Mass Effect: Andromeda Wiki
Explore
Main Page
All Pages
Interactive Maps
Navigation
Discord
Main page
Community portal
Recent Changes
Admin noticeboard
Rules and policies
Game Info
Armor
Characters
Combat
Crafting
Missions
Multiplayer
Skills
Portals
Official site
Gamepedia
Zendesk
Report a bad ad
Gamepedia help wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Mass Effect: Andromeda Wiki
4,688
pages
Explore
Main Page
All Pages
Interactive Maps
Navigation
Discord
Main page
Community portal
Recent Changes
Admin noticeboard
Rules and policies
Game Info
Armor
Characters
Combat
Crafting
Missions
Multiplayer
Skills
Portals
Official site
Gamepedia
Zendesk
Report a bad ad
Gamepedia help wiki
Contact us
Editing
Augmentation
(section)
Back to page
Edit
VisualEditor
View history
Talk (1)
Edit Page
Augmentation
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Augmentations== ===Types=== Each augmentation falls into one of the 6 type categories. The table below lists all of the augmentations and the type that they belong to. *Any augmentation with a check mark that has an asterisk (β*) has exceptions. (Refer to the specific augmentation article in question for details) For additional details, strategies, mechanics on an augmentation, refer to the specific augmentation article in question. {|class="wikitable sortable mw-collapsible" width="90%" style="text-align: center" |- ! colspan="5" | ! colspan="6" style="text-align: center" |Augmentation Types ! colspan="1" | |- ! Icon ! width="15%" style="text-align: center" | Name ! width="8%" | Rarity ! width="8%" | Tech ! width="1%" style="font-size:0.9em" | RD<br>Cost ! width="1%" style="font-size:0.9em" | General ! width="1%" style="font-size:0.9em" | Gun<br>Behavior ! width="7%" style="font-size:0.9em" | Gun<br>Fire Type ! width="1%" style="font-size:0.9em" | Gun<br>Projectile ! width="1%" style="font-size:0.9em" | Mod<br>Slots ! width="1%" style="font-size:0.9em" | Special ! style="text-align: center" |Description |- |[[File:Aerial Lubricant.png|center|40px]] |[[Aerial Lubricant]] |data-sort-value="3"|{{Rarity|Rare}} |Milky Way |50 | β | β | β | β | β |style="font-size:1.25em" | β |(Weapon) When hovering: +35% Rate of Fire<br/>(Arms) When hovering: +35% Tech Damage |- |[[File:Aerial Performance Optimizer.png|center|40px]] |[[Aerial Performance Optimizer]] |data-sort-value="3"|{{Rarity|Rare}} |Milky Way |50 | β | β | β | β | β |style="font-size:1.25em" | β |(Weapon) When hovering: +35% Weapon Damage<br/>(Arms) When hovering: +35% Combat Damage |- |[[File:Aerial Stabilizer.png|center|40px]] |[[Aerial Stabilizer]] |data-sort-value="3"|{{Rarity|Rare}} |Milky Way |50 | β | β | β | β | β |style="font-size:1.25em" | β |(Weapon) When hovering: +35% Weapon [[Combat#Accuracy|Accuracy]]<br/>(Arms) When hovering: +35% Biotic Damage |- |[[File:Anti-Armor Module.png|center|40px]] |[[Anti-Armor Module]] |data-sort-value="2"|{{Rarity|Uncommon}} |Milky Way | β |style="font-size:1.25em" | β | β | β | β | β | β |(Weapon) +5% Power Damage Bonus to Armor<br/>(Gear) +2% Power Damage Bonus to Armor |- |[[File:Automatic Fire System.png|center|40px]] |[[Automatic Fire System]] |data-sort-value="2"|{{Rarity|Uncommon}} | Milky Way | β | β | β |style="font-size:1.25em" | β* | β | β | β |Changes weapon fire to automatic.<br>+50% Rate of Fire, +20% [[Weapon#Ammunition|Clip Size]]<br>-40% Weapon Damage, -40% Weapon [[Combat#Accuracy|Accuracy]] |- |[[File:Battlefield Assist Module.png|center|40px]] |[[Battlefield Assist Module]] |data-sort-value="3"|{{Rarity|Rare}} |Heleus |50 | β | β | β | β | β |style="font-size:1.25em" | β |(Weapon) When [[Combat#Health|Health]] and [[Combat#Shields|Shields]] are full: +20% Damage<br/>(Chest) When Health is 20% or lower: +25% [[Combat#Damage Resistance|resistance]] to all damage |- |[[File:Beam Emitter.png|center|40px]] |[[Beam Emitter]] |data-sort-value="4"|{{Rarity|Ultra Rare}} |Remnant |200 | β | β |style="font-size:1.25em" | β* | β | β | β |Weapon now fires a sustained energy beam that accurately deals rapid damage to the target. Damage over time is the same as the base weapon.<br>Weapon Stability +200%, Will override any Fire Type augment. |- |[[File:Bio-Converter.png|center|40px]] |[[Bio-Converter]] |data-sort-value="3"|{{Rarity|Rare}} |Heleus |50 | β | β | β | β | β |style="font-size:1.25em" | β |When the current [[Weapon#Ammunition|ammo clip]] is empty, drains 5% of [[Combat#Health|health]] and refills the clip |- |[[File:Biotic Damage Booster.png|center|40px]] |[[Biotic Damage Booster]] |data-sort-value="2"|{{Rarity|Uncommon}} |Milky Way | β |style="font-size:1.25em" | β | β | β | β | β | β |(Weapon) +5% [[Biotic skill|Biotic Power]] Damage<br/>(Gear) +2% Biotic Power Damage |- |[[File:Biotic Recharge Module.png|center|40px]] |[[Biotic Recharge Module]] |data-sort-value="2"|{{Rarity|Uncommon}} | Milky Way | β |style="font-size:1.25em" | β | β | β | β | β | β |(Weapon) +5% Biotic Recharge Speed<br/>(Gear) +2% Biotic Recharge Speed |- |[[File:Burst Fire System.png|center|40px]] |[[Burst Fire System]] |data-sort-value="2"|{{Rarity|Uncommon}} | Milky Way | β | β | β |style="font-size:1.25em" | β* | β | β | β |Changes weapon fire to burst.<br>+20% Weapon Stability, +50% Weapon Rate of Fire<br>-10% Weapon [[Combat#Accuracy|Accuracy]], -20% Weapon Damage |- |[[File:Combat Power Module.png|center|40px]] |[[Combat Power Module]] |data-sort-value="2"|{{Rarity|Uncommon}} | Milky Way | β |style="font-size:1.25em" | β | β | β | β | β | β |(Weapon) +5% [[Combat skill|Combat Power]] Damage<br/>(Gear) +2% Combat Power Damage |- |[[File:Combat Recharge Module.png|center|40px]] |[[Combat Recharge Module]] |data-sort-value="2"|{{Rarity|Uncommon}} | Milky Way | β |style="font-size:1.25em" | β | β | β | β | β | β |(Weapon) +5% Combat Recharge Speed<br/>(Gear) +2% Combat Recharge Speed |- |[[File:Concentration Module.png|center|40px]] |[[Concentration Module]] |data-sort-value="3"|{{Rarity|Rare}} |Heleus |50 | β | β | β | β | β |style="font-size:1.25em" | β | +10% Weapon [[Combat#Accuracy|Accuracy]] when [[Combat#Shields|shields]] are 20% or lower |- |[[File:Coolant Unit.png|center|40px]] |[[Coolant Unit]] |data-sort-value="3"|{{Rarity|Rare}} |Heleus |50 | β | β | β | β | β |style="font-size:1.25em" | β |Increases [[Weapon#Ammunition|clip size]] by 20% when special ammo is active |- |[[File:Cryo Condenser.png|center|40px]] |[[Cryo Condenser]] |data-sort-value="3"|{{Rarity|Rare}} |Remnant |50 | β | β | β | β | β |style="font-size:1.25em" | β |(Weapon) [[Cryo Ammo|Cryo ammo]] freeze duration: +100%<br/>(Legs) On jump melee: Cryo Blast - extra 50% cold damage |- |[[File:Double Mod Extension.png|center|40px]] |[[Double Mod Extension]] |data-sort-value="3"|{{Rarity|Rare}} |Milky Way | β | β | β | β | β |style="font-size:1.25em" | β* | β | +2 mod slots |- |[[File:Duration Boost Module.png|center|40px]] |[[Duration Boost Module]] |data-sort-value="2"|{{Rarity|Uncommon}} | Milky Way | β |style="font-size:1.25em" | β | β | β | β | β | β |(Weapon) +5% to all Power Effect Durations<br/>(Gear) +2% to all Power Effect Durations |- |[[File:Electrical Conduits.png|center|40px]] |[[Electrical Conduits]] |data-sort-value="4"|{{Rarity|Ultra Rare}} |Milky Way |200 | β | β | β |style="font-size:1.25em" | β | β |style="font-size:1.25em" | β* |[[Weapon#Firing modes|Automatic Weapons]]: Weapon now fires a beam of electricity.<br>[[Weapon#Firing modes|Non-Automatic Weapons]]: Weapon now fires electrical projectiles.<br>[[Chest]]: Stuns melee attackers with electrical damage. |- |[[File:Equilibrium Regulator.png|center|40px]] |[[Equilibrium Regulator]] |data-sort-value="3"|{{Rarity|Rare}} |Milky Way |50 | β | β | β | β | β |style="font-size:1.25em" | β | +5% damage bonus when moving slowly with a drawn [[weapon]], +10% when moving faster |- |[[File:Grenade Launcher.png|center|40px]] |[[Grenade Launcher]] |data-sort-value="4"|{{Rarity|Ultra Rare}} |Milky Way |200 | β | β | β |style="font-size:1.25em" | β* | β | β |Non-shotgun weapon: Each projectile fired is now a grenade. -10 Weapon Recharge Rate<br/>Shotguns: Weapon now fires grenades, but with reduced damage. -29 Weapon Recharge Rate |- |[[File:Heat Inducer.png|center|40px]] |[[Heat Inducer]] |data-sort-value="3"|{{Rarity|Rare}} |Remnant |50 | β | β | β | β | β |style="font-size:1.25em" | β |(Weapon) [[Incendiary Ammo]]: +25% Damage<br/>(Legs) On jump melee: Inferno Blast - extra 50% heat damage |- |[[File:Kinetic Coil.png|center|40px]] |[[Kinetic Coil]] |data-sort-value="2"|{{Rarity|Uncommon}} |Milky Way | β |style="font-size:1.25em" | β | β | β | β | β | β |(Weapon) +3% Weapon Damage<br/>(Chest) +5 [[Combat#Damage Resistance|Damage Resistance]] |- |[[File:Medi-Gel Regulator.png|center|40px]] |[[Medi-Gel Regulator]] |data-sort-value="2"|{{Rarity|Uncommon}} | Milky Way | β |style="font-size:1.25em" | β | β | β | β | β | β |(Gear) +2% Max [[Combat#Health|Health]] |- |[[File:Mod Slot Extension.png|center|40px]] |[[Mod Slot Extension]] |data-sort-value="2"|{{Rarity|Uncommon}} | Milky Way | β | β | β | β | β |style="font-size:1.25em" | β | β | +1 mod slot |- |[[File:Newtonian Multiplier.png|center|40px]] |[[Newtonian Multiplier]] |data-sort-value="2"|{{Rarity|Uncommon}} | Milky Way | β |style="font-size:1.25em" | β | β | β | β | β | β |(Weapon) +5% [[Skill|Power]] Force<br/>(Gear) +2% Power Force |- |[[File:Plasma Charge System.png|center|40px]] |[[Plasma Charge System]] |data-sort-value="4"|{{Rarity|Ultra Rare}} |Heleus |200 | β |style="font-size:1.25em" | β* | β | β | β | β |Fires plasma bolts that travel in a ballistic arc, explode on impact, and create an additional explosion nearby. Charge weapon to fire more projectiles. Note: Interferes with the functionality of the [[Seeking Plasma System|SEEKING PLASMA]] and [[Sticky Grenade Launcher|STICKY GRENADE]] augments.<br>Non-shotgun weapons: +10% Weapon Damage, -10% Rate of Fire<br>[[Shotgun]]s: Each pellet is now an explosive plasma bolt. -25% Weapon Damage, -30% Rate of Fire, -70% [[Weapon#Ammunition|Ammo Capacity]], -80% Clip Size |- |[[File:Power Booster.png|center|40px]] |[[Power Booster]] |data-sort-value="3"|{{Rarity|Rare}} |Remnant |100 | β | β | β | β | β |style="font-size:1.25em" | β |(Weapon) When current clip is full: +20% [[Skill|Power]] Damage<br/>(Chest) When [[Combat#Health|health]] is 30% or less: +25% Power Status Effect Duration |- |[[File:Reaction Displacer.png|center|40px]] |[[Reaction Displacer]] |data-sort-value="2"|{{Rarity|Uncommon}} | Milky Way | β |style="font-size:1.25em" | β | β | β | β | β | β |(Weapon) +5% All [[Power combo|Combo]] Radiuses<br/>(Gear) +2% All Combo Radiuses |- |[[File:Reaction Optimizer.png|center|40px]] |[[Reaction Optimizer]] |data-sort-value="2"|{{Rarity|Uncommon}} | Milky Way | β |style="font-size:1.25em" | β | β | β | β | β | β |(Weapon) +5% All [[Power combo|Combo]] Damage<br/>(Gear) +2% All Combo Damage |- |[[File:Rebalanced Field Coils.png|center|40px]] |[[Rebalanced Field Coils]] |data-sort-value="3"|{{Rarity|Rare}} |Milky Way |50 | β | β | β | β | β |style="font-size:1.25em" | β |(Gun) For the last 20% of the [[Weapon#Ammunition|clipβs ammo]], gain +10% extra damage<br/>(Chest) Increases weapon [[Combat#Accuracy|accuracy]] by 10% when standing still |- |[[File:Ricochet System.png|center|40px]] |[[Ricochet System]] |data-sort-value="4"|{{Rarity|Ultra Rare}} |Heleus |100 | β | β | β |style="font-size:1.25em" | β | β | β |Each projectile bounces off of flat surfaces. Projectiles now travel in a ballistic arc. |- |[[File:Seeking Plasma System.png|center|40px]] |[[Seeking Plasma System]] |data-sort-value="4"|{{Rarity|Ultra Rare}} |Heleus |100 | β | β | β |style="font-size:1.25em" | β* | β | β |Changes weapon projectile to seeking plasma bolts |- |[[File:Shield Accelerator.png|center|40px]] |[[Shield Accelerator]] |data-sort-value="2"|{{Rarity|Uncommon}} | Milky Way | β |style="font-size:1.25em" | β | β | β | β | β | β |(Gear) +2% [[Combat#Health|Health]] & [[Combat#Shields|Shield Regeneration Delay]] Reduction |- |[[File:Shield Booster.png|center|40px]] |[[Shield Booster]] |data-sort-value="2"|{{Rarity|Uncommon}} | Milky Way | β |style="font-size:1.25em" | β | β | β | β | β | β |(Gear) +2% Max [[Combat#Shields|Shields]] |- |[[File:Shield Bypass Unit.png|center|40px]] |[[Shield Bypass Unit]] |data-sort-value="2"|{{Rarity|Uncommon}} | Milky Way | β |style="font-size:1.25em" | β | β | β | β | β | β |(Weapon) +5% [[Skill|Power]] Damage Bonus to Shields<br/>(Gear) +2% Power Damage Bonus to Shields |- |[[File:Shield Disruptor.png|center|40px]] |[[Shield Disruptor]] |data-sort-value="3"|{{Rarity|Rare}} |Remnant |50 | β | β | β | β | β |style="font-size:1.25em" | β |(Weapon) [[Disruptor Ammo]]: +25% Shield Damage<br/>(Legs) On jump melee: Shock Blast - extra 50% electrical damage |- |[[File:Shield Generator.png|center|40px]] |[[Shield Generator]] |data-sort-value="2"|{{Rarity|Uncommon}} | Milky Way | β |style="font-size:1.25em" | β | β | β | β | β | β |(Gear) +2% [[Combat#Shields|Shield Regeneration]] |- |[[File:Shield Oscillator.png|center|40px]] |[[Shield Oscillator]] |data-sort-value="4"|{{Rarity|Ultra Rare}} |Remnant |200 | β | β | β | β | β |style="font-size:1.25em" | β |(Weapon) When [[Weapon#Ammunition|clip]] empties: Restores 25% [[Combat#Shields|shields]]<br/>(Chest) On enemy killed: Restores 25% shields |- |[[File:Shield Sensors.png|center|40px]] |[[Shield Sensors]] |data-sort-value="3"|{{Rarity|Rare}} |Remnant |50 | β | β | β | β | β |style="font-size:1.25em" | β |(Weapon) 25% chance to gain 50% [[Weapon#Ammunition|clip ammo]] when [[Combat#Shields|shields]] are broken<br/>(Chest) 25% chance to recover 10% of [[Combat#Health|health]] when shields are broken |- |[[File:Single Fire System.png|center|40px]] |[[Single Fire System]] |data-sort-value="2"|{{Rarity|Uncommon}} | Milky Way | β | β | β |style="font-size:1.25em" | β* | β | β | β |Changes weapon fire to single shot.<br>+30% Weapon Damage, +30% Weapon [[Combat#Accuracy|Accuracy]]<br>-20% Weapon Stability, -50% Weapon Rate Of Fire |- |[[File:Sticky Grenade Launcher.png|center|40px]] |[[Sticky Grenade Launcher]] |data-sort-value="4"|{{Rarity|Ultra Rare}} |Milky Way |200 | β | β | β |style="font-size:1.25em" | β* | β | β |Non-shotgun weapons: Each projectile is now a sticky grenade. -10% Weapon Recharge Rate<br>[[Shotgun]]: Weapon now fires sticky grenades, but with reduced damage. -20% Weapon Damage, -20% Weapon [[Weapon#Ammunition|Clip Size]] |- |[[File:Support Power Module.png|center|40px]] |[[Support Power Module]] |data-sort-value="2"|{{Rarity|Uncommon}} | Milky Way | β |style="font-size:1.25em" | β | β | β | β | β | β |(Weapon) +5% [[Skill|Power]] Restoration & Defense<br/>(Gear) +2% Power Restoration & Defense |- |[[File:Tech Damage Module.png|center|40px]] |[[Tech Damage Module]] |data-sort-value="2"|{{Rarity|Uncommon}} | Milky Way | β |style="font-size:1.25em" | β | β | β | β | β | β |(Weapon) +5% [[Tech skill|Tech Power]] Damage<br/>(Gear) +2% Tech Power Damage |- |[[File:Tech Recharge Module.png|center|40px]] |[[Tech Recharge Module]] |data-sort-value="2"|{{Rarity|Uncommon}} | Milky Way | β |style="font-size:1.25em" | β | β | β | β | β | β |(Weapon) +5% Tech Recharge Speed<br/>(Gear) +2% Tech Recharge Speed |- |[[File:Vintage Heat Sink.png|center|40px]] |[[Vintage Heat Sink]] |data-sort-value="4"|{{Rarity|Ultra Rare}} |Milky Way |200 | β |style="font-size:1.25em" | β* | β | β | β | β |Ammo refills automatically after a delay<br>-60% [[Weapon#Ammunition|Clip Size]] |- |} === Compatibility === Augmentations can be applied to both weapons and armor. The table below shows the available applications for each augmentation. Exceptions are noted with an asterisk (*). Refer to the specific augmentation article for details. *[[Arm]]s - Can be applied to Arms armor pieces. *[[Chest]] - Can be applied to Chest armor pieces. *[[Weapon|Guns]] - Can be applied to gun-type weapons. *[[Helmet]]s - Can be applied to Helmet armor pieces. *[[Leg]]s - Can be applied to Legs armor pieces. *[[Melee weapon|Melee]] - Can be applied to melee weapons. {|class="wikitable sortable mw-collapsible" width="60%" style="text-align: center" |- !Icon !Name !width="10%" | Arms !width="10%" | Chest !width="10%" | Helmets !width="10%" style="border-right: 1px solid #000000;" | Legs !width="10%" | Guns !width="10%" | Melee |- | [[File:Aerial Lubricant.png|30px]] | [[Aerial Lubricant]] | style="font-size:1.25em" | β | β | β | style="border-right: 1px solid #000000;" | β | style="font-size:1.25em" | β | β |- | [[File:Aerial Performance Optimizer.png|30px]] | [[Aerial Performance Optimizer]] | style="font-size:1.25em" | β | β | β | style="border-right: 1px solid #000000;" | β | style="font-size:1.25em" | β | β |- | [[File:Aerial Stabilizer.png|30px]] | [[Aerial Stabilizer]] | style="font-size:1.25em" | β | β | β | style="border-right: 1px solid #000000;" | β | style="font-size:1.25em" | β | β |- | [[File:Anti-Armor Module.png|30px]] | [[Anti-Armor Module]] | style="font-size:1.25em" | β | style="font-size:1.25em" | β | style="font-size:1.25em" | β | style="border-right: 1px solid #000000; font-size:1.25em" | β | style="font-size:1.25em" | β | style="font-size:1.25em" | β |- | [[File:Automatic Fire System.png|30px]] | [[Automatic Fire System]] | β | β | β | style="border-right: 1px solid #000000;" | β | style="font-size:1.25em" | β* | β |- | [[File:Battlefield Assist Module.png|30px]] | [[Battlefield Assist Module]] | β | style="font-size:1.25em" | β | β | style="border-right: 1px solid #000000;" | β | style="font-size:1.25em" | β | β |- | [[File:Beam Emitter.png|30px]] | [[Beam Emitter]] | β | β | β | style="border-right: 1px solid #000000;" | β | style="font-size:1.25em" | β* | β |- | [[File:Bio-Converter.png|30px]] | [[Bio-Converter]] | β | β | β | style="border-right: 1px solid #000000;" | β | style="font-size:1.25em" | β | β |- | [[File:Biotic Damage Booster.png|30px]] | [[Biotic Damage Booster]] | style="font-size:1.25em" | β | style="font-size:1.25em" | β | style="font-size:1.25em" | β | style="border-right: 1px solid #000000; font-size:1.25em" | β | style="font-size:1.25em" | β | style="font-size:1.25em" | β |- | [[File:Biotic Recharge Module.png|30px]] | [[Biotic Recharge Module]] | style="font-size:1.25em" | β | style="font-size:1.25em" | β | style="font-size:1.25em" | β | style="border-right: 1px solid #000000; font-size:1.25em" | β | style="font-size:1.25em" | β | style="font-size:1.25em" | β |- | [[File:Burst Fire System.png|30px]] | [[Burst Fire System]] | β | β | β | style="border-right: 1px solid #000000;" | β | style="font-size:1.25em" | β* | β |- | [[File:Combat Power Module.png|30px]] | [[Combat Power Module]] | style="font-size:1.25em" | β | style="font-size:1.25em" | β | style="font-size:1.25em" | β | style="border-right: 1px solid #000000; font-size:1.25em" | β | style="font-size:1.25em" | β | style="font-size:1.25em" | β |- | [[File:Combat Recharge Module.png|30px]] | [[Combat Recharge Module]] | style="font-size:1.25em" | β | style="font-size:1.25em" | β | style="font-size:1.25em" | β | style="border-right: 1px solid #000000; font-size:1.25em" | β | style="font-size:1.25em" | β | style="font-size:1.25em" | β |- | [[File:Concentration Module.png|30px]] | [[Concentration Module]] | β | β | β | style="border-right: 1px solid #000000;" | β | style="font-size:1.25em" | β | β |- | [[File:Coolant Unit.png|30px]] | [[Coolant Unit]] | β | β | β | style="border-right: 1px solid #000000;" | β | style="font-size:1.25em" | β | β |- | [[File:Cryo Condenser.png|30px]] | [[Cryo Condenser]] | β | β | β | style="border-right: 1px solid #000000; font-size:1.25em" | β | style="font-size:1.25em" | β | β |- | [[File:Double Mod Extension.png|30px]] | [[Double Mod Extension]] | β | β | β | style="border-right: 1px solid #000000;" | β | style="font-size:1.25em" | β* | β |- | [[File:Duration Boost Module.png|30px]] | [[Duration Boost Module]] | style="font-size:1.25em" | β | style="font-size:1.25em" | β | style="font-size:1.25em" | β | style="border-right: 1px solid #000000; font-size:1.25em" | β | style="font-size:1.25em" | β | style="font-size:1.25em" | β |- | [[File:Electrical Conduits.png|30px]] | [[Electrical Conduits]] | β | style="font-size:1.25em" | β | β | style="border-right: 1px solid #000000;" | β | style="font-size:1.25em" | β* | β |- | [[File:Equilibrium Regulator.png|30px]] | [[Equilibrium Regulator]] | β | β | β | style="border-right: 1px solid #000000;" | β | style="font-size:1.25em" | β | β |- | [[File:Grenade Launcher.png|30px]] | [[Grenade Launcher]] | β | β | β | style="border-right: 1px solid #000000;" | β | style="font-size:1.25em" | β* | β |- | [[File:Heat Inducer.png|30px]] | [[Heat Inducer]] | β | β | β | style="border-right: 1px solid #000000; font-size:1.25em" | β | style="font-size:1.25em" | β | β |- | [[File:Kinetic Coil.png|30px]] | [[Kinetic Coil]] | β | style="font-size:1.25em" | β | β | style="border-right: 1px solid #000000;" | β | style="font-size:1.25em" | β | style="font-size:1.25em" | β |- | [[File:Medi-Gel Regulator.png|30px]] | [[Medi-Gel Regulator]] | style="font-size:1.25em" | β | style="font-size:1.25em" | β | style="font-size:1.25em" | β | style="border-right: 1px solid #000000; font-size:1.25em" | β | β | β |- | [[File:Mod Slot Extension.png|30px]] | [[Mod Slot Extension]] | β | β | β | style="border-right: 1px solid #000000;" | β | style="font-size:1.25em" | β | β |- | [[File:Newtonian Multiplier.png|30px]] | [[Newtonian Multiplier]] | style="font-size:1.25em" | β | style="font-size:1.25em" | β | style="font-size:1.25em" | β | style="border-right: 1px solid #000000; font-size:1.25em" | β | style="font-size:1.25em" | β | style="font-size:1.25em" | β |- | [[File:Plasma Charge System.png|30px]] | [[Plasma Charge System]] | β | β | β | style="border-right: 1px solid #000000;" | β | style="font-size:1.25em" | β* | β |- | [[File:Power Booster.png|30px]] | [[Power Booster]] | β | style="font-size:1.25em" | β | β | style="border-right: 1px solid #000000;" | β | style="font-size:1.25em" | β | β |- | [[File:Reaction Displacer.png|30px]] | [[Reaction Displacer]] | style="font-size:1.25em" | β | style="font-size:1.25em" | β | style="font-size:1.25em" | β | style="border-right: 1px solid #000000; font-size:1.25em" | β | style="font-size:1.25em" | β | style="font-size:1.25em" | β |- | [[File:Reaction Optimizer.png|30px]] | [[Reaction Optimizer]] | style="font-size:1.25em" | β | style="font-size:1.25em" | β | style="font-size:1.25em" | β | style="border-right: 1px solid #000000; font-size:1.25em" | β | style="font-size:1.25em" | β | style="font-size:1.25em" | β |- | [[File:Rebalanced Field Coils.png|30px]] | [[Rebalanced Field Coils]] | β | style="font-size:1.25em" | β | β | style="border-right: 1px solid #000000;" | β | style="font-size:1.25em" | β | β |- | [[File:Ricochet System.png|30px]] | [[Ricochet System]] | β | β | β | style="border-right: 1px solid #000000;" | β | style="font-size:1.25em" | β | β |- | [[File:Seeking Plasma System.png|30px]] | [[Seeking Plasma System]] | β | β | β | style="border-right: 1px solid #000000;" | β | style="font-size:1.25em" | β* | β |- | [[File:Shield Accelerator.png|30px]] | [[Shield Accelerator]] | style="font-size:1.25em" | β | style="font-size:1.25em" | β | style="font-size:1.25em" | β | style="border-right: 1px solid #000000; font-size:1.25em" | β | β | β |- | [[File:Shield Booster.png|30px]] | [[Shield Booster]] | style="font-size:1.25em" | β | style="font-size:1.25em" | β | style="font-size:1.25em" | β | style="border-right: 1px solid #000000; font-size:1.25em" | β | β | β |- | [[File:Shield Bypass Unit.png|30px]] | [[Shield Bypass Unit]] | style="font-size:1.25em" | β | style="font-size:1.25em" | β | style="font-size:1.25em" | β | style="border-right: 1px solid #000000; font-size:1.25em" | β | style="font-size:1.25em" | β | style="font-size:1.25em" | β |- | [[File:Shield Disruptor.png|30px]] | [[Shield Disruptor]] | β | β | β | style="border-right: 1px solid #000000; font-size:1.25em" | β | style="font-size:1.25em" | β | β |- | [[File:Shield Generator.png|30px]] | [[Shield Generator]] | style="font-size:1.25em" | β | style="font-size:1.25em" | β | style="font-size:1.25em" | β | style="border-right: 1px solid #000000; font-size:1.25em" | β | β | β |- | [[File:Shield Oscillator.png|30px]] | [[Shield Oscillator]] | β | style="font-size:1.25em" | β | β | style="border-right: 1px solid #000000;" | β | style="font-size:1.25em" | β | β |- | [[File:Shield Sensors.png|30px]] | [[Shield Sensors]] | β | style="font-size:1.25em" | β | β | style="border-right: 1px solid #000000;" | β | style="font-size:1.25em" | β | β |- | [[File:Single Fire System.png|30px]] | [[Single Fire System]] | β | β | β | style="border-right: 1px solid #000000;" | β | style="font-size:1.25em" | β* | β |- | [[File:Sticky Grenade Launcher.png|30px]] | [[Sticky Grenade Launcher]] | β | β | β | style="border-right: 1px solid #000000;" | β | style="font-size:1.25em" | β* | β |- | [[File:Support Power Module.png|30px]] | [[Support Power Module]] | style="font-size:1.25em" | β | style="font-size:1.25em" | β | style="font-size:1.25em" | β | style="border-right: 1px solid #000000; font-size:1.25em" | β | style="font-size:1.25em" | β | style="font-size:1.25em" | β |- | [[File:Tech Damage Module.png|30px]] | [[Tech Damage Module]] | style="font-size:1.25em" | β | style="font-size:1.25em" | β | style="font-size:1.25em" | β | style="border-right: 1px solid #000000; font-size:1.25em" | β | style="font-size:1.25em" | β | style="font-size:1.25em" | β |- | [[File:Tech Recharge Module.png|30px]] | [[Tech Recharge Module]] | style="font-size:1.25em" | β | style="font-size:1.25em" | β | style="font-size:1.25em" | β | style="border-right: 1px solid #000000; font-size:1.25em" | β | style="font-size:1.25em" | β | style="font-size:1.25em" | β |- |[[File:Vintage Heat Sink.png|30px]] |[[Vintage Heat Sink]] | β | β | β | style="border-right: 1px solid #000000;" | β | style="font-size:1.25em" | β* | β |- |}
Summary:
Please note that all contributions to the Mass Effect: Andromeda Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab