Bioelectric Defense | |
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Type | Tech Passive |
Base stats | +15% Max Health +15% Max Shields |
Requirements | Angara Avenger, Angara Exemplar, Angara Insurgent |
Description | |
Angaran Resistance training, including use of natural bioelectric ability for defense. |
Bioelectric Defense is a passive tech skill in multiplayer.
Contents
Ranks[]
There are three different versions of Bioelectric Defense. There are slight differences in a few of the ranks but for the most part this skill functions the same regardless of the version.
Version 1[]
This version applies to the Angara Avenger.
Rank 4 Evasion ![]() | Rank 5 Capacity ![]() | Rank 6 Bioelectric Ward ![]() | |||||||||||||||||||||||||||||||||||||||||||
Rank 1 Health & Shields ![]() | Rank 2 Melee ![]() | Rank 3 Health & Shields ![]() | |||||||||||||||||||||||||||||||||||||||||||
Rank 4 Regeneration ![]() | Rank 5 Melee ![]() | Rank 6 Close-Quarters Momentum ![]() | |||||||||||||||||||||||||||||||||||||||||||
Rank | Icon | Description | Bonus |
---|---|---|---|
1 - Health & Shields | ![]() |
Generates a bioelectric field to improve health and shields. | +15% Max Health +15% Max Shields |
2 - Melee | ![]() |
+30% Melee Damage | |
3 - Health & Shields | ![]() |
+15% Max Health +15% Max Shields | |
4 - Evasion | ![]() |
Increases movement speed and decreases damage taken while evading. | +15% Movement Speed +60 Damage Resistance While Evading |
4 - Regeneration | ![]() |
+40% Health Regeneration Cap +40% Health Regeneration +25% Health & Shield Regeneration Delay Reduction | |
5 - Capacity | ![]() |
Reduces weapon weight and increases capacity of spare ammo and power cells. | +20% Weapon Spare Ammo +1 to all Power Cell Capacities +20% Weapon Weight Capacity |
5 - Melee | ![]() |
+50% Melee Damage | |
6 - Bioelectric Ward | ![]() |
When you or a nearby ally receives damage, a bioelectric ward is automatically activated around that individual, increasing Damage resistance for 5s. May only occur once every 15s, per affected individual. | Ward Damage Resistance: 80 Warded Ally Radius (m): 6 |
6 - Close-Quarters Momentum | ![]() |
Increased melee damage bonus with each melee hit or melee kill. Ends after 20 seconds have passed without a melee kill. | Melee Bonus Per Hit: 5% Melee Bonus Per Kill: 20% Max Melee Bonus: 65% |
Version 2[]
This version applies to the Angara Exemplar.
Rank 4 Evasion ![]() | Rank 5 Capacity And Reload ![]() | Rank 6 Bioelectric Ward ![]() | |||||||||||||||||||||||||||||||||||||||||||
Rank 1 Health & Shields ![]() | Rank 2 Melee ![]() | Rank 3 Health & Shields ![]() | |||||||||||||||||||||||||||||||||||||||||||
Rank 4 Regeneration ![]() | Rank 5 Augmentation ![]() | Rank 6 Close-Quarters Momentum ![]() | |||||||||||||||||||||||||||||||||||||||||||
Rank | Icon | Description | Bonus |
---|---|---|---|
1 - Health & Shields | ![]() |
Generates a bioelectric field to improve health and shields. | +15% Max Health +15% Max Shields |
2 - Melee | ![]() |
+30% Melee Damage | |
3 - Health & Shields | ![]() |
+15% Max Health +15% Max Shields | |
4 - Evasion | ![]() |
Increases movement speed and decreases damage taken while evading. | +15% Movement Speed +60 Damage Resistance While Evading |
4 - Regeneration | ![]() |
+40% Health Regeneration Cap +40% Health Regeneration +25% Health & Shield Regeneration Delay Reduction | |
5 - Capacity And Reload | ![]() |
Improves spare ammo capacity and reload times. | +20% Weapon Spare Ammo +15% Weapon Reload Speed |
5 - Augmentation | ![]() |
Improves power recharge speed, as well as non-damage and healing effects of powers. | +20% All Power Recharge Speeds +30% Power Restoration & Defense |
6 - Bioelectric Ward | ![]() |
When you or a nearby ally receives damage, a bioelectric ward is automatically activated around that individual, increasing Damage resistance for 5s. May only occur once every 15s, per affected individual. | Ward Damage Resistance: 80 Warded Ally Radius (m): 6 |
6 - Close-Quarters Momentum | ![]() |
Increased melee damage bonus with each melee hit or melee kill. Ends after 20 seconds have passed without a melee kill. | Melee Bonus Per Hit: 5% Melee Bonus Per Kill: 20% Max Melee Bonus: 65% |
Version 3[]
This version applies to the Angara Insurgent.
Rank 4 Evasion ![]() | Rank 5 Capacity ![]() | Rank 6 Bioelectric Ward ![]() | |||||||||||||||||||||||||||||||||||||||||||
Rank 1 Health & Shields ![]() | Rank 2 Melee ![]() | Rank 3 Health & Shields ![]() | |||||||||||||||||||||||||||||||||||||||||||
Rank 4 Regeneration ![]() | Rank 5 Support ![]() | Rank 6 Close-Quarters Momentum ![]() | |||||||||||||||||||||||||||||||||||||||||||
Rank | Icon | Description | Bonus |
---|---|---|---|
1 - Health & Shields | ![]() |
Generates a bioelectric field to improve health and shields. | +15% Max Health +15% Max Shields |
2 - Melee | ![]() |
+30% Melee Damage | |
3 - Health & Shields | ![]() |
+15% Max Health +15% Max Shields | |
4 - Evasion | ![]() |
Increases movement speed and decreases damage taken while evading. | +15% Movement Speed +60 Damage Resistance While Evading |
4 - Regeneration | ![]() |
+40% Health Regeneration Cap +40% Health Regeneration +25% Health & Shield Regeneration Delay Reduction | |
5 - Capacity | ![]() |
Reduces weapon weight and increases capacity of spare ammo and power cells. | +20% Weapon Spare Ammo +1 to all Power Cell Capacities +20% Weapon Weight Capacity |
5 - Support | ![]() |
Improves non-damage and healing effects of powers. Improves turret damage and health. | +30% Power Restoration & Defense +25% Tech Construct Damage +30% Tech Construct Health |
6 - Bioelectric Ward | ![]() |
When you or a nearby ally receives damage, a bioelectric ward is automatically activated around that individual, increasing Damage resistance for 5s. May only occur once every 15s, per affected individual. | Ward Damage Resistance: 80 Warded Ally Radius (m): 6 |
6 - Close-Quarters Momentum | ![]() |
Increased melee damage bonus with each melee hit or melee kill. Ends after 20 seconds have passed without a melee kill. | Melee Bonus Per Hit: 5% Melee Bonus Per Kill: 20% Max Melee Bonus: 65% |
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