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Assault Rifles
Assault Rifles
Type Combat Passive
Base stats +2% Assault Rifle Damage
Description
Advanced training improves facility with assault rifles for dedicated combatants. Assault rifles offer moderate accuracy, range, and stopping power.
Disambig This article is about the combat skill. For the weapon type, see assault rifle.

Assault Rifles is a passive combat skill.

Ranks[]

 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 4
Weight
APEX Training 3 - Weapons And Melee Icon
 
 
Rank 5
Reload
Assault Rifles 5a - Reload Icon
 
 
Rank 6
Shatter Defenses
Assault Rifles 6a - Shatter Defenses Icon
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 1
Assault Rifles
Assault Rifles 1 Icon
 
Rank 2
Accuracy
Pistols 2 - Accuracy Icon
 
Rank 3
Stability
Assault Rifles 3 - Stability Icon
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 4
Spare Ammo
Assault Rifles 4b - Spare Ammo Icon
 
 
Rank 5
Clip Size
Assault Rifles 5b - Clip Size Icon
 
 
Rank 6
Critical Hits
Assault Rifles 6b - Critical Hits Icon
 
 
 
Rank Icon Description Bonus
1 - Assault Rifles Assault Rifles 1 Icon Increases assault rifle damage with each skill point invested in the Combat Skill Group. +2% Assault Rifle Damage
2 - Accuracy Pistols 2 - Accuracy Icon Increases assault rifle accuracy with each skill point invested in the Combat Skill Group. +2% Assault Rifle Accuracy
3 - Stability Assault Rifles 3 - Stability Icon Increases assault rifle stability, reducing recoil with each skill point invested in the Combat Skill Group. +2% Assault Rifle Stability
4 - Weight APEX Training 3 - Weapons And Melee Icon -25% Assault Rifle Weight
4 - Spare Ammo Assault Rifles 4b - Spare Ammo Icon +15% Assault Rifle Spare Ammo
5 - Reload Assault Rifles 5a - Reload Icon +15% Assault Rifle Reload Speed
5 - Clip Size Assault Rifles 5b - Clip Size Icon +25% Assault Rifle Clip Size
6 - Shatter Defenses Assault Rifles 6a - Shatter Defenses Icon Enemies hit by assault rifle fire take increased damage from all sources by 2% per assault rifle hit, to a maximum of 24%. Resets when the rifle user has not hit the target for 2 sec.
6 - Critical Hits Assault Rifles 6b - Critical Hits Icon Increases headshot and other weak point damage from assault rifles, in addition to improved aiming. +25% Assault Rifle Headshot/Weak Point Bonus
+15% Assault Rifle Accuracy
+15% Assault Rifle Stability

Notes[]

Rank 4A is incorrect and is not a 25% decrease but a 20% decrease. For a detailed investigation of weapon weight mechanics, see Weapon Weight Strategy.

Ranks 1, 2, & 3 do not increase by +2% for each point invested.

The base values listed in the table above are the starting values with no points spent on any combat skill. This is a cumulative value that increases with each point spent on a combat skill. It takes 252 points to fully fill the combat skill tree. Any points spent in combat skills - active (Active Generic Skill Icon) or passive (Passive Generic Skill Icon) - will increase the value.

The maximum values available for spending all 252 points are listed below:

  • Rank 1 +40% Assault Rifle Damage
  • Rank 2 +40% Assault Rifle Accuracy
  • Rank 3 +40% Assault Rifle Stability

The maximum values listed are with no points spent on any other tech skills or biotic skills. A full set of Rank I Initiative Armor with no augmentations or fusion mods was worn to ensure that there is no influence by the armor.


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