Booster

Boosters are consumable items used in multiplayer mode.

Acquisition
No boosters are available at the start of multiplayer gameplay. Boosters can be found in packs that have been purchased and/or claimed from the store. Experience Enhancers II and III are always available for purchase in the the item store.

Mechanics
Boosters are equipped in the Consumables sub-menu in the Character Customization menu and up to two can be equipped per mission. Only one booster from a class can be equipped at a time. Boosters are consumed when the mission ends but last for the entire duration of the mission.

Using a booster applies to everything it effects. For example, applying an ammo booster while having two weapons equipped will give that ammo to both weapons.

For comparison, Equipment are permanent items that can be reused an unlimited amount of times.

Booster Classes
There are 6 Booster Classes that can be used in multiplayer.
 * Ammo Booster Crate.png Ammo - These boosters add powerful effects to fired rounds, including Incendiary Ammo which sets foes on fire, and Cryo Ammo, which can freeze enemies solid.
 * Weapon Booster Crate.png Weapon - These boosters alter weapons directly. Some increase damage dealt, while others increase ammo capacity.
 * Offensive Booster Crate.png Offensive - These boosters improve offensive capabilities, such as a higher ammo capacity or increased melee damage.
 * Defensive Booster Crate.png Defensive - These boosters improve defenses such as shield strength and shield regeneration rate.
 * Power Booster Crate.png Power - These boosters improve power usage, from greater power cell capacity to damage boosts.
 * Progression Booster Crate.png Progression - These boosters increase resources - such as experience - gained during missions.

Example 1
A Bronze mission has the mission modifier One Life to Live, which has a 20% bonus to XP and credits. An Experience Enhancer III (75%) was equipped.

Example 2
A Silver mission has the mission modifier Dampened Powers, which has a 10% bonus to XP and credits. An Experience Enhancer III (75%) was equipped.

Challenges
Boosters are the focus of the following challenges:
 * Use a Booster