Annihilation | |
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Type | Biotic Power |
Base stats | Effect Radius (m): 3.5 Damage per Second: 55 Power Recharge Penalty: 75% Recharge Time (s): 8 |
Requirements | Leader Training - Unlocked Skill or 9 skill points invested in Biotics |
Description | |
Weaves rapidly shifting mass effect fields to slowly damage nearby enemies. Enemies caught are primed for combo detonations. Other powers activated while Annihilation is in use suffer reduced recharge speed. |
This article is about the singleplayer version. For the multiplayer version, see Annihilation (multiplayer). |
Annihilation is a biotic skill and combo primer.
Ranks[]
Rank 4 Radius | Rank 5 Damage Attractor | Rank 6 Draining Field | |||||||||||||||||||||||||||||||||||||||||||
Rank 1 Annihilation | Rank 2 Recharge Penalty | Rank 3 Damage | |||||||||||||||||||||||||||||||||||||||||||
Rank 4 Recharge Penalty | Rank 5 Biotic Wind | Rank 6 Vortex | |||||||||||||||||||||||||||||||||||||||||||
Rank | Icon | Description | Bonus |
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1 - Annihilation | Weaves rapidly shifting mass effect fields to slowly damage nearby enemies. Enemies caught are primed for combo detonations. Other powers activated while Annihilation is in use suffer reduced recharge speed. | Effect Radius (m): 3.5 Damage per Second: 55 Power Recharge Penalty: 75% Recharge Time (s): 8 | |
2 - Recharge Penalty | Reduces the recharge speed penalty on other powers. | -10% Power Recharge Penalty | |
3 - Damage | +15% Damage | ||
4 - Radius | +35% Damage Radius | ||
4 - Recharge Penalty | Reduces the recharge speed penalty on other powers. | -30% Power Recharge Penalty | |
5 - Damage Attractor | Enemies affected take 20% additional damage from all sources. | ||
5 - Biotic Wind | Increases movement speed for all allies (including the user) within Annihilation's radius. | Movement Speed Bonus: 25% | |
6 - Draining Field | Partially restores shields for all allies (including the user) within 8 m when an enemy affected by Annihilation dies. | Shields Restored: 30% | |
6 - Vortex | Unarmored, unshielded, normal-sized enemies are lifted into the air for 8 sec. Each enemy can only be affected once every 15 sec. |
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