User:Blazedspawn/sandbox/Examples

Deconstruction Examples

The following general rules should be used for trying to determine whether to sell or deconstruct weapons/armor (based on the value of the credits that can be recovered).


 * Common, Uncommon, and Rare Weapons
 * Deconstruct weapon and keep the components
 * Deconstruct weapon and sell the components
 * Sell the weapon


 * Ultra Rare Weapons
 * Sell the weapon
 * Deconstruct weapon and keep the components
 * Deconstruct weapon and sell the components


 * Common, Uncommon, and Rare Armor
 * Deconstruct armor and keep the components
 * Deconstruct armor and sell the components
 * Sell the armor

It is always more expensive to buy components that it is to acquire them from deconstruction.

Non-crafted Ultra Rare weapons sometimes return an augmentation when deconstructed. This is an additional benefit besides credits and a reason why deconstruction may be a better choice than selling.

Example 1: M-8 Avenger IX (Common assault rifle)
The player has a Tier IX M-8 Avenger. The player is trying to determine if it is best to:
 * 1. deconstruct the Avenger and keep the minerals and materials
 * 2. sell the Avenger as is for credits
 * 3. deconstruct the Avenger and sell the materials and minerals that are given back from deconstruction.

Deconstructing the Avenger gives:
 * 8 Omni-Gel Canister
 * 31 Iron
 * 14 Cadmium
 * 4 Element Zero

The sale prices for these materials (Grey Market Connections and Grey Market Connections II in parentheses) are:
 * Omni-Gel Canister and Iron: 4 credits (6, 7)
 * Cadmium: 19 credits (24, 29)
 * Element Zero: 48 credits (60, 72)

Ryder gains 614 (810, 967) credits for selling the recovered materials:
 * Omni-Gel Canister: 32 credits (48, 56)
 * Iron: 124 credits (186, 217)
 * Cadmium: 266 credits (336, 406)
 * Element Zero: 192 credits (240, 288)

The purchase cost for those materials in those quantities:
 * Omni-Gel Canister and Iron: 24 credits (22, 21)
 * Cadmium: 97 credits (92, 87)
 * Element Zero: 244 credits (231, 219)

Ryder's cost for buying the materials would be 3270 (3070, 2913) credits:
 * Omni-Gel Canister: 192 credits (176, 168)
 * Iron: 744 credits (682, 651)
 * Cadmium: 1358 credits (1288, 1218)
 * Element Zero: 976 credits (924, 876)

The sale price of a Tier IX M-8 Avenger is 343 credits (428, 514), less than the total selling price of the recovered components and much less than the total purchasing cost of the same materials.

The best choice based on the numbers would be to deconstruct the M-8 Avenger.

Example 2: N7 Valkyrie VI (Ultra-Rare assault rifle)
The player has a Tier VI N7 Valkyrie. The player is trying to determine if it is best to:
 * 1. deconstruct the Valkyrie and keep the minerals and materials
 * 2. sell the Valkyrie as is for credits
 * 3. deconstruct the Valkyrie and sell the materials and minerals that are given back from deconstruction.

Deconstructing the Valkyrie gives:
 * 10 Omni-Gel Canister
 * 40 Iron
 * 20 Lithium
 * 6 Element Zero

The sale prices for these materials (Grey Market Connections and Grey Market Connections II in parentheses) are:
 * Omni-Gel Canister and Iron: 4 credits (6, 7)
 * Lithium: 19 credits (24, 29)
 * Element Zero: 48 credits (60, 72)

Ryder gains 868 (1140, 1362) credits for selling the recovered materials:
 * Omni-Gel Canister: 40 credits (60, 70)
 * Iron: 160 credits (240, 280)
 * Lithium: 380 credits (480, 580)
 * Element Zero: 288 credits (360, 432)

The purchase cost for those materials in those quantities:
 * Omni-Gel Canister and Iron: 24 credits (22, 21)
 * Lithium: 97 credits (92, 87)
 * Element Zero: 244 credits (231, 219)

Ryder's cost for buying the materials would be 4604 (4326, 4104) credits:
 * Omni-Gel Canister: 240 credits (220, 210)
 * Iron: 960 credits (880, 840)
 * Lithium: 1940 credits (1840, 1740)
 * Element Zero: 1464 credits (1386, 1314)

The sale price of a Tier VI N7 Valkyrie is 1159 credits (1449, 1739), greater than the total selling price of the recovered components, but still much less than the total purchasing cost of the same materials.

The best choice based on the numbers depends on the goal. If the player needs the component materials, deconstruct the weapon and keep the recovered resources. If the need is for credits or inventory space, selling the weapon is the better choice.

Example 3: Initiative II Armor Helmet
The player has a Tier II Initiative Armor Helmet. The player is trying to determine if it is best to:
 * 1. deconstruct the armor and keep the minerals and materials
 * 2. sell the armor as is for credits
 * 3. deconstruct the armor and sell the materials and minerals that are given back from deconstruction.

Deconstructing the helmet gives:
 * 5 Omni-Gel Canister
 * 30 Beryllium
 * 15 Fluorite
 * 5 Titanium

The sale prices for these materials (Grey Market Connections and Grey Market Connections II in parentheses) are:
 * Omni-Gel Canister and Beryllium: 4 credits (6, 7)
 * Fluorite: 19 credits (24, 29)
 * Titanium: 48 credits (60, 72)

Ryder gains 665 (870, 1040) credits for selling the recovered materials:
 * Omni-Gel Canister: 20 credits (30, 35)
 * Beryllium: 120 credits (180, 210)
 * Fluorite: 285 credits (360, 435)
 * Titanium: 240 credits (300, 360)

The purchase cost for those materials in those quantities:
 * Omni-Gel Canister and Beryllium: 24 credits (22, 21)
 * Fluorite: 97 credits (92, 87)
 * Titanium: 244 credits (231, 219)

Ryder's cost for buying the materials would be 3515 (3305, 3135) credits:
 * Omni-Gel Canister: 120 credits (110, 105)
 * Beryllium: 720 credits (660, 630)
 * Fluorite: 1455 credits (1380, 1305)
 * Titanium: 1220 credits (1155, 1095)

The sale price of a Tier II Initiative Helmet is 52 credits (66, 79), substantially less than both the total selling price of the recovered components and the total purchasing cost of the same materials.

The best choice based on the numbers would be to deconstruct the helmet.

Example 4: Angaran Guerilla Armor Chest V
The player has a Tier V Angaran Guerilla Armor Chest. The player is trying to determine if it is best to:
 * 1. deconstruct the armor and keep the minerals and materials
 * 2. sell the armor as is for credits
 * 3. deconstruct the armor and sell the materials and minerals that are given back from deconstruction.

Deconstructing the armor gives:
 * 12 Angaran Meditation Crystal
 * 5 Shell Filaments
 * 24 Iridium
 * 6 Titanium

The sale prices for these materials (Grey Market Connections and Grey Market Connections II in parentheses) are:
 * Angaran Meditation Crystal: 4 credits (6, 7)
 * Shell Filaments and Iridium: 19 credits (24, 29)
 * Titanium: 48 credits (60, 72)

Ryder gains 883 (1123, 1351) credits for selling the recovered materials:
 * Angaran Meditation Crystal: 48 credits (72, 84)
 * Shell Filaments: 91 credits (115, 139)
 * Iridium: 456 credits (576, 696)
 * Titanium: 288 credits (360, 432)

The purchase cost for those materials in those quantities:
 * Angaran Meditation Crystal: 24 credits (22, 21)
 * Shell Filaments and Iridium: 97 credits (92, 87)
 * Titanium: 244 credits (231, 219)

Ryder's cost for buying the materials would be 4546 (4300, 4072) credits:
 * Angaran Meditation Crystal: 288 credits (264, 252)
 * Shell Filaments: 466 credits (442, 418)
 * Iridium: 2328 credits (2208, 2088)
 * Titanium: 1464 credits (1386, 1314)

The sale price of a Tier V Angaran Guerilla Armor Chest is 281 credits (351, 421), less than the total selling price of the recovered components and much less than the total purchasing cost of the same materials.

The best choice based on the numbers would be to deconstruct the armor.