Bioelectric Defense | |
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Type | Tech Passive |
Base stats | +15% Max Health +15% Max Shields |
Requirements | Angara Avenger, Angara Exemplar, Angara Insurgent |
Description | |
Angaran Resistance training, including use of natural bioelectric ability for defense. |
Bioelectric Defense is a passive tech skill in multiplayer.
Ranks[]
There are three different versions of Bioelectric Defense. There are slight differences in a few of the ranks but for the most part this skill functions the same regardless of the version.
Version 1[]
This version applies to the Angara Avenger.
Rank 4 Evasion | Rank 5 Capacity | Rank 6 Bioelectric Ward | |||||||||||||||||||||||||||||||||||||||||||
Rank 1 Health & Shields | Rank 2 Melee | Rank 3 Health & Shields | |||||||||||||||||||||||||||||||||||||||||||
Rank 4 Regeneration | Rank 5 Melee | Rank 6 Close-Quarters Momentum | |||||||||||||||||||||||||||||||||||||||||||
Rank | Icon | Description | Bonus |
---|---|---|---|
1 - Health & Shields | Generates a bioelectric field to improve health and shields. | +15% Max Health +15% Max Shields | |
2 - Melee | +30% Melee Damage | ||
3 - Health & Shields | +15% Max Health +15% Max Shields | ||
4 - Evasion | Increases movement speed and decreases damage taken while evading. | +15% Movement Speed +60 Damage Resistance While Evading | |
4 - Regeneration | +40% Health Regeneration Cap +40% Health Regeneration +25% Health & Shield Regeneration Delay Reduction | ||
5 - Capacity | Reduces weapon weight and increases capacity of spare ammo and power cells. | +20% Weapon Spare Ammo +1 to all Power Cell Capacities +20% Weapon Weight Capacity | |
5 - Melee | +50% Melee Damage | ||
6 - Bioelectric Ward | When you or a nearby ally receives damage, a bioelectric ward is automatically activated around that individual, increasing Damage resistance for 5s. May only occur once every 15s, per affected individual. | Ward Damage Resistance: 80 Warded Ally Radius (m): 6 | |
6 - Close-Quarters Momentum | Increased melee damage bonus with each melee hit or melee kill. Ends after 20 seconds have passed without a melee kill. | Melee Bonus Per Hit: 5% Melee Bonus Per Kill: 20% Max Melee Bonus: 65% |
Version 2[]
This version applies to the Angara Exemplar.
Rank 4 Evasion | Rank 5 Capacity And Reload | Rank 6 Bioelectric Ward | |||||||||||||||||||||||||||||||||||||||||||
Rank 1 Health & Shields | Rank 2 Melee | Rank 3 Health & Shields | |||||||||||||||||||||||||||||||||||||||||||
Rank 4 Regeneration | Rank 5 Augmentation | Rank 6 Close-Quarters Momentum | |||||||||||||||||||||||||||||||||||||||||||
Rank | Icon | Description | Bonus |
---|---|---|---|
1 - Health & Shields | Generates a bioelectric field to improve health and shields. | +15% Max Health +15% Max Shields | |
2 - Melee | +30% Melee Damage | ||
3 - Health & Shields | +15% Max Health +15% Max Shields | ||
4 - Evasion | Increases movement speed and decreases damage taken while evading. | +15% Movement Speed +60 Damage Resistance While Evading | |
4 - Regeneration | +40% Health Regeneration Cap +40% Health Regeneration +25% Health & Shield Regeneration Delay Reduction | ||
5 - Capacity And Reload | Improves spare ammo capacity and reload times. | +20% Weapon Spare Ammo +15% Weapon Reload Speed | |
5 - Augmentation | Improves power recharge speed, as well as non-damage and healing effects of powers. | +20% All Power Recharge Speeds +30% Power Restoration & Defense | |
6 - Bioelectric Ward | When you or a nearby ally receives damage, a bioelectric ward is automatically activated around that individual, increasing Damage resistance for 5s. May only occur once every 15s, per affected individual. | Ward Damage Resistance: 80 Warded Ally Radius (m): 6 | |
6 - Close-Quarters Momentum | Increased melee damage bonus with each melee hit or melee kill. Ends after 20 seconds have passed without a melee kill. | Melee Bonus Per Hit: 5% Melee Bonus Per Kill: 20% Max Melee Bonus: 65% |
Version 3[]
This version applies to the Angara Insurgent.
Rank 4 Evasion | Rank 5 Capacity | Rank 6 Bioelectric Ward | |||||||||||||||||||||||||||||||||||||||||||
Rank 1 Health & Shields | Rank 2 Melee | Rank 3 Health & Shields | |||||||||||||||||||||||||||||||||||||||||||
Rank 4 Regeneration | Rank 5 Support | Rank 6 Close-Quarters Momentum | |||||||||||||||||||||||||||||||||||||||||||
Rank | Icon | Description | Bonus |
---|---|---|---|
1 - Health & Shields | Generates a bioelectric field to improve health and shields. | +15% Max Health +15% Max Shields | |
2 - Melee | +30% Melee Damage | ||
3 - Health & Shields | +15% Max Health +15% Max Shields | ||
4 - Evasion | Increases movement speed and decreases damage taken while evading. | +15% Movement Speed +60 Damage Resistance While Evading | |
4 - Regeneration | +40% Health Regeneration Cap +40% Health Regeneration +25% Health & Shield Regeneration Delay Reduction | ||
5 - Capacity | Reduces weapon weight and increases capacity of spare ammo and power cells. | +20% Weapon Spare Ammo +1 to all Power Cell Capacities +20% Weapon Weight Capacity | |
5 - Support | Improves non-damage and healing effects of powers. Improves turret damage and health. | +30% Power Restoration & Defense +25% Tech Construct Damage +30% Tech Construct Health | |
6 - Bioelectric Ward | When you or a nearby ally receives damage, a bioelectric ward is automatically activated around that individual, increasing Damage resistance for 5s. May only occur once every 15s, per affected individual. | Ward Damage Resistance: 80 Warded Ally Radius (m): 6 | |
6 - Close-Quarters Momentum | Increased melee damage bonus with each melee hit or melee kill. Ends after 20 seconds have passed without a melee kill. | Melee Bonus Per Hit: 5% Melee Bonus Per Kill: 20% Max Melee Bonus: 65% |
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