Mass Effect Andromeda Wiki:Missions and tasks

The Main Missions Page
I had a quick look at the footnotes for Helping Havarl's Scientists and the Meet the Resistance line. That whole set of missions is logged in a peculiar way. Just thinking out loud here.


 * Both HHS and MtR are logged as Priority Ops after Aya.
 * If Ryder goes to Havarl and completes HHS, MtR moves to Heleus Assignments and there are no further complications.
 * If Ryder goes to Voeld and completes the MtR arc (MtR, On the Frontlines, Stage a Rescue), HHS moves to Heleus Assignments and there are no further complications.
 * If Ryder goes to Voeld, completes MtR, then goes to Havarl and completes HHS, On the Frontlines is removed from the Priority Ops section and Eyes on the Ground appears in Heleus assignments.
 * If Ryder goes to Voeld, completes MtR and On the Frontlines, and then goes to Havarl and completes HHS, Stage a Rescue, which should have been acquired at the end of OtF, moves to Heleus Assignments. And, if I recall correctly, On the Frontlines disappears from the Completed Missions section, replaced by Eyes on the Ground.

It's not really that one mission or the other (On the Frontlines and Eyes on the Ground) doesn't exist, it's that they have different names and are in different parts of the mission journal. They have the same objectives and the same position in the arc. I have no idea why the coders couldn't just call them the same thing. I mean, they used the same image for angaran antibiotics and Liam's Lover's Leap Jump-Jet Mod, so why not use one name for a mission?

I'm not sure if the footnotes make things look more complicated than they are or if it's just that I've looked at this so many times it's not weird anymore. Or if it's just that my brain sees things differently. There isn't really a question in there, just thoughts. --Blazedspawn (talk) 04:18, 29 September 2018 (UTC)


 * This mission design feature and naming was just terrible (from BioWare). They played this criss cross game where stuff shifted around all over the place. I have trouble with those 5 missions. Keeping track of stuff. I like your italicized version with arrows in the priority ops. It wouldn't work though trying to add the lines in like I did with the other location specific areas. I thought that the sup numbers made sure it didn't wreck your nice design.


 * The reason I like the sup numbers/mission in two places is that if I am a player trying to mark off the missions I have completed, I can check my list vs your list. The trouble is, some of my missions are in different places. The bouncing starts. I don't know if you are looking in the voeld section or in the priority ops section. It just sucks. When I first started trying to document these missions in the other place, I had one heck of a time trying to keep it straight. I finally determined that if I listed it in both places, I knew that no matter which one I looked at on the main mission page/location page, I would know that you would understand the details right away (why it's priority op, hel op, or the other info)


 * I'm totally up to any suggestions you can come up with to display it better/better system. I just wanted to make sure that I switched them all over to sups instead of the wording and not leave the job partially done. I hadn't switched the main mission page to add the wording yet but I had previously switched all of the planet/location pages to list the wording. When I started the sups I made sure to do them all at one time so that none were forgotten. --GS877 (talk) 05:11, 29 September 2018 (UTC)


 * I'll have to think about it. It may be that there isn't a completely graceful way to display the truly ungraceful information so that it will be accessible to a variety of thought processes. And making the information accessible to the most people is really the important part. And I know my perspective is a little off at this point--I can almost do some of these missions in my sleep. I may have to move up a difficulty level at some point. :-p


 * I keep thinking I'll write something to expand on the explanation of missions. Something that covers that complication, the intricacy of triggers, the inconsistency of reward and effort... Maybe I should have a crack at that this weekend. --Blazedspawn (talk) 06:20, 29 September 2018 (UTC)


 * I did some cleanup on the acquisition and types section. Second set of eyes. :) Please review if you like/don't like and make changes as you see fit. I tried to look at it like someone who wanted info who didn't know much. I tried to make them match each other as well as the whole section.


 * I found a problem with the naming of the subheaders. I was creating the Journal page and wanted the links to the mission subheader section so that it points right to that section. In the past that was "Mission#Priority ops|Priority ops" if I wanted a link for Priority ops. HOWEVER, the way the wiki works is that the first instance of that subheader is considered "1", the second one, is called "Mission#Priority ops_2". It does that on it's own to make sure that it points to the right spot. Because the new section is above the old section, all of the old sections got renamed. The trouble is that the rest of the wiki didn't update. So every place that uses the link will point to the wrong location. By renaming the top subheader to "Priority ops Details" the lower version removed the "_2" and everything went back in place.


 * I dislike the word details in the top section. I did a quick check and I'll have to go through over 750 pages to find out which ones use that directed link. I think it's a small number but there is no way using whatlinkshere to use the exact name "Mission#Priority ops". You can only use "Mission". Guess what, mission gets used a lot. :)


 * I'll begin checking and I'll remove the word "details" as I clear each one. I'll try to make sure that directed links aren't in place (I don't think we do that here). --GS877 (talk) 19:39, 3 October 2018 (UTC)


 * I changed my mind. I looked at this and all of the location pages have to be fixed. That's over a hundred pages at least. I switched to a ; bolding format in that section on the missions page so that the subheaders were removed. That way the subheaders are ok in the bottom section but the titles are still bolded in the mission types section. Cheating? yes. Ok with cheating? yes. Bury head in the sand? yes. :) Lalalalalalalala I can't hear you my head is buried in the sand. lalalalalalaalalalala. still buried.


 * I like your types and acquisition section. It is excellent generalized detail (oxy moron) that is missing from in-game. I don't think that it should be moved below the older section so that method of fixing the new issue isn't possible. please let me know if you think that solution is ok, or if you want to fix all of the directed links. Head back in sand now. :)--GS877 (talk) 20:01, 3 October 2018 (UTC)


 * Thanks. It looks fine. I totally forgot about the subheader pointer problem. I ran into it on the [ [Strike team mission]]s page and never figured out how to fix it. Now I forget what I was trying to link to it...


 * I can see if I can get the bot to help with some of the tedious stuff, after I get another cup of coffee and figure out exactly what I'm looking for.


 * The Journal page looks good. I think I have some screenshots filed away that can go on there. I'll also add a note about the new mission icon getting stuck on the Journal (also the Codex) under mysterious circumstances. For the Codex, I think it's the update to the Scourge entry during The Journey to Meridian. I'm not sure about the Journal, but I think it has something to do with one of the ghost tasks. Does that happen on the console, or is it special for us desktop folks? --Blazedspawn (talk) 20:16, 3 October 2018 (UTC)


 * Please modify and change the Journal page as you see fit. I tried to use the map page as a template of sorts. It was a first stab at it. I'll add links to all of the places that use the word.


 * I don't mind some of the tedious stuff. I tend to find other issues while my mind is doing that work when something pops out.


 * The same issues you have on PC, show up on console. The only difference is that you can modify the code with unofficial mods, where my copy is essentially locked. Those mods fix issues like the menu item getting stuck. (Ghost tasks that you can't click on)


 * Feel free to add a notes section with problems on the Journal page. Any pics or other stuff is also appreciated. I know I'm forgetting stuff. I'll look over anything you add as a double check like we normally do. :) --GS877 (talk) 20:39, 3 October 2018 (UTC)


 * Makes sense. I find the same thing--I just found a thing to fix on the RD loot box page while I was patrolling. (I took out the question about how tech is selected. It's random. Completely random. Or so based on so many variables that it might as well be random.)


 * It's weird. I have no problem using third-party mods on other games--we have this long list of mods for Skyrim, and the amount of stuff we collected for the Sims is outrageous--but for some reason I haven't done anything with this game. Haven't even really looked. --Blazedspawn (talk) 20:52, 3 October 2018 (UTC)

A Better Beginning

 * Comms, including confirming the initial version of the kett log at the southern monolith and checking on the comm at the western monolith.
 * Better mission pic
 * RD at Site 1
 * RD at Site 2 (because it's easier to get this)
 * Check Research Center Remnant blueprint availability
 * activating on Tempest
 * activating at Site 1
 * maybe try shooting Remnant on the way to the first monolith (probably not; already took out an Assembler on Habitat 7).
 * activating first monolith should do it
 * Kett Research Center pic
 * Pics of the Data Patterns
 * Pic of unscanned blue swirly for a data pattern to replace [ [:File:Data Pattern - Before Scan.png]]
 * Pic of the blue glow glyphs after scanning to replace [ [:File:Data Pattern - After Scan.png]]
 * Clean matching pic for the Type I data pattern description while scanning (mine aren't the same size or resolution as your nice ones.) replaces File:Data Pattern - Type I.png
 * Clean matching pic for the Type II data pattern description while scanning in the library in the vault. replaces File:Data Pattern - Type II.png
 * White scroll items for LoC entries. I know that some of these show up before you activate the power - but no one goes back and tries to read the logs / items again after the fact. There are a number of items or people or places between site 1 & 2 that will likely ping the screen with those scroll items. I've found a number of them in vids but no one does a deep dive on the site before the power is on / after the power is on. The kind of rush. :) The busted up buildings in between and destroy hab buildings might contain some stuff as well. No one really goes looking. Sometimes you see someone find one but never do they give it a good examination.
 * Side note - Have you ever jumped up on the big white ring in Site 1 and seen if there is something on that thing? It looks like there is a platform there that you could jump onto. Nothing on the ring
 * Verify we didn't miss any audio logs.
 * Maybe a few paint job photos? I don't know if Eos has good lighting for this though. Maybe elaaden and kadara are better.


 * A mission pic for Task: Pathfinder Armor Crafting - (This is one that is using a char pic for a mission pic). As you will be there already for establishing the colony. Maybe a pic of the development screen with the pathfinder armor cued up?
 * If you already have this mission Task: Lost Brother, you could get a mission pic as you would be in the area. Maybe a wide shot with the location where you drop the pendant.
 * A mission pic for The Secret Project.
 * A mission pic for Ryder Family Secrets.
 * A blank map of the vault floors - For when we get to that part of walkthroughs.
 * Try to find a Rad 2 level - Note what the number is so we can add it to the eos hazard section.

NOTE - Don't collect the hyperion at prodromos. You wanted to collect the Nexus Model first after hunting the archon so you could get a clean pic of the nexus without the hyperion docked to it. You have a clean hyperion (no nexus) already for that page.

I think that's it. I went through all of our discussions and listed anything related to this mission or the areas in question.

There's an unjournaled onscreen objective for "Find a code to access locked buildings." There are three places, I think, to get a code, two datapads and Theo Harwell's body. Blazedspawn (talk) 02:43, 20 December 2018 (UTC)
 * Added to the objective and notes section info above. --GS877 (talk) 05:36, 20 December 2018 (UTC)

A Trail of Hope
(Deleted for cleanup. Mission deep dive and RD updated on page with pics.)

Hey Blazedspawn,

I've found some new stuff with this mission I hadn't seen before. Additional RD. There is something I can't easily confirm. You can scan an Exhaust Vent on the outside (there happen to be 2 in fact) for RD. The trouble is that no one scans both of them. They scan one or the other to get the RD then get gun happy. There are two more vents inside the facility as well that have to be shot up.

My question is this: Do all four vents award RD individually or does the first one turn the remaining 3 light yellow?

I saw a new KCED that I'd never seen plus two small items. That says to me that there must be more (and that I'm slipping in my old age.) :)

Do you happen to have a Ryder near this one that you could do a narrative playthrough on and check the RD / comms / items? Mine are gone so I can't go back that far.

Someday I'll start a new one...Someday...:) --GS877 (talk) 01:31, 10 October 2018 (UTC)


 * Only one vent counts. I always check that, even though I know. :-) --Blazedspawn (talk) 02:29, 10 October 2018 (UTC)


 * I probably have someone pretty close, but I won't get to it tonight. I have to fake being a responsible adult tomorrow. Might even have to do morning. --Blazedspawn (talk) 02:56, 10 October 2018 (UTC)


 * Thanks for the vent info. :) It's one of those things that I was always curious about but never had an answer to. Until yesterday, I never saw the other items I missed and now it just makes me call my observation skills into question. This mission just screams for additional hidden KCETs. They just blend in so well and the nooks and crannies on this mission are abundant. --GS877 (talk) 04:14, 11 October 2018 (UTC)

Ganit
About to head to Aya. There's not much to do there before rescuing the Moshae, since trying to explore the city gets me shot. But I'll talk to the whole crew before I set out and make a note of which missions I have before landing and which I have after talking to Evfra. Should give me a better idea of which missions are automatically acquired at that point if they haven't already been. Scrolls:
 * Missions automatically acquired
 * Peebee: Secret Project -- pops up when Paaran Shie is telling Ryder not to explore the city
 * Comms on Aya Docks
 * The Resistance Needs Volunteers
 * RD on Aya Docks
 * Angaran Shuttle, 10 Heleus RD
 * Lost Drones -- No entry, of course, just the notice. I haven't acquired that mission.
 * I did a cursory check of the LoC entries to see if one maybe applied to this scroll but nothing looks right. --GS877 (talk) 00:33, 18 November 2018 (UTC)

Notes: If you speak with Enroh Bosaan first, he will mention that Avela Kjar and Sohkaa Esof have asked to speak with you. Just in case you miss the big floating over their heads.

Back on the Tempest, the scrolls for the Roekaar and Resistance codex entries come up.

Helping Havarl's Scientists is marked as the targeted mission, probably because it's first alphabetically. But who knows?

Helping Havarl's Scientists is done. Nothing new.

I think I'm going to run to Pytheas, then head to Voeld and rescue the Moshae. I just need to hit Level 11 so I can beef up my gear before I try that. :-)

What do we need, besides comms and RD checks?
 * images of holographic audio logs
 * maps -- working on these
 * Resistance Pilot pic
 * Scan Cardinal when active (yay, videorecording!)
 * Scan Cardinal when knocked out
 * Image of Cardinal floating during battle (also yay videorecording)

I think there are four notable Ascendants: Invictor, the Valiant, the Cardinal, and the Archon's Sword. Primus and the Archon's Sword both have Codex entries. The other two don't. You'd think the Cardinal would, since she's one of the two you have a conversation with. And you're not even guaranteed a conversation with Primus; it's only if you do Dissension before Meridian. Blazedspawn (talk) 19:39, 23 November 2018 (UTC)

Archon: I am Archon. I choose you for new glory. Archon: I am Archon. I choose you for new power. Archon: Fortunate welcome. Archon: You are the Chosen. Archon: Welcome, Chosen. Archon: Fortunate welcome. New destiny is given--freely given. Archon: Step into the arms of your new greatness. Archon: Step into the arms of your new people. Archon: Leave fear. There is no need for it now.

It's not a single speech. I'm not sure what triggers the audio, but I wandered back and forth a few times and collected these. Blazedspawn (talk) 04:10, 24 November 2018 (UTC)

Hunting the Archon
Discovered something interesting while getting maps for Ark Paarchero. All three of the stasis pods for Locate the dead salarian's stasis pod must be scanned. It doesn't matter what order you scan them in, the first will belong to Vatim Escondar, the second to Cordni Wuld, and the third to Jeks Arlan, though it contains Pathfinder Zevin Raeka. They force you to collect 30 Milky Way RD. I added a note to the mission page. They really like this fixed order of discovery for content, flexible order of discovery for container thing. I noticed it last night (this morning, whatever) about the Recording: Operations Logs, which is why I made the nav. --Blazedspawn (talk) 17:52, 1 October 2018 (UTC)


 * It's a nice tactic to keep your story following in order. The Voeld datapads, the Roekaar ones, etc like you said are variations of the same concept. That way you know your story you are trying to tell is in order. Fred likes cake. Fred eats cake. Fred dies of sugar diabetes. If they didn't do it that way, you'd potentially find it out of order and Fred dies then magically is alive again eating cake. You go wtf Fred??? Reincarnation? I guess love of cake was stronger than death. :) Maybe Danny Messier can research magic cake next! :)


 * It makes the coding a bit harder, but it always works for your story. Fixed item, fixed location is easier than this but can go out of order. I guess it really depends upon how much you want to create variation and complex coding. --GS877 (talk) 03:18, 10 October 2018 (UTC)

The Journey to Meridian
(Deleted for cleanup. Added XP numbers)

(Moved from another section as a reminder of item that needs to be confirmed)

That's one reason I'm always a little annoyed with myself on Journey to Meridian. I forget to pick over the bodies and check my XP before finishing off Archon's Sword. That's why there's no fixed XP reward for that mission. Also, it's not consistent and I haven't found a formula. --Blazedspawn (talk) 19:39, 3 October 2018 (UTC)

Meridian: The Way Home
There's nothing to scan for RD in Khi Tasira or Meridian. I have images to make maps with most, if not all, of the health, ammo, and container markers. There are a lot more containers than I realized. No new comms. But I heard a lot more of the chatter than I usually do, probably partly because I drove around the valley to unfog more of the map. I heard Kalinda, Evfra, Reyes, and the Nakmor scouts. I'll review the video some time in the next few days, I think, and see what else I catch. It runs almost three hours, because I was switching in and out labeling screenshots (which I took because it's easier than doing that from the video). Oh, yeah! Teviint and Lathoul speak up. I don't remember seeing Baranjj, but there was something about cousins.

You can't exit the Nomad during the Chase the Archon bit. The squad gets out after the drop and looks around, then gets back in, and they exit automatically after the Nomad is disabled.

There are actually a few containers sprinkled around the exterior battleground. Possibly more than I spotted, because I didn't run this on narrative, so I was getting injured poking around looking for loot. --Blazedspawn (talk) 20:38, 28 October 2018 (UTC)


 * I've seen the fire on in the middle outside hit as a hazard fire 4. I've seen some containers outside near the middle but not a lot of people do a good job checking. I know that inside they can be sneaky about stuff but it's good to know about the RD scans. I guess they just gave up on give you RD at this point. I think it's kinda lame to not continue giving RD. Because you still can go and finish off missions. Maybe they were expecting you had already done everything at that point and would have nothing left to do. (cough) Lazy (cough) :)

There really is a lot going on comms wise. Most people don't take enough time and just go battle to battle too quickly, so they miss out on that stuff.

--GS877 (talk) 02:12, 29 October 2018 (UTC)


 * Wait, what fire? Exterior battleground at Meridian? Missed that, somehow. There's a fire on the Hyperion that I got burned by, because I was poking around looking for comms and whatnot. Blazedspawn (talk) 05:51, 29 October 2018 (UTC)


 * https://www.youtube.com/watch?v=UAh-YIU0dEg - At 35:00 he jumps backwards on accident into the fire and it hits him hard at completely the worst time.


 * Did you know that you can skip the fight with the Fiend and the Destroyer? Just them, not the minor enemies. If you kill everything small from the doorway Defeat kett guarding gravity well completes and the next objective will ping to enter the gravity well before you've fought the fiend and the destroyer.


 * You can see this guy do it starting at ~49:30. He kills all the small stuff and DOESN'T go into the room too far. He then triggers both of the big baddies and it looks like on accident he takes the gravity well.


 * That's where I learned about that little trick.


 * I've seen lots of vids where someone goes into the room far enough to trigger the fiend and the destroyer to show up. I've also seen others fighting in the gravity well area and they can't ride down because the small troops are still alive.


 * I was meaning to ask, do you think we should have that as a note on the page? That way people doing an insanity run can skip those bad boys (or anyone who just doesn't want to fight both at the same time. --GS877 (talk) 07:19, 29 October 2018 (UTC)


 * Yes, a note would be good. If one hasn't been collecting Cobra RPG's, it would be a nasty fight. And I haven't played on Hard or Insanity, so I don't know how much damage a Cobra would do on those levels. Have you seen any vids more recent than early 2017?


 * I can test it myself at some point, but not soon, I think. It does seem similar to other tricks I've seen and used.


 * I should also go back and look at the exterior battle again. How did I miss that fire? --Blazedspawn (talk) 08:04, 29 October 2018 (UTC)

JAD: Flesh and Blood
Still looking at Teviint and Lathoul pics. --Blazedspawn (talk) 19:30, 21 September 2018 (UTC)--Blazedspawn (talk) 02:20, 19 September 2018 (UTC)

Cora Harper: Asari Ark
(Done)

Cora Harper: At Duty's Edge
(Delete for cleanup. Items added to mission page. Needs a few items in the Ganit run section still.)

Ganit's run

 * images for RD items and scans
 * if possible, scan for Valiant (alive; Sarissa shoves her into space in a cutscene, so dead isn't possible)
 * look for scrolls
 * check Codex entries for kett before and after, though I don't think she has her own entry
 * image for Valiant -- will try for something with her during combat, otherwise I'll get one of her getting shoved into space
 * confirm existing maps, get screenshots for the ones I don't have yet
 * image enemy with blue shield bar, if possible
 * Vederia images
 * Elonis Atandra images
 * content for Atandra's page
 * screenshot Cora's loyalty unlock

--Blazedspawn (talk) 14:59, 11 December 2018 (UTC)

Know Your Enemy
(Delete for cleanup. Still needs RD pics.)

First facility: RD:
 * KCET on roof (+100 Heleus RD)
 * 6 bio samples at +10 Heleus RD each
 * Charged Element Zero Stasis canister inside, +10 Heleus RD if you haven't scanned one before

There are a number of canisters outside, which will give RD if you haven't scanned one of that type before. I'm still investigating whether Remnant, Heleus, and MW-style canisters give different RD. RD page updated with info on this.

miscellaneous:
 * two containers inside
 * ammo supply box out front

Audio logs: Confirmed that the order of the audio logs is fixed regardless of which of the three datapads is accessed first. Also, the recordings can only be played once. Have pics.

Blazedspawn (talk) 00:05, 1 December 2018 (UTC)

Second facility:
 * RD: none, unless you've managed to avoid scanning canisters.
 * Containers: One inside, one outside (wander around to find it)
 * One ammo supply box out front
 * Comms happen in a specific order. The datapad Received from Central is tagged. The first audio log (in the exposed area) doesn't become active until the datapad has been read. The second audio log (on the wall) doesn't become active until you've listened to the first. They can only be played once.

Blazedspawn (talk) 01:08, 1 December 2018 (UTC)
 * Needs RD pics for the items but everything else is completed for this mission. New mission pic is in place. --GS877 (talk) 13:49, 30 January 2019 (UTC)

The Little Things That Matter
Ganit's been to Aya, Havarl, and Voeld, and has rescued the Moshae. The Nexus science team is on Havarl, but there's no outpost on Voeld yet. She's been back to Eos a few times, but no ping yet from the ZK Tracker. Blazedspawn (talk) 19:08, 2 December 2018 (UTC)

Vetra Nyx: Means and Ends

 * images and scans for RD -- just the AICT outside the building. Don't think we need special images and scans for the Outlaw Turret and Hydra suit.
 * maps
 * mission image--maybe Meriweather and Sid

The outlaw turrets in the menagerie have two scanning outlines. One is for the unique mission turret and gives info about Sid being able to hack them. The other is for the Outlaw Turret and gives RD toward Aid APEX.

There is nothing in the tunnel between the menagerie and the workshop--no containers, no supplies, no comms.

In the last area, with all the shuttle pads, there are no containers.

By the time you get to this mission, you've probably scanned most of the Aid APEX items. Most likely additions would be the Hydra mech suit and the Outlaw Turrets. Aside from that and the AICT on top of the building before you begin the mission, there is no RD for this mission.

--Blazedspawn (talk) 10:47, 1 January 2019 (UTC)

Liam's mission
(Done)

Mithrava
Working on mapping the ascent. Have pics of and from Mithrava and on the way up. There are two RD items on Mithrava, an AITN (+100 Heleus) and a statue (Maraan, our Shelter, +10 Heleus). I've mapped those, along with the containers, a mineral cache, the new missions markers, and the comms. I didn't find any new comms. Got new pics of Esmus.

Excess Baggage
(delete for cleanup -- images on mission page, note about views from meeting room on main talk page, image section)

The Flophouse
I need to doublecheck, but I think it's also possible to acquire the mission by talking to Barruk at New Tuchanka. I know it can be acquired just by driving into the Flophouse. That's something that could go in the notes. --Blazedspawn (talk) 08:04, 5 October 2018 (UTC)


 * Is Barruk an additional person that activates this? I know that the Injured Krogan Scout will trigger it if you haven't already been to the area. Going to the area triggers it as well.


 * I think the mission does go into the Journal if you talk to him, but I'll have to confirm that. I'll see if I have someone close enough to check it out. --Blazedspawn (talk) 03:33, 9 October 2018 (UTC)


 * On a side note - This mission needs a nice deep dive for hidden stuff. I've reviewed a lot of videos but most people just don't do a good job of investigating. They go staright to the goal or walk past obvious things. The lower area has all of the guard towers, prefabs, and landing pads (plus that area where you find the stolen drive core). The upper areas have lots of nooks and crannies, plus it's a two level area as well. Towers and prefabs just begging for stuff to be hidden on top or under or just out of sight. :) --GS877 (talk) 03:23, 9 October 2018 (UTC)


 * I want to say I've been through it thoroughly, but I would have said I'd been through that facility on Voeld thoroughly. :-p


 * Side note: According to an overheard conversation, there is at least one armed spit bug in the Misery region. --Blazedspawn (talk) 03:33, 9 October 2018 (UTC)

-

I'll get shots of the actual consoles next time I run the mission, because they look different, but there are two types of console at the Flophouse (and possibly elsewhere). File:A Security Console.png|Console overrides lockdown File:Security Console.png|Console deactivates base alarms

--Blazedspawn (talk) 08:58, 9 October 2018 (UTC)


 * I created a page for the looked room sub-mission like The Security Alarm. Find and Deactivate the Code-Locked Consoles. I added your scan pics to each of those missions for the console. Each of the consoles in The Flophouse match those two scans (I watched a quick vid to confirm).


 * Can you put a pic of the console for the locked room consoles? I know it's probably almost the same exact pic as the other one you put up, but I know you want to be accurate just like I do. :)


 * Question - Armed spitbug or Arknid? HEY! If BioWare can't make their mind up, then I can ask a clarifying question without recalcitrant retribution!


 * That is such a nice alliteration. Recalcitrant Retribution. Rolls off the tongue. BAHAHAHAHAHA! :)


 * Where did you hear the conversation for the gunned up bug? :) Say Hello to my little friend with his little friend. Wait, strike that. That might be construed as a reference to male anatomy. I meant gun. Totally meant gun. BAHAHAHA!! :)


 * Definitely spit bug. It was after I'd cleared the Flophouse, before I went after the Remnant Drive. Those scavengers are really really lax about comm security. One woman complained about a spit bug walking into her bunk space and taking her gun. --Blazedspawn (talk) 05:21, 10 October 2018 (UTC)


 * As for a detailed run, that mission/area has so many pre-fabs and nooks and crannies that I know stuff is missing. They had to have stuck more stuff in that place. I never find anyone who ever comes close to doing a good job of searching it. I see lots of good mission ones, just no real detailed and systematic searches. People bounce around. Miss stuff. I see stuff all the time on the screen and they just keep moving on. That white dot and circle for an object interaction is like a neon frickin' sign. SCAN ME! LOOK AT ME! That and shapes of objects that you know are RD stuff. You just know they are sneaky and hide stuff just around a corner, or just out of sight. I see that stuff all the time but they never stop. They expect the flashing "G" or whatever the other consoles say for RD in the lower left corner to point stuff out to you. That's mainly when someone scans. I scan all over the place and yet I still miss stuff. I never use the ping function as my main indicator.


 * Ok, I go back and finish answering other areas now. :)--GS877 (talk) 04:35, 10 October 2018 (UTC)


 * I deep dived this one a few days ago and there is nothing new. I found the "Updated" datapad in the guard tower but that was already known. There is only the stuff we found already. There are a number of containers throughout the area but no new RD. I still have to do the lower section inside the cave for the drive core past the locked doorway so there might be something but I think not. I do know there is an element zero node down one of the very dark side passageways when the door gets opened. Maybe another mineral node as well (don't remember off hand).


 * We still need pics of the two +100 RD items in the secured room. We have the pic for the first AICT near the data pad for Crisis Response already. --GS877 (talk) 21:31, 29 January 2019 (UTC) Completed


 * Thought I'd already uploaded those, but I was wrong. Done now. --Blazedspawn (talk) 07:40, 30 January 2019 (UTC)

Out of the Frying Pan
(Delete for cleanup. Pic of Johan uploaded and all items checked.)

Out of the Frying Pan - Scanning Johan before / after death to see if he gives a unique scan like Krannit.


 * He's tricky, though. Like Axius from Hard Luck. By the time you get close enough to scan, one of you is dead. I haven't seen either body distinguished from other enemies, but that doesn't guarantee anything. Bodies disappear. Though I think I did scan Axius' body and he was tagged as a generic turian anarchist. I'll see what I can get on the next pass.


 * I realized I need to test what happens if you acquire the mission, but don't talk to the Warden before High Noon. I suspect she's just trapped forever, but I should confirm. Also, I'm not sure I've ever visited that building before acquiring the mission. SO MANY TESTS! --Blazedspawn (talk) 06:27, 29 September 2018 (UTC)


 * Yup, she's trapped. The marker is still on the warden's post, but he's not there and there's no acknowledgment of that. The door to Johan's lair is locked. So, yeah, Remi is out of luck. If, however, you talk to the warden on your way to the meeting for High Noon, the marker moves to her location. --Blazedspawn (talk) 05:19, 27 January 2019 (UTC)


 * And apparently I'd already done this--I went to update the notes and discovered I did that in September. Did manage to scan Johan, though. Standard raider, dead. Didn't scan him before death. Will try later on narrative. It's also tough to get a pic of him, which is too bad, because he's not in full armor. --Blazedspawn (talk) 06:08, 27 January 2019 (UTC)


 * Yes, he is just a named raider - I want to say I've scanned his dead corpse and it was just the same yellow highlight because he was already scanned.


 * I had to tell my squad to stay put far away from the battle and then I used my Black widow to carefully kill each person besides Johan. You can see name bars through a scope as well. Then I could get up right next to him to scan. He doesn't really do any damage and I could check him. However - if the squad is around - they just kill everything in like two seconds. I'd keep Jaal far away or he snipes too. Not so far that they automatically join the battle with you but far enough away that they just stay put and not shoot. --GS877 (talk) 13:10, 27 January 2019 (UTC)

(Moved from missing pages section because Johan was created. There are things Blazedspawn wants to check / test). --GS877 (talk) 19:59, 17 October 2018 (UTC)

Task: Earn Your Badge - Beat The Time
One more question: if you don't beat the time, does the journal say you failed the optional objective? I don't remember. I'll check. --Blazedspawn (talk) 22:50, 1 January 2019 (UTC)

Task: Running a Fever
(deleted, leaving vid link in case I want it later) A quick vid showing the middle and the end of the Task: Running a Fever after someone modded the game. https://www.youtube.com/watch?v=12QTJ6xFDHg

--GS877 (talk) 19:29, 8 August 2018 (UTC)

Task: Augmentation Crafting
What makes the Krogan Engineer show up: https://answers.ea.com/t5/Bug-Reports/Can-t-find-Krogan-to-start-Augmentation-crafting-task/td-p/6076146

Task: Comparatively Alien
Have you ever seen anyone scan a manta? I would love to see that. I'll try, next time I go to Havarl. It's never occurred to me to try--they never come close enough to the ground. But it would be awesome if they can be scanned. Particularly if Ryder can scan one without falling off Mithrava. --Blazedspawn (talk) 08:52, 29 September 2018 (UTC)


 * I found this video but they don't scan them. Stupid people! :) I don't know if this still works or not.


 * https://www.youtube.com/watch?v=K1Cecog4CiE


 * Apparently they don't scan. No proof by these people but many are saying it.


 * https://www.reddit.com/r/masseffect/comments/6409ol/no_spoilers_close_meeting_with_the_flying_havarl/


 * The vid is old though. Maybe they patched this or maybe they fixed them not scanning.


 * If it does work to get up high, you can at least get some pretty pictures. :)


 * It feels like it's a glitch though so of course they couldn't scan. Background wall paper animation way up high of course wouldn't scan because you shouldn't be able to get up there. There must be one closer to the ground to scan that actually has coding that pings (if they even did that).


 * Researching this morning and I can't find anyone that's pinged one. Only been researching for an hour though. Gotta dig deep. :) --GS877 (talk) 18:34, 29 September 2018 (UTC)


 * Oh! I'm going to Havarl! Even if I can't get a scan, that's awesome! --Blazedspawn (talk) 20:49, 29 September 2018 (UTC)


 * No, not scannable, more's the pity. But I can see why someone might forget to try. The view is breathtaking! Also, it's a little startling having a manta fly right over (or through?) your head. --Blazedspawn (talk) 04:03, 1 October 2018 (UTC)


 * I wonder if we are over thinking the manta. If I remember correctly, you get the codex right at the beginning of Habitat 7 during Planetside. Because you don't have SAM, everything you scan just says "Unknown".


 * I know you get 50 Heleus RD for scanning a wraith here on this mission. It doesn't have a name (THANKS BIOWARE!) but you know what it is. Camouflaging dog thing. Um, is it a spitbug? No. It better not be f***er Danny Messier. That guy is never where he should be. :) Same thing happens for other enemies like assemblers, kett, etc when you scan them in this mission. You get RD but no info.


 * I'm pretty sure that creatures on this mission count towards comparatively alien even if you don't have the mission yet. (When you get the mission, some of the 0/10 are already completed)


 * What if the Manta can be scanned here? You get nothing on the scanner for details and you don't get RD for it. However, your scan count is already counting down.


 * https://www.youtube.com/watch?v=bvgH5POyRcI - They come flying in at 10:38 but maybe there are other spots where they are closer.


 * It's a pretty scarce subject for videos for this mission. It's one of the collection missions and no one cuts clips of it together. You see the end or the start but nothing else. Mainly just rumor stuff or half finished from March 2017.


 * Are any of your Ryder's at 13/10 for comparatively alien? Maybe it was scanned on accident by one of your Ryder's. --GS877 (talk) 02:13, 7 October 2018 (UTC)


 * Just was doing some thinking. :) --GS877 (talk) 02:13, 7 October 2018 (UTC)


 * Hmmm. Interesting question. I know anything you scan on Eos and afterward count, even if you don't get the mission until later. You're probably right about the scans on Habitat 7 counting. I can check my Ryders--now I'm wondering. --Blazedspawn (talk) 03:07, 7 October 2018 (UTC)

Task: Naming the Dead
Putting this here so I don't lose it again. Theo Harwell has a code for the main building door at Site 1. Scanning his body not only starts this mission but acquires the code. Means you don't have to run around finding datapads, but I'll map those when I come across them. Blazedspawn (talk) 02:39, 20 December 2018 (UTC)
 * Note added to task:Naming the dead section about it unlocking the doors. --GS877 (talk) 05:50, 20 December 2018 (UTC)

Missions about to be run
Besides Meridian, here's what Ziva has left to do before the end:
 * Nakmor Drack: Clutch Moment - Acquired through email, available after Epilogue
 * Task: Drone Recovery
 * Task: Earn Your Badge - The XP testing you mentioned in the section up above. Additional testing to see if we want to update the rewards based on winning time or not winning vs Andraknor. A deep dive on the kett base at the Southern Holding Site when you have to download the data. I've never seen a good vid of someone scouting out the area for hidden stuff. With the building and all of the landing pads it has lots of places. MAYBE even one of your hidden Log files. :) The site where you defeat the Remnant with a time limit just begs to have a hidden large RD item. All of the ice is hiding something. The Fiend spot seems super empty but maybe around that area there is something else hiding. It all seems "too easy" to not have big RD items. You just get the feel that there should be stuff there because they want you to breeze through it and then move on. That's when they hide stuff.
 * I didn't see anything at the Southern Holding Site (though I think I got a decent picture). Lots of containers, but no logs and nothing big. Not even under the ramps. For Beat the Time, I got 1070--800 plus 270. That was on Normal. I can do some more testing at some point, but my guess is that the bonus is 270 XP. The variation might be from difficulty--not sure. --Blazedspawn (talk) 08:06, 24 October 2018 (UTC)
 * That XP reward is just silly. They really did that one poorly. You should have at least gotten something other that "ata boy" from Andraknor. 270XP is a joke. And I'm really surprised that there was no RD at that site or any of them. That is just something they should have done. Just stupid on their part. At least 1 big RD at the southern site and the ice columns at the battle is a good spot to hide another. I can understand not hiding one at the fiends but I can also undertand being sneaky and putting one there. Just so lack luster for this task for rewards. Thanks for double checking. :)
 * Do you think that we can now put the reward up on the page or do you want to try and test it at a more difficult level before you make the call? --GS877 (talk) 19:33, 25 October 2018 (UTC)
 * We can definitely add +270 XP as bonus for beating the time. I'm less sure about the XP for just defeating the Remnant. --Blazedspawn (talk) 05:19, 26 October 2018 (UTC)


 * I added a note and a little bonus spot for the XP. I watched a vid where a guy got 800 for the time but it was april 2017. I've also seen some 724s. These were October 2017. Almost no one is past april 2017 so it makes it tough to find post patch stuff. The action happens so fast and on screen stuff may or may not be displaying right. I'd say the 270 sounds right for the bonus and then just leaving the note about XP from killing enemies is best. that covers the other two areas as well. :) --GS877 (talk) 05:55, 26 October 2018 (UTC)


 * Task: Infection
 * Task: Little Mouse - A mission photo for the infobox. Perhaps a pic of one of the from a distance like the other missions where you collect stuff. Or Maybe a pic of the final area with the container you have to collect the stuff from.
 * Task: Volatile
 * Task: What He Would Have Wanted - Are these fixed location or fixed order style of audio logs? --Fixed order. Images uploaded and in place. Numbered east to west for convenience. Blazedspawn (talk) 08:45, 25 October 2018 (UTC)
 * Out of Gas - Can you perform both outcomes and confirm that the objectives are correct? Also, does the mission description change if you pick one or the other. You wandered off the beaten path and something in the middle of nowhere seems to have disabled the Nomad. A scavenger named Hardy, who just happened to be around, claims he can fix it. The Nomad was immobilized, but you have obtained the part needed to fix it from a scavenger named Hardy. Plus, scan Hardy's building and area really well. No one really does that.
 * Scan reveals nothing but a non-RD shipping crate, contents supposedly his electronics stash, but there are no containers.


 * Option 1: pay the credits
 * Look around for signs of life
 * Speak with Hardy
 * Start up the Nomad
 * Rewards: +270 XP, +29 AVP, +2% Elaaden viability, -500 credits
 * completed journal entry reads:
 * Look around for signs of life
 * Speak with Hardy
 * Start up the Nomad
 * Option 2: kill Hardy
 * Look around for signs of life
 * Speak with Hardy
 * Kill Hardy
 * Get the part
 * Start up the Nomad
 * Rewards: +270 XP, +29 AVP, +2% Elaaden viability
 * completed journal entry reads:
 * Look around for signs of life
 * Speak with Hardy
 * Get the part
 * Start up the Nomad


 * The text portion is the same in either case. If Drack is present and you let Hardy live, Hardy might make a rude remark about a krogan colony not being civilization. --Blazedspawn (talk) 08:06, 24 October 2018 (UTC)


 * This mission was another one of those display on screen objective but not in journal. I had to watch a lot of videos to piece together the objectives with confidence because that stuff flashes so fast. Plus no one does a good job of doing both (in full) they get choppy with stuff. That makes it hard to say what is happening because if you make a cut, I can't trust that you did or did not delete something. It's a minor mission but a bunch of stuff flashes. Thanks for confirming that. :) --GS877 (talk) 19:33, 25 October 2018 (UTC)


 * Rising Tensions - Is there anything to scan at the lure site? Also, is there anything in the cavern when you fight the fiends? This one is tough because those fiends are around. It seems like there should be something there for the bold. :) -- Nope. Nothing at either site. Not even a mineral node. And no exit at the arena. You get teleported in and out. But you don't get kicked out until you've talked to Gren and Varka, so I was able to search the arena after the fiends were down. --Blazedspawn (talk) 08:06, 24 October 2018 (UTC)
 * Excellent. This one just begs to have a hidden item. You should get rewarded for being sneaky enough to do a search after the battle. One big RD would be good.--GS877 (talk) 19:33, 25 October 2018 (UTC)


 * The Search for Ljeta
 * Excess Baggage - Pictures of each of the structural scan objects for the table on the page - like the naming the dead table. -- Maybe not available until after Meridian. --Actually, I'm probably wrong about that. But you have to make a habit of talking to Suvi. Eventually she'll mention the problem. I just haven't talked to her enough. :-p Blazedspawn (talk) 18:29, 28 October 2018 (UTC)
 * Movie Night: The Final Piece -- Will video and try to get pics of the final seating arrangement. I like the content of the pic that's up there, but I can't recreate it on this run. Next one--if I have the next Ryder romance Keri, there won't be a shipboard love interest to fall asleep on. But I just had a thought--that's a mission that could provide pics for a small gallery for the Romance page. Some of the sweeter or more romantic moments. --Blazedspawn (talk) 18:29, 28 October 2018 (UTC)
 * Missing Science Crew - Each of the areas the architect has a battle at should have a large RD item. I've seen these before on other architect missions where someone on accident finds one during a battle ( Eos was an example Kadara, my mistake). Mainly people are too busy with the battle. maybe you can give each area a deep dive before the battle to look for stuff (or after).
 * Platinum nodes, containers. There are a couple of things that look like one of the 10 RD items in Liam Kosta: All In, but they don't scan. No logs, nothing big. (And I don't think I've seen the one on Eos. Wouldn't have spotted the one on Kadara if you hadn't mentioned it. I think I went through each building at least twice. --Blazedspawn (talk) 04:26, 24 October 2018 (UTC)
 * I was mistaken, it was Kadara not Eos. The Kadara one was just an accident. I happened to see it in a vid. There might be more of them in the three architect areas that the battle bounces around to on Kadara - Maybe even Eos and Elaaden. I never did a good search of the areas. The person was jumping around in the vid and stumbled upon it and I was like "What is THAT?" Just like that person did and they scanned it. :) That one is almost an orphan item on kadara because you'd not come across it unless you were fighting the Architect and even then it's not super obvious it's there. --GS877 (talk) 04:55, 24 October 2018 (UTC)


 * Reformation
 * The Vanished - Scan the ice cave well that has daddy's message. no one does that. --Nothing but a mineral node and a wraith ambush. Oh, a bloodstain, some kind of canister, and a couple of things that look like water bottles, none of it scannable. Blazedspawn (talk) 08:45, 25 October 2018 (UTC)
 * This one should have had something in the cave. Like you said some of those small items could have pinged for +10's. Just because it's so obscure of a mission, a little bit more of the reward would be expected.--GS877 (talk) 19:33, 25 October 2018 (UTC)

I'll probably try to do that in the next few days. Aside from the usual RD and comms, anything you can think of I should look for? --Blazedspawn (talk) 21:44, 20 October 2018 (UTC)

Acquisition

 * Ryder Family Secrets: Does this depend on choosing a particular topic when talking to SAM during ABB or is it automatic?
 * The Firefighters: Can this be avoided? It can be acquired by reading an email from Dr. Aridana, but also by talking to her. Is it possible to avoid that topic?
 * Contagion: When does it become available? I don't think it can be avoided; if you don't read the email, Dunn gets on the comms next time you visit the Nexus.

Hyperion Missions / Unavailable List / Notes

 * Verify Task: Better Crafting - Does not getting the Milky Way Hops cause a fail if you don't get them before Meridian: The Way Home? Does only that objective fail? Does the whole mission fail? Can you still start the mission in The Vortex after that final mission?
 * Mission can still be started, but the Hyperion objective fails immediately. Will check on mission completion.
 * Task: Broken Wires: I'm skipping this to see if I can still get it after Meridian. It's 530 XP, but I'd like to know. I did note that the equipment in the Tech Lab and the Cultural Center are sparking.
 * Still available. No objectives on the Hyperion.
 * Likewise Task: Cultivation. I've already picked up Comp Alien, Model of the Spheres, and Hitting Rocks--those are significant in terms of XP, so I don't really care if I can still get them later. There's absolutely no reason to wait. (There really isn't a reason to wait on the others, but I'm curious.)
 * Cultivation is still available.
 * Task: Earn Your Badge - Isn't a Hyperion mission, but I'm going to put off acquiring it anyway.
 * Also available.
 * Task: Investigating Embezzlement -- still available?
 * Not sure if it's still available if it hasn't been acquired, will check. But if only the Hyperion objectives are completed before Meridian, the task goes into Completed missions and is shown as failed on the screen after M:TWH. It is, however, still possible to scan the Common Area stash and complete the mission. --Blazedspawn (talk) 21:58, 27 September 2019 (UTC)

CrashBoy didn't start Contagion or Station Sabotage, so they didn't fail, but they are added to Completed Missions with the text "Hyperion is no longer connected to the Nexus." Sleeping Dragons is auto-acquired, so it did fail. On the other hand, hadn't acquired Task: Investigating Embezzlement, which did fail, despite one of the objectives being on the Nexus. --Blazedspawn (talk) 01:38, 12 September 2019 (UTC)

Missions Reviewed for RD
We've checked these for RD and pages are accurate:
 * Peebee: A Mysterious Remnant Signal
 * Liam Kosta: All In
 * Turian Ark: Lost but not Forgotten
 * Jaal Ama Darav: Flesh and Blood
 * Cora Harper: At Duty's Edge
 * Investigate Remnant Derelict
 * Meridian: The Way Home
 * Kett's Bane
 * A Trail of Hope
 * The Journey to Meridian