User:Blazedspawn/sandbox/walkthrough

Vault Images Discussion
I've got some vault walkthroughs written up, along with maps, sitting on my computer. I'm thinking we should have a category for walkthroughs. We can make separate pages for those, since they can get long, especially the purification vaults.

Should also make a list of maps we need before Ziva goes much farther. (She's just rescued the Moshae and Danny from the kett. Phrased that way because I'm rewatching Stargate SG-1 and just saw the episode where the socially-awkward scientists try to rescue SG-1 from a mission.) --Blazedspawn (talk) 04:44, 30 August 2018 (UTC)


 * I have gone through and written/revised walkthroughs for all of the missions/main vaults on another wiki. Super detailed stuff until the pr*ck admin ripped the work apart due to his personal preference and deleted all of the existing photos six months after it was finished. It was replaced with wishy washy text and garbage pics. People hate it. Collaborative work of several others destroyed because "HE" didn't like it. When we tried to undo it, he threatened to ban us for edit warring. (Loooong story. I don't want to go into it) It's why I work here so much now. :)


 * Yes, the coarse language is needed. You don't want to know what I really want to say. It would melt your eyeballs. You couldn't unread that foul most extreme.


 * I kinda don't want to do walkthroughs for awhile. It brings up bad things. :)


 * Side Note - A good clean grab of each vault map would be nice. You could then upload that so that others could use it. You could then go into paint or GIMP and add colorized letters or icons or whatever so that it matches the walkthrough text. "The (red) R1 is an ARCD. The blue square is a Glyph". They could then upload to replace the empty clean map (but the clean map is still in the history for others to get/use if the map needs to be updated). That way people can see on the map where Research to scan is or a path to the rem-tech is, the best exit path is, etc. I've seen others make the maps like that for walkthroughs but they only upload the final version so it's hard to fix/undo the work if you find an error/want to add more/less detail. --GS877 (talk) 19:26, 30 August 2018 (UTC)


 * He sounds like a piece of work. Well, glad to have you here.


 * I've got a couple of maps I made for myself. Here's one:




 * It's not ready for prime time, clearly. All those numbered circles and lines are related to the consoles and what they bring up. I probably need more text and detail, and a zoom, even just for myself. It's tricky to confirm because it's so cold down there.


 * Vault maps actually require multiple grabs and careful assembly into a whole. Though I expect some sections could use their own pullouts, like that area with all the consoles in the Voeld vault. Wanna make little map icons for the ARCD's and other major devices? :-D No problem if not--I'll figure it out. --Blazedspawn (talk) 00:21, 31 August 2018 (UTC)


 * I've uploaded images from three of the vaults from masseffect.wikia.com. Users Eskber and Pscyking created these maps. They are not my maps and I give full credit to them. These images will be deleted and removed from that site in the not too distant future by a spiteful admin. (The Kadara and Voeld maps were deleted and removed before I could save them so they are gone). I'm only saving them here as an example of prior users work that was done that looks good. A starting off of points for any new images built here. These images will not be used in any other place other than this user talk page for this discussion.

These images are pretty good for examples. The Eos map has lots of detail. You can look at the symbols and your overhead map and figure out where things are at. The Elaaden vault pic is done very well for console numbers and routes. The conservatory images is less detailed but has consoles listed pretty well.

I would say a good map should make it easy to find important things. Shouldn't be cluttered but you should be able to see your overhead map and that map and be directed to the best spots. Because the map isn't great for height, you can at least be in the right spot.

For cluttered spots, cutouts would allow more detail.

You let me know what you need for icons and/or give me a small pic to excel copy over and I'll have them in a jiffy. :)


 * Thanks. Elaaden does look particularly good. I'm going to play around with what I've got and see what I can come up with. --Blazedspawn (talk) 01:45, 31 August 2018 (UTC)


 * Putting this here until you move it to the sandbox - I only take credit for fixing up the work that Eskber created and it's his pic above that this walkthrough goes with. This was radically overhauled and most of this was removed/deleted by the bad admin so the work is essentially just saved in history. I take no credit for what Eskber did, only the cleanup, overhaul, and fixing. We are only using it here as a reference. It will be moved to a sandbox and then we will write our own version in our style. --GS877 (talk) 23:15, 30 December 2018 (UTC)

Acquisition
This mission is automatically acquired upon approaching a monolith. The monoliths can be approached in any order and there is no requirement to start with any of them first.

Activate monoliths (0/3)
Approach any of the monoliths and the The Outlaw Monolith sub-mission will be added. This mission will appear three times, once for each monolith. The first objective of this sub-mission will change based on the number of glyphs to scan.

This walkthrough starts with the northern monolith as it is closest to Kadara Port.

Scan for glyphs (0/3)
There are three glyphs to scan at this monolith: the Adherence Glyph, the Entropy Glyph, and the Zero Glyph.

Activate the monolith
Once the northern monolith is activated, subsequent monoliths can be activated, or Ryder can head to the vault site if this is the final monolith to be activated.

Before leaving the northern monolith, there are two containers that can be collected.

Scan for glyphs (0/4)
Approach the cave entrance for the monolith and head inside.

Activate the monolith
Once the southern monolith is activated, subsequent monoliths can be activated, or Ryder can head to the vault site if this is the final monolith to be activated.

Before leaving the southern monolith area, head to the cave entrance. Look to the east and there is a landing platform with an elevated tower.

Escape the purification field and exit the vault
This is a portion of an old walkthrough I developed. This is not all of my work but Eskber started it and I polished it up. This is just a placeholder of old work and will be updated into correct work. This uses the Kadara Vault - Eskber Version.png image above.

Activate The Vault's Emergency Power
Use the Power Console on the elevated platform. Ryder can jump down below the elevated platform and scan an Adaptive Remnant Core Device for +100 RD Remnant.

Remove The Vault's Lockdown
Use the three consoles surrounded by bubbles to open the door into the vault.

Warning: Entering the bubbles to activate each console causes damage to Ryder's Shields. Once each console is activated the damage will cease.

Note: The big console is used when Ryder is escaping the vault.

Go down to the hexagonal platform.

Note: There is a console on this platform, but the player doesn't need to use it to attain anything in the vault.

Jump up on the pylons to the right. On an elevated outcropping, there is an Adaptive Remnant Core Device to scan for +100 RD Remnant.

Use the bridge to go to the north side.

On the platform is a barrier-locked room with rem-tech Ryder can pick up during the escape. SAM sets a icon for it.

Follow the path to the west. Jump up to the topmost ledge and use the console to unlock the door. Before entering the door, to the east Ryder can jump over to a hidden area to collect a lootable container and there is a Stratospheric Glyph that can be scanned. Jump back over to the doorway and enter.
 * The Puzzle To The West

Inside is a Destroyer, some other Remnant forces, and a turret in the far end of the room. Ryder can use a nearby console to make the turret friendly to fight the Remnant forces.

On top of the pillar in the center of the room is a puzzle-locked console (needed for the Cryptographer Achievement). 2 skill points are rewarded for solving the puzzle. For the puzzle console solution, see here.

There is a Remnant data core up to the north. Open the door and go into the room. Inside is another door that is locked. Activate the six nearby consoles in the same order as the glyphs that are shown on the door. It will then be unlocked. Inside is a Remnant Data core for Task: Remnant Data Cores, and there are three Adaptive Remnant Core Devices to scan for +300 RD Remnant. There are also four Data Patterns than can be scanned on the ceiling of this room but they serve no function.
 * The Remnant Data Core

Walk to a point where Ryder can see the locked door to the north. Use the scanner to see the line in the air from the door to find the console that unlocks it. Jump up and activate it.
 * Unlock The Locked Room To The North

If Ryder continues along the ledges to the southwest, there are some containers on the ledges.

Ryder has two options to get to the northeast and east area:
 * Getting To The Core Of The Vault

Return to the first hexagonal platform and use the console. Platforms rise from the ferrofluid, and jumping between them will take Ryder to point #3. An effect of this is that during the escape - after picking up the rem-tech - Ryder will need to jump down on these platforms to reach the exit.

Go to point #1 and jump over to point #2. Ryder will probably land in the ferrofluid. Quickly jump again to get out of the ferrofluid.

From #2 jump up on the ledge. Then jump up to scan an Adaptive Remnant Core Device for +100 RD Remnant (the jump might take some attempts).

Jump down again and activate the console. Two pylon platforms rise from the ferrofluid. Use them to get to the locked room (now unlocked) and loot the container.

Go to point #3.

Jump up to scan an Adaptive Remnant Core Device for +100 Remnant RD to the south of the door.

Use the console to unlock the door to the vault core. The door opens, and the platform in the ferrofluid Ryder needs for the escape disappears.

In the core room, Ryder will have to activate the five smaller consoles to be able to use the Purification Console. Remnant enemies will appear when Ryder uses the smaller consoles. As before, entering each bubble causes damage until the console is deactivated. After Ryder has defeated the enemies, make sure to pick up the container to the east in the ring of shields.

Activate the purification console. Note: The Fusion Mod of Rapid Deployment is awarded when the console is activated.

Escape The Purification Field And Exit The Vault
Run out and use the console at #3. Then follow the escape path.

Pick up the rem-tech container on the way out.

Use the Activation Console in the gravity well room to turn off the purification field. Exit the vault.

Acquisition
This mission is automatically acquired the first time landing on Elaaden.

Investigate the vault's entrance
After the third monolith is activated, the vault can be approached and will emerge from the sand. (Add Map)

Activate emergency power
'Be aware the map for the vault is incorrect. All locations are shifted to the south and the walkthrough map matches these locations.'

After Ryder lands from the Gravity Well, explore this area for items.

There is an Adaptive Remnant Core Device that can be scanned for +100 Remnant RD.

There is a container behind a small wall on the elevated northern platform.

After collecting the items, the emergency power has to be restored. Activate the Power Console C1 to turn on emergency power.

Remove the vault's lockdown
Turning on the power will raise five remnant consoles from the floor to the south. C2, C3, C4, C5, and C6. These five consoles are a puzzle to open the door D1 to the south.

If Ryder closely approaches the barrier, SAM will comment about the rem-tech and the barriers needing to be lowered by activating the purification console while marking the location on the map.

The path to the purification room is currently blocked. This requires opening the door D4 and extending a Remnant Bridge B1. Exploring to the east leads to a console that extends the bridge and exploring to the west leads to a console that opens the door. Either path can be done but it is simpler to head west first and then to the east.

Open the purification room door
The path to the west is obstructed by a console puzzle.

Extend the purification room bridge
The path to the east can now be taken to extend bridge B1. Looking down to the east is a hexagonal platform with a large tree on it.

Exploring the platform there is a remnant console C17. Activating console C17 retracts the bridge B2 and changes the energy bubbles from deplete to restore.

Located in this area is an ammo and power cell supply cache. Restock as needed.

There are two paths that can be taken to get to console C18 to extend bridge B1. Cross over bridge B2 and the energy bubbles in deplete state or activating console C17 turning the energy bubbles to restore and having to jump across remnant columns to the south to the ledges. However, there are enemies to the east of the tree platform patrolling the area and there are a few enemies to the south on the raised ledges. Either method can be used to get to the console C18 but both sets of enemies will have to be defeated to fully explore the area.

Defeat the enemies and head to the ledges where console C18 is located. Hidden in the corner there is an Adaptive Remnant Core Device that can be scanned for +100 Remnant RD.

Also, located in this area is an ammo and power cell supply cache. Restock as needed.

Activate console C18 and a white energy beam will extend bridge B1.

The mission can technically be finished now as the purification room is open but there are additional areas that should be explored.

Open the alternative exit path
Head back down the ledges to the bridge B2 area. Head north along the edge of the abyss, jump up to a ledge, and then head to console C19. Activating console C19 will raise a remnant column out of the ferrofluid. This is half of a puzzle to a well hidden container.

Return back to the hexagonal platform and the jump west back to the ledges. Climb the ledges and head to the north. Located in a very dark area on a lower ledge is console C20.

Jump down to the ledge and activate console C20. Activating this console is the second half of the puzzle to the hidden container.

Another remnant column will raise out of the ferrofluid, Ryder can jump up to the lower remnant column, then the next remnant column, and then jump up to the tallest remnant column. Located on this column is the hidden container.

In the center of this room is a remnant column with a console C25. Activate this console for a remnant decryption puzzle that when solved yields two skill points. This is one of two puzzles that cannot be overridden with a Remnant Decryption Key.

Remnant Decryption Puzzle Solution
Door D6 has to be opened again as it will have closed. Open the door D6 and then run through the room to get to door D7 which is open. Collect the second rem-tech container and door D9 will be open. Run to the west and activate console C7 ending the mission.

It requires practice to get the timing right to get to the first and the second rem-tech container quickly.

Either route can be used to escape the vault and to stop the purification field but it should be decided first as time will be tight.

Escape the purification field and exit the vault
Once an escape route is decided, activate console C33, and head to console C7.

Activating console C33 will also award the Fusion Mod of Rupture.

Large columns of purple flame will erupt from certain sections during the exit and will cause damage. Avoid these areas while escaping.

Once the purification field is turned off, the mission will complete and the vault can be exited via the Gravity Well.

Investigate the vault's entrance
After the third monolith is activated, the vault can be approached and will emerge from the sand. (Add Map)

Activate emergency power
'Be aware the map for the vault is incorrect. All locations are shifted to the south and the walkthrough map matches these locations.'

After Ryder lands from the Gravity Well, explore this area for items.

There is an Adaptive Remnant Core Device that can be scanned for +100 Remnant RD.

Remove the vault's lockdown
Turning on the power will raise five remnant consoles from the floor to the south. C2, C3, C4, C5, and C6. These five consoles are a puzzle to open the door D1 to the south.

Open the purification room door
The path to the west is obstructed by a console puzzle.

Extend the purification room bridge
The path to the east can now be taken to extend bridge B1. Looking down to the east is a hexagonal platform with a large tree on it.

The mission can technically be finished now as the purification room is open but there are additional areas that should be explored.

Open the alternative exit path
Head back down the ledges to the bridge B2 area. Head north along the edge of the abyss, jump up to a ledge, and then head to console C19. Activating console C19 will raise a remnant column out of the ferrofluid. This is half of a puzzle to a well hidden container.

Remnant Decryption Puzzle Solution
Door D6 has to be opened again as it will have closed. Open the door D6 and then run through the rooms to get to door D7 which is open. Collect the second rem-tech container and door D9 will be open. Run to the west and activate console C7 ending the mission.

It requires practice to get the timing right to get to the first and the second rem-tech container quickly.

Either route can be used to escape the vault and to stop the purification field but it should be decided first as time will be tight.

Escape the purification field and exit the vault
Once an escape route is decided, activate console C33, and head to console C7.

Once the purification field is turned off, the mission will complete and the vault can be exited via the Gravity Well.

BlazedSpawns Elaaden Purification Vault
Here's a draft of my walkthrough. I probably meant it to go with the maps I have in progress.

Enter the Vault
There are health and ammo caches in the entrance to the vault. Take the gravity well down.

Be aware that the in-game map doesn't accurately represent your location.

Well Room
There are two containers, one behind the platform and one behind a small barrier on top of the platform. There is an Adaptive Remnant Core Device that can be scanned for +100 Remnant RD.

The console on the platform raises five consoles closer to the main door. The three on the left are irrelevant; activate console 4 and console 5 to open the door. Clear out the Remnant near the activation console. If you don't, they will make trouble for you on the way out.

Follow the conduit west and through the door. At the bottom of the ramp is a console that controls two shield chargers, changing them from the initial blue to red. There are some Remnant there, too. Activate the console. It probably won't bother the Remnant, but it can't hurt, as long as you don't step into the bubble.

Clear the bots and go through the door. There will be some Observers that can be destroyed at a distance. Following the conduit will lead you into a gulley with a barrier—there's remtech that will become accessible after the purification console is reset.

Your mission objective is straight ahead, on the other side of a gap and behind a closed door. Before you can proceed, you must bridge that gap and open that door. It would also be wise to prepare your escape route.

Open the door to the purification console room
On the west side of the main platform, there are two consoles. Activate both, then platform to activate the two consoles that become accessible. Platform back and activate the first two consoles again, scanning an ARCD for +100 Remnant RD on the way. Now head down the center to activate the newly-raised console to unlock the door on the far side of the gap.

Through that door is a turret and some other bots. The turret can be turned to your side by activating the console near it. Just past that is a console that lowers small defensive pillars. Proceed through the corridor. Outside the doorway is a health cache. The console beside it raises a pillar to your left and opens the door to the purification console room, to your right. Before proceeding, drop down and open the small container.

Use the newly raised pillars to return to the main platform.

Extend the bridge to the purification console room
On the east side of the main platform, drop down a couple of levels, then jump across the gap to an island platform with a big tree. The console there controls four shield chargers and the bridge east to a maze of walkways leading to the escape route. There is a turret in the middle of that maze, with a console that can be used to turn it to your side.

As you approach the bridge, Remnant will spawn on the other side of the gap. Look to the right (south) to see a couple of Nullifiers patrolling. Take them down. The other Remnant won't interfere if you don't fire on them. Activate the console to switch the shield chargers, platform across to where the Nullifiers were, and activate the console that extends the bridge to the Purification room. There's also an ARCD to be scanned for 100 Remnant RD.

Prepare your escape route
This is the most involved part.

After activating the bridge, if you're careful, you can sneak around to the console controlling the turret before any of the Remnant notice you.

Once you've done that, continue east. Once you reach the approach to the northeast corner rooms, a couple of Nullifiers and a Destroyer will spawn. Take them down and activate the console to open the door.

The revealed room contains a number of consoles. The one on top of the pillar in the center of the room accesses a decryption puzzle that cannot be overridden with a decryption key. The necessary glyphs are in another room to the east, inaccessible until you've solved the console puzzle. Solving that puzzle by activating in turn the consoles that do not have Remnant lights in front of them will raise the console to open that room and the console to open the door to the escape route.

Open the room to the east. Inside is a high concentration of data. The data patterns are too badly corrupted to yield RD, but there are 3 ARCDs, for a total of 300 Remnant RD, and there is a Remnant Data Core, which will make Peebee happy and advance your progress on Task: Remnant Data Cores.

Collect the goodies and return to the other room. Activate the skill point console and get your 2 skill points. Then activate the console for the door to the west. The door reveals an energy barrier that will lift when the purification console has been activated. There's also some remtech to be collected as you pass.

You've done everything you can to prepare your escape. Now make your way back to the purification room.

Proceed northeast and drop down a couple of levels. To the north is another console. Activate that to raise a pillar. You can't reach it yet. There's a console across the gap to the west that will raise a pillar that will let you reach a small container that probably isn't worth the trouble.

Go back south a bit to cross on a couple of pillars to a center platform with a big plant. There's a console beside the plant that turns a number of shield bubbles from red to blue, but also deactivates the bridge. One of the shield bubbles is off to the south, across a chasm. A Nullifier is patrolling there. Take it out. Look to thIgnore it for the moment. Also ignore the Remnant on the other side. You can probably take out the smaller ones, but you'll also draw the attention of the turret. It's more useful to wait until you can get close enough to turn it.

Cross the bridge. Turn left, to the north, and jump up to get to the console that will let you get to the container. Activate it, just for giggles. Now turn east, jump up, and make your way east until you see the turret and its console. Use the console to turn the turret to your side. Make your way to the eastern area, then fight past the bots and destroyer to open the door to the northern rooms. Before you go through that door, look around for two small containers on the rocks and under the ramps. There's a block in the center with a skill point console worth 2 points. At floor level there's a door to the east and another to the west. The consoles to open the doors are sunken. To raise them, activate the five consoles in the correct order. (Hint: The console that does not raise a Remnant light is the one to activate.) The door to the west opens to reveal a barrier with a remtech container beyond it. SAM says the barrier will open when the purification console is activated. This is your escape route. The door to the east opens to reveal a room with some data patterns and glyphs on the walls. They are scannable, but not worth anything. The three ARCD's are worth 100 Remnant RD each. There is a Remnant Core Device near them. Backtrack to the turret, then make your way south as far as possible and jump up. Around the corner to the west is a red shield bubble. Squeeze past it or jump over it or just run through. There's an ARCD for scanning. There's also a console that activates the final bridge to the purification room. Activate it. Make your way back to the now-activated bridge to the purification room. Cross the bridge into the room. Kill the Remnant. SAM will identify the console and give his usual "sweep the area" recommendation. Collect remains of defeated Remnant. There are no containers in this area. Activate the purification console. The objective marker may seem to direct you back the way you came in, but it doesn't. Grab the remtech and head east, following the marker, which will get a clue once you are on your way. It will lead you through the maze of ramps to the northern room with the skill console. You're in a hurry now, so be glad you opened the doors and grabbed the data core earlier. Grab the second unlocked remtech stash and keep moving. The final console is right in front of you. Activate it and you're done.

Acquisition
This mission is normally started by completing From the Dust. When the final audio log is played from Elora found in the Crater: Agneta, this mission will be added to the Journal. This mission can also be acquired by directly going to the vault in Crater: Santiago. As soon as Ryder goes sown the Gravity Well, the mission will appear in the Journal.

Find The Remnant Conservatory
The Conservatory is located at a navpoint in a shielded dome in Crater: Santiago in the western part of the map. (Add Map)

Head to the dome and enter. There are two containers to be found in this area. No items award RD and there are no mineral nodes to collect like other domes.

Head to the left hand side to find a Shipping Container that awards no RD when scanned but inside is a large container.

Explore The Remnant Conservatory
Ryder will come under fire right after landing from the trip down on the Gravity Well.

After the battle, there are supply caches on either side of the room to restore ammo, health, and power cells.

On the elevated platform to the north is an Adaptive Remnant Core Device that can be scanned for +100 Remnant RD.

SAM will inform Ryder that the facility can be started from a console deeper into the facility.

There is a Remnant console C1 that should open the large door D1 to the south but it isn't working. Scanning the console reveals that an Observer is needed to activate the console.

On the walkway next to the Gravity Well is a raised Remnant Console C2 that when activated shoots a beam of light towards an Observer Replication Control that spawns a friendly Observer.

Once the friendly Observer spawns, it will head towards the console C1 that opens the door D1 to the south.

Scan the console C1 when the Observer is close to the console and the Observer will transfer an energy beam to the console to open the door D1.

Entering the Conservatory
After heading through the door, the path straight ahead to the final goal is blocked by an abyss. There are two paths with one leading to the left (Eastern) and the other to the right (Western).

After collecting the containers, and any needed supplies, head to the Western path (right).

Take The Western Path
As Ryder enters the Western path, there will be enemies patrolling that will need to be defeated before exploration can continue.

Past the container is an Adaptive Remnant Core Device that can be scanned for +100 Remnant RD.

Cross The Central Bridges To The Eastern Path
Return back through doors D9 and D4. Head east and a Remnant bridge B1 will appear allowing Ryder access to the central island. Continue east and another Remnant bridge B2 will appear leading to the Eastern path. Be aware that Remnant enemies will be in the Eastern path area and will have to be defeated before exploration can take place.

Return back through doors D12/D11 and D13/D14 allowing the friendly Observer to follow Ryder.

Head into the access control corridor through door D18 and make sure that everyone is inside. This is the final access control corridor before the boss enemy fight with the Progenitor. There is a supply cache next to the Remnant Console C17 so restock before activating Remnant Console C17. Activating C17 will change the energy bubbles from restore to deplete, will close door D18, and open door D19. Be aware that enemies are in the next section so be prepared to fight.

During combat, located in this area are multiple ammo, health, and power cell supply caches. Restock as needed.

Activate The Tiller
After the battle with the Progenitor, activate Remnant Console C18 by scanning the console so the friendly Observer will transfer energy. If the Observer was destroyed during combat, return back to console C13 and spawn a new Observer.

Activating console C18 will open the square-shaped doors D20 and D21 to two alcoves in this area.

The northern alcove has a container.

Find The Remnant Conservatory
The Conservatory is located at a navpoint in a shielded dome in Crater: Santiago in the western part of the map. (Add Map)

Head to the dome and enter. There are two containers to be found in this area. No items award RD and there are no mineral nodes to collect like other domes.

Head to the left hand side to find a Shipping Container that awards no RD when scanned but inside is a large container.

Explore The Remnant Conservatory
Ryder will come under fire right after landing from the trip down on the Gravity Well.

After the battle, there are supply caches on either side of the room to restore ammo, health, and power cells.

Entering the Conservatory
After heading through the door, the path straight ahead to the final goal is blocked by an abyss. There are two paths with one leading to the left (Eastern) and the other to the right (Western).

After collecting the containers, and any needed supplies, head to the Western path (right).

Take The Western Path
As Ryder enters the Western path, there will be enemies patrolling that will need to be defeated before exploration can continue.

Cross The Central Bridges To The Eastern Path
Return back through doors D9 and D4. Head east and a Remnant bridge B1 will appear allowing Ryder access to the central island. Continue east and another Remnant bridge B2 will appear leading to the Eastern path. Be aware that Remnant enemies will be in the Eastern path area and will have to be defeated before exploration can take place.

Activate The Tiller
After the battle with the Progenitor, activate Remnant Console C18 by scanning the console so the friendly Observer will transfer energy. If the Observer was destroyed during combat, return back to console C13 and spawn a new Observer.

The Journey to Meridian: Walkthrough
This is my work rewritten from a starting point created by AlanC9. I take no credit for his starting work, just for the extensive rewrite and customization. It is just here as an example of the paths and the locations of items I've explored. My thoughts and discoveries. Instead of trying to rewrite it all, I've copied it below :) It isn't intended to be a walkthrough here and may container errors or things that don't match format.

Subheaders match in game and bolded section heads (the ones using a ; ) are to make a sense of the map flow. That way you know which sections you are in. These are based on in game map pings for location names. Due to the dual nature of the paths, I picked one, but you can take the other for the drop off. --GS877 (talk) 19:52, 29 September 2018 (UTC)

Survey The Drop Zone
Note: Manual saving will be disabled for the duration of this mission.

It proves impossible to actually land the Tempest on Meridian, so Ryder and squadmates are simply dropped onto the station, which has artificial gravity, atmosphere, and even, for some reason, rain. On the platform there is an Adaptive Remnant Core Device that can be scanned for +100 Remnant RD.

The only way forward ends at a chasm, but scanning the floor will reveal a power conduit leading to a nearby Remnant Console. Interact with the console to activate the bridge and SAM detects a central command hub for the station, which is currently inactive. Ryder can then head down the ramp and a bridge will be created across the chasm as Ryder proceeds toward the door. Head through the door and to the console in the next room.

Activating the console starts a cutscene where a window opens ahead with a view of the central command hub and secondary towers to the north and south. SAM informs Ryder that the two secondary towers will need to be activated before activating the hub, similar to how Vault activation has worked. Ryder and the squad discuss the possibility that activating the hub may start a purification field like the previous planetary vaults.

Access The Tower In The Exploration Sector
Use the nearby gravity well and head down to the lower level.

At the bottom of the gravity well, Ryder will overhear kett transmissions and see enemies on Ryder's radar to the east. A Strange Remnant Device on the upper ledge to the west of Ryder can be scanned for +10 remnant RD.

Proceed forward to the east towards the hub to open the door and head into Gateway: Sector 17. Ryder will encounter a kett force consisting of a few Wraiths, Chosen, and one Anointed. Be careful of enemies on platforms above Ryder who can shoot down over Ryder's cover. Defeat the enemies.

Warning: This mission features many areas that look like smooth floors but are actually pools of electrical ferrofluid. These pools are Level 4 Electrical Hazards and will kill Ryder very quickly. Be careful when exploring areas. These areas tend to be underneath elevated platforms or in low areas. There are small ledges on the floor that delineate what is flooring and what is a pool. This is delineation is blurred in damaged areas where the fluid tends to pool in low areas or damaged spots.

After the first wave of enemies, on the elevated platform to the right, is a lootable container and a datapad.

Remnant City: Kett Report On the left elevated platform are ammo and health supply boxes.

When Ryder continues forwards towards the east, a shuttle with more kett will arrive as Ryder advances. A number of kett forces will engage Ryder and several Remnant Observers will engage the kett forces as well as Ryder's team. Defeat all of the enemies.

Further forward the path splits, with ramps leading up to the north to Sector 17 - Exploration and south to Sector 17 - Research. Ryder will need to explore both towers eventually. Either route works, although the tactical challenges differ somewhat. Note: Ryder should explore the starting area of BOTH paths to collect any RD or items as progressing far enough on either path means Ryder has to drop down and won't be able to get back up to collect those items.

For this walkthrough, Sector 17 - Exploration (north) will be the path explored first. This means Ryder should clear out the starting portion of the Sector 17 - Research area (to the south) first.

Head up the ramp to the south and on the lower level is a lootable container. On the upper level, Ryder will find a Strange Vegetation that can be scanned for +10 Remnant RD. There is a Uranium node near the tree. Do not drop down into the area below!

Head back down to the central location.

Before heading up the ramp to the north, there is a lootable container near some flames and additional supply boxes in this area.


 * To The North Tower -- Sector 17 - Exploration

Ryder can scan and find a power conduit under the floor that marks Ryder's path. Be careful not to walk into Scourge Energy Pockets along the way. These pockets are Level 4 Electrical Hazards and will kill Ryder quickly. Ryder will see dead kett further along near an area with missing floor plates; don't fall through. There is a lootable container on the southern wall next to a dead kett.

Just past this damaged area, Ryder will encounter more kett, fighting Remnant defenses. Let them fight -- Ryder will receive combat XP whoever makes the kill -- and finish off the survivors. A console here will spawn a friendly Observer; unfortunately, it won't follow Ryder out of this area.

Further along Ryder will find a wrecked console and a torn-up area of floor, with numerous Scourge pockets. There's nothing that can be done other than to jump down. Try not to land in the electrical ferrofluid or the Scourge tendrils, since both will wipe out Ryder's life support and then health. At the bottom, SAM tells Ryder that he believes the Scourge spread from here to the rest of Heleus. Either the Remnant builders did it or someone did it to them. The raised platform to the right offers a way around the Scourge tendrils and electrical ferrofluid.

From the western portion of the platform, Ryder may see another kett-Remnant fight to the south, including a Behemoth and a turret. Don't get involved; anyone Ryder kills now will simply respawn and have to be killed again later. Proceed to the east. A console here extends a bridge that leads to a walkway that wraps back around to the area where the Behemoth & turret were fighting.

For now, head north from the bridge console to another console and door, with a Remnant turret and a couple of Observers and Assemblers standing in Ryder's way. Defeat the enemies.

There is a lootable container on the left elevated walkway.

Activate The Tower In The Exploration Sector
Use the console to open the door and enter a small room. Open the second door and head into the Exploration Systems area.

Ryder's target is the console on the far side of this room. Make sure to scan the Adaptive Remnant Core Device +100 Remnant RD under the console behind a support pillar.

There is a data pattern just east of the central cube.

Data Pattern: Cluster Renewal

DATA: Holographic data storage pattern Translation: 99.1% accuracy

ANALYSIS: Translated from the Remnant language:

I: Vault-suitable worlds found // Vault calibration for ideal conditions Status: COMPLETE

Ryder can scan one of the Remnant Security Nodes for +10 Remnant RD.

Activate the Exploration Systems console. Turns out it isn't quite working yet; Ryder needs to reconnect power to restore full functionality.

Reroute Power To The Main Console
The console helpfully projects a wiring diagram for Ryder. Activate the four consoles on the east and west balconies in the order shown to restore the power. (Activating consoles in the wrong order will spawn hostile Remnant.) Return to the north balcony and activate the main console to start a cutscene.

Flight Controls are now online and a bunch of Remnant exploratory vessels power up. Unfortunately, kett immediately show up and start boarding the ships. The console informs Ryder that it can't receive commands from the Meridian Engine. What that actually means will have to wait because Remnant defenses are now activated. Specifically, several Assemblers and a Destroyer. Defeat them and head south out of the area.


 * Head to Core 17 - Central

As Ryder exits Explorations Systems, Observers fly in to attack. The turret in this area has also been rebuilt. Fortunately, it now fights on Ryder's side, apparently believing that Ryder is the new Administrator. Proceed south over the bridge extended previously, which turns out to be damaged and pointing downward into electrical ferrofluid. Jump up to the platform the bridge should have connected with. The southern half of the bridge is shot too, so Ryder will have no choice but to head west over the damaged causeway.

Heading west, Ryder will find a kett-Remnant fight in progress, with a Behemoth and several lesser kett fighting a turret and some Observers and Assemblers. The Behemoth is the biggest threat here, so let the Remnant help Ryder with it. After defeating everyone, jump down to a lower platform on the west side to scan an Adaptive Remnant Core Device +100 Remnant RD that's hiding under the platform and loot the two containers on the lower platform.

Jump back up and then head south.

Extend a bridge to reach Core 17 - Central. Ryder's final destination is to the east, but until Ryder activates both towers it's blocked off by an energy barrier. Before heading south, Ryder can go west to scan a Remnant data pattern which explains the rain.

Data Pattern: Announcement

DATA:Holographic Storage pattern Translation: 98.7% accuracy

ANALYSIS: Translated from the Remnant language:

Refrain from filing inquiries about malfunctioning climate regulator. The issue is known and will be corrected.

Cooperation appreciated.


 * The South Tower -- Sector 17 - Research

The south tower and research area is full of trees and other plants. Keep an eye out for mineral nodes such as Uranium and Vanadium.

A kett shuttle drops some enemies in front of Ryder in the lower section.

Dispatch the few kett in front of Ryder and enter the courtyard. The layout of the catwalks here is a bit confusing, if not downright irrational. The western route leads to a fight with a Fiend and assorted other kett, and the southern route is a little more difficult to navigate. The simplest route is to head east, and then up the catwalks, staying on the east side.

It doesn't matter which route is taken but Ryder should systematically clear and explore the entire area as there are lots of lootable containers to find. There is also a very well hidden Adaptive Remnant Core Device on the underside of one of the catwalks that can be scanned for +100 Remnant RD.

After possibly fighting off a kett ambush, Ryder will be looking down on a kett camp. A console here will activate a nearby turret and help Ryder dispatch the kett.

There is a datapad here wedged between some large containers on the floor:

The Archon Speaks

Just north of the kett camp Ryder's scanner will ping for a nearby target, over the east edge of the catwalk, Ryder will see a doorway and a broken bridge. Jump down to this and then jump over where the bridge used to be.

This brings Ryder to a puzzle locked door. Solve the puzzle (needed for the Cryptographer Achievement). Note: This puzzle can't be overridden with a Remnant Decryption Key and must be solved.

Ryder receives +270 XP for opening the door.

After solving the puzzle, enter the room to find two loot containers and a pod containing an Unknown Organism which can be scanned for +10 Remnant RD. (This is a Dragon Age Easter egg; the unknown creature is a nug).

Return by climbing to the top of the doorway for extra height and jumping the gaps back up.

Activate The Tower In The Research Sector
Proceed west from the kett camp and through two sets of doors. The next area will greet Ryder with a heavy kett assault; multiple Destined, Anointed, and Wraiths, with a second wave including a Behemoth. SAM tells Ryder that Remnant defenses in the area can be activated to repel the kett. Up on the left-hand catwalk (north) a console will activate a turret, and a console on the other catwalk will activate shield generators on the south side of the room. Defeat the kett and use the console on the southern end to open the door to the Archives. Head into the Archives.


 * Archives

Scan the Monstrous Fungi as Ryder enters for +10 Remnant RD. The room beyond contains two alcoves blocked with energy barriers, a locked door, many storage pods, and a console. Activating the console starts a cutscene during which the console powers up the Archives and reveals exactly what is being archived. It turns out to be prototypes of the angara, who are a synthetic race created by the builders of Meridian. (Not shown on screen, the previous objective will complete and the next will be added during the cutscene).

Enter Meridian's Central Command
With the Archives activated, the energy barriers go down and some Observers activate nearby; they're currently not hostile and will remain so if Ryder avoids them. Scan the nearby Angaran Templates for +10 Remnant RD.

There is a console visible on a platform over the western alcove. By jumping onto the tree at the back of the alcove, Ryder can reach the side platforms and then the console itself. Activate the console to open the door on the east side to find a Remnant Data Core for Task: Remnant Data Cores and a Data Pattern:

Data Pattern: Testing Report 42

DATA: Holographic data storage pattern Translation: 88.9% accuracy

ANALYSIS: Translated from the Remnant language

Adjustment of Series 11923 results in greater mental agility. Reasoning skills show degrees of improvement. However, soul (IMPRECISE: ALT. "temper," "essence," "spirit") was fragile, prone to tremors. (IMPRECISE: ALT. "frenzies," "agitation").

The southern alcove contains a Gnarled Tree which can be scanned for +10 Remnant RD and a squadmate conversation.

When Ryder is done, return the way Ryder came from. Activating the Archives has changed something in the room with the turret and shield generators. The central pool of electrical ferrofluid has drained revealing Remnant equipment. Jump into now empty pool to scan the data pattern and the Remnant Pods.

The Remnant Pods gives +10 Remnant RD; SAM says it contains a plant but the scanner text says it's an egg.

The data pattern reveals something about experiments on, presumably, the angara.

Data Pattern: Testing Report 93

DATA: Holographic data storage pattern Translation: 89.1% accuracy

ANALYSIS: Translated from the Remnant language:

Selected skill appears well-suited to the biology. The chosen(IMPRECISE: ALT. "heirs," "generation") discovered multiple applications; a large percentage of them completely independently. Director considers the test a success.

Proceed south into the kett camp. Be prepared for a battle featuring an Ascendant and a shuttle full of Chosen and Anointed. The shuttle group arrives together, making a convenient target for Area of Effect (AoE) abilities. Defeat them and head back to the bridge leading to the Core 17 - Central area.

As Ryder approaches the bridge, a kett assault force consisting of a Fiend and several Chosen and Anointed will be racing for the tower, where they're confronted by Remnant defenses including a Destroyer. Let the two hostile enemy forces tear each other up before getting involved; finish off any survivors. Further along, Ryder will find several Nullifiers and Assemblers. The first group is best taken from the catwalk above. The two Nullifiers near the door are probably best taken out from below, where there's more cover. Assemblers will spawn continuously until the Nullifiers are destroyed. Destroy the Remnant.

There are a number of lootable containers in this area and the previous one. Search the area carefully and collect them.

When Ryder is ready, go through the doors, where Ryder will discover a gravity well leading to Meridian's central command. Before heading up, Ryder can scan a Remnant data pattern on the platform behind and above the well. SAM reveals that the Remnant language is similar to angaran.

Data Pattern: Saving Meridian

DATA: Holographic data storage pattern Translation: 86.3% accuracy

ANALYSIS: Translated from the Remnant language:

Opposition's (IMPRECISE; ALT. "foe," defiler") next moves learned from secrets (IMPRECISE; ALT. "intelligence," news") from Jheln (TRANSLATION NOT FOUND). Take action. Protect the work.

Individual life is nothing; the machine of life is everything.

There is a lootable container on the upper platform.

When Ryder is ready, take the gravity well.

Interface With The Command Hub
When Ryder reaches the top of the gravity well, there is a lootable container in the corner of the room. Head to the doors to enter the Command Hub.

As Ryder enters the Command Hub, an Adaptive Remnant Core Device below the right side of the ramp up can be scanned for +100 Remnant RD; the device on the left side is damaged and useless. Go up the left ramp and underneath the south ramp to the console next to the beam housing is another Adaptive Remnant Core Device to be scanned for +100 Remnant RD. Take time to survey the room before activating the main console and note the positions of health, ammo, and explosive objects, since there's going to be a fight here in a few minutes.

Activating the central console is somewhat anticlimactic; the console does nothing because the "Meridian Engine" is no longer present. SAM discovers a log revealing that the creators of Meridian, (who are named the Jardaan), sent the functional part of Meridian far away from the command center to hide it from the Opposition, in hopes of returning one day to continue the "work of renewal."

At this point the kett have had enough of Ryder's interference and launch a major assault, both on the ground and from space. SAM and Ryder order Meridian's defenses to attack the kett fleet, leaving Ryder to fight off the ground assault.

Eliminate The Archon's Sword And The Kett Forces
The Archon's Sword enters with a wave of Anointed and Chosen. Archon's Sword is heavily shielded, has lots of health, and will cloak and evade when it takes too much damage; fortunately, it won't use cover much and isn't very mobile. When it cloaks, another wave of kett will spawn to provide cover to Archon's Sword. The second wave is Wraiths and Destined, the third wave is a Fiend and more Chosen. Note: Despite what the objective states, once Ryder kills Archon's Sword the battle ends immediately. Collect any remains or scan any items before defeating Archon's Sword as a cutscene will start immediately upon the death of Archon's Sword.

With the Archon's Sword dead and their ships taking heavy damage, the kett retreat. Thanks to the Scourge disrupting flight paths, there's no easy way to determine exactly where Meridian itself is now located. There's nothing left to do at the command center, so Ryder and party return to the Tempest.

Director Tann contacts Ryder over the vidcon. He's surprisingly apologetic, admitting that Ryder and the Pathfinders were right, and he and the Nexus leadership were wrong. Tann offers Ryder whatever support he can. The mission ends after the call is over and the mission Meridian: The Way Home starts automatically.


 * That's great work. I know you're sour on walkthroughs at the moment, but that is great work, and maybe we can start there when we get to them. I can do maps and pics. --Blazedspawn (talk) 20:44, 29 September 2018 (UTC)