Weapon Weight Strategy

Different skills, weapon mods, and armor supposedly have an effect on weapon weight and carrying capacity. The exact effects aren’t explained well with the in-game text.

This strategy guide tests all of the possibilities for regarding weight to confirm / deny all weight claims.

Some of the questions are: 1. Are the weight reductions / increases accurate? If it says 25% reduction – is it really 25%? 2. Are the weight reductions / increases points based or actual percentages? 3. Will the weight reducing armor pieces reduce weight correctly separately and/or combined together as a set? 4. Will multiple mods on a weapon correctly change the weight? 5. Will a weight increase and a weight decrease mod on the same weapon change the weight correctly?

Overview
The weight bar in the loadout screen is a visual display of the current power recharge speed based on the amount of weight the player is currently carrying. Equipping a weapon, changing an existing weapon to a different weapon, or removing a weapon changes that bar positive or negative due to the addition or reduction of weight.

Certain skills, weapon mods, and armor can affect how much a “weapon” weighs.

There is a small black line on the weapon weight bar. This black line indicates where the +100% power recharge speed blue zone stops and the red penalty zone starts. Increasing weapon weight capacity will move this black line to the right.

Mechanics
Weapon weight percentage ranges from 100% to -100%. Each 1 percent can be considered a “weight point”. So if a weapon weighs 43 – that’s 43 weight points or 43%. 30 weight points is the base level - using Tier I Initiative Armor - no skill points spent – Soldier profile in use. The full base range of weight points is 130. That is 30 weight points in the blue zone and 100 weight points in the red zone.
 * A Pathfinder Deep Impact I weights 30 and power recharge speed is 100% blue.
 * A Raptor V weighs 31 and shows power recharge speed as red with -1%.
 * -100% red is the highest the weight number can go. Equipping four Widow I's has the most weight possible and the -100% was reached with only three Widows. The fourth does nothing.

Multiplayer
Multiplayer functions the same as singleplayer for the points listed above with a few clarifications:
 * All character kits start with a base of 30 weight points and the maximum is -100% weight points.
 * There is no armor or profiles to modify the weight of characters.
 * Each and every character kit in multiplayer reacts to weapon weight changes the same. All character kits were tested with the same weapons and same mods and no differences or errors were found because of the character kit itself.
 * Each skill in multiplayer reacts the same no matter the character kit that uses it. There are no differences or errors found with skills because of the character kit itself.

Testing Methodology
A Pathfinder Observer I weighs 50 points. So if two Pathfinder Observers I's are equipped, this will give -70% red. That's 100 total weight points. Some of the smaller weight weapons are light enough that they don’t go over the 30 weight point limit so no change can be seen with a single weapon. A Soned I weighs 60 points. Two Soned I's were used to confirm if percentages vs points reduction was being used. 40% of 120 weight points is 48 and not 40. This allows seeing differences easily. Weapon specific skills were tested with a single weapon as well to rule out rounding errors. Different weapons and weapon weights were used as needed for specific weapon mods. All weapons selected for testing list the tier - no mods or augmentations used - unless otherwise specified. Single weapons versus double weapons were checked to confirm if the weight changes based upon the number of weapons in the loadout. This also tests if the same value appears with one or two weapons. There may be minor changes due to rounding errors but larger differences indicate a different type of problem or interaction. Specific combinations were tested to confirm if there were any interactions or unexpected errors and to verify if the numbers found are what they are predicted to be.

Multiplayer
Weapons in multiplayer can only be tested when they are acquired. As weapons are acquired randomly, it is difficult to select weapons that meet the testing needs. Weapons were chosen with specific weight to show changes and to not give a +100 blue or -100 red. Equipping two of the same weapon isn't possible to test as only a single version of a weapon can be carried. It is possible to carry a variant weapon and a normal weapon but the weights don't meet the testing needs. Multiplayer is also limited to 2 weapons. Multiple weapon combinations were checked to ensure that the results found were the same at different weight point amounts.

APEX Training Rank 3
10% of 57 weight points for the single Soned II would be 6 weight points but this isn't what is showing. Instead it is 10 weight points of reduction.

APEX Training Rank 6B
30% of 112 weight points for the Soned II / Naladen I (10% from Rank 3 and 20% from Rank 6B) would be 34 weight points but this isn't what is showing. Instead it is 20 weight points (30 total) of reduction. There is no interaction between APEX Training 3 and Apex Training 6B that changes the stated weight capacity increases. 10 weight points from APEX Training 3 and 20 weight points from APEX Training 6B gives 30 weight points of reduction.

Assault Rifles
This is not a weight point decrease but a percentage decrease. However, it is not a 25% decrease. The Revenant I should weigh 30 and the Soned I should weight 45 for a 25% decrease. These are not the numbers found.
 * Assault Rifles
 * The Revenant I weighs 40 before the Assault Rifles skill and 32 after the skill. This is a 20% decrease.
 * The Soned I weighs 60 before the Assault Rifles skill and 48 after the skill. This is a 20% decrease.

Auxiliary Systems
40% of 120 weight points for the double Soned I would be 48 weight points but this isn't what is showing. Instead it is 40 weight points of reduction. There is no single weapon that weighs enough to be able to test alone so double weapons were used.

Barrier
10% of 120 weight points for the double Soned I would be 12 weight points but this isn't what is showing. Instead it is 10 weight points of reduction. 10 biotic points had to be spent to unlock barrier. The first 4 Ranks of Nova were chosen and the weight numbers did not change with these skill points spent.

Barrier (multiplayer)
10% of 57 weight points for the single Soned II would be 6 weight points but this isn't what is showing. Instead it is 10 weight points of reduction.

Bioelectric Defense
20% of 57 weight points for the single Soned II would be 11 weight points but this isn't what is showing. Instead it is 20 weight points of reduction.

Combat Fitness Rank 3
25% of 120 Weight points for the double Soned I would be 30 weight points but this isn't what is showing. Instead it is 25 weight points of reduction.

Combat Fitness Rank 5A
50% of 120 weight points for the double Soned I (25% from Rank 3 and 25% from Rank 5A) would be 60 weight points but this isn't what is showing. Instead it is 25 weight points (50 total) of reduction. There is no single weapon that weighs enough to be able to test alone and only double weapons were used.

Munitions Training Rank 3
10% of 57 weight points for the single Soned II would be 6 weight points but this isn't what is showing. Instead it is 10 weight points of reduction.

Munitions Training Rank 4B
35% of 112 weight points for the Soned II / Naladen I (10% from Rank 3 and 25% from Rank 4B) would be 39 weight points but this isn't what is showing. Instead it is 25 weight points (35 total) of reduction. There is no interaction between Munitions Training 3 and Munitions Training 4B that changes the stated weight capacity increases. 10 weight points from Munitions Training 3 and 25 weight points from Munitions Training 4B gives 35 weight points of reduction.

Offensive Biotics (multiplayer)
20% of 57 weight points for the single Soned II would be 11 weight points but this isn't what is showing. Instead it is 20 weight points of reduction.

Offensive Tech (multiplayer)
50% of 112 weight points for the Soned II / Naladen I would be 56 weight points but this isn't what is showing. Instead it is 50 weight points of reduction.

Pistols
This is not a weight point decrease but a percentage decrease. However, it is not a 30% decrease. The double N7 Hurricane I should weigh 35 and the double Talon I should weight 42 for a 30% decrease. These are not the numbers found. There is no single pistol that weighs enough to be able to test alone and only double pistols were used.
 * Pistols
 * The double N7 Hurricane I weighs 50 before the Pistols skill and 38 after the skill. This is a 24% decrease.
 * The double Talon I weighs 60 before the Pistols skill and 46 after the skill. This is a 23.3% decrease.

Rage
25% of 112 weight points for the Soned II / Naladen I would be 28 weight points but this isn't what is showing. Instead it is 25 weight points of reduction.

Remnant Armor (multiplayer)
30% of 112 weight points for the Soned II / Naladen I would be 34 weight points but this isn't what is showing. Instead it is 30 weight points of reduction.

Shotguns
This is not a weight point decrease but a percentage decrease. However, it is not a 25% decrease. The Hesh I should weigh 30 and the N7 Piranha I should weight 37.5 (38 likely) for a 25% decrease. These are not the numbers found.
 * Shotguns
 * The Hesh I weighs 40 before the Shotguns skill and 32 after the skill. This is a 20% decrease.
 * The N7 Piranha I weighs 50 before the Shotguns skill and 40 after the skill. This is a 20% decrease.

Sniper Rifles
This is not a weight point decrease but a percentage decrease. However, it is not a 25% decrease. The Isharay I should weight 45 and the Pathfinder Observer I should weigh 37.5 (38 likely) for a 25% decrease. These are not the numbers found.
 * Sniper Rifles
 * The Isharay I weighs 60 before the Sniper Rifles skill and 48 after the skill. This is a 20% decrease.
 * The Pathfinder Observer I weighs 50 before the Sniper Rifles skill and 40 after the skill. This is a 20% decrease.

Tech Armor
50% of 112 weight points for the Soned II / Naladen I would be 56 weight points but this isn't what is showing. Instead it is 50 weight points of reduction.

Weapon Training Rank 3
10% of 57 weight points for the single Soned II would be 6 weight points but this isn't what is showing. Instead it is 10 weight points of reduction.

Weapon Training Rank 6B
30% of 112 weight points for the Soned II / Naladen I (10% from Rank 3 and 20% from Rank 6B) would be 34 weight points but this isn't what is showing. Instead it is 20 weight points (30 total) of reduction. There is no interaction between Weapon Training 3 and Weapon Training 6B that changes the stated weight capacity increases. 10 weight points from Weapon Training 3 and 20 weight points from Weapon Training 6B gives 30 weight points of reduction.

Interaction - APEX Training / Barrier (multiplayer)
40% of 112 weight points for the Soned II / Naladen I would be 45 weight points but this isn't what is showing. Instead it is 40 weight points of reduction. There is no interaction between APEX Training and Barrier (multiplayer) that changes the stated weight capacity increases. 30 weight points from APEX Training and 10 weight points from Barrier (multiplayer) gives 40 weight points of reduction.

Interaction - APEX Training / Rage
55% of 112 weight points for the Soned II / Naladen I would be 62 weight points but this isn't what is showing. Instead it is 55 weight points of reduction. There is no interaction between APEX Training and Rage that changes the stated weight capacity increases. 30 weight points from APEX Training and 25 weight points from Rage gives 55 weight points of reduction.

Interaction - APEX Training / Remnant Armor (multiplayer)
60% of 112 weight points for the Soned II / Naladen I would be 67 weight points but this isn't what is showing. Instead it is 60 weight points of reduction. There is no interaction between APEX Training and Remnant Armor (multiplayer) that changes the stated weight capacity increases. 30 weight points from APEX Training and 30 weight points from Remnant Armor (multiplayer) gives 60 weight points of reduction.

Interaction - Auxiliary Systems / Barrier
50% of 120 weight points for the double Soned I would be 60 weight points but this isn't what is showing. Instead it is 50 weight points of reduction. There is no interaction between Auxiliary Systems and Barrier that changes the stated weight capacity increases. 40 weight points from Auxiliary Systems and 10 weight points from Barrier gives 50 weight points of reduction. 10 biotic points had to be spent to unlock Barrier. The first 4 Ranks of Nova were chosen and the weight numbers did not change with these skill points spent. There is no single weapon that weighs enough to be able to test alone so double weapons were used.

Interaction - Auxiliary Systems / Barrier / Combat Fitness
This interaction can only be tested by noting the double weapon weight before, purchasing the Combat Fitness skills, and adding a third weapon. 100% of 120 weight points for the double Soned I would be 120 points but this isn't what is showing. Instead it is 100 points of reduction. The double Soned I weighs 120 before the skills. Applying the skills and a third Soned I shows -50% weight points. Three Soned I's are 180 weight points. Removing 130 weight points (30 from base and 100 from skills) shows the -50% weight points found. The double Widow I weighs 130 before the skills. Applying the skills and a third Widow I shows -65% weight points. Three Widow I's are 195 weight points. Removing 130 weight points (30 from base and 100 from skills) shows the -65% weight points found. There is no interaction between Auxiliary Systems, Barrier, and Combat Fitness that changes the stated weight capacity increases. 40 weight points from Auxiliary Systems, 10 weight points from Barrier, and and 50 weight points from Combat Fitness gives 100 points of reduction. 10 biotic points had to be spent to unlock barrier. The first 4 Ranks of Nova were chosen and the weight numbers did not change with these skill points spent. There is no single weapon that weighs enough to be able to test alone so multiple weapons were used.

Interaction - Auxiliary Systems / Combat Fitness
90% of 125 weight points for the Soned I / Widow I would be 112.5 weight points but this isn't what is showing. Instead it is 90 weight points of reduction. There is no interaction between Auxiliary Systems and Combat Fitness that changes the stated weight capacity increases. 40 weight points from Auxiliary Systems and 50 weight points from Combat Fitness gives 90 weight points of reduction. There is no single weapon that weighs enough to be able to test alone so double weapons were used.

Interaction - Barrier / Combat Fitness
60% of 120 weight points for the double Soned I would be 72 weight points but this isn't what is showing. Instead it is 60 weight points of reduction. There is no interaction between Barrier and Combat Fitness that changes the stated weight capacity increases. 10 weight points from Barrier and 50 weight points from Combat Fitness gives 60 weight points of reduction. 10 biotic points had to be spent to unlock Barrier. The first 4 Ranks of Nova were chosen and the weight numbers did not change with these skill points spent. There is no single weapon that weighs enough to be able to test alone so double weapons were used.

Interaction - Bioelectric Defense / Offensive Tech (multiplayer)
70% of 112 weight points for the Soned II / Naladen I would be 78 weight points but this isn't what is showing. Instead it is 70 weight points of reduction. There is no interaction between Bioelectric Defense and Offensive Tech (multiplayer) that changes the stated weight capacity increases. 20 weight points from Bioelectric Defense and 50 weight points from Offensive Tech (multiplayer) gives 70 weight points of reduction.

Interaction - Bioelectric Defense / Weapon Training
50% of 112 weight points for the Soned II / Naladen I would be 56 weight points but this isn't what is showing. Instead it is 50 weight points of reduction. There is no interaction between Bioelectric Defense and Weapon Training that changes the stated weight capacity increases. 20 weight points from Bioelectric Defense and 30 weight points from Weapon Training gives 50 weight points of reduction.

Interaction - Munitions Training / Rage
35% of 112 weight points for the Soned II / Naladen I would be 39 weight points but this isn't what is showing. Instead it is 35 weight points of reduction. There is no interaction between Munitions Training and Rage that changes the stated weight capacity increases. 10 weight points from Munitions Training and 25 weight points from Rage gives 35 weight points of reduction.

Interaction - Offensive Biotics (multiplayer) / Rage
45% of 112 weight points for the Soned II / Naladen I would be 50 weight points but this isn't what is showing. Instead it is 45 weight points of reduction. There is no interaction between Offensive Biotics (multiplayer) and Rage that changes the stated weight capacity increases. 20 weight points from Offensive Biotics (multiplayer) and 25 weight points from Rage gives 45 weight points of reduction.

Interaction - Offensive Tech (multiplayer) / Rage
75% of 112 weight points for the Soned II / Naladen I would be 84 weight points but this isn't what is showing. Instead it is 75 weight points of reduction. There is no interaction between Offensive Tech (multiplayer) and Rage that changes the stated weight capacity increases. 50 weight points from Offensive Tech (multiplayer) and 25 weight points from Rage gives 75 weight points of reduction.

Interaction - Tech Armor / Weapon Training
80% of 112 weight points for the Soned II / Naladen I would be 90 weight points but this isn't what is showing. Instead it is 80 weight points of reduction. There is no interaction between Tech Armor and Weapon Training that changes the stated weight capacity increases. 50 weight points from Tech Armor and 30 weight points from Weapon Training gives 80 weight points of reduction.

Mods Results
Single weapons with single mods follow the table above. When extra weapons and mods are added problems appear:
 * Having a weapon with a single mod and a second weapon with no mod causes the mod to incorrectly take into account the weight of both weapons.
 * Weapons with more than one mod use a cumulative weight system. The first mod applied to a weapon changes the weight of the weapon. Adding a second mod to the same weapon uses the new weight from the first mod to calculate the final weight. However, this only correctly applies to a single weapon. Adding an additional weapon and/or mods causes further discrepancies.
 * The more mods and weapons involved, the higher the discrepancies found.

The easy thing to remember is that a single weapon and a single mod are reasonably accurate to the described numbers depending upon weapon, weapon tier, and mod tier (except for pistols). Additional weapons and additional mods cause weight increases to be higher than expected and weight reductions to be lower than expected.

Pistols and mods have problems. The numbers are at least double or even more than they should be for weight increases. It isn't possible to accurately test the weight changes for single pistol weapons so it is unknown if this is a double weapon interaction, a mod interaction problem, or just a flaw in the formulas. As pistols are relatively light, even increasing the weight percentage by double doesn't cause drastic impacts to weapon weight.

Sniper rifles can have the most mods that increase and decrease weight on the same weapon and that should cause large problems for weight changes. Interestingly, that isn't what is found. The errors seem to cancel each other out and the numbers found are surprisingly accurate even when they shouldn't be. According to the findings of other weapons, more mods and more weapons should be causing problems but this isn't what is found with sniper rifles.

Assault Rifle Mods

 * Cyclone
 * The single Cyclone I - Single Mod weighs 35 before the AR Heavy Magazine III, VII, & X and AR Heavy Stock III, VII, & X mods and 36/38/39 after the mod. This is a 2.9-11.4% increase.
 * The Cyclone I with a single mod should weigh 36.4/37.8/38.5 to get a 4-10% increase. These are the numbers found.
 * The single Cyclone I - Both Mods weighs 35 before the AR Heavy Magazine III, VII, & X and AR Heavy Stock III, VII, & X mods and 38/42/44 after both of the mods. This is an 8.6-25.7% increase.
 * The Cyclone I with both mods should weigh 37.8/40.6/42 to get an 8-20% increase. Instead, the numbers change to 38/42/44. The second mod changes the weapon weight based upon the increased weight change from the first mod.
 * The double Cyclone I - Single Mod weighs 70 before the AR Heavy Magazine III, VII, & X and AR Heavy Stock III, VII, & X mods and 73/76/78 after the mod. This is an 8.6-22.9% increase.
 * The Cyclone I with a single mod and a second Cyclone I with no mods should weigh 36.4/37.8/38.5 to get a 4-10% increase. Instead, the numbers change to 38/41/43. The formula incorrectly takes into account both Cyclones.
 * The double Cyclone I - Double Mods weighs 70 before the AR Heavy Magazine III, VII, & X and AR Heavy Stock III, VII, & X mods and 76/83/88 after both of the mods. This is an 8.6-25.7% increase.
 * The Cyclone I with a single mod and a second Cyclone I with the same mod should weigh 75.6/81.2/84 to get an 8-20% increase. Instead, the numbers change to 76/83/88. The formula incorrectly takes into account both Cyclones and there is an interaction between the mods.
 * The double Cyclone I - Single Both Mods weighs 70 before the AR Heavy Magazine III, VII, & X and AR Heavy Stock III, VII, & X mods and 76/83/88 after both of the mods. This is an 8.6-25.7% increase.
 * The Cyclone I with both mods and a second Cyclone I with no mods should weigh 37.8/40.6/42 to get an 8-20% increase. Instead, the numbers change to 41/48/53. The formula incorrectly takes into account both Cyclones and there is an interaction between the mods.
 * The double Cyclone I - Four Mods weighs 70 before the AR Heavy Magazine III, VII, & X and AR Heavy Stock III, VII, & X mods and 83/103/117 after all four mods. This is a 18.5-67.1% increase.
 * The Cyclone I with both mods and a second Cyclone I with both mods should weigh 81.2/92.4/98 to get a 16-40% increase. Instead, the numbers change to 83/103/117. The formula incorrectly takes into account both Cyclones and there is an interaction between the mods.


 * Revenant
 * The single Revenant I - Single Mod weighs 40 before the AR Heavy Magazine III, VII, & X and AR Heavy Stock III, VII, & X mods and 42/43/44 after the mod. This is a 5-10% increase.
 * The Revenant I with a single mod should weight 41.6/43.2/44 to get a 4-10% increase. These are the numbers found.
 * The single Revenant I - Both Mods weighs 40 before the AR Heavy Magazine III, VII, & X and AR Heavy Stock III, VII, & X mods and 43/48/50 after both of the mods. This is a 7.5-25% increase.
 * The Revenant I with both mods should weigh 43.2/46.4/48 to get an 8-20% increase. The second mod changes the weapon weight based upon the increased weight change from the first mod.
 * The double Revenant I - Single Mod weighs 80 before the AR Heavy Magazine III, VII, & X and AR Heavy Stock III, VII, & X mods and 83/87/89 after the mod. This is a 7.5-22.5% increase.
 * The Revenant I with a single mod and a second Revenant I with no mods should weigh 41.6/43.2/44 to get a 4-10% increase. Instead, the numbers change to 43/47/49. The formula incorrectly takes into account both Revenants.
 * The double Revenant I - Double Mods weighs 80 before the AR Heavy Magazine III, VII, & X and AR Heavy Stock III, VII, & X mods and 87/95/100 after both of the mods. This is an 8.8-25% increase.
 * The Revenant I with a single mod and a second Revenant I with the same mod should weigh 86.4/92.8/96 to get an 8-20% increase. The formula incorrectly takes into account both Revenants and there is an interaction between the mods.
 * The double Revenant I - Single Both Mods weighs 80 before the AR Heavy Magazine III, VII, & X and AR Heavy Stock III, VII, & X mods and 87/95/100 after both of the mods. This is an 8.8-25% increase.
 * The Revenant I with both mods and a second Revenant I with no mods should weigh 43.2/46.4/48 to get an 8-20% increase. Instead, the numbers change to 47/55/60. The formula incorrectly takes into account both Revenants and there is an interaction between the mods.
 * The double Revenant I - Four Mods weighs 80 before the AR Heavy Magazine III, VII, & X and AR Heavy Stock III, VII, & X mods and 95/118/130 after all four mods. This is an 18.8-62.5% increase.
 * The Revenant I with both mods and a second Revenant I with both mods should weigh 92.8/105.6/112 to get a 16-40% increase. The formula incorrectly takes into account both Revenants and there is an interaction between the mods.

These are percentage-based increases and not points-based increases. The weight changes based upon the number of the same weapons in inventory. A single mod changes weight value if there are two of the same weapon in inventory. There is an interaction between mods. The more mods applied, the higher the discrepancy with the weight numbers found.

Pistol Mods


It's not possible accurately to test single pistols for weight numbers. No pistols are above 30 weight points to move into the negative red recharge zone for accurate numbers.


 * N7 Hurricane
 * The double N7 Hurricane I - Single Mod weighs 50 before the Pistol Heavy Magazine III, VII, & X and Pistol Heavy Scope III, VII, & X mods and 52/54/56 after the mod. This is a 4-12% increase.
 * The N7 Hurricane I with a single mod and a second Hurricane I with no mods should weigh 26/27/27.5 to get a 4-10% increase. Instead, the numbers change to 27/29/31. The formula incorrectly takes into account both Hurricanes.
 * The double N7 Hurricane I - Double Mods weighs 50 before the Pistol Heavy Magazine III, VII, & X and Pistol Heavy Scope III, VII, & X mods and 54/60/63 after both of the mods. This is an 8-26% increase.
 * The N7 Hurricane I with a single mod and a second Hurricane I with the same mod should weigh 54/58/60 to get an 8-20% increase. The formula incorrectly takes into account both Hurricanes and there is an interaction between the mods.
 * The double N7 Hurricane I - Both Mods weighs 50 the Pistol Heavy Magazine III, VII, & X and Pistol Heavy Scope III, VII, & X mods and 54/60/63 after both of the mods. This is an 8-26% increase.
 * The N7 Hurricane I with both mods and a second Hurricane I with no mods should weigh 27/29/30 to get an 8-20% increase. Instead, the numbers change to 29/35/38. The formula incorrectly takes into account both Hurricanes and there is an interaction between the mods.
 * The double N7 Hurricane I - Four Mods weighs 50 before the Pistol Heavy Magazine III, VII, & X and Pistol Heavy Scope III, VII, & X mods and 60/74/83 after all four mods. This is a 20-66% increase.
 * The N7 Hurricane I with both mods and a second Hurricane I with both mods should weigh 58/66/70 to get a 16-40% increase. The formula incorrectly takes into account both Hurricanes and there is an interaction between the mods.


 * Talon
 * The double Talon I - Single Mod weighs 60 before the Pistol Heavy Magazine III, VII, & X and Pistol Heavy Scope III, VII, & X mods and 63/65/67 after the mod. This is an 8.3-25% increase.
 * The Talon I with a single mod and a second Talon I with no mods should weigh 31.2/32.4/33 to get a 4-10% increase. Instead, the numbers change to 33/35/37. The formula incorrectly takes into account both Talons.
 * The double Talon I - Double Mods weighs 60 before the Pistol Heavy Magazine III, VII, & X and Pistol Heavy Scope III, VII, & X mods and 65/71/75 after both of the mods. This is an 8.3-25% increase.
 * The Talon I with a single mod and a second Talon I with the same mod should weigh 64.8/69.6/72 to get an 8-20% increase. The formula incorrectly takes into account both Talons and there is an interaction between the mods.
 * The double Talon I - Single Double Mods weighs 60 before the Pistol Heavy Magazine III, VII, & X and Pistol Heavy Scope III, VII, & X mods and 65/71/75 after both mods. This is an 8.3-25% increase.
 * The Talon I with both mods and a second Talon I with no mods should weigh 32.4/34.8/36 to get an 8-20% increase. Instead, the numbers change to 35/41/45. The formula incorrectly takes into account both Talons and there is an interaction between the mods.
 * The double Talon I - Four Mods weighs 60 before the Pistol Heavy Magazine III, VII, & X and Pistol Heavy Scope III, VII, & X mods and 71/88/100 after both mods. This is an 18.3-66.7% increase.
 * The Talon I with both mods and a second Talon I with both mods should weigh 69.6/79.2/84 to get a 16-40% increase. The formula incorrectly takes into account both Talons and there is an interaction between the mods.

These are percentage-based increases and not points-based increases. The weight changes based upon the number of the same weapons in inventory. A single mod changes weight value if there are two of the same weapon in inventory. There is an interaction between mods. The more mods applied, the higher the discrepancy with the weight numbers found.

Shotgun Mods

 * Hesh
 * The single Hesh I - Single Mod weighs 40 before the Shotgun Heavy Melee III, VII, & X mods and 42/43/44 after the mod. This is a 5-10% increase.
 * The Hesh I with a single mod should weigh 41.6/43.2/44 to get a 4-10% increase. These are the numbers found.
 * The double Hesh I - Single Mod weighs 80 before the Shotgun Heavy Melee III, VII, & X mods and 83/87/89 after the mod. This is an 3.8-11.3% increase.
 * The Hesh I with a single mod and a second Hesh I with no mods should weigh 41.6/43.2/44 to get a 4-10% increase. Instead, the numbers change to 43/47/49. The formula incorrectly takes into account both Heshes.
 * The double Hesh I - Double Mods weighs 80 before the Shotgun Heavy Melee III, VII, & X mods and 87/95/100 after both of the mods. This is an 8.8-25% increase.
 * The Hesh I with a single mod and a second Hesh I with the same mod should weigh 86.4/92.8/96 to get an 8-20% increase. The formula incorrectly takes into account both Heshes and there is an interaction between the mods.


 * N7 Crusader
 * The single N7 Crusader I - Single Mod weighs 35 before the Shotgun Heavy Melee III, VII, & X mods and 36/38/39 after the mod. This is a 2.9%-11.4% increase.
 * The N7 Crusader I with a single mod should weigh 36.4/37.8/38.5 to get a 4-10% increase. These are the numbers found.
 * The double N7 Crusader I - Single Mod weighs 70 before the Shotgun Heavy Melee III, VII, & X mods and 73/76/78 after the mod. This is an 4.3-11.4% increase.
 * The N7 Crusader I with a single mod and a second N7 Crusader I with no mods should weigh 36.4/37.8/38.5 to get a 4-10% increase. Instead, the numbers change to 38/41/43. The formula incorrectly takes into account both Crusaders.
 * The double N7 Crusader I - Double Mods weighs 70 before the Shotgun Heavy Melee III, VII, & X mods and 76/83/88 after both of the mods. This is an 8.6-25.7% increase.
 * The N7 Crusader I with a single mod and a second N7 Crusader I with the same mod should weigh 75.6/81.2/84 to get an 8-20% increase. The formula incorrectly takes into account both Crusaders and there is an interaction between the mods.

These are percentage-based increases and not points-based increases. The weight changes based upon the number of the same weapons in inventory. A single mod changes weight value if there are two of the same weapon in inventory. There is an interaction between mods. The more mods applied, the higher the discrepancy with the weight numbers found.

Weight Increasing Mods

 * M-90 Indra
 * The single M-90 Indra III - Single Mod weighs 40 before the SR Heavy Spare Clip III, VII, & X and SR Tactical Scope III, VII, & X mods and 42/43/44 after the mod. This is a 5-10% increase.
 * The M-90 Indra III with a single mod should weight 41.6/43.2/44 to get a 4-10% increase. These are the numbers found.
 * The single M-90 Indra III - Both Mods weighs 40 before the SR Heavy Spare Clip III, VII, & X and SR Tactical Scope III, VII, & X mods and 43/48/50 after both of the mods. This is a 7.5-25% increase.
 * The M-90 Indra III with both mods should weigh 43.2/46.4/48 to get an 8-20% increase. The second mod changes the weapon weight based upon the increased weight change from the first mod.
 * The double M-90 Indra III - Single Mod weighs 80 before the SR Heavy Spare Clip III, VII, & X and SR Tactical Scope III, VII, & X mods and 83/87/89 after the mod. This is a 3.8-11.3% increase.
 * The M-90 Indra III with a single mod and a second M-90 Indra III with no mods should weigh 41.6/43.2/44 to get a 4-10% increase. Instead, the numbers change to 43/47/49. The formula incorrectly takes into account both Indras.
 * The double M-90 Indra III - Double Mods weighs 80 before the SR Heavy Spare Clip III, VII, & X and SR Tactical Scope III, VII, & X mods and 87/95/100 after both of the mods. This is an 8.7-25% increase.
 * The M-90 Indra III with a single mod and a second M-90 Indra III with the same mod should weigh 86.4/92.8/96 to get an 8-20% increase. The formula incorrectly takes into account both Indras and there is an interaction between the mods.
 * The double M-90 Indra III - Single Both Mods weighs 80 before the SR Heavy Spare Clip III, VII, & X and SR Tactical Scope III, VII, & X mods and 87/95/100 after both of the mods. This is an 8.7-25% increase.
 * The M-90 Indra III with both mods and a second M-90 Indra III with no mods should weigh 43.2/46.4/48 to get an 8-20% increase. Instead, the numbers change to 47/55/60. The formula incorrectly takes into account both Indras and there is an interaction between the mods.
 * The double M-90 Indra III - Four Mods weighs 80 before the SR Heavy Spare Clip III, VII, & X and SR Tactical Scope III, VII, & X mods and 95/118/130 after all four mods. This is an 18.8-62.5% increase.
 * The M-90 Indra III with both mods and a second M-90 Indra III with both mods should weigh 92.8/105.6/112 to get a 16-40% increase. The formula incorrectly takes into account both Indras and there is an interaction between the mods.


 * Raptor
 * The single Raptor II - Single Mod weighs 38 before the SR Heavy Spare Clip III, VII, & X and SR Tactical Scope III, VII, & X mods and 40/41/42 after the mod. This is a 5.3-10.5% increase.
 * The Raptor II with a single mod should weigh 39.5/41/41.8 to get a 4-10% increase. These are the numbers found.
 * The single Raptor II - Both Mods weighs 38 before the SR Heavy Spare Clip III, VII, & X and SR Tactical Scope III, VII, & X mods and 41/45/47 after both of the mods. This is a 7.9-23.7% increase.
 * The Raptor II with both mods should weigh 41/44.1/45.6 to get an 8-20% increase. The second mod changes the weapon weight based upon the increased weight change from the first mod.
 * The double Raptor II - Single Mod weighs 76 before the SR Heavy Spare Clip III, VII, & X and SR Tactical Scope III, VII, & X mods and 79/83/84 after the mod. This is a 3.9-10.5% increase.
 * The Raptor II with a single mod and a second Raptor I with no mods should weigh 39.5/41/41.8 to get a 4-10% increase. Instead, the numbers change to 41/45/46. The formula incorrectly takes into account both Raptors.
 * The double Raptor II - Double Mods weighs 76 before the SR Heavy Spare Clip III, VII, & X and SR Tactical Scope III, VII, & X mods and 83/90/95 after both of the mods. This is a 9.2-25% increase.
 * The Raptor II with a single mod and a second Raptor I with the same mod should weigh 82.1/88.2/91.2 to get an 8-20% increase. The formula incorrectly takes into account both Raptors and there is an interaction between the mods.
 * The double Raptor II - Single Both Mods weighs 76 before the SR Heavy Spare Clip III, VII, & X and SR Tactical Scope III, VII, & X mods and 83/90/95 after both of the mods. This is a 9.2-25% increase.
 * The Raptor II with both mods and a second Raptor I with no mods should weigh 41/44.1/45.6 to get an 8-20% increase. Instead, the numbers change to 45/52/57. The formula incorrectly takes into account both Raptors and there is an interaction between the mods.
 * The double Raptor II - Four Mods weighs 76 before the SR Heavy Spare Clip III, VII, & X and SR Tactical Scope III, VII, & X mods and 90/112/127 after all four mods. This is an 18.4-67.1% increase.
 * The Raptor II with both mods and a second Raptor I with both mods should weigh 88.2/100.3/106.4 to get a 16-40% increase. The formula incorrectly takes into account both Raptors and there is an interaction between the mods.

These are percentage-based increases and not points-based increases. A weapon with a first mod changes the weight of the weapon. Adding a second mod to the same weapon uses the new weight from the first mod to calculate the final weight. This only applies to a single weapon. Adding additional weapons and mods causes discrepancies. The weight changes based upon the number of the same weapons in inventory. A single mod changes weight value if there are two of the same weapon in inventory. There is an interaction between mods. The more mods applied, the higher the discrepancy with the weight numbers found.

Weight Decreasing Mods

 * M-90 Indra
 * The single M-90 Indra III - UL Single Mod weighs 40 before the SR Ultra-Light Materials III, VII, & X mods and 37/36/35 after the mod. This is a 7.5-12.5% decrease.
 * The M-90 Indra III with a single UL mod should weight 36.4/35.2/34.4 to get a 9-14% decrease. The numbers are higher than they should be.
 * The double M-90 Indra III - UL Single Mod weighs 80 before the SR Ultra-Light Materials III, VII, & X mods and 73/71/70 after the mod. This is an 8.8-12.5% decrease.
 * The M-90 Indra III with a single UL mod and a second M-90 Indra III with no mods should weigh 36.4/35.2/34.4 to get a 9-14% decrease. Instead, the numbers change to 33/31/30. The formula incorrectly takes into account both Indras.
 * The double M-90 Indra III - UL Double Mods weighs 80 before the SR Ultra-Light Materials III, VII, & X mods and 68/65/63 after both of the mods. This is a 15-21.3% decrease.
 * The M-90 Indra III with a single UL mod and a second M-90 Indra III with the same UL mod should weigh 65.6/60.8/57.6 to get an 18-28% decrease. The formula incorrectly takes into account both Indras and there is an interaction between the mods.
 * The single M-90 Indra III - Exp Single Mod weighs 40 before the SR Experimental Materials III, VII, & X mods and 36/34/33 after the mod. This is a 10-17.5% decrease.
 * The M-90 Indra III with a single Exp mod should weight 35.6/33.6/32 to get an 11-20% decrease. The numbers are higher than they should be.
 * The double M-90 Indra III - Exp Single Mod weighs 80 before the SR Experimental Materials III, VII, & X mods and 72/69/67 after the mod. This is a 10-16.3% decrease.
 * The M-90 Indra III with a single Exp mod and a second M-90 Indra III with no mods should weigh 35.6/33.6/32 to get a 11-20% decrease. Instead, the numbers change to 32/29/27. The formula incorrectly takes into account both Indras.
 * The double M-90 Indra III - Exp Double Mods weighs 80 before the SR Experimental Materials III, VII, & X mods and 66/61/57 after both of the mods. This is an 17.5-28.8% decrease.
 * The M-90 Indra III with a single Exp mod and a second M-90 Indra III with the same Exp mod should weigh 62.4/54.4/48 to get a 22-40% decrease. The formula incorrectly takes into account both Indras and there is an interaction between the mods.
 * The single M-90 Indra III - Lat Single Mod weighs 40 before the SR Latticed Materials III, VII, & X mods and 36/34/33 after the mod. This is a 10-17.5% decrease.
 * The M-90 Indra III with a single Lat mod should weight 35.6/33.6/32 to get an 11-20% decrease. The numbers are higher than they should be.
 * The double M-90 Indra III - Lat Single Mod weighs 80 before the SR Latticed Materials III, VII, & X mods and 72/69/67 after the mod. This is a 10-16.3% decrease.
 * The M-90 Indra III with a single Lat mod and a second M-90 Indra III with no mods should weigh 35.6/33.6/32 to get an 11-20% decrease. Instead, the numbers change to 32/29/27. The formula incorrectly takes into account both Indras.
 * The double M-90 Indra III - Lat Double Mods weighs 80 before the SR Latticed Materials III, VII, & X mods and 66/61/57 after both of the mods. This is an 17.5-28.8% decrease.
 * The M-90 Indra III with a single Lat mod and a second M-90 Indra III with the same Lat mod should weigh 62.4/54.4/48 to get a 22-40% decrease. The formula incorrectly takes into account both Indras and there is an interaction between the mods.


 * Raptor
 * The single Raptor II - UL Single Mod weighs 38 before the SR Ultra-Light Materials III, VII, & X mods and 35/34/33 after the mod. This is a 7.9-13.2% decrease.
 * The Raptor II with a single UL mod should weigh 34.6/33.4/32.7 to get a 9-14% decrease. The numbers are higher than they should be.
 * The double Raptor II - UL Single Mod weighs 76 before the SR Ultra-Light Materials III, VII, & X mods and 70/68/67 after the mod. This is a 7.9-11.8% decrease.
 * The Raptor II with a single UL mod and a second Raptor II with no mods should weigh 34.6/33.4/32.7 to get a 9-14% decrease. Instead, the numbers change to 32/30/29. The formula incorrectly takes into account both Raptors.
 * The double Raptor II - UL Double Mods weighs 76 before the SR Ultra-Light Materials III, VII, & X mods and 64/61/59 after both of the mods. This is a 15.8-22.4% decrease.
 * The Raptor II with a single UL mod and a second Raptor II with the same UL mod should weigh 62.3/57.8/54.7 to get an 18-24% decrease. The formula incorrectly takes into account both Raptors and there is an interaction between the mods.
 * The single Raptor II - Exp Single Mod weighs 38 before the SR Experimental Materials III, VII, & X mods and 34/33/32 after the mod. This is a 10.5-15.8% decrease.
 * The Raptor II with a single Exp mod should weigh 33.8/31.9/30.4 to get an 11-20% decrease. Instead, the numbers go down to 34/33/32. The numbers are higher than they should be.
 * The double Raptor II - Exp Single Mod weighs 76 before the SR Experimental Materials III, VII, & X mods and 68/66/63 after the mod. This is a 10.5-17.1% decrease.
 * The Raptor II with a single Exp mod and a second Raptor II with no mods should weigh 33.8/31.9/30.4 to get an 11-20% decrease. Instead, the numbers change to 32/30/27. The formula incorrectly takes into account both Raptors.
 * The double Raptor II - Exp Double Mods weighs 76 before the SR Experimental Materials III, VII, & X mods and 62/58/54 after both of the mods. This is a 18.4-28.9% decrease.
 * The Raptor II with a single Exp mod and a second Raptor II with the same Exp mod should weigh 59.3/51.7/45.6 to get a 22-40% decrease. The formula incorrectly takes into account both Raptors and there is an interaction between the mods.
 * The single Raptor II - Lat Single Mod weighs 38 before the SR Latticed Materials III, VII, & X mods and 34/33/32 after the mod. This is a 10.5-15.8% decrease.
 * The Raptor II with a single Lat mod should weigh 33.8/31.9/30.4 to get a 11-20% decrease. The numbers are higher than they should be.
 * The double Raptor II - Lat Single Mod weighs 76 before the SR Latticed Materials III, VII, & X mods and 68/66/63 after the mod. This is an 10.5-17.1% decrease.
 * The Raptor II with a single Lat mod and a second Raptor II with no mods should weigh 33.8/31.9/30.4 to get an 11-20% decrease. Instead, the numbers change to 32/30/27. The formula incorrectly takes into account both Raptors.
 * The double Raptor II - Lat Double Mods weighs 76 before the SR Latticed Materials III, VII, & X mods and 62/58/54 after both of the mods. This is an 18.4-28.9% decrease.
 * The Raptor II with a single Lat mod and a second Raptor II with the same Lat mod should weigh 59.3/51.7/45.6 to get a 22-40% decrease. The formula incorrectly takes into account both Raptors and there is an interaction between the mods.

These are percentage-based increases and not points-based increases. A weapon with a first mod changes the weight of the weapon. Adding a second mod to the same weapon uses the new weight from the first mod to calculate the final weight. This only applies to a single weapon. Adding additional weapons and mods causes discrepancies. The weight changes based upon the number of the same weapons in inventory. A single mod changes weight value if there are two of the same weapon in inventory. There is an interaction between mods. The more mods applied, the higher the discrepancy with the weight numbers found.

Double Combinations - SR Heavy Spare Clip

 * M-90 Indra
 * The single M-90 Indra III - UL Both Mods weighs 40 before the SR Heavy Spare Clip III, VII, & X and SR Ultra-Light Materials III, VII, & X mods and 38/38/38 after both of the mods. This is a 5% decrease.
 * The M-90 Indra III with both UL mods should weigh 38/38.4/38.4 to get a 5-4% decrease. These are the numbers found.
 * The single M-90 Indra III - Exp Both Mods weighs 40 before the SR Heavy Spare Clip III, VII, & X and SR Experimental Materials III, VII, & X mods and 37/37/36 after both of the mods. This is a 7.5-10% decrease.
 * The M-90 Indra III with both Exp mods should weigh 37.2/36.8/36 to get an 7-10% decrease. These are the numbers found.
 * The single M-90 Indra III - Lat Both Mods weighs 40 before the SR Heavy Spare Clip III, VII, & X and SR Latticed Materials III, VII, & X mods and 37/37/36 after both of the mods. This is a 7.5-10% decrease.
 * The M-90 Indra III with both Lat mods should weigh 37.2/36.8/36 to get a 7-10% decrease. These are the numbers found.
 * The double M-90 Indra III - UL Single Both Mods weighs 80 before the SR Heavy Spare Clip III, VII, & X and SR Ultra-Light Materials III, VII, & X mods and 76/77/77 after both of the mods. This is an 5-3.8% decrease.
 * The M-90 Indra III with both UL mods and a second M-90 Indra III with no mods should weigh 38/38.4/38.4 to get a 5-4% decrease. Instead, the numbers change to 36/37/37. The formula incorrectly takes into account both Indras and there is an interaction between the mods.
 * The double M-90 Indra III - Exp Single Both Mods weighs 80 before the SR Heavy Spare Clip III, VII, & X and SR Experimental Materials III, VII, & X mods and 75/74/73 after both of the mods. This is an 6.3-8.8% decrease.
 * The M-90 Indra III with both Exp mods and a second M-90 Indra III with no mods should weigh 37.2/36.8/36 to get a 7-10% decrease. Instead, the numbers change to 35/34/33. The formula incorrectly takes into account both Indras and there is an interaction between the mods.
 * The double M-90 Indra III - Lat Single Both Mods weighs 80 before the SR Heavy Spare Clip III, VII, & X and SR Latticed Materials III, VII, & X mods and 75/74/73 after both of the mods. This is an 6.3-8.8% decrease.
 * The M-90 Indra III with both Lat mods and a second M-90 Indra III with no mods should weigh 37.2/36.8/36 to get a 7-10% decrease. Instead, the numbers change to 35/34/33. The formula incorrectly takes into account both Indras and there is an interaction between the mods.
 * The double M-90 Indra III - UL Four Mods weighs 80 before the SR Heavy Spare Clip III, VII, & X and SR Ultra-Light Materials III, VII, & X mods and 73/74/74 after all four mods. This is an 8.8-7.5% decrease.
 * The M-90 Indra III with both UL mods and a second M-90 Indra III with both UL mods should weigh 72/73.6/73.6 to get a 10-8% decrease. These numbers are close to the expected numbers.
 * The double M-90 Indra III - Exp Four Mods weighs 80 before the SR Heavy Spare Clip III, VII, & X and SR Experimental Materials III, VII, & X mods and 70/69/67 after all four mods. This is an 12.5-16.3% decrease.
 * The M-90 Indra III with both Exp mods and a second M-90 Indra III with both Exp mods should weigh 68.8/67.2/64 to get a 14-20% decrease. The formula incorrectly takes into account both Indras and there is an interaction between the mods.
 * The double M-90 Indra III - Lat Four Mods weighs 80 before the SR Heavy Spare Clip III, VII, & X and SR Latticed Materials III, VII, & X mods and 70/69/67 after all four mods. This is an 12.5-16.3% decrease.
 * The M-90 Indra III with both Lat mods and a second M-90 Indra III with both Lat mods should weigh 68.8/67.2/64 to get a 14-20% decrease. The formula incorrectly takes into account both Indras and there is an interaction between the mods.


 * Raptor
 * The single Raptor II - UL Both Mods weighs 38 before the SR Heavy Spare Clip III, VII, & X and SR Ultra-Light Materials III, VII, & X mods and 36/37/37 after both of the mods. This is a 5.3-2.6% decrease.
 * The Raptor II with both UL mods should weigh 36.1/36.5/36.5 to get a 5-4% decrease. These are the numbers found.
 * The single Raptor II - Exp Both Mods weighs 38 before the SR Heavy Spare Clip III, VII, & X and SR Experimental Materials III, VII, & X mods and 36/35/35 after both of the mods. This is a 5.3-7.9% decrease.
 * The Raptor II with both Exp mods should weigh 35.3/35/34.2 to get a 7-10% decrease. The second mod changes the weapon weight based upon the decreased weight change from the first mod.
 * The single Raptor II - Lat Both Mods weighs 38 before the SR Heavy Spare Clip III, VII, & X and SR Latticed Materials III, VII, & X mods and 36/35/35 after both of the mods. This is a 5.3-7.9% decrease.
 * The Raptor II with both Lat mods should weigh 35.3/35/34.2 to get a 7-10% decrease. The second mod changes the weapon weight based upon the decreased weight change from the first mod.
 * The double Raptor II - UL Single Both Mods weighs 76 before the SR Heavy Spare Clip III, VII, & X and SR Ultra-Light Materials III, VII, & X mods and 72/73/73 after both of the mods. This is an 5.3-3.9% decrease.
 * The Raptor II with both UL mods and a second Raptor II with no mods should weigh 36.1/36.5/36.5 to get an 5-4% decrease. Instead, the numbers change to 34/35/35. The formula incorrectly takes into account both Raptors and there is an interaction between the mods.
 * The double Raptor II - Exp Single Both Mods weighs 76 before the SR Heavy Spare Clip III, VII, & X and SR Experimental Materials III, VII, & X mods and 71/70/69 after both of the mods. This is an 6.6-9.2% decrease.
 * The Raptor II with both Exp mods and a second Raptor II with no mods should weigh 35.3/35/34.2 to get a 7-10% decrease. Instead, the numbers change to 33/32/31. The formula incorrectly takes into account both Raptors and there is an interaction between the mods.
 * The double Raptor II - Lat Single Both Mods weighs 76 before the SR Heavy Spare Clip III, VII, & X and SR Latticed Materials III, VII, & X mods and 71/70/69 after both of the mods. This is an 6.6-9.2% decrease.
 * The Raptor II with both Lat mods and a second Raptor II with no mods should weigh 35.3/35/34.2 to get a 7-10% decrease. Instead, the numbers change to 33/32/31. The formula incorrectly takes into account both Raptors and there is an interaction between the mods.
 * The double Raptor II - UL Four Mods weighs 76 before the SR Heavy Spare Clip III, VII, & X and SR Ultra-Light Materials III, VII, & X mods and 69/70/70 after all four mods. This is an 9.2-7.9% decrease.
 * The Raptor II with both UL mods and a second Raptor II with both UL mods should weigh 68.4/69.9/69.9 to get a 10-8% decrease. These are the numbers found.
 * The double Raptor II - Exp Four Mods weighs 76 before the SR Heavy Spare Clip III, VII, & X and SR Experimental Materials III, VII, & X mods and 67/66/63 after all four mods. This is an 11.8-17.1% decrease.
 * The Raptor II with both Exp mods and a second Raptor II with both Exp mods should weigh 65.4/63.8/60.8 to get a 14-20% decrease. The formula incorrectly takes into account both Raptors and there is an interaction between the mods.
 * The double Raptor II - Lat Four Mods weighs 76 before the SR Heavy Spare Clip III, VII, & X and SR Latticed Materials III, VII, & X mods and 67/66/63 after all four mods. This is an 11.8-17.1% decrease.
 * The Raptor II with both Lat mods and a second Raptor II with both Lat mods should weigh 65.4/63.8/60.8 to get a 14-20% decrease. The formula incorrectly takes into account both Raptors and there is an interaction between the mods.

These are percentage-based increases and not points-based increases. A weapon with a first mod changes the weight of the weapon. Adding a second mod to the same weapon uses the new weight from the first mod to calculate the final weight. This only applies to a single weapon. Adding additional weapons and mods causes discrepancies. The weight changes based upon the number of the same weapons in inventory. A single mod changes weight value if there are two of the same weapon in inventory. There is an interaction between mods. The more mods applied, the higher the discrepancy with the weight numbers found.

Double Combinations - SR Tactical Scope

 * M-90 Indra
 * The single M-90 Indra III - UL Both Mods weighs 40 before the SR Tactical Scope III, VII, & X and SR Ultra-Light Materials III, VII, & X mods and 38/38/38 after both of the mods. This is a 5% decrease.
 * The M-90 Indra III with both UL mods should weigh 38/38.4/38.4 to get a 5-4% decrease. These are the numbers found.
 * The single M-90 Indra III - Exp Both Mods weighs 40 before the SR Tactical Scope III, VII, & X and SR Experimental Materials III, VII, & X mods and 37/37/36 after both of the mods. This is a 7.5-10% decrease.
 * The M-90 Indra III with both Exp mods should weigh 37.2/36.8/36 to get an 7-10% decrease. These are the numbers found.
 * The single M-90 Indra III - Lat Both Mods weighs 40 before the SR Tactical Scope III, VII, & X and SR Latticed Materials III, VII, & X mods and 37/37/36 after both of the mods. This is a 7.5-10% decrease.
 * The M-90 Indra III with both Lat mods should weigh 37.2/36.8/36 to get a 7-10% decrease. These are the numbers found.
 * The double M-90 Indra III - UL Single Both Mods weighs 80 before the SR Tactical Scope III, VII, & X and SR Ultra-Light Materials III, VII, & X mods and 76/77/77 after both of the mods. This is an 5-3.8% decrease.
 * The M-90 Indra III with both UL mods and a second M-90 Indra III with no mods should weigh 38/38.4/38.4 to get a 5-4% decrease. Instead, the numbers change to 36/37/37. The formula incorrectly takes into account both Indras and there is an interaction between the mods.
 * The double M-90 Indra III - Exp Single Both Mods weighs 80 before the SR Tactical Scope III, VII, & X and SR Experimental Materials III, VII, & X mods and 75/74/73 after both of the mods. This is an 6.3-8.8% decrease.
 * The M-90 Indra III with both Exp mods and a second M-90 Indra III with no mods should weigh 37.2/36.8/36 to get a 7-10% decrease. Instead, the numbers change to 35/34/33. The formula incorrectly takes into account both Indras and there is an interaction between the mods.
 * The double M-90 Indra III - Lat Single Both Mods weighs 80 before the SR Tactical Scope III, VII, & X and SR Latticed Materials III, VII, & X mods and 75/74/73 after both of the mods. This is an 6.3-8.8% decrease.
 * The M-90 Indra III with both Lat mods and a second M-90 Indra III with no mods should weigh 37.2/36.8/36 to get a 7-10% decrease. Instead, the numbers change to 35/34/33. The formula incorrectly takes into account both Indras and there is an interaction between the mods.
 * The double M-90 Indra III - UL Four Mods weighs 80 before the SR Tactical Scope III, VII, & X and SR Ultra-Light Materials III, VII, & X mods and 73/74/74 after all four mods. This is an 8.8-7.5% decrease.
 * The M-90 Indra III with both UL mods and a second M-90 Indra III with both UL mods should weigh 72/73.6/73.6 to get a 10-8% decrease. These numbers are close to the expected numbers.
 * The double M-90 Indra III - Exp Four Mods weighs 80 before the SR Tactical Scope III, VII, & X and SR Experimental Materials III, VII, & X mods and 70/69/67 after all four mods. This is an 12.5-16.3% decrease.
 * The M-90 Indra III with both Exp mods and a second M-90 Indra III with both Exp mods should weigh 68.8/67.2/64 to get a 14-20% decrease. The formula incorrectly takes into account both Indras and there is an interaction between the mods.
 * The double M-90 Indra III - Lat Four Mods weighs 80 before the SR Tactical Scope III, VII, & X and SR Latticed Materials III, VII, & X mods and 70/69/67 after all four mods. This is an 12.5-16.3% decrease.
 * The M-90 Indra III with both Lat mods and a second M-90 Indra III with both Lat mods should weigh 68.8/67.2/64 to get a 14-20% decrease. The formula incorrectly takes into account both Indras and there is an interaction between the mods.


 * Raptor
 * The single Raptor II - UL Both Mods weighs 38 before the SR Tactical Scope III, VII, & X and SR Ultra-Light Materials III, VII, & X mods and 36/37/37 after both of the mods. This is a 5.3-2.6% decrease.
 * The Raptor II with both UL mods should weigh 36.1/36.5/36.5 to get a 5-4% decrease. These are the numbers found.
 * The single Raptor II - Exp Both Mods weighs 38 before the SR Tactical Scope III, VII, & X and SR Experimental Materials III, VII, & X mods and 36/35/35 after both of the mods. This is a 5.3-7.9% decrease.
 * The Raptor II with both Exp mods should weigh 35.3/35/34.2 to get a 7-10% decrease. The second mod changes the weapon weight based upon the decreased weight change from the first mod.
 * The single Raptor II - Lat Both Mods weighs 38 before the SR Tactical Scope III, VII, & X and SR Latticed Materials III, VII, & X mods and 36/35/35 after both of the mods. This is a 5.3-7.9% decrease.
 * The Raptor II with both Lat mods should weigh 35.3/35/34.2 to get a 7-10% decrease. The second mod changes the weapon weight based upon the decreased weight change from the first mod.
 * The double Raptor II - UL Single Both Mods weighs 76 before the SR Tactical Scope III, VII, & X and SR Ultra-Light Materials III, VII, & X mods and 72/73/73 after both of the mods. This is an 5.3-3.9% decrease.
 * The Raptor II with both UL mods and a second Raptor II with no mods should weigh 36.1/36.5/36.5 to get an 5-4% decrease. Instead, the numbers change to 34/35/35. The formula incorrectly takes into account both Raptors and there is an interaction between the mods.
 * The double Raptor II - Exp Single Both Mods weighs 76 before the SR Tactical Scope III, VII, & X and SR Experimental Materials III, VII, & X mods and 71/70/69 after both of the mods. This is an 6.6-9.2% decrease.
 * The Raptor II with both Exp mods and a second Raptor II with no mods should weigh 35.3/35/34.2 to get a 7-10% decrease. Instead, the numbers change to 33/32/31. The formula incorrectly takes into account both Raptors and there is an interaction between the mods.
 * The double Raptor II - Lat Single Both Mods weighs 76 before the SR Tactical Scope III, VII, & X and SR Latticed Materials III, VII, & X mods and 71/70/69 after both of the mods. This is an 6.6-9.2% decrease.
 * The Raptor II with both Lat mods and a second Raptor II with no mods should weigh 35.3/35/34.2 to get a 7-10% decrease. Instead, the numbers change to 33/32/31. The formula incorrectly takes into account both Raptors and there is an interaction between the mods.
 * The double Raptor II - UL Four Mods weighs 76 before the SR Tactical Scope III, VII, & X and SR Ultra-Light Materials III, VII, & X mods and 69/70/70 after all four mods. This is an 9.2-7.9% decrease.
 * The Raptor II with both UL mods and a second Raptor II with both UL mods should weigh 68.4/69.9/69.9 to get a 10-8% decrease. These are the numbers found.
 * The double Raptor II - Exp Four Mods weighs 76 before the SR Tactical Scope III, VII, & X and SR Experimental Materials III, VII, & X mods and 67/66/63 after all four mods. This is an 11.8-17.1% decrease.
 * The Raptor II with both Exp mods and a second Raptor II with both Exp mods should weigh 65.4/63.8/60.8 to get a 14-20% decrease. The formula incorrectly takes into account both Raptors and there is an interaction between the mods.
 * The double Raptor II - Lat Four Mods weighs 76 before the SR Tactical Scope III, VII, & X and SR Latticed Materials III, VII, & X mods and 67/66/63 after all four mods. This is an 11.8-17.1% decrease.
 * The Raptor II with both Lat mods and a second Raptor II with both Lat mods should weigh 65.4/63.8/60.8 to get a 14-20% decrease. The formula incorrectly takes into account both Raptors and there is an interaction between the mods.

These are percentage-based increases and not points-based increases. A weapon with a first mod changes the weight of the weapon. Adding a second mod to the same weapon uses the new weight from the first mod to calculate the final weight. This only applies to a single weapon. Adding additional weapons and mods causes discrepancies. The weight changes based upon the number of the same weapons in inventory. A single mod changes weight value if there are two of the same weapon in inventory. There is an interaction between mods. The more mods applied, the higher the discrepancy with the weight numbers found.

Triple Combinations

 * M-90 Indra
 * The single M-90 Indra III - UL Three Mods weighs 40 before the SR Heavy Spare Clip III, VII, & X, SR Tactical Scope III, VII, & X, and SR Ultra-Light Materials III, VII, & X mods and 40/42/43 after all of the mods. This is a 0-7.5% increase.
 * The M-90 Indra III with UL three mods should weigh 39.6/41.6/42.4 to get an -1-6% change. These are the numbers found.
 * The single M-90 Indra III - Exp Three Mods weighs 40 before the SR Heavy Spare Clip III, VII, & X, SR Tactical Scope III, VII, & X, and SR Experimental Materials III, VII, & X mods and 39/40/40 after all of the mods. This is a 2.5-0% decrease.
 * The M-90 Indra III with Exp three mods should weigh 38.8/40/40 to get an 3-0% decrease. These are the numbers found.
 * The single M-90 Indra III - Lat Three Mods weighs 40 before the SR Heavy Spare Clip III, VII, & X, SR Tactical Scope III, VII, & X, and SR Latticed Materials III, VII, & X mods and 39/40/40 after all of the mods. This is a 2.5-0% decrease.
 * The M-90 Indra III with Lat three mods should weigh 38.8/40/40 to get an 3-0% decrease. These are the numbers found.
 * The double M-90 Indra III - Single UL Three Mods weighs 80 before the SR Heavy Spare Clip III, VII, & X, SR Tactical Scope III, VII, & X, and SR Ultra-Light Materials III, VII, & X mods and 79/83/85 after all of the mods. This is a -1.3-6.3% change.
 * The M-90 Indra III with UL three mods and a second M-90 Indra III with no mods should weigh 39.6/41.6/42.4 to get an -1-6% change. Instead, the numbers change to 39/43/45. The formula incorrectly takes into account both Indras and there is an interaction between the mods.
 * The double M-90 Indra III - Single Exp Three Mods weighs 80 before the SR Heavy Spare Clip III, VII, & X, SR Tactical Scope III, VII, & X, and SR Experimental Materials III, VII, & X mods and 78/80/80 after all of the mods. This is a 2.5-0% decrease.
 * The M-90 Indra III with Exp three mods and a second M-90 Indra III with no mods should weigh 38.8/40/40 to get an 3-0% decrease. Instead, the numbers change to 38/40/40. These are close to the numbers found.
 * The double M-90 Indra III - Single Lat Three Mods weighs 80 before the SR Heavy Spare Clip III, VII, & X, SR Tactical Scope III, VII, & X, and SR Latticed Materials III, VII, & X mods and 78/80/80 after all of the mods. This is a 2.5-0% decrease.
 * The M-90 Indra III with Lat three mods and a second M-90 Indra III with no mods should weigh 38.8/40/40 to get an 3-0% decrease. Instead, the numbers change to 38/40/40. These are close to the numbers found.
 * The double M-90 Indra III - UL Six Mods weighs 80 before the SR Heavy Spare Clip III, VII, & X, SR Tactical Scope III, VII, & X, and SR Ultra-Light Materials III, VII, & X mods and 78/87/91 after all six mods. This is a -2.5-13.8% change.
 * The M-90 Indra III with UL three mods and a second M-90 Indra III with UL three mods should weigh 78.4/86.4/89.6 to get a -2-12% change. These are close to the numbers found.
 * The double M-90 Indra III - Exp Six Mods weighs 80 before the SR Heavy Spare Clip III, VII, & X, SR Tactical Scope III, VII, & X, and SR Experimental Materials III, VII, & X mods and 75/80/80 after all six mods. This is a 6.3-0% decrease.
 * The M-90 Indra III with Exp three mods and a second M-90 Indra III with Exp three mods should weigh 75.2/80/80 to get a 6-0% decrease. These are the numbers found.
 * The double M-90 Indra III - Lat Six Mods weighs 80 before the SR Heavy Spare Clip III, VII, & X, SR Tactical Scope III, VII, & X, and SR Latticed Materials III, VII, & X mods and 75/80/80 after all six mods. This is a 6.3-0% decrease.
 * The M-90 Indra III with Lat three mods and a second M-90 Indra III with Lat three mods should weigh 75.2/80/80 to get a 6-0% decrease. These are the numbers found.


 * Raptor
 * The single Raptor II - UL Three Mods weighs 38 before the SR Heavy Spare Clip III, VII, & X, SR Tactical Scope III, VII, & X, and SR Ultra-Light Materials III, VII, & X mods and 38/40/40 after all of the mods. This is a 0-5.3% increase.
 * The Raptor II with UL three mods should weigh 37.6/39.5/40.3 to get a -1-6% change. These are the numbers found.
 * The single Raptor II - Exp Three Mods weighs 38 before the SR Heavy Spare Clip III, VII, & X, SR Tactical Scope III, VII, & X, and SR Experimental Materials III, VII, & X mods and 37/38/38 after all of the mods. This is a 2.6-0% decrease.
 * The Raptor II with Exp three mods should weigh 36.9/38/38 to get a 3-0% decrease. These are the numbers found.
 * The single Raptor II - Lat Three Mods weighs 38 before the SR Heavy Spare Clip III, VII, & X, SR Tactical Scope III, VII, & X, and SR Latticed Materials III, VII, & X mods and 37/38/38 after all of the mods. This is a 2.6-0% decrease.
 * The Raptor II with Lat three mods should weigh 36.9/38/38 to get a 3-0% decrease. These are the numbers found.
 * The double Raptor II - Single UL Three Mods weighs 76 before the SR Heavy Spare Clip III, VII, & X, SR Tactical Scope III, VII, & X, and SR Ultra-Light Materials III, VII, & X mods and 75/79/81 after all of the mods. This is a -1.3-6.6% change.
 * The Raptor II with UL three mods and a second Raptor II with no mods should weigh 37.6/39.5/40.3 to get a -1-6% change. Instead, the numbers go up to 37/41/43. The formula incorrectly takes into account both Raptors and there is an interaction between the mods.
 * The double Raptor II - Single Exp Three Mods weighs 76 before the SR Heavy Spare Clip III, VII, & X, SR Tactical Scope III, VII, & X, and SR Experimental Materials III, VII, & X mods and 74/76/76 after all of the mods. This is a -2.6-0% decrease.
 * The Raptor II with Exp three mods and a second Raptor II with no mods should weigh 36.9/38/38 to get a 3-0% decrease. Instead, the numbers go up to 36/38/38. These are close to the numbers found.
 * The double Raptor II - Single Lat Three Mods weighs 76 before the SR Heavy Spare Clip III, VII, & X, SR Tactical Scope III, VII, & X, and SR Latticed Materials III, VII, & X mods and 74/76/76 after all of the mods. This is a -2.6-0% decrease.
 * The Raptor II with Lat three mods and a second Raptor II with no mods should weigh 36.9/38/38 to get a 3-0% decrease. Instead, the numbers go up to 36/38/38. These are close to the numbers found.
 * The double Raptor II - UL Six Mods weighs 76 before the SR Heavy Spare Clip III, VII, & X, SR Tactical Scope III, VII, & X, and SR Ultra-Light Materials III, VII, & X mods and 75/83/86 after all six mods. This is a -1.3-13.2% change.
 * The Raptor II with UL three mods and a second Raptor II with UL three mods should weigh 74.5/82.1/85.1 to get a -2-12% change. These are close to the numbers found.
 * The double Raptor II - Exp Six Mods weighs 76 before the SR Heavy Spare Clip III, VII, & X, SR Tactical Scope III, VII, & X, and SR Experimental Materials III, VII, & X mods and 72/76/76 after all six mods. This is a 5.3-0% decrease.
 * The Raptor II with Exp three mods and a second Raptor II with Exp three mods should weigh 71.4/76/76 to get a 6-0% decrease. These are close to the numbers found.
 * The double Raptor II - Lat Six Mods weighs 76 before the SR Heavy Spare Clip III, VII, & X, SR Tactical Scope III, VII, & X, and SR Latticed Materials III, VII, & X mods and 72/76/76 after all six mods. This is a 5.3-0% decrease.
 * The Raptor II with Lat three mods and a second Raptor II with Lat three mods should weigh 71.4/76/76 to get a 6-0% decrease. These are close to the numbers found.

These are percentage-based increases and not points-based increases. The weight changes based upon the number of the same weapons in inventory. A single mod changes weight value if there are two of the same weapon in inventory. There is an interaction between mods. The more mods applied, the higher the discrepancy with the weight numbers found.

Assault Rifle Mods

 * Soned
 * The single Soned II - Single Mod weighs 57 before the AR Heavy Magazine X and AR Heavy Stock X mods and 63 after the mod. This is a 10.5% increase.
 * The Soned II with a single mod should weigh 62.7 to get a 10% increase. This is the number found.
 * The single Soned II - Both Mods weighs 57 before the AR Heavy Magazine X and AR Heavy Stock X mods and 71 after the mods. This is a 24.6% increase.
 * The Soned II with both mods should weigh 68.4 to get a 20% increase. The second mod changes the weapon weight based upon the increased weight change from the first mod.


 * Sovoa
 * The single Sovoa II - Single Mod weighs 38 before the AR Heavy Magazine X and AR Heavy Stock X mods and 42 after the mod. This is a 10.5% increase.
 * The Sovoa II with a single mod should weigh 41.8 to get a 10% increase. This is the number found.
 * The single Sovoa II - Both Mods weighs 38 before the AR Heavy Magazine X and AR Heavy Stock X mods and 47 after the mods. This is a 23.7% increase.
 * The Sovoa II with both mods should weigh 45.6 to get a 20% increase. The second mod changes the weapon weight based upon the increased weight change from the first mod.

These are percentage-based increases and not points-based increases. There is an interaction between mods. The more mods applied, the higher the discrepancy with the weight numbers found.

Pistol Mods


It's not possible accurately to test single pistols for weight numbers. No pistols are above 30 weight points to move into the negative red recharge zone for accurate numbers.


 * N7 Hurricane / Silhesh
 * The N7 Hurricane II / Silhesh II weighs 43 (24/19) before the Pistol Heavy Magazine X and Pistol Heavy Scope X mods and 48 (29/19) after the mod. This is a 20.8% increase to the Hurricane.
 * The N7 Hurricane II / Silhesh II with a single mod should weigh 45.4 (26.4/19) to get a 10% increase. The number is higher than it should be.
 * The N7 Hurricane II / Silhesh II weighs 43 (24/19) before the Pistol Heavy Magazine X and Pistol Heavy Scope X mods and 54 (35/19) after the mods. This is a 45.8% increase for the Hurricane.
 * The N7 Hurricane II / Silhesh II with both mods should weigh 47.9 (28.8/19) to get a 20% increase. The numbers are higher than they should be.


 * Silhesh / N7 Hurricane
 * The Silhesh II / N7 Hurricane II weighs 43 (19/24) before the Pistol Heavy Magazine X and Pistol Heavy Scope X mods and 48 (24/24) after the mod. This is a 26.3% increase to the Silhesh.
 * The Silhesh II / N7 Hurricane II with a single mod should weigh 44.9 (20.9/24) to get a 10% increase. The number is higher than it should be.
 * The Silhesh II / N7 Hurricane II weighs 43 (19/24) before the Pistol Heavy Magazine X and Pistol Heavy Scope X mods and 54 (30/24) after the mods. This is a 57.9% increase for the Silhesh.
 * The Silhesh II / N7 Hurricane II with both mods should weigh 46.8 (22.8/24) to get a 20% increase. The numbers are higher than they should be.

These are percentage-based increases and not points-based increases. Due to the low weights of pistols, and not being able to equip duplicate weapons to test double weapons, it is unknown why pistol mods are so much higher than they should be.

Shotgun Mods

 * N7 Piranha
 * The single N7 Piranha III weighs 44 before the Shotgun Heavy Melee X mod and 49 after the mod. This is an 11.4% increase.
 * The N7 Piranha III with a single mod should weigh 48.4 to get a 10% increase. This is close to the number found.


 * Shorty
 * The single Shorty I weighs 45 before the Shotgun Heavy Melee X mod and 50 after the mod. This is an 11.1% increase.
 * The Shorty I with a single mod should weigh 49.5 to get a 10% increase. This is close to the number found.

These are percentage-based increases and not points-based increases.

Weight Increasing Mods

 * N7 Valiant
 * The single N7 Valiant III weighs 40 before the SR Heavy Spare Clip X mod and 44 after the mod. This is a 10% increase.
 * The N7 Valiant III with a single mod should weigh 44 to get a 10% increase. This is the number found.

These are percentage-based increases and not points-based increases.
 * Naladen
 * The single Naladen I weighs 55 before the SR Heavy Spare Clip X mod and 61 after the mod. This is a 10.9% increase.
 * The Naladen I with a single mod should weigh 60.5 to get a 10% increase. The is close to the number found.

Weight Decreasing Mods

 * Kishock Harpoon Gun
 * The Kishock Harpoon Gun I weighs 55 before the SR Ultra-Light Materials X mod and 48 after the mod. This is a 12.7% decrease.
 * The Kishock Harpoon Gun I with a single mod should weigh 47.3 to get a 14% decrease. The number is higher than it should be.
 * The Kishock Harpoon Gun I weighs 55 before the SR Experimental Materials X and SR Latticed Materials X mods and 44 after the mods. This is a 20% decrease.
 * The Kishock Harpoon Gun I with a single mod should weigh 41.3 to get a 25% decrease. The numbers are higher than they should be.

These are percentage-based increases and not points-based increases.
 * Inferno
 * The Inferno I weighs 45 before the SR Ultra-Light Materials X mod and 39 after the mod. This is a 13.3% decrease.
 * The Inferno I with a single mod should weigh 38.7 to get a 14% decrease. The number is higher than it should be.
 * The Inferno I weighs 45 before the SR Experimental Materials X and SR Latticed Materials X mods and 36 after the mods. This is a 20% decrease.
 * The Inferno I with a single mod should weigh 33.8 to get a 25% decrease. The numbers are higher than they should be.

Double Combinations



 * N7 Valiant
 * The N7 Valiant III weighs 40 before the SR Heavy Spare Clip X and SR Ultra-Light Materials X mods and 38 after the mods. This is a 5% decrease.
 * The N7 Valiant III with a both mods should weigh 38.4 to get a 4% decrease. This is close to the number found.
 * The N7 Valiant III weighs 40 before the SR Heavy Spare Clip X and SR Experimental Materials X mods and 35 after the mods. This is a 12.5% decrease.
 * The N7 Valiant III with a both mods should weigh 34 to get a 15% decrease. The numbers are higher than they should be.
 * The N7 Valiant III weighs 40 before the SR Heavy Spare Clip X and SR Latticed Materials X mods and 35 after the mods. This is a 12.5% decrease.
 * The N7 Valiant III with a both mods should weigh 34 to get a 15% decrease. The numbers are higher than they should be.


 * Naladen
 * The Naladen I weighs 55 before the SR Heavy Spare Clip X and SR Ultra-Light Materials X mods and 53 after the mods. This is a 3.6% decrease.
 * The Naladen I with a both mods should weigh 52.8 to get a 4% decrease. This is close to the number found.
 * The Naladen I weighs 55 before the SR Heavy Spare Clip X and SR Experimental Materials X mods and 48 after the mods. This is a 12.7% decrease.
 * The Naladen I with a both mods should weigh 46.8 to get a 15% decrease. This number is higher than it should be.
 * The Naladen I weighs 55 before the SR Heavy Spare Clip X and SR Latticed Materials X mods and 48 after the mods. This is a 12.7% decrease.
 * The Naladen I with a both mods should weigh 46.8 to get a 15% decrease. This number is higher than it should be.

These are percentage-based increases and not points-based increases.

Armor Pieces
These are percentage-based increases and not points-based increases.
 * Scavenger Armor
 * The single Pathfinder Observer I weighs 50 before the Scavenger Armor and 43 with the armor alone. This is a 14% reduction.
 * The double Pathfinder Observer I weighs 100 before the Scavenger Armor and 87 with the armor alone. This is a 13% reduction.
 * The single Soned I weighs 60 before the Scavenger Armor and 52 with the armor alone. This is an ~13.3% reduction.
 * The double Soned I weighs 120 before the Scavenger Armor and 104 with the armor alone. This is an ~13.3% reduction.

These are percentage-based increases and not points-based increases.
 * Scavenger Helmet
 * The single Pathfinder Observer I weighs 50 before the Scavenger Helmet and 45 with the helmet. This is a 10% reduction.
 * The double Pathfinder Observer I weighs 100 before the Scavenger Helmet and 91 with the helmet. This is a 9% reduction.
 * The single Soned I weighs 60 before the Scavenger Helmet and 55 with the helmet. This is an 8.3% reduction.
 * The double Soned I weighs 120 before the Scavenger Helmet and 109 with the helmet. This is an ~9% reduction.

Armor Set
These are percentage-based increases and not points-based increases.
 * Scavenger Set
 * The single Pathfinder Observer I weighs 50 before the Scavenger Set and 40 with the armor set. This is a 20% reduction.
 * The double Pathfinder Observer I weighs 100 before the Scavenger Set and 80 with the armor set. This is a 20% reduction.
 * The single Soned I weighs 60 before the Scavenger Set and 48 with the armor set. This is a 20% reduction.
 * The double Soned I weighs 120 before the Scavenger Set and 96 with the armor set. This is a 20% reduction.