|Base stats||+2% Assault Rifle Damage|
|Advanced training improves facility with assault rifles for dedicated combatants. Assault rifles offer moderate accuracy, range, and stopping power.|
|This article is about the combat skill. For the weapon type, see assault rifle.|
Assault Rifles is a passive combat skill.
|1 - Assault Rifles||Increases assault rifle damage with each skill point invested in the Combat Skill Group.||+2% Assault Rifle Damage|
|2 - Accuracy||Increases assault rifle accuracy with each skill point invested in the Combat Skill Group.||+2% Assault Rifle Accuracy|
|3 - Stability||Increases assault rifle stability, reducing recoil with each skill point invested in the Combat Skill Group.||+2% Assault Rifle Stability|
|4 - Weight||-25% Assault Rifle Weight|
|4 - Spare Ammo||+15% Assault Rifle Spare Ammo|
|5 - Reload||+15% Assault Rifle Reload Speed|
|5 - Clip Size||+25% Assault Rifle Clip Size|
|6 - Shatter Defenses||Enemies hit by assault rifle fire take increased damage from all sources by 2% per assault rifle hit, to a maximum of 24%. Resets when the rifle user has not hit the target for 2 sec.|
|6 - Critical Hits||Increases headshot and other weak point damage from assault rifles, in addition to improved aiming.||+25% Assault Rifle Headshot/Weak Point Bonus|
+15% Assault Rifle Accuracy
+15% Assault Rifle Stability
Rank 4A is incorrect and is not a 25% decrease but a 20% decrease. For a detailed investigation of weapon weight mechanics, see Weapon Weight Strategy.
Ranks 1, 2, & 3 do not increase by +2% for each point invested.
The base values listed in the table above are the starting values with no points spent on any combat skill. This is a cumulative value that increases with each point spent on a combat skill. It takes 252 points to fully fill the combat skill tree. Any points spent in combat skills - active () or passive () - will increase the value.
The maximum values available for spending all 252 points are listed below:
- Rank 1 +40% Assault Rifle Damage
- Rank 2 +40% Assault Rifle Accuracy
- Rank 3 +40% Assault Rifle Stability
The maximum values listed are with no points spent on any other tech skills or biotic skills. A full set of Rank I Initiative Armor with no augmentations or fusion mods was worn to ensure that there is no influence by the armor.