User:Blazedspawn/sandbox/mp xp

Results of multiplayer matches: After the match, a results screen is displayed. Below the mission outcome (Mission Success or Mission Aborted), the screen shows the firebase, the enemy, the difficulty, the final wave, and the player's mission time.

The player results are ordered by score and show the screen name, character used, medals earned, and points earned during the match.

Beneath the list, multiplayer credits, mission funds, and total XP gained by the player are shown.

The current character's XP and level are displayed, as well as progress on the related bonus stat. Any completed challenges are also noted.

Total XP Gained
XP in multiplayer is more complicated than singleplayer.

The following rules are in play when calculating XP after a match:
 * 1. Total the individual player scores. (Player Subtotal)
 * 2. Apply any mission modifier to that total. (Mission Modifier Bonus)
 * 3. Apply any difficulty modifier to that total. (Difficulty XP Modifier)
 * 4. Add those together. (Before XP Booster Subtotal)
 * 5. Apply any XP booster modifier to the total from step 4. (XP Booster)

Player Subtotal * Mission Modifier Bonus * Difficulty XP Modifier = Before XP Booster Subtotal

Before XP Booster Subtotal * XP Booster = Final XP Total

Player Subtotal
All XP gained during the match for killing enemies, completing tasks, reviving squadmates, players extracting successfully etc. will be totaled and this is the starting point for calculating the complete mission XP.

Mission Modifier Bonus
Mission modifiers, such as the 10% for Dampened Powers, are applied to the sum of the player subtotal. Some modifiers come with bonuses to player experience and MP Credits. The more difficult a modifier makes a mission, the higher the bonus. Combo-Tastic and the weapon skirmishes provide no bonus to experience or credits. ''For a complete list of Mission Modifiers - see Modifiers.

Difficulty XP Modifier
XP is awarded for killing enemies during the match and is the same no matter the difficulty. A +100XP enemy will always be worth +100XP. Rather than have a dynamic XP system that increases XP for difficultly, the XP is corrected after the match with a difficulty modifier. This modifier changes the value of the enemies killed to be in line with the mission difficulty.

The modifiers are listed below. These are not shown after the match and were calculated from mission results.

Before XP Booster Subtotal
The XP from the Player Subtotal is increased by the Mission Modifier Bonus and then by the Difficulty XP Modifier. This subtotal is then used for the XP Booster.

XP Booster
XP boosters are applied to the Before XP Booster Subtotal. Multiple boosters are applied in the following fashion XYZ ABC.

Final XP Total
The total XP gained by the player will then be awarded based on all of the bonuses, modifiers, and/or boosters.

Examples
Because players can come in and out of a match at different times, the XP total can be even more complicated. For the examples below, it is assumed that all four players were part of the match from start until finish.

Example 1
A Bronze mission has the mission modifier One Life to Live, which has a 20% bonus to XP and credits. An Experience Enhancer III (75%) was equipped.

Example 2
A Silver mission has the mission modifier Dampened Powers, which has a 10% bonus to XP and credits. An Experience Enhancer III (75%) was equipped.