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Augmentations.png

Augmentations are special, semi-permanent resource upgrades which can be added to a weapon or armor piece during the development process to give it unique properties. They can grant various bonuses to an item or even change its basic functionality. Augmentations are removed and returned to you upon deconstructing the item in question.

Overview[]

There are six types of augmentation: General, Gun Behavior, Gun Fire Type, Gun Projectile, Mod Slots, and Special. With the exception of Gun Behavior augmentations, only one augmentation of each type may be applied to a piece of equipment, while multiple General augmentations may be used at one time.

Codex[]

Codex Card Technology Augmentations.png

While many material components in Andromeda are familiar, we have also discovered rarer and more valuable materials; attributable to exposure to the Scourge, or mysterious alien technology. These "augmentation materials" are used in research and development to craft powerful, specialized items. Augmentations are essential to support weapon or gear combinations that would be impossible to build with conventional materials.

Some augmentations are sold by traders, but the highest quality augmentations require careful research. Once completed, the augmentation's profile is used to recognize additional examples of that augmentation out in the field.

Technology[]

Augmentations fall into three technology categories based on where their supporting tech comes from.

  • Milky Way Research.png
    Milky Way augmentations use proven Andromeda Initiative technologies. Milky way augmentations provide the largest variety of choices for bolstering combat, defense, and restoration capabilities.
  • Heleus Research.png
    Heleus augmentations incorporate technologies from civilizations in the Heleus Cluster of the Andromeda galaxy. Heleus augmentations are combat focused, increase battle capabilities, and provide interesting restoration possibilities.
  • Remnant Research.png
    Remnant augmentations use experimental materials and technologies based on the mysterious Remnant. Remnant augmentations provide unique restoration and combat capabilities not found with other augmentations.

Graphic Display[]

Because each augmentation is based upon one of the three technology categories, each one is graphically displayed with one of three pictures and an icon unique to each augmentation.

  • Milky Way Augmentation.png - Milky Way
  • Heleus Augmentation.png - Heleus
  • Remnant Augmentation.png - Remnant
  • Milky Way Augmentation.png - Milky Way
  • Heleus Augmentation.png - Heleus
  • Remnant Augmentation.png - Remnant

It should be noted that a large number of the augmentations do not require Research Data (RD) to create blueprints. These augmentations fall into the Milky Way category because they use the Milky Way graphic display.

Augmentations[]

Types[]

Each augmentation falls into one of the 6 type categories. The table below lists all of the augmentations and the type that they belong to.

  • Any augmentation with a check mark that has an asterisk (✓*) has exceptions. (Refer to the specific augmentation article in question for details)

For additional details, strategies, mechanics on an augmentation, refer to the specific augmentation article in question.

Augmentation Types
Icon Name Rarity Tech RD
Cost
General Gun
Behavior
Gun
Fire Type
Gun
Projectile
Mod
Slots
Special Description
Aerial Lubricant.png
Aerial Lubricant Rare Milky Way 50 (Weapon) When hovering: +35% Rate of Fire
(Arms) When hovering: +35% Tech Damage
Aerial Performance Optimizer.png
Aerial Performance Optimizer Rare Milky Way 50 (Weapon) When hovering: +35% Weapon Damage
(Arms) When hovering: +35% Combat Damage
Aerial Stabilizer.png
Aerial Stabilizer Rare Milky Way 50 (Weapon) When hovering: +35% Weapon Accuracy
(Arms) When hovering: +35% Biotic Damage
Anti-Armor Module.png
Anti-Armor Module Uncommon Milky Way (Weapon) +5% Power Damage Bonus to Armor
(Gear) +2% Power Damage Bonus to Armor
Automatic Fire System.png
Automatic Fire System Uncommon Milky Way ✓* Changes weapon fire to automatic.
+50% Rate of Fire, +20% Clip Size
-40% Weapon Damage, -40% Weapon Accuracy
Battlefield Assist Module.png
Battlefield Assist Module Rare Heleus 50 (Weapon) When Health and Shields are full: +20% Damage
(Chest) When Health is 20% or lower: +25% resistance to all damage
Beam Emitter.png
Beam Emitter Ultra Rare Remnant 200 ✓* Weapon now fires a sustained energy beam that accurately deals rapid damage to the target. Damage over time is the same as the base weapon.
Weapon Stability +200%, Will override any Fire Type augment.
Bio-Converter.png
Bio-Converter Rare Heleus 50 When the current ammo clip is empty, drains 5% of health and refills the clip
Biotic Damage Booster.png
Biotic Damage Booster Uncommon Milky Way (Weapon) +5% Biotic Power Damage
(Gear) +2% Biotic Power Damage
Biotic Recharge Module.png
Biotic Recharge Module Uncommon Milky Way (Weapon) +5% Biotic Recharge Speed
(Gear) +2% Biotic Recharge Speed
Burst Fire System.png
Burst Fire System Uncommon Milky Way ✓* Changes weapon fire to burst.
+20% Weapon Stability, +50% Weapon Rate of Fire
-10% Weapon Accuracy, -20% Weapon Damage
Combat Power Module.png
Combat Power Module Uncommon Milky Way (Weapon) +5% Combat Power Damage
(Gear) +2% Combat Power Damage
Combat Recharge Module.png
Combat Recharge Module Uncommon Milky Way (Weapon) +5% Combat Recharge Speed
(Gear) +2% Combat Recharge Speed
Concentration Module.png
Concentration Module Rare Heleus 50 +10% Weapon Accuracy when shields are 20% or lower
Coolant Unit.png
Coolant Unit Rare Heleus 50 Increases clip size by 20% when special ammo is active
Cryo Condenser.png
Cryo Condenser Rare Remnant 50 (Weapon) Cryo ammo freeze duration: +100%
(Legs) On jump melee: Cryo Blast - extra 50% cold damage
Double Mod Extension.png
Double Mod Extension Rare Milky Way ✓* +2 mod slots
Duration Boost Module.png
Duration Boost Module Uncommon Milky Way (Weapon) +5% to all Power Effect Durations
(Gear) +2% to all Power Effect Durations
Electrical Conduits.png
Electrical Conduits Ultra Rare Milky Way 200 ✓* Automatic Weapons: Weapon now fires a beam of electricity.
Non-Automatic Weapons: Weapon now fires electrical projectiles.
Chest: Stuns melee attackers with electrical damage.
Equilibrium Regulator.png
Equilibrium Regulator Rare Milky Way 50 +5% damage bonus when moving slowly with a drawn weapon, +10% when moving faster
Grenade Launcher.png
Grenade Launcher Ultra Rare Milky Way 200 ✓* Non-shotgun weapon: Each projectile fired is now a grenade. -10 Weapon Recharge Rate
Shotguns: Weapon now fires grenades, but with reduced damage. -29 Weapon Recharge Rate
Heat Inducer.png
Heat Inducer Rare Remnant 50 (Weapon) Incendiary Ammo: +25% Damage
(Legs) On jump melee: Inferno Blast - extra 50% heat damage
Kinetic Coil.png
Kinetic Coil Uncommon Milky Way (Weapon) +3% Weapon Damage
(Chest) +5 Damage Resistance
Medi-Gel Regulator.png
Medi-Gel Regulator Uncommon Milky Way (Gear) +2% Max Health
Mod Slot Extension.png
Mod Slot Extension Uncommon Milky Way +1 mod slot
Newtonian Multiplier.png
Newtonian Multiplier Uncommon Milky Way (Weapon) +5% Power Force
(Gear) +2% Power Force
Plasma Charge System.png
Plasma Charge System Ultra Rare Heleus 200 ✓* Fires plasma bolts that travel in a ballistic arc, explode on impact, and create an additional explosion nearby. Charge weapon to fire more projectiles. Note: Interferes with the functionality of the SEEKING PLASMA and STICKY GRENADE augments.
Non-shotgun weapons: +10% Weapon Damage, -10% Rate of Fire
Shotguns: Each pellet is now an explosive plasma bolt. -25% Weapon Damage, -30% Rate of Fire, -70% Ammo Capacity, -80% Clip Size
Power Booster.png
Power Booster Rare Remnant 100 (Weapon) When current clip is full: +20% Power Damage
(Chest) When health is 30% or less: +25% Power Status Effect Duration
Reaction Displacer.png
Reaction Displacer Uncommon Milky Way (Weapon) +5% All Combo Radiuses
(Gear) +2% All Combo Radiuses
Reaction Optimizer.png
Reaction Optimizer Uncommon Milky Way (Weapon) +5% All Combo Damage
(Gear) +2% All Combo Damage
Rebalanced Field Coils.png
Rebalanced Field Coils Rare Milky Way 50 (Gun) For the last 20% of the clip’s ammo, gain +10% extra damage
(Chest) Increases weapon accuracy by 10% when standing still
Ricochet System.png
Ricochet System Ultra Rare Heleus 100 Each projectile bounces off of flat surfaces. Projectiles now travel in a ballistic arc.
Seeking Plasma System.png
Seeking Plasma System Ultra Rare Heleus 100 ✓* Changes weapon projectile to seeking plasma bolts
Shield Accelerator.png
Shield Accelerator Uncommon Milky Way (Gear) +2% Health & Shield Regeneration Delay Reduction
Shield Booster.png
Shield Booster Uncommon Milky Way (Gear) +2% Max Shields
Shield Bypass Unit.png
Shield Bypass Unit Uncommon Milky Way (Weapon) +5% Power Damage Bonus to Shields
(Gear) +2% Power Damage Bonus to Shields
Shield Disruptor.png
Shield Disruptor Rare Remnant 50 (Weapon) Disruptor Ammo: +25% Shield Damage
(Legs) On jump melee: Shock Blast - extra 50% electrical damage
Shield Generator.png
Shield Generator Uncommon Milky Way (Gear) +2% Shield Regeneration
Shield Oscillator.png
Shield Oscillator Ultra Rare Remnant 200 (Weapon) When clip empties: Restores 25% shields
(Chest) On enemy killed: Restores 25% shields
Shield Sensors.png
Shield Sensors Rare Remnant 50 (Weapon) 25% chance to gain 50% clip ammo when shields are broken
(Chest) 25% chance to recover 10% of health when shields are broken
Single Fire System.png
Single Fire System Uncommon Milky Way ✓* Changes weapon fire to single shot.
+30% Weapon Damage, +30% Weapon Accuracy
-20% Weapon Stability, -50% Weapon Rate Of Fire
Sticky Grenade Launcher.png
Sticky Grenade Launcher Ultra Rare Milky Way 200 ✓* Non-shotgun weapons: Each projectile is now a sticky grenade. -10% Weapon Recharge Rate
Shotgun: Weapon now fires sticky grenades, but with reduced damage. -20% Weapon Damage, -20% Weapon Clip Size
Support Power Module.png
Support Power Module Uncommon Milky Way (Weapon) +5% Power Restoration & Defense
(Gear) +2% Power Restoration & Defense
Tech Damage Module.png
Tech Damage Module Uncommon Milky Way (Weapon) +5% Tech Power Damage
(Gear) +2% Tech Power Damage
Tech Recharge Module.png
Tech Recharge Module Uncommon Milky Way (Weapon) +5% Tech Recharge Speed
(Gear) +2% Tech Recharge Speed
Vintage Heat Sink.png
Vintage Heat Sink Ultra Rare Milky Way 200 ✓* Ammo refills automatically after a delay
-60% Clip Size

Compatibility[]

Augmentations can be applied to both weapons and armor. The table below shows the available applications for each augmentation. Exceptions are noted with an asterisk (*). Refer to the specific augmentation article for details.

  • Arms - Can be applied to Arms armor pieces.
  • Chest - Can be applied to Chest armor pieces.
  • Guns - Can be applied to gun-type weapons.
  • Helmets - Can be applied to Helmet armor pieces.
  • Legs - Can be applied to Legs armor pieces.
  • Melee - Can be applied to melee weapons.


Icon Name Arms Chest Helmets Legs Guns Melee
Aerial Lubricant.png Aerial Lubricant
Aerial Performance Optimizer.png Aerial Performance Optimizer
Aerial Stabilizer.png Aerial Stabilizer
Anti-Armor Module.png Anti-Armor Module
Automatic Fire System.png Automatic Fire System ✓*
Battlefield Assist Module.png Battlefield Assist Module
Beam Emitter.png Beam Emitter ✓*
Bio-Converter.png Bio-Converter
Biotic Damage Booster.png Biotic Damage Booster
Biotic Recharge Module.png Biotic Recharge Module
Burst Fire System.png Burst Fire System ✓*
Combat Power Module.png Combat Power Module
Combat Recharge Module.png Combat Recharge Module
Concentration Module.png Concentration Module
Coolant Unit.png Coolant Unit
Cryo Condenser.png Cryo Condenser
Double Mod Extension.png Double Mod Extension ✓*
Duration Boost Module.png Duration Boost Module
Electrical Conduits.png Electrical Conduits ✓*
Equilibrium Regulator.png Equilibrium Regulator
Grenade Launcher.png Grenade Launcher ✓*
Heat Inducer.png Heat Inducer
Kinetic Coil.png Kinetic Coil
Medi-Gel Regulator.png Medi-Gel Regulator
Mod Slot Extension.png Mod Slot Extension
Newtonian Multiplier.png Newtonian Multiplier
Plasma Charge System.png Plasma Charge System ✓*
Power Booster.png Power Booster
Reaction Displacer.png Reaction Displacer
Reaction Optimizer.png Reaction Optimizer
Rebalanced Field Coils.png Rebalanced Field Coils
Ricochet System.png Ricochet System
Seeking Plasma System.png Seeking Plasma System ✓*
Shield Accelerator.png Shield Accelerator
Shield Booster.png Shield Booster
Shield Bypass Unit.png Shield Bypass Unit
Shield Disruptor.png Shield Disruptor
Shield Generator.png Shield Generator
Shield Oscillator.png Shield Oscillator
Shield Sensors.png Shield Sensors
Single Fire System.png Single Fire System ✓*
Sticky Grenade Launcher.png Sticky Grenade Launcher ✓*
Support Power Module.png Support Power Module
Tech Damage Module.png Tech Damage Module
Tech Recharge Module.png Tech Recharge Module
Vintage Heat Sink.png Vintage Heat Sink ✓*

Source[]

Augmentation issues[]

Certain augmentations can be applied to items during development but shouldn't be for various reasons. These are confirmed through development and testing to have the issues listed below:

Notes[]

The mission Task: Augmentation Crafting can be lost if you develop an item with augmentations before meeting with the Krogan engineer on Elaaden. If you have developed ANY item with augmentations, the krogan engineer won't be at The Paradise, the mission will not be available, and the mission will not show up as autocompleted in the Journal.

Augmentations can't be deconstructed or destroyed but they can be sold to a merchant.

Researched augmentations have a green check mark Equipped Item Icon.png.

Achievements and trophies[]

The following achievements and trophies can be earned for augmentations:

See also[]


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