Augmentation

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Augmentations.png

Augmentations are special, semi-permanent resource upgrades which can be added to a weapon or armor piece during the development process to give it unique properties. They can grant various bonuses to an item or even change its basic functionality. Augmentations are removed and returned to you upon deconstructing the item in question.

Overview[edit | edit source]

There are six types of augmentation: General, Gun Behavior, Gun Fire Type, Gun Projectile, Mod Slots, and Special. With the exception of Gun Behavior augmentations, only one augmentation of each type may be applied to a piece of equipment, while multiple General augmentations may be used at one time.

Codex[edit | edit source]

Codex Card Technology Augmentations.png

While many material components in Andromeda are familiar, we have also discovered rarer and more valuable materials; attributable to exposure to the Scourge, or mysterious alien technology. These "augmentation materials" are used in research and development to craft powerful, specialized items. Augmentations are essential to support weapon or gear combinations that would be impossible to build with conventional materials.

Some augmentations are sold by traders, but the highest quality augmentations require careful research. Once completed, the augmentation's profile is used to recognize additional examples of that augmentation out in the field.

Technology[edit | edit source]

Augmentations fall into three technology categories based on where their supporting tech comes from.

  • Milky Way Research.png
    Milky Way augmentations use proven Andromeda Initiative technologies. Milky way augmentations provide the largest variety of choices for bolstering combat, defense, and restoration capabilities.
  • Heleus Research.png
    Heleus augmentations incorporate technologies from civilizations in the Heleus Cluster of the Andromeda galaxy. Heleus augmentations are combat focused, increase battle capabilities, and provide interesting restoration possibilities.
  • Remnant Research.png
    Remnant augmentations use experimental materials and technologies based on the mysterious Remnant. Remnant augmentations provide unique restoration and combat capabilities not found with other augmentations.

Graphic Display[edit | edit source]

Because each augmentation is based upon one of the three technology categories, each one is graphically displayed with one of three pictures and an icon unique to each augmentation.

  • Milky Way Augmentation.png - Milky Way
  • Heleus Augmentation.png - Heleus
  • Remnant Augmentation.png - Remnant
  • Milky Way Augmentation.png - Milky Way
  • Heleus Augmentation.png - Heleus
  • Remnant Augmentation.png - Remnant
  • It should be noted that a large number of the augmentations do not require Research Data (RD) to create blueprints. These augmentations fall into the Milky Way category because they use the Milky Way graphic display.

    Augmentations[edit | edit source]

    Types[edit | edit source]

    Each augmentation falls into one of the 6 type categories. The table below lists all of the augmentations and the type that they belong to.

    • Any augmentation with a check mark that has an asterisk (✓*) has exceptions. (Refer to the specific augmentation article in question for details)

    For additional details, strategies, mechanics on an augmentation, refer to the specific augmentation article in question.

    Augmentation Types
    Icon Name Rarity Tech RD
    Cost
    General Gun
    Behavior
    Gun
    Fire Type
    Gun
    Projectile
    Mod
    Slots
    Special Description
    Aerial Lubricant.png
    Aerial Lubricant Rare Milky Way 50 (Weapon) When hovering: +35% Rate of Fire
    (Arms) When hovering: +35% Tech Damage
    Aerial Performance Optimizer.png
    Aerial Performance Optimizer Rare Milky Way 50 (Weapon) When hovering: +35% Weapon Damage
    (Arms) When hovering: +35% Combat Damage
    Aerial Stabilizer.png
    Aerial Stabilizer Rare Milky Way 50 (Weapon) When hovering: +35% Weapon Accuracy
    (Arms) When hovering: +35% Biotic Damage
    Anti-Armor Module.png
    Anti-Armor Module Uncommon Milky Way (Weapon) +5% Power Damage Bonus to Armor
    (Gear) +2% Power Damage Bonus to Armor
    Automatic Fire System.png
    Automatic Fire System Uncommon Milky Way ✓* Changes weapon fire to automatic.
    +50% Rate of Fire, +20% Clip Size
    -40% Weapon Damage, -40% Weapon Accuracy
    Battlefield Assist Module.png
    Battlefield Assist Module Rare Heleus 50 (Weapon) When Health and Shields are full: +20% Damage
    (Chest) When Health is 20% or lower: +25% resistance to all damage
    Beam Emitter.png
    Beam Emitter Ultra Rare Remnant 200 ✓* Weapon now fires a sustained energy beam that accurately deals rapid damage to the target. Damage over time is the same as the base weapon.
    Weapon Stability +200%, Will override any Fire Type augment.
    Bio-Converter.png
    Bio-Converter Rare Heleus 50 When the current ammo clip is empty, drains 5% of health and refills the clip
    Biotic Damage Booster.png
    Biotic Damage Booster Uncommon Milky Way (Weapon) +5% Biotic Power Damage
    (Gear) +2% Biotic Power Damage
    Biotic Recharge Module.png
    Biotic Recharge Module Uncommon Milky Way (Weapon) +5% Biotic Recharge Speed
    (Gear) +2% Biotic Recharge Speed
    Burst Fire System.png
    Burst Fire System Uncommon Milky Way ✓* Changes weapon fire to burst.
    +20% Weapon Stability, +50% Weapon Rate of Fire
    -10% Weapon Accuracy, -20% Weapon Damage
    Combat Power Module.png
    Combat Power Module Uncommon Milky Way (Weapon) +5% Combat Power Damage
    (Gear) +2% Combat Power Damage
    Combat Recharge Module.png
    Combat Recharge Module Uncommon Milky Way (Weapon) +5% Combat Recharge Speed
    (Gear) +2% Combat Recharge Speed
    Concentration Module.png
    Concentration Module Rare Heleus 50 +10% Weapon Accuracy when shields are 20% or lower
    Coolant Unit.png
    Coolant Unit Rare Heleus 50 Increases clip size by 20% when special ammo is active
    Cryo Condenser.png
    Cryo Condenser Rare Remnant 50 (Weapon) Cryo ammo freeze duration: +100%
    (Legs) On jump melee: Cryo Blast - extra 50% cold damage
    Double Mod Extension.png
    Double Mod Extension Rare Milky Way ✓* +2 mod slots
    Duration Boost Module.png
    Duration Boost Module Uncommon Milky Way (Weapon) +5% to all Power Effect Durations
    (Gear) +2% to all Power Effect Durations
    Electrical Conduits.png
    Electrical Conduits Ultra Rare Milky Way 200 ✓* Automatic Weapons: Weapon now fires a beam of electricity.
    Non-Automatic Weapons: Weapon now fires electrical projectiles.
    Chest: Stuns melee attackers with electrical damage.
    Equilibrium Regulator.png
    Equilibrium Regulator Rare Milky Way 50 +5% damage bonus when moving slowly with a drawn weapon, +10% when moving faster
    Grenade Launcher.png
    Grenade Launcher Ultra Rare Milky Way 200 ✓* Non-shotgun weapon: Each projectile fired is now a grenade. -10 Weapon Recharge Rate
    Shotguns: Weapon now fires grenades, but with reduced damage. -29 Weapon Recharge Rate
    Heat Inducer.png
    Heat Inducer Rare Remnant 50 (Weapon) Incendiary Ammo: +25% Damage
    (Legs) On jump melee: Inferno Blast - extra 50% heat damage
    Kinetic Coil.png
    Kinetic Coil Uncommon Milky Way (Weapon) +3% Weapon Damage
    (Chest) +5 Damage Resistance
    Medi-Gel Regulator.png
    Medi-Gel Regulator Uncommon Milky Way (Gear) +2% Max Health
    Mod Slot Extension.png
    Mod Slot Extension Uncommon Milky Way +1 mod slot
    Newtonian Multiplier.png
    Newtonian Multiplier Uncommon Milky Way (Weapon) +5% Power Force
    (Gear) +2% Power Force
    Plasma Charge System.png
    Plasma Charge System Ultra Rare Heleus 200 ✓* Fires plasma bolts that travel in a ballistic arc, explode on impact, and create an additional explosion nearby. Charge weapon to fire more projectiles. Note: Interferes with the functionality of the SEEKING PLASMA and STICKY GRENADE augments.
    Non-shotgun weapons: +10% Weapon Damage, -10% Rate of Fire
    Shotguns: Each pellet is now an explosive plasma bolt. -25% Weapon Damage, -30% Rate of Fire, -70% Ammo Capacity, -80% Clip Size
    Power Booster.png
    Power Booster Rare Remnant 100 (Weapon) When current clip is full: +20% Power Damage
    (Chest) When health is 30% or less: +25% Power Status Effect Duration
    Reaction Displacer.png
    Reaction Displacer Uncommon Milky Way (Weapon) +5% All Combo Radiuses
    (Gear) +2% All Combo Radiuses
    Reaction Optimizer.png
    Reaction Optimizer Uncommon Milky Way (Weapon) +5% All Combo Damage
    (Gear) +2% All Combo Damage
    Rebalanced Field Coils.png
    Rebalanced Field Coils Rare Milky Way 50 (Gun) For the last 20% of the clip’s ammo, gain +10% extra damage
    (Chest) Increases weapon accuracy by 10% when standing still
    Ricochet System.png
    Ricochet System Ultra Rare Heleus 100 Each projectile bounces off of flat surfaces. Projectiles now travel in a ballistic arc.
    Seeking Plasma System.png
    Seeking Plasma System Ultra Rare Heleus 100 ✓* Changes weapon projectile to seeking plasma bolts
    Shield Accelerator.png
    Shield Accelerator Uncommon Milky Way (Gear) +2% Health & Shield Regeneration Delay Reduction
    Shield Booster.png
    Shield Booster Uncommon Milky Way (Gear) +2% Max Shields
    Shield Bypass Unit.png
    Shield Bypass Unit Uncommon Milky Way (Weapon) +5% Power Damage Bonus to Shields
    (Gear) +2% Power Damage Bonus to Shields
    Shield Disruptor.png
    Shield Disruptor Rare Remnant 50 (Weapon) Disruptor Ammo: +25% Shield Damage
    (Legs) On jump melee: Shock Blast - extra 50% electrical damage
    Shield Generator.png
    Shield Generator Uncommon Milky Way (Gear) +2% Shield Regeneration
    Shield Oscillator.png
    Shield Oscillator Ultra Rare Remnant 200 (Weapon) When clip empties: Restores 25% shields
    (Chest) On enemy killed: Restores 25% shields
    Shield Sensors.png
    Shield Sensors Rare Remnant 50 (Weapon) 25% chance to gain 50% clip ammo when shields are broken
    (Chest) 25% chance to recover 10% of health when shields are broken
    Single Fire System.png
    Single Fire System Uncommon Milky Way ✓* Changes weapon fire to single shot.
    +30% Weapon Damage, +30% Weapon Accuracy
    -20% Weapon Stability, -50% Weapon Rate Of Fire
    Sticky Grenade Launcher.png
    Sticky Grenade Launcher Ultra Rare Milky Way 200 ✓* Non-shotgun weapons: Each projectile is now a sticky grenade. -10% Weapon Recharge Rate
    Shotgun: Weapon now fires sticky grenades, but with reduced damage. -20% Weapon Damage, -20% Weapon Clip Size
    Support Power Module.png
    Support Power Module Uncommon Milky Way (Weapon) +5% Power Restoration & Defense
    (Gear) +2% Power Restoration & Defense
    Tech Damage Module.png
    Tech Damage Module Uncommon Milky Way (Weapon) +5% Tech Power Damage
    (Gear) +2% Tech Power Damage
    Tech Recharge Module.png
    Tech Recharge Module Uncommon Milky Way (Weapon) +5% Tech Recharge Speed
    (Gear) +2% Tech Recharge Speed
    Vintage Heat Sink.png
    Vintage Heat Sink Ultra Rare Milky Way 200 ✓* Ammo refills automatically after a delay
    -60% Clip Size

    Compatibility[edit | edit source]

    Augmentations can be applied to both weapons and armor. The table below shows the available applications for each augmentation. Exceptions are noted with an asterisk (*). Refer to the specific augmentation article for details.

    • Arms - Can be applied to Arms armor pieces.
    • Chest - Can be applied to Chest armor pieces.
    • Guns - Can be applied to gun-type weapons.
    • Helmets - Can be applied to Helmet armor pieces.
    • Legs - Can be applied to Legs armor pieces.
    • Melee - Can be applied to melee weapons.


    Icon Name Arms Chest Helmets Legs Guns Melee
    Aerial Lubricant.png Aerial Lubricant
    Aerial Performance Optimizer.png Aerial Performance Optimizer
    Aerial Stabilizer.png Aerial Stabilizer
    Anti-Armor Module.png Anti-Armor Module
    Automatic Fire System.png Automatic Fire System ✓*
    Battlefield Assist Module.png Battlefield Assist Module
    Beam Emitter.png Beam Emitter ✓*
    Bio-Converter.png Bio-Converter
    Biotic Damage Booster.png Biotic Damage Booster
    Biotic Recharge Module.png Biotic Recharge Module
    Burst Fire System.png Burst Fire System ✓*
    Combat Power Module.png Combat Power Module
    Combat Recharge Module.png Combat Recharge Module
    Concentration Module.png Concentration Module
    Coolant Unit.png Coolant Unit
    Cryo Condenser.png Cryo Condenser
    Double Mod Extension.png Double Mod Extension ✓*
    Duration Boost Module.png Duration Boost Module
    Electrical Conduits.png Electrical Conduits ✓*
    Equilibrium Regulator.png Equilibrium Regulator
    Grenade Launcher.png Grenade Launcher ✓*
    Heat Inducer.png Heat Inducer
    Kinetic Coil.png Kinetic Coil
    Medi-Gel Regulator.png Medi-Gel Regulator
    Mod Slot Extension.png Mod Slot Extension
    Newtonian Multiplier.png Newtonian Multiplier
    Plasma Charge System.png Plasma Charge System ✓*
    Power Booster.png Power Booster
    Reaction Displacer.png Reaction Displacer
    Reaction Optimizer.png Reaction Optimizer
    Rebalanced Field Coils.png Rebalanced Field Coils
    Ricochet System.png Ricochet System
    Seeking Plasma System.png Seeking Plasma System ✓*
    Shield Accelerator.png Shield Accelerator
    Shield Booster.png Shield Booster
    Shield Bypass Unit.png Shield Bypass Unit
    Shield Disruptor.png Shield Disruptor
    Shield Generator.png Shield Generator
    Shield Oscillator.png Shield Oscillator
    Shield Sensors.png Shield Sensors
    Single Fire System.png Single Fire System ✓*
    Sticky Grenade Launcher.png Sticky Grenade Launcher ✓*
    Support Power Module.png Support Power Module
    Tech Damage Module.png Tech Damage Module
    Tech Recharge Module.png Tech Recharge Module
    Vintage Heat Sink.png Vintage Heat Sink ✓*

    Source[edit | edit source]

    Augmentation issues[edit | edit source]

    Certain augmentations can be applied to items during development but shouldn't be for various reasons. These are confirmed through development and testing to have the issues listed below:

    Notes[edit | edit source]

    The mission Task: Augmentation Crafting can be lost if you develop an item with augmentations before meeting with the Krogan engineer on Elaaden. If you have developed ANY item with augmentations, the krogan engineer won't be at The Paradise, the mission will not be available, and the mission will not show up as autocompleted in the Journal.

    Augmentations can't be deconstructed or destroyed but they can be sold to a merchant.

    Researched augmentations have a green check mark Equipped Item Icon.png.

    Achievements and trophies[edit | edit source]

    The following achievements and trophies can be earned for augmentations:

    See also[edit | edit source]