This article is about the weapon type. For the combat skill, see Assault Rifles. |
Assault rifles are a type of ranged weapon that allows players to shoot while on the move while maintaining distance. They have a high rate of fire which help with fast targets and shields. They are good on distant targets if the player watches the recoil. Most visible targets can be hit with an assault rifle.
List of assault rifles[ | ]
The following table lists the Tier I stats of each assault rifle for ease of comparison. Augmentation slots appear at Tier II.
Image | Name | Rarity | Technology | Fire Mode | Damage | Rate of Fire |
Max Clip Size |
Max Ammo |
Accuracy | Weight | Augmentation Slots |
---|---|---|---|---|---|---|---|---|---|---|---|
Cyclone | Uncommon | Milky Way | Automatic | 28 | 675 | 50 | 250 | 42 | 35 | 2 | |
L-89 Halberd | Rare | Milky Way | Semi-automatic | 103 | 300 | 17 | 97 | 111 | 25 | 0 | |
M-8 Avenger | Common | Milky Way | Automatic | 30 | 525 | 30 | 300 | 52 | 25 | 2 | |
M-37 Falcon | Rare | Milky Way | Semi-automatic | 255 | 90 | 6 | 36 | 48 | 30 | 3 | |
M-96 Mattock | Uncommon | Milky Way | Semi-automatic | 54 | 405 | 20 | 160 | 60 | 25 | 2 | |
N7 Valkyrie | Ultra Rare | Milky Way | Two-shot burst | 106 | 500 | 20 | 140 | 65 | 20 | 4 | |
P.A.W.1 | Ultra Rare | Remnant | Continuous beam | 35 | 600 | 25 | ∞ | 75 | 35 | 4 | |
Pathfinder Pioneer | Rare | Milky Way | Three-shot burst | 63 | 600 | 24 | 168 | 55 | 25 | 2 | |
Revenant | Rare | Milky Way | Automatic | 34 | 620 | 60 | 360 | 40 | 40 | 3 | |
Sandstorm | Rare | Milky Way | Semi-automatic | 148 | 210 | 14 | 126 | 68 | 35 | 3 | |
Soned | Ultra Rare | Heleus | Automatic | 32 | 850 | 120 | 360 | 30 | 60 | 4 | |
Sweeper1 | Rare | Remnant | Three-shot burst | 76 | 450 | 18 | ∞ | 70 | 25 | 3 | |
Thokin | Rare | Heleus | Automatic | 44 | 750 | 24 | 240 | 50 | 30 | 3 | |
X5 Ghost | Rare | Milky Way | Automatic | 40 | 600 | 75 | 450 | 52 | 20 | 2 | |
Zalkin | Uncommon | Heleus | Three-shot burst3 | 70 | 475 | 24 | 192 | 48 | 25 | 2 |
List of multiplayer assault rifles[ | ]
The following table lists the Tier I multiplayer stats of each assault rifle for ease of comparison.
Image | Name | Rarity | Technology | Fire Mode | Damage | Rate of Fire |
Max Clip Size |
Max Ammo |
Accuracy | Weight |
---|---|---|---|---|---|---|---|---|---|---|
Cyclone | Uncommon | Milky Way | Automatic | 59 | 675 | 50 | 250 | 42 | 35 | |
L-89 Halberd | Rare | Milky Way | Semi-automatic | 117 | 405 | 25 | 84 | 65 | 25 | |
M-8 Avenger | Common | Milky Way | Automatic | 39 | 525 | 30 | 300 | 52 | 25 | |
M-8 Avenger S2 | Rare | Milky Way | Automatic | 82 | 550 | 40 | 315 | 52 | 25 | |
M-37 Falcon | Rare | Milky Way | Semi-automatic | 498 | 90 | 10 | 40 | 48 | 30 | |
M-96 Mattock | Uncommon | Milky Way | Semi-automatic | 90 | 405 | 20 | 160 | 60 | 25 | |
N7 Valkyrie | Ultra Rare | Milky Way | Two-shot burst | 195 | 500 | 46 | 140 | 60 | 20 | |
P.A.W.1 | Ultra Rare | Remnant | Continuous beam | 110 | 600 | 40 | ∞ | 75 | 35 | |
Revenant | Rare | Milky Way | Automatic | 72 | 620 | 66 | 360 | 40 | 40 | |
Sandstorm | Rare | Milky Way | Semi-automatic | 450 | 100 | 12 | 120 | 68 | 35 | |
Soned | Ultra Rare | Heleus | Automatic | 72 | 850 | 125 | 360 | 30 | 60 | |
Sovoa2 | Ultra Rare | Heleus | Semi-automatic | 263 | 300 | 10 | 90 | 60 | 30 | |
Sweeper1 | Rare | Remnant | Three-shot burst | 125 | 450 | 18 | ∞ | 70 | 25 | |
Thokin | Rare | Heleus | Automatic | 63 | 750 | 48 | 320 | 50 | 30 | |
X5 Ghost | Rare | Milky Way | Automatic | 74 | 600 | 75 | 450 | 52 | 20 | |
Zalkin | Uncommon | Heleus | Three-shot burst3 | 93 | 475 | 24 | 192 | 48 | 25 |
Notes[ | ]
Weapons stats can be affected by a number of factors. Obvious factors include:
- Weapon mods (spare clips, scopes, barrels, etc.)
- Augmentations to weapons (kinetic coils, aerial lubricant, aerial stabilizers, etc.)
- Weapon Skills such as (Pistols, Assault Rifles, Sniper Rifles, Shotguns)
Changes to a specific weapon, either through development with augmentations or through weapon mods, are reflected in the inventory entry for that specific item. They don’t appear on the blueprints.
Other explicit but perhaps less obvious factors include:
- Profiles
- Skill points invested in Combat Skills (other than the weapon skills) increase the bonuses from weapon skills
- Equipped armor
- Passive buffs from melee weapon augmentations are always active even if the melee weapon isn't in use
These effects are reflected in the blueprint stats without explicit notation.
The singleplayer stats shown on this page are baseline: Initiative I armor, no skill points assigned, no profile active.
Despite being classified as Rare, the singleplayer Pathfinder Pioneer and X5 Ghost only have 2 augmentation slots. The L-89 Halberd has no augmentation slots.
Equipped items have a green check mark .
Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.
There is a chance that an assault rifle purchased, crafted, found, or recovered by a Strike team Item Loot Box will drop a random augmentation on deconstruction. (See Augmentation Drops for odds of recovery). Researchable augmentations not already known will not be recovered. This drop will not be shown on the deconstruct screen and you will have to compare your inventory before/after to determine if an augmentation was dropped.
The number of assault rifle kills can be tracked on the Accomplishments tab in the statistics menu.
The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
1 The Remnant weapons (Sweeper and P.A.W.) do not require reloading; the real firing limitation comes from overheating.
2 The M-8 Avenger S and Sovoa are multiplayer only weapons and can't be crafted.
3 Patch 1.08 removed the charge up feature of the Zalkin. The fire mode is three-shot burst only.
See also[ | ]
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