Depending upon the choice to be either a female or male Ryder, all armor will change in appearance slightly. The female version of armor is slightly smaller and more feminine in nature. The male version of armor is slightly larger and more muscular in nature. There is no difference in armor performance based on gender.
Armor can be enhanced during development with augmentations, four in the chest piece, two each in the arms, legs, and helmet. (The full-body piece in the Heleus, Deep Space Explorer, and Scavenger sets has the same augmentation slots as a chest component and doesn't accept augmentations meant for arms or legs.)
Chest pieces can also be enhanced with fusion mods, untested Remnant technology with impressive benefits and equally impressive penalties. Fusion mods cannot be used with the Deep Space Explorer or Scavenger sets.
Squadmate armor is fixed and is unable to be changed or customized.
Armor availability[]
Blueprints for researched and Andromeda Initiative-issued armors are unlocked at specific levels. Found and purchased armor levels up on the same schedule as AI-issued blueprints. Once a new tier is unlocked, prior tiers will not be found or available for purchase during gameplay.
I
II
III
IV
V
VI
VII
VIII
IX
X
Researchable Armor
immediate
5
10
20
30
40
50
60
70
80
Andromeda Initiative Issued Armor
immediate
6
11
21
31
41
51
61
71
81
Technology types[]
Armors fall into three technology types based on where their supporting tech comes from.
Milky Way armors use proven Andromeda Initiative technologies. Milky way armors provide the largest variety of choices for defense including combat, exploration, and defensive focused platforms.
Heleus armors incorporate technologies from civilizations in the Heleus Cluster of the Andromeda galaxy. Heleus armors are combat focused and increase battle capabilities.
Remnant armors use experimental materials and technologies based on the mysterious Remnant. Remnant armors provide strong defense and restoration properties not found with other armor technologies.
Rarity[]
Armor falls into one of four categories: common, uncommon, rare, or ultra rare. Each armor rarity icon corresponds to a color coding. As rarity increases, the value of the armor increases as well.
Armor that is crafted uses the same light blue colored icon, no matter the rarity.
1 The Andromeda Elite Helmet is the only piece of armor that doesn't belong to an armor set. This is a helmet-only piece of armor that is a reward for completing Andromeda Initiative training at the Andromeda Initiative site.[1] Training involves watching 6 videos about the Initiative and takes approximately 20 minutes.
2 The Deep Space Explorer and Scavenger Armor sets are available exclusively to players who purchased the Deluxe or Super Deluxe Edition.