Template:Firearms infobox/doc

Usage


Parameters

 * name: Name of the item. Defaults to.
 * image: Image of the item. Format: xxxxx.png Auto sizes to 200px in width.
 * rarity blueprint: Rarity of the gun blueprint. Common, Uncommon, Rare, or Ultra Rare. Use N/A if no blueprint.
 * rarity inventory: Rarity of the gun in inventory. Common, Uncommon, Rare, or Ultra Rare. Use N/A if no item is possible.
 * type: Type of gun. Assault rifle, Pistol, Shotgun, or Sniper rifle. Automatically changes the entered text into a hyperlink.
 * fire mode: Type of fire mode - Automatic, Semi-automatic, Two-shot burst, Three-shot burst, Continuous beam, or Single-shot. Use the following coding to redirect correctly - Weapon#Firing modes|Two-shot burst
 * damage: Damage the weapon does.
 * rate: The weapon's rate of fire.
 * clip: Max clip size of the weapon.
 * ammo: Max ammo the weapon can hold.
 * accuracy: Accuracy of the weapon.
 * weight: Weight of the item.
 * special: special notes regarding the weapon
 * mod restrictions: any weapon mod type that can't be used. Example - no clip. Leave blank if "none".
 * blueprint: Blueprint source – resource source (Milky Way, Heleus, Remnant.)
 * rd cost: Amount of research data required to research the gun. Format is Tier I RD amount plus the amount per additional Tier. Example: 200 + 15 per Tier.
 * icon: In game icon of the item. This is the icon pic from the inventory page and is set to 35px.
 * materials: materials required to develop the item during the development process
 * slot: Number of augmentation slots the item has.