Mass Effect: Andromeda Wiki
Advertisement
Assault Rifles
Disambig This article is about the weapon type. For the combat skill, see Assault Rifles.

Assault rifles are a type of ranged weapon that allows players to shoot while on the move while maintaining distance. They have a high rate of fire which help with fast targets and shields. They are good on distant targets if the player watches the recoil. Most visible targets can be hit with an assault rifle.

List of assault rifles[]

The following table lists the Tier I stats of each assault rifle for ease of comparison. Augmentation slots appear at Tier II.

Image Name Rarity Technology Fire Mode Damage Icon Damage Rate of Fire Icon Rate
of Fire
Max Clip Size Icon Max
Clip Size
Max Ammo Icon Max
Ammo
Accuracy Icon Accuracy Weight Icon Weight Augmentation
Slots
Cyclone MP
Cyclone Uncommon Milky Way Automatic 28 675 50 250 42 35 2
L-89 Halberd MP
L-89 Halberd Rare Milky Way Semi-automatic 103 300 17 97 111 25 0
M-8 Avenger MP
M-8 Avenger Common Milky Way Automatic 30 525 30 300 52 25 2
M-37 Falcon MP
M-37 Falcon Rare Milky Way Semi-automatic 255 90 6 36 48 30 3
M-96 Mattock MP
M-96 Mattock Uncommon Milky Way Semi-automatic 54 405 20 160 60 25 2
N7 Valkyrie MP
N7 Valkyrie Ultra Rare Milky Way Two-shot burst 106 500 20 140 65 20 4
P.A.W. MP
P.A.W.1 Ultra Rare Remnant Continuous beam 35 600 25 75 35 4
Pathfinder Pioneer Icon
Pathfinder Pioneer Rare Milky Way Three-shot burst 63 600 24 168 55 25 2
Revenant MP
Revenant Rare Milky Way Automatic 34 620 60 360 40 40 3
Sandstorm MP
Sandstorm Rare Milky Way Semi-automatic 148 210 14 126 68 35 3
Soned MP
Soned Ultra Rare Heleus Automatic 32 850 120 360 30 60 4
Sweeper MP
Sweeper1 Rare Remnant Three-shot burst 76 450 18 70 25 3
Thokin MP
Thokin Rare Heleus Automatic 44 750 24 240 50 30 3
X5 Ghost MP
X5 Ghost Rare Milky Way Automatic 40 600 75 450 52 20 2
Zalkin MP
Zalkin Uncommon Heleus Three-shot burst3 70 475 24 192 48 25 2

List of multiplayer assault rifles[]

The following table lists the Tier I multiplayer stats of each assault rifle for ease of comparison.

Image Name Rarity Technology Fire Mode Damage Icon Damage Rate of Fire Icon Rate
of Fire
Max Clip Size Icon Max
Clip Size
Max Ammo Icon Max
Ammo
Accuracy Icon Accuracy Weight Icon Weight
Cyclone MP
Cyclone Uncommon Milky Way Automatic 59 675 50 250 42 35
L-89 Halberd MP
L-89 Halberd Rare Milky Way Semi-automatic 117 405 25 84 65 25
M-8 Avenger MP
M-8 Avenger Common Milky Way Automatic 39 525 30 300 52 25
M-8 Avenger S MP
M-8 Avenger S2 Rare Milky Way Automatic 82 550 40 315 52 25
M-37 Falcon MP
M-37 Falcon Rare Milky Way Semi-automatic 498 90 10 40 48 30
M-96 Mattock MP
M-96 Mattock Uncommon Milky Way Semi-automatic 90 405 20 160 60 25
N7 Valkyrie MP
N7 Valkyrie Ultra Rare Milky Way Two-shot burst 195 500 46 140 60 20
P.A.W. MP
P.A.W.1 Ultra Rare Remnant Continuous beam 110 600 40 75 35
Revenant MP
Revenant Rare Milky Way Automatic 72 620 66 360 40 40
Sandstorm MP
Sandstorm Rare Milky Way Semi-automatic 450 100 12 120 68 35
Soned MP
Soned Ultra Rare Heleus Automatic 72 850 125 360 30 60
Sovoa MP
Sovoa2 Ultra Rare Heleus Semi-automatic 263 300 10 90 60 30
Sweeper MP
Sweeper1 Rare Remnant Three-shot burst 125 450 18 70 25
Thokin MP
Thokin Rare Heleus Automatic 63 750 48 320 50 30
X5 Ghost MP
X5 Ghost Rare Milky Way Automatic 74 600 75 450 52 20
Zalkin MP
Zalkin Uncommon Heleus Three-shot burst3 93 475 24 192 48 25

Notes[]

Weapons stats can be affected by a number of factors. Obvious factors include:

Changes to a specific weapon, either through development with augmentations or through weapon mods, are reflected in the inventory entry for that specific item. They don’t appear on the blueprints.

Other explicit but perhaps less obvious factors include:

  • Profiles
  • Skill points invested in Combat Skills (other than the weapon skills) increase the bonuses from weapon skills
  • Equipped armor
  • Passive buffs from melee weapon augmentations are always active even if the melee weapon isn't in use

These effects are reflected in the blueprint stats without explicit notation.

The singleplayer stats shown on this page are baseline: Initiative I armor, no skill points assigned, no profile active.

Despite being classified as Rare, the singleplayer Pathfinder Pioneer and X5 Ghost only have 2 augmentation slots. The L-89 Halberd has no augmentation slots.

Equipped items have a green check mark Equipped Item Icon.

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

There is a chance that an assault rifle purchased, crafted, found, or recovered by a Strike team Item Loot Box will drop a random augmentation on deconstruction. (See Augmentation Drops for odds of recovery). Researchable augmentations not already known will not be recovered. This drop will not be shown on the deconstruct screen and you will have to compare your inventory before/after to determine if an augmentation was dropped.

The number of assault rifle kills can be tracked on the Accomplishments tab in the statistics menu.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.

1 The Remnant weapons (Sweeper and P.A.W.) do not require reloading; the real firing limitation comes from overheating.

2 The M-8 Avenger S and Sovoa are multiplayer only weapons and can't be crafted.

3 Patch 1.08 removed the charge up feature of the Zalkin. The fire mode is three-shot burst only.

See also[]


Advertisement