Mass Effect: Andromeda Wiki
(→‎Appearance: add ranks, minor reword)
 
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==Loadout==
 
==Loadout==
 
[[File:Character Customization - Loadout Menu.png|thumb|Loadout]]
 
[[File:Character Customization - Loadout Menu.png|thumb|Loadout]]
The Loadout menu functions in a manner similar to [[loadout]] in single-player gameplay. [[Weapon]]s, [[mod|weapon mods]], and [[equipment]] can be selected as long as they appear in the loadout list. Any items marked as locked {{MapIcons|lock1}} in the [[Collection]] screen will not be available for use.
+
The Loadout menu functions in a manner similar to [[loadout]] in singleplayer gameplay. [[Weapon]]s, [[mod|weapon mods]], and [[equipment]] can be selected as long as they appear in the loadout list. Any items marked as locked {{MapIcons|lock1}} in the [[Collection]] screen will not be available for use.
   
Unlike single-player gameplay, where additional weapon slots can be unlocked through skills, only two weapons can be equipped per character kit. Equipment is limited to a single piece.
+
Unlike singleplayer gameplay, where additional weapon slots can be unlocked through skills, only two weapons can be equipped per character kit. Equipment is limited to a single piece.
   
Only {{Rarity|Common}} weapons are available at the start of multiplayer gameplay before any [[Store#Packs|packs]] have been purchased and/or claimed from the [[store]]. Weapon mods and equipment have to be unlocked through the store.
+
Only four of the five {{Rarity|Common}} weapons are available at the start of multiplayer gameplay before any [[Store#Packs|packs]] have been purchased and/or claimed from the [[store]]. Weapon mods and equipment have to be unlocked through the store.
 
{{clear}}
 
{{clear}}
 
===Weapons===
 
===Weapons===
 
[[File:Character Customization - Weapons.png|thumb|Weapons]]
 
[[File:Character Customization - Weapons.png|thumb|Weapons]]
With the exception of the [[Pathfinder Elite Weapon Set|Pathfinder weapons]], the same weapons that are used in the single-player portion of the game are available in the multiplayer portion as well. In addition, there are four multiplayer-only weapons.
+
With the exception of the [[Pathfinder Elite Weapon Set|Pathfinder weapons]], the same firearms that are used in the singleplayer portion of the game are available in the multiplayer portion as well. In addition, there are four multiplayer-only weapons. Melee weapons are not customizable; each character has a fixed melee weapon with unspecified stats.
   
 
{| class="wikitable" style="text-align:center;" width="65%"
 
{| class="wikitable" style="text-align:center;" width="65%"
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*the weapon paint coloring scheme changes (based on each specific weapon).
 
*the weapon paint coloring scheme changes (based on each specific weapon).
   
Each Tier of a specialized variant weapon from I-X has the exact same weapon stats as the standard Tier X version. The only benefits from increasing tiers of a specialized variant weapon are increases to the specialized stats. The specialized stats for a specific tier are the same no matter the weapon. An M-3 Predator S (Bulwark) at Tier VII has the same bonuses as a Black Widow (Bulwark) at Tier VII.
+
Each Tier of a specialized variant weapon from I-X has the exact same weapon stats as the standard Tier X version. The only benefits from increasing tiers of a specialized variant weapon are increases to the specialized stats. The specialized stats for a specific tier are the same no matter the weapon. An M-3 Predator (Bulwark) at Tier VII has the same bonuses as a Black Widow (Bulwark) at Tier VII.
   
 
The specialized variant of a weapon will not appear in [[Store#Packs|packs]] until after the base version of a weapon reaches Rank 10.
 
The specialized variant of a weapon will not appear in [[Store#Packs|packs]] until after the base version of a weapon reaches Rank 10.
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Concussive paint schemes change to purple with grey stripes. The following additional text is added to each Concussive weapon description:
 
Concussive paint schemes change to purple with grey stripes. The following additional text is added to each Concussive weapon description:
   
''(Concussive): Initiative scientists have outdone themselves with this weapon upgrade. Using this upgrade to kill an enemy with a headshot causes a massive explosion, essentially turning the target into a bomb.''
+
''(Concussive): Initiative scientists have outdone themselves with this weapon upgrade. Using this upgrade to kill an enemy with a [[Combat#Headshots/Weak Points|headshot]] causes a massive explosion, essentially turning the target into a bomb.''
   
''Killing an enemy by shooting its weak point causes an explosion.''
+
''Killing an enemy by shooting its [[Combat#Headshots/Weak Points|weak point]] causes an explosion.''
   
 
''+800-1500 Area Damage<br>''
 
''+800-1500 Area Damage<br>''
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''(Siphon): This weapon upgrade was developed by angaran scientists excited to experiment with biotics for the first time. The Siphon heals the user while shooting enemies and temporarily increases the amount of healing with fatal shots.''
 
''(Siphon): This weapon upgrade was developed by angaran scientists excited to experiment with biotics for the first time. The Siphon heals the user while shooting enemies and temporarily increases the amount of healing with fatal shots.''
   
''This weapon restores your health as it deals damage.''
+
''This weapon restores your [[Combat#Health|health]] as it deals damage.''
   
 
''+3.00-3.75% Damage Returned As Health<br>''
 
''+3.00-3.75% Damage Returned As Health<br>''
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===Mods===
 
===Mods===
 
[[File:Character Customization - Mods.png|thumb|Mods]]
 
[[File:Character Customization - Mods.png|thumb|Mods]]
The same types of [[mod]]s that are used in the single-player portion of the game are available in the multiplayer portion as well. There are also a few multiplayer-only mods but some of the single-player mods are unavailable.
+
The same types of [[mod]]s that are used in the singleplayer portion of the game are available in the multiplayer portion as well. There are also a few multiplayer-only mods but some of the singleplayer mods are unavailable.
   
 
<!--Mods are organized by Mod order and grouped by Mod type according to the mods page tables. Do not change order. -->
 
<!--Mods are organized by Mod order and grouped by Mod type according to the mods page tables. Do not change order. -->
{| class="wikitable" style="text-align:center;" width="60%"
+
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
! scope="col" align=center style="width: 135px;" | Type
+
! scope="col" align=center | Type
! scope="col" align=center style="width: 175px;" | {{Rarity|Common}}
+
! scope="col" align=center | {{Rarity|Common}}
! scope="col" align=center style="width: 175px;" | {{Rarity|Uncommon}}
+
! scope="col" align=center | {{Rarity|Uncommon}}
! scope="col" align=center style="width: 175px;" | {{Rarity|Rare}}
+
! scope="col" align=center | {{Rarity|Rare}}
 
|-
 
|-
 
| [[Assault rifle|Assault Rifles]]<br><br>[[File:Assault Rifle Mods.png|75px]]
 
| [[Assault rifle|Assault Rifles]]<br><br>[[File:Assault Rifle Mods.png|75px]]
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{| class="wikitable" style="text-align:center;" width="30%"
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{| class="wikitable" style="text-align:center;" width="50%"
 
|-
 
|-
 
! scope="col" align=center style="width: 125px;" | {{Rarity|Uncommon}}
 
! scope="col" align=center style="width: 125px;" | {{Rarity|Uncommon}}
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{| class="wikitable" style="text-align:center;" width="70%"
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{| class="wikitable" style="text-align:center;" width="80%"
 
|-
 
|-
 
! scope="col" align=center style="width: 125px;" | Class
 
! scope="col" align=center style="width: 125px;" | Class
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| [[First Aid Pack]]
 
| [[First Aid Pack]]
 
| 5
 
| 5
| style="text-align:left;" | Instantly and fully restores health and shield strength with a mix of medicine and machinery.
+
| style="text-align:left;" | Instantly and fully restores [[Combat#Health|health]] and [[Combat#Shields|shield strength]] with a mix of medicine and machinery.
 
|-
 
|-
 
| [[File:Revive Pack.png|150px]]
 
| [[File:Revive Pack.png|150px]]
 
| [[Revive Pack]]
 
| [[Revive Pack]]
 
| 5
 
| 5
| style="text-align:left;" | An emergency dose of medi-gel to revive yourself when you're down and out.
+
| style="text-align:left;" | An emergency dose of [[Glossary of Terms|medi-gel]] to revive yourself when you're down and out.
 
|-
 
|-
 
| [[File:Ammo Pack.png|150px]]
 
| [[File:Ammo Pack.png|150px]]
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Multiplayer gameplay uses the class system found in previous Mass Effect games.
 
Multiplayer gameplay uses the class system found in previous Mass Effect games.
   
Skill sets are fixed, character-specific, and consist of 3 active and 2 passive skills using a mix of the [[Skill#Types of skills|standard 36 skills]] available from single-player gameplay, [[Skill#Squadmate Skills|squadmate skills]], and new multiplayer-only skills.
+
Skill sets are fixed, character-specific, and consist of 3 active and 2 passive skills using a mix of the [[Skill#Types of skills|standard 36 skills]] available from singleplayer gameplay, [[Skill#Squadmate Skills|squadmate skills]], and new multiplayer-only skills.
   
 
Most multiplayer versions of standard skills have small changes in the numbers. A few skills have slightly different rank orders or have ranks that function in a different fashion. Refer to each multiplayer skill page for the exact details.
 
Most multiplayer versions of standard skills have small changes in the numbers. A few skills have slightly different rank orders or have ranks that function in a different fashion. Refer to each multiplayer skill page for the exact details.
   
Skill points can be spent in the same fashion as single-player gameplay. As character level increases, additional skill points are made available to spend on the character kit. To reset already spent skill points for a specific character kit, a [[Character Respec]] card needs to be used to reset skill points.
+
Skill points can be spent in the same fashion as singleplayer gameplay. As character level increases, additional skill points are made available to spend on the character kit. To reset already spent skill points for a specific character kit, a [[Character Respec]] card needs to be used to reset skill points.
   
 
The multiplayer skill types break down into three main color coded categories: [[Combat skill|Combat]] (<span style="color:rgb(212, 44, 46);">'''Red'''</span>), [[Biotic skill|Biotics]] (<span style="color:rgb(132, 90, 253);">'''Violet'''</span>), and [[Tech skill|Tech]] (<span style="color:rgb(226, 111, 49);">'''Orange'''</span>). Each category type has its own set of active ([[File:Active Generic Skill Icon.png|20px]]) and passive ([[File:Passive Generic Skill Icon.png|20px]]) skills.
 
The multiplayer skill types break down into three main color coded categories: [[Combat skill|Combat]] (<span style="color:rgb(212, 44, 46);">'''Red'''</span>), [[Biotic skill|Biotics]] (<span style="color:rgb(132, 90, 253);">'''Violet'''</span>), and [[Tech skill|Tech]] (<span style="color:rgb(226, 111, 49);">'''Orange'''</span>). Each category type has its own set of active ([[File:Active Generic Skill Icon.png|20px]]) and passive ([[File:Passive Generic Skill Icon.png|20px]]) skills.
{| class="wikitable sortable" style="text-align:left;" width="40%"
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{| class="wikitable sortable" style="text-align:left;" width="45%"
 
|-
 
|-
 
! Combat
 
! Combat
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====Skill Points====
 
====Skill Points====
As in single player, skill points are used to purchase skill ranks.
+
As in singleplayer, skill points are used to purchase skill ranks.
 
*Each character at Level 1 and Rank I starts with five skill points. Three points are already spent—one point per active skill. The remaining two points are available to be spent.
 
*Each character at Level 1 and Rank I starts with five skill points. Three points are already spent—one point per active skill. The remaining two points are available to be spent.
 
*[[XP (multiplayer)#Levels|Leveling up]] a character adds skill points.
 
*[[XP (multiplayer)#Levels|Leveling up]] a character adds skill points.
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! Total
 
! Total
 
|-
 
|-
| Initial Skill Points || 5 points || 5
+
| Level 1 || 5 points || 5
 
|-
 
|-
 
| Level 2 - 20 || 3 points per level || 57
 
| Level 2 - 20 || 3 points per level || 57
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| Character Cards II & IV || 4 points per card || 8
 
| Character Cards II & IV || 4 points per card || 8
 
|-
 
|-
| Character Cards VI, VII, & X || 5 points per card || 15
+
| Character Cards VI, VIII, & X || 5 points per card || 15
 
|-
 
|-
 
| Grand Total || — || 85
 
| Grand Total || — || 85
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With [[Patch 1.09]], additional Ranks (XI-XX) for Character Cards were added to the [[store]]. An additional passive skill '''VETERAN BONUS''' was also added to all multiplayer [[character kit]]s.
 
With [[Patch 1.09]], additional Ranks (XI-XX) for Character Cards were added to the [[store]]. An additional passive skill '''VETERAN BONUS''' was also added to all multiplayer [[character kit]]s.
   
''Each Veteran Bonus tier increases your power, combo, and melee damage.''
+
''Each Veteran Bonus tier increases your power, combo, and [[Melee weapon|melee]] damage.''
   
 
''Gain Veteran Bonus tiers by collecting Character Cards above Rank X. Gain one tier for each Character Rank above X.''
 
''Gain Veteran Bonus tiers by collecting Character Cards above Rank X. Gain one tier for each Character Rank above X.''
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+4% Power Damage Bonus<br>
 
+4% Power Damage Bonus<br>
 
+4% [[Power combo|Combo]] Detonation Damage<br>
 
+4% [[Power combo|Combo]] Detonation Damage<br>
+4% Melee Damage Bonus<br>
+
+4% [[Melee weapon|Melee]] Damage Bonus<br>
   
 
Each Rank above X has its own Tier bonus.
 
Each Rank above X has its own Tier bonus.
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! Power Damage<br>Bonus
 
! Power Damage<br>Bonus
 
! [[Power combo|Combo]] Detonation<br>Damage
 
! [[Power combo|Combo]] Detonation<br>Damage
! Melee Damage<br>Bonus
+
! [[Melee weapon|Melee]] Damage<br>Bonus
 
|-
 
|-
  +
| XI || 1 || +4% || +4% || +4%
| XI
 
| 1
 
| +4%
 
| +4%
 
| +4%
 
 
|-
 
|-
  +
| XII || 2 || +8% || +8% || +8%
| XII
 
| 2
 
| +8%
 
| +8%
 
| +8%
 
 
|-
 
|-
  +
| XIII || 3 || +12% || +12% || +12%
| XIII
 
| 3
 
| +12%
 
| +12%
 
| +12%
 
 
|-
 
|-
  +
| XIV || 4 || +16% || +16% || +16%
| XIV
 
| 4
 
| +16%
 
| +16%
 
| +16%
 
 
|-
 
|-
  +
| XV || 5 || +19% || +19% || +19%
| XV
 
| 5
 
| +19%
 
| +19%
 
| +19%
 
 
|-
 
|-
  +
| XVI || 6 || +24% || +24% || +24%
| XVI
 
| 6
 
| +24%
 
| +24%
 
| +24%
 
 
|-
 
|-
  +
| XVII || 7 || +28% || +28% || +28%
| XVII
 
| 7
 
| +28%
 
| +28%
 
| +28%
 
 
|-
 
|-
  +
| XVIII || 8 || +32% || +32% || +32%
| XVIII
 
| 8
 
| +32%
 
| +32%
 
| +32%
 
 
|-
 
|-
  +
| XIX || 9 || +36% || +36% || +36%
| XIX
 
| 9
 
| +36%
 
| +36%
 
| +36%
 
 
|-
 
|-
  +
| XX || 10 || +39% || +39% || +39%
| XX
 
| 10
 
| +39%
 
| +39%
 
| +39%
 
 
|-
 
|-
 
|}
 
|}
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[[File:Character Customization - Respec Power Points.png|thumb|Respec Power Points]]
 
[[File:Character Customization - Respec Power Points.png|thumb|Respec Power Points]]
 
[[File:Skill Re-Spec Confirmation (multiplayer).png|thumb|Confirm Re-Spec Power Points]]
 
[[File:Skill Re-Spec Confirmation (multiplayer).png|thumb|Confirm Re-Spec Power Points]]
Once a [[Character Respec]] card has been obtained, a new choice called "Respec Power Points" will be added to the bottom of the Skills sub-menu. Selecting this choice allows skill points to be refunded and spent again. This '''does not''' reset the level of the character. Resetting a character level can only be done once the character reaches Level 20 in the [[Character Selection]] menu with the [[Character Selection#Reset Level|Reset Level]] choice.
+
Once a [[Character Respec]] card has been obtained, a new choice called "Respec Power Points" will be added to the bottom of the Skills sub-menu. Selecting this choice allows skill points to be refunded and spent again. This '''does not''' reset the rank (I-XX) of a character. This '''does not''' reset the level of the character. Resetting a character level can only be done once the character reaches Level 20 in the [[Character Selection]] menu with the [[Character Selection#Reset Level|Reset Level]] choice.
   
Next to the choice "Repec Power Points" is a number in parenthesis (). This is the current number of Character Respec cards the player has.
+
Next to the choice "Respec Power Points" is a number in parenthesis (). This is the current number of Character Respec cards the player has.
 
{{clear}}
 
{{clear}}
   
 
==Appearance==
 
==Appearance==
 
[[File:Character Customization - Appearance Menu.png|thumb|Appearance]]
 
[[File:Character Customization - Appearance Menu.png|thumb|Appearance]]
The Appearance Menu allows the changing of color and patterns to the currently selected character. Higher character ranks unlock more colors and patterns. Gain higher ranks of characters by purchasing packs in the [[Store]].
+
The Appearance Menu allows the changing of colors and patterns to the currently selected character. Character ranks III, V, VII, IX, & X unlock the ability to change more colors, patterns, and lights. Gain higher ranks of characters by purchasing packs in the [[Store]].
   
 
Five of the following items can be changed for each character using an [[RGB dial]]. Pattern selection and skin tone use a slider.
 
Five of the following items can be changed for each character using an [[RGB dial]]. Pattern selection and skin tone use a slider.

Latest revision as of 21:22, 26 April 2021

Character Customization - Loadout Menu

The Character Customization Menu

Character Customization is used in multiplayer gameplay to manage your character's loadout, skills, consumables, and visual customization.

Overview[ | ]

The character customization menu allows the ability to tailor the weapons and equipment for any of one of thirty-six different character kits. Only the currently chosen character kit can be customized. To change the character being customized, use the Character Selection menu.

Under the character customization menu there are four sub-menus: Loadout, Consumables, Skills, and Appearance.

Loadout[ | ]

Character Customization - Loadout Menu

Loadout

The Loadout menu functions in a manner similar to loadout in singleplayer gameplay. Weapons, weapon mods, and equipment can be selected as long as they appear in the loadout list. Any items marked as locked Lock Only Map Icon in the Collection screen will not be available for use.

Unlike singleplayer gameplay, where additional weapon slots can be unlocked through skills, only two weapons can be equipped per character kit. Equipment is limited to a single piece.

Only four of the five Common weapons are available at the start of multiplayer gameplay before any packs have been purchased and/or claimed from the store. Weapon mods and equipment have to be unlocked through the store.

Weapons[ | ]

Character Customization - Weapons

Weapons

With the exception of the Pathfinder weapons, the same firearms that are used in the singleplayer portion of the game are available in the multiplayer portion as well. In addition, there are four multiplayer-only weapons. Melee weapons are not customizable; each character has a fixed melee weapon with unspecified stats.

Type Common Uncommon Rare Ultra Rare
Assault Rifles

Assault Rifles
AR Common M-8 Avenger AR Uncommon M-96 Mattock
AR Uncommon Cyclone
AR Uncommon Zalkin
AR Rare L-89 Halberd
AR Rare M-8 Avenger S
AR Rare M-37 Falcon
AR Rare Revenant
AR Rare Sandstorm
AR Rare Sweeper
AR Rare Thokin
AR Rare X5 Ghost
AR Ultra Rare N7 Valkyrie
AR Ultra Rare P.A.W.
AR Ultra Rare Sovoa
AR Ultra Rare Soned
Pistols

Pistols
Pistol Common Charger
Pistol Common M-3 Predator
Pistol Uncommon Carnifex
Pistol Uncommon M-5 Phalanx
Pistol Rare Charger S
Pistol Rare Equalizer
Pistol Rare M-3 Predator S
Pistol Rare M-25 Hornet
Pistol Rare Scorpion
Pistol Rare Sidewinder
Pistol Rare Talon
Pistol Ultra Rare N7 Eagle
Pistol Ultra Rare N7 Hurricane
Pistol Ultra Rare Rozerad
Pistol Ultra Rare Silhesh
Pistol Ultra Rare Ushior
Shotguns

Shotguns

SG Common M-23 Katana SG Uncommon Disciple
SG Uncommon Ruzad
SG Rare Hesh
SG Rare M-23 Katana S
SG Rare Reegar Carbine
SG Rare Scattershot
SG Rare Venom
SG Ultra Rare Dhan
SG Ultra Rare N7 Crusader
SG Ultra Rare N7 Piranha
SG Ultra Rare Shorty
Sniper Rifles

Sniper Rifles
SR Common Viper SR Uncommon Incisor
SR Uncommon Raptor
SR Uncommon Widow
SR Rare Isharay
SR Rare Lanat
SR Rare M-90 Indra
SR Rare Shadow
SR Rare Vanquisher
SR Rare Viper S
SR Ultra Rare Black Widow
SR Ultra Rare Inferno
AR Ultra Rare Kishock Harpoon Gun
SR Ultra Rare N7 Valiant
SR Ultra Rare Naladen

† Multiplayer-Only Weapon

Be aware that the stats for the multiplayer versions of weapons have been changed (some multiple times) with patches and updates. Consult the individual weapon pages and the Patches and Updates article for more details.

S Variant Weapons[ | ]

"S" variant weapons are Rare upgrades to the five Common weapons.

The description for each S version is nearly identical to that of the base version, with the addition of the following:
Nexus scientists have worked to improve APEX weaponry, creating enhanced Special Edition weapons that are showcased in a titanium finish.

The stats for the "S" variants are the same as or higher than those for the Common base version.

The S variant of a weapon will not appear in packs until after the base version of a weapon reaches Rank 10.

All S variant weapons are separate weapons compared to the Common base versions. It is possible to equip both versions of a weapon at the same time in the Loadout screen.

Charger S MP

The following table lists the Tier I stats of each S variant weapon for ease of comparison.

Image Name Rarity Technology Fire Mode Damage Rate
of
Fire
Max
Clip
Size
Max
Ammo
Accuracy Weight
M-3 Predator S MP
M-3 Predator S Rare Milky Way Semi-automatic 94 500 20 115 52 5
Charger S MP
Charger S Rare Milky Way Automatic 64 650 50 400 50 15
M-8 Avenger S MP
M-8 Avenger S Rare Milky Way Automatic 82 550 40 315 52 25
M-23 Katana S MP
M-23 Katana S Rare Milky Way Semi-automatic 714 85 5 40 22 40
Viper S MP
Viper S Rare Milky Way Semi-automatic 650 90 3 30 70 50

Specialized Variant Weapons[ | ]

With Patch 1.09, new variants of the Uncommon, Rare, and Ultra Rare weapons were added that have additional benefits.

These new versions have:

  • the benefit type in (parenthesis) added after the name of the weapon.
  • additional text added after the standard definition text.
  • descriptions and stats of the new benefits.
  • the weapon paint coloring scheme changes (based on each specific weapon).

Each Tier of a specialized variant weapon from I-X has the exact same weapon stats as the standard Tier X version. The only benefits from increasing tiers of a specialized variant weapon are increases to the specialized stats. The specialized stats for a specific tier are the same no matter the weapon. An M-3 Predator (Bulwark) at Tier VII has the same bonuses as a Black Widow (Bulwark) at Tier VII.

The specialized variant of a weapon will not appear in packs until after the base version of a weapon reaches Rank 10.

All specialized variant weapons are separate weapons compared to the normal version. It is possible to equip multiple versions of a weapon at the same time in the Loadout screen.

All S variant weapons are classed as Rare and the bulwark, concussive, and siphon versions of these weapons are based on the "S" variant stats. For example, the Charger Bulwark has the same stats as the Charger S Rank X, not the Charger Rank X.

Bulwark[ | ]

Charger Bulwark

Bulwark paint schemes change to yellow with grey hexagons. The following additional text is added to each Bulwark weapon description:

(Bulwark): This weapon upgrade is based on tech accidentally discovered while creating shield generators. The Bulwark's user takes less damage from all sources when standing near allies - the more allies, the stronger the effect.

Gain Damage Resistance with each nearby ally.

+15-25 Damage Resistance Near One Ally
+22-37 Damage Resistance Near Two Allies
+30-50 Damage Resistance Near Three Allies


Image Name Rarity Type Fire Mode Damage Rate
of
Fire
Max
Clip
Size
Max
Ammo
Accuracy Weight
Black Widow Bulwark
Black Widow (Bulwark) Ultra Rare Sniper Rifle Semi-automatic 1046 100 4 35 85 28
Carnifex Bulwark
Carnifex (Bulwark) Uncommon Pistol Semi-automatic 384 100 8 70 71 5
Charger Bulwark
Charger (Bulwark) Rare Pistol Automatic 77 700 50 500 63 8
Cyclone Bulwark
Cyclone (Bulwark) Uncommon Assault Rifle Automatic 74 675 50 313 53 18
Dhan Bulwark
Dhan (Bulwark) Ultra Rare Shotgun Semi-automatic 1018 95 5 35 53 15
Disciple Bulwark
Disciple (Bulwark) Uncommon Shotgun Semi-automatic 792 85 6 53 43 18
Equalizer Bulwark
Equalizer (Bulwark) Rare Pistol Automatic 89 600 53 80 10
Hesh Bulwark
Hesh (Bulwark) Rare Shotgun Semi-automatic 395 220 10 75 20 20
Incisor Bulwark
Incisor (Bulwark) Uncommon Sniper Rifle Three-shot burst 181 585 15 150 94 25
Inferno Bulwark
Inferno (Bulwark) Ultra Rare Sniper Rifle Semi-automatic 497 210 10 81 23
Isharay Bulwark
Isharay (Bulwark) Rare Sniper Rifle Single-shot 1457 75 1 20 93 30
Kishock Harpoon Gun Bulwark
Kishock Harpoon Gun (Bulwark) Ultra Rare Sniper Rifle Single-shot 2031 100 1 25 78 28
L-89 Halberd Bulwark
L-89 Halberd (Bulwark) Rare Assault Rifle Semi-automatic 147 405 32 105 81 13
Lanat Bulwark
Lanat (Bulwark) Rare Sniper Rifle Semi-automatic 1056 60 2 28 76 25
M-3 Predator Bulwark
M-3 Predator (Bulwark) Rare Pistol Semi-automatic 113 500 24 144 65 3
M-5 Phalanx Bulwark
M-5 Phalanx (Bulwark) Uncommon Pistol Semi-automatic 142 260 12 105 65 5
M-8 Avenger Bulwark
M-8 Avenger (Bulwark) Rare Assault Rifle Automatic 98 550 44 394 65 13
M-23 Katana Bulwark
M-23 Katana (Bulwark) Rare Shotgun Semi-automatic 854 85 5 50 28 20
M-25 Hornet Bulwark
M-25 Hornet (Bulwark) Rare Pistol Three-shot burst 134 950 28 240 63 8
M-37 Falcon Bulwark
M-37 Falcon (Bulwark) Rare Assault Rifle Semi-automatic 598 90 10 50 60 15
M-90 Indra Bulwark
M-90 Indra (Bulwark) Rare Sniper Rifle Automatic 132 550 25 248 76 23
M-96 Mattock Bulwark
M-96 Mattock (Bulwark) Uncommon Assault Rifle Semi-automatic 113 405 20 200 75 13
N7 Crusader Bulwark
N7 Crusader (Bulwark) Ultra Rare Shotgun Semi-automatic 812 100 8 43 55 18
N7 Eagle Bulwark
N7 Eagle (Bulwark) Ultra Rare Pistol Automatic 133 500 28 240 69 8
N7 Hurricane Bulwark
N7 Hurricane (Bulwark) Ultra Rare Pistol Automatic 87 925 55 375 56 13
N7 Piranha Bulwark
N7 Piranha (Bulwark) Ultra Rare Shotgun Automatic 728 165 12 120 28 25
N7 Valiant Bulwark
N7 Valiant (Bulwark) Ultra Rare Sniper Rifle Semi-automatic 688 145 6 56 99 23
N7 Valkyrie Bulwark
N7 Valkyrie (Bulwark) Ultra Rare Assault Rifle Two-shot burst 225 500 46 175 75 10
Naladen Bulwark
Naladen (Bulwark) Ultra Rare Sniper Rifle Semi-automatic 804 137 5 45 75 28
P.A.W. Bulwark
P.A.W. (Bulwark) Ultra Rare Assault Rifle Continuous beam 127 600 60 94 18
Raptor Bulwark
Raptor (Bulwark) Uncommon Sniper Rifle Automatic 126 550 15 169 88 20
Reegar Carbine Bulwark
Reegar Carbine (Bulwark) Rare Shotgun Automatic 126 640 40 270 63 15
Revenant Bulwark
Revenant (Bulwark) Rare Assault Rifle Automatic 86 620 70 450 50 20
Rozerad Bulwark
Rozerad (Bulwark) Ultra Rare Pistol Automatic 84 825 70 525 56 5
Ruzad Bulwark
Ruzad (Bulwark) Uncommon Shotgun Semi-automatic 1075 70 3 34 35 23
Sandstorm Bulwark
Sandstorm (Bulwark) Rare Assault Rifle Semi-automatic 540 100 12 150 85 18
Scattershot Bulwark
Scattershot (Bulwark) Rare Shotgun Semi-automatic 520 150 12 75 18
Scorpion Bulwark
Scorpion (Bulwark) Rare Pistol Semi-automatic 739 75 4 35 50 15
Shadow Bulwark
Shadow (Bulwark) Rare Sniper Rifle Continuous beam 112 600 30 81 28
Shorty Bulwark
Shorty (Bulwark) Ultra Rare Shotgun Three-shot burst 360 400 15 150 38 21
Sidewinder Bulwark
Sidewinder (Bulwark) Rare Pistol Semi-automatic 200 380 6 81 56 5
Silhesh Bulwark
Silhesh (Bulwark) Ultra Rare Pistol Automatic 105 800 50 500 50 8
Soned Bulwark
Soned (Bulwark) Ultra Rare Assault Rifle Automatic 83 850 125 450 38 30
Sovoa Bulwark
Sovoa (Bulwark) Ultra Rare Assault Rifle Semi-automatic 302 300 10 113 75 15
Sweeper Bulwark
Sweeper (Bulwark) Rare Assault Rifle Three-shot burst 150 450 28 88 13
Talon Bulwark
Talon (Bulwark) Rare Pistol Semi-automatic 707 75 4 35 50 15
Thokin Bulwark
Thokin (Bulwark) Rare Assault Rifle Automatic 76 750 54 400 63 15
Ushior Bulwark
Ushior (Bulwark) Ultra Rare Pistol Semi-automatic 1070 80 2 33 75 10
Vanquisher Bulwark
Vanquisher (Bulwark) Rare Sniper Rifle Semi-automatic 732 95 4 40 81 23
Venom Bulwark
Venom (Bulwark) Rare Shotgun Semi-automatic 422 80 5 31 31 23
Viper Bulwark
Viper (Bulwark) Rare Sniper Rifle Semi-automatic 780 93 3 38 88 25
Black Widow Bulwark
Widow (Bulwark) Uncommon Sniper Rifle Single-shot 1309 60 1 20 81 33
X5 Ghost Bulwark
X5 Ghost (Bulwark) Rare Assault Rifle Automatic 89 600 75 563 65 10
Zalkin Bulwark
Zalkin (Bulwark) Uncommon Assault Rifle Three-shot burst 117 475 24 240 60 13

Concussive[ | ]

Charger Concussive

Concussive paint schemes change to purple with grey stripes. The following additional text is added to each Concussive weapon description:

(Concussive): Initiative scientists have outdone themselves with this weapon upgrade. Using this upgrade to kill an enemy with a headshot causes a massive explosion, essentially turning the target into a bomb.

Killing an enemy by shooting its weak point causes an explosion.

+800-1500 Area Damage
+7.50 Radius (m)


Image Name Rarity Type Fire Mode Damage Rate
of
Fire
Max
Clip
Size
Max
Ammo
Accuracy Weight
Black Widow Concussive
Black Widow (Concussive) Ultra Rare Sniper Rifle Semi-automatic 1046 100 4 35 85 28
Carnifex Concussive
Carnifex (Concussive) Uncommon Pistol Semi-automatic 384 100 8 70 71 5
Charger Concussive
Charger (Concussive) Rare Pistol Automatic 77 700 50 500 63 8
Cyclone Concussive
Cyclone (Concussive) Uncommon Assault Rifle Automatic 74 675 50 313 53 18
Dhan Concussive
Dhan (Concussive) Ultra Rare Shotgun Semi-automatic 1018 95 5 35 53 15
Disciple Concussive
Disciple (Concussive) Uncommon Shotgun Semi-automatic 792 85 6 53 43 18
Equalizer Concussive
Equalizer (Concussive) Rare Pistol Automatic 89 600 53 80 10
Hesh Concussive
Hesh (Concussive) Rare Shotgun Semi-automatic 395 220 10 75 20 20
Incisor Concussive
Incisor (Concussive) Uncommon Sniper Rifle Three-shot burst 181 585 15 150 94 25
Inferno Concussive
Inferno (Concussive) Ultra Rare Sniper Rifle Semi-automatic 497 210 10 81 23
Isharay Concussive
Isharay (Concussive) Rare Sniper Rifle Single-shot 1457 75 1 20 93 30
Kishock Harpoon Gun Concussive
Kishock Harpoon Gun (Concussive) Ultra Rare Sniper Rifle Single-shot 2031 100 1 25 78 28
L-89 Halberd Concussive
L-89 Halberd (Concussive) Rare Assault Rifle Semi-automatic 147 405 32 105 81 13
Lanat Concussive
Lanat (Concussive) Rare Sniper Rifle Semi-automatic 1056 60 2 28 76 25
M-3 Predator Concussive
M-3 Predator (Concussive) Rare Pistol Semi-automatic 113 500 24 144 65 3
M-5 Phalanx Concussive
M-5 Phalanx (Concussive) Uncommon Pistol Semi-automatic 142 260 12 105 65 5
M-8 Avenger Concussive
M-8 Avenger (Concussive) Rare Assault Rifle Automatic 98 550 44 394 65 13
M-23 Katana Concussive
M-23 Katana (Concussive) Rare Shotgun Semi-automatic 854 85 5 50 28 20
M-25 Hornet Concussive
M-25 Hornet (Concussive) Rare Pistol Three-shot burst 134 950 28 240 63 8
M-90 Indra Concussive
M-90 Indra (Concussive) Rare Sniper Rifle Automatic 132 550 25 248 76 23
M-96 Mattock Concussive
M-96 Mattock (Concussive) Uncommon Assault Rifle Semi-automatic 113 405 20 200 75 13
N7 Crusader Concussive
N7 Crusader (Concussive) Ultra Rare Shotgun Semi-automatic 812 100 8 43 55 18
N7 Eagle Concussive
N7 Eagle (Concussive) Ultra Rare Pistol Automatic 133 500 28 240 69 8
N7 Hurricane Concussive
N7 Hurricane (Concussive) Ultra Rare Pistol Automatic 87 925 55 375 56 13
N7 Piranha Concussive
N7 Piranha (Concussive) Ultra Rare Shotgun Automatic 728 165 12 120 28 25
N7 Valiant Concussive
N7 Valiant (Concussive) Ultra Rare Sniper Rifle Semi-automatic 688 145 6 56 99 23
N7 Valkyrie Concussive
N7 Valkyrie (Concussive) Ultra Rare Assault Rifle Two-shot burst 225 500 46 175 75 10
Naladen Concussive
Naladen (Concussive) Ultra Rare Sniper Rifle Semi-automatic 804 137 5 45 75 28
P.A.W. Concussive
P.A.W. (Concussive) Ultra Rare Assault Rifle Continuous beam 127 600 60 94 18
Raptor Concussive
Raptor (Concussive) Uncommon Sniper Rifle Automatic 126 550 15 169 88 20
Revenant Concussive
Revenant (Concussive) Rare Assault Rifle Automatic 86 620 70 450 50 20
Rozerad Concussive
Rozerad (Concussive) Ultra Rare Pistol Automatic 84 825 70 525 56 5
Ruzad Concussive
Ruzad (Concussive) Uncommon Shotgun Semi-automatic 1075 70 3 34 35 23
Sandstorm Concussive
Sandstorm (Concussive) Rare Assault Rifle Semi-automatic 540 100 12 150 85 18
Scattershot Concussive
Scattershot (Concussive) Rare Shotgun Semi-automatic 520 150 12 75 18
Shadow Concussive
Shadow (Concussive) Rare Sniper Rifle Continuous beam 112 600 30 81 28
Shorty Concussive
Shorty (Concussive) Ultra Rare Shotgun Three-shot burst 360 400 15 150 38 21
Sidewinder Concussive
Sidewinder (Concussive) Rare Pistol Semi-automatic 200 380 6 81 56 5
Silhesh Concussive
Silhesh (Concussive) Ultra Rare Pistol Automatic 105 800 50 500 50 8
Soned Concussive
Soned (Concussive) Ultra Rare Assault Rifle Automatic 83 850 125 450 38 30
Sweeper Concussive
Sweeper (Concussive) Rare Assault Rifle Three-shot burst 150 450 28 88 13
Talon Concussive
Talon (Concussive) Rare Pistol Semi-automatic 707 75 4 35 50 15
Thokin Concussive
Thokin (Concussive) Rare Assault Rifle Automatic 76 750 54 400 63 15
Ushior Concussive
Ushior (Concussive) Ultra Rare Pistol Semi-automatic 1070 80 2 33 75 10
Vanquisher Concussive
Vanquisher (Concussive) Rare Sniper Rifle Semi-automatic 732 95 4 40 81 23
Viper Concussive
Viper (Concussive) Rare Sniper Rifle Semi-automatic 780 93 3 38 88 25
Black Widow Concussive
Widow (Concussive) Uncommon Sniper Rifle Single-shot 1309 60 1 20 81 33
X5 Ghost Concussive
X5 Ghost (Concussive) Rare Assault Rifle Automatic 89 600 75 563 65 10
Zalkin Concussive
Zalkin (Concussive) Uncommon Assault Rifle Three-shot burst 117 475 24 240 60 13

The following weapons are unavailable in the Concussive variant because the weapon mechanics won't allow headshots:

Siphon[ | ]

Charger Siphon

Siphon paint schemes change to red with a large grey stripe. The following additional text is added to each Siphon weapon description:

(Siphon): This weapon upgrade was developed by angaran scientists excited to experiment with biotics for the first time. The Siphon heals the user while shooting enemies and temporarily increases the amount of healing with fatal shots.

This weapon restores your health as it deals damage.

+3.00-3.75% Damage Returned As Health
+4.50% Heal Bonus Per Kill
+7 Kill Streak Duration (seconds)
+3 Maximum Kill Bonuses


Image Name Rarity Type Fire Mode Damage Rate
of
Fire
Max
Clip
Size
Max
Ammo
Accuracy Weight
Black Widow Siphon
Black Widow (Siphon) Ultra Rare Sniper Rifle Semi-automatic 1046 100 4 35 85 28
Carnifex Siphon
Carnifex (Siphon) Uncommon Pistol Semi-automatic 384 100 8 70 71 5
Charger Siphon
Charger (Siphon) Rare Pistol Automatic 77 700 50 500 63 8
Cyclone Siphon
Cyclone (Siphon) Uncommon Assault Rifle Automatic 74 675 50 313 53 18
Dhan Siphon
Dhan (Siphon) Ultra Rare Shotgun Semi-automatic 1018 95 5 35 53 15
Disciple Siphon
Disciple (Siphon) Uncommon Shotgun Semi-automatic 792 85 6 53 43 18
Equalizer Siphon
Equalizer (Siphon) Rare Pistol Automatic 89 600 53 80 10
Hesh Siphon
Hesh (Siphon) Rare Shotgun Semi-automatic 395 220 10 75 20 20
Incisor Siphon
Incisor (Siphon) Uncommon Sniper Rifle Three-shot burst 181 585 15 150 94 25
Inferno Siphon
Inferno (Siphon) Ultra Rare Sniper Rifle Semi-automatic 497 210 10 81 23
Isharay Siphon
Isharay (Siphon) Rare Sniper Rifle Single-shot 1457 75 1 20 93 30
Kishock Harpoon Gun Siphon
Kishock Harpoon Gun (Siphon) Ultra Rare Sniper Rifle Single-shot 2031 100 1 25 78 28
L-89 Halberd Siphon
L-89 Halberd (Siphon) Rare Assault Rifle Semi-automatic 147 405 32 105 81 13
Lanat Siphon
Lanat (Siphon) Rare Sniper Rifle Semi-automatic 1056 60 2 28 76 25
M-3 Predator Siphon
M-3 Predator (Siphon) Rare Pistol Semi-automatic 113 500 24 144 65 3
M-5 Phalanx Siphon
M-5 Phalanx (Siphon) Uncommon Pistol Semi-automatic 142 260 12 105 65 5
M-8 Avenger Siphon
M-8 Avenger (Siphon) Rare Assault Rifle Automatic 98 550 44 394 65 13
M-23 Katana Siphon
M-23 Katana (Siphon) Rare Shotgun Semi-automatic 854 85 5 50 28 20
M-25 Hornet Siphon
M-25 Hornet (Siphon) Rare Pistol Three-shot burst 134 950 28 240 63 8
M-37 Falcon Siphon
M-37 Falcon (Siphon) Rare Assault Rifle Semi-automatic 598 90 10 50 60 15
M-90 Indra Siphon
M-90 Indra (Siphon) Rare Sniper Rifle Automatic 132 550 25 248 76 23
M-96 Mattock Siphon
M-96 Mattock (Siphon) Uncommon Assault Rifle Semi-automatic 113 405 20 200 75 13
N7 Crusader Siphon
N7 Crusader (Siphon) Ultra Rare Shotgun Semi-automatic 812 100 8 43 55 18
N7 Eagle Siphon
N7 Eagle (Siphon) Ultra Rare Pistol Automatic 133 500 28 240 69 8
N7 Hurricane Siphon
N7 Hurricane (Siphon) Ultra Rare Pistol Automatic 87 925 55 375 56 13
N7 Piranha Siphon
N7 Piranha (Siphon) Ultra Rare Shotgun Automatic 728 165 12 120 28 25
N7 Valiant Siphon
N7 Valiant (Siphon) Ultra Rare Sniper Rifle Semi-automatic 688 145 6 56 99 23
N7 Valkyrie Siphon
N7 Valkyrie (Siphon) Ultra Rare Assault Rifle Two-shot burst 225 500 46 175 75 10
Naladen Siphon
Naladen (Siphon) Ultra Rare Sniper Rifle Semi-automatic 804 137 5 45 75 28
P.A.W. Siphon
P.A.W. (Siphon) Ultra Rare Assault Rifle Continuous beam 127 600 60 94 18
Raptor Siphon
Raptor (Siphon) Uncommon Sniper Rifle Automatic 126 550 15 169 88 20
Reegar Carbine Siphon
Reegar Carbine (Siphon) Rare Shotgun Automatic 126 640 40 270 63 15
Revenant Siphon
Revenant (Siphon) Rare Assault Rifle Automatic 86 620 70 450 50 20
Rozerad Siphon
Rozerad (Siphon) Ultra Rare Pistol Automatic 84 825 70 525 56 5
Ruzad Siphon
Ruzad (Siphon) Uncommon Shotgun Semi-automatic 1075 70 3 34 35 23
Sandstorm Siphon
Sandstorm (Siphon) Rare Assault Rifle Semi-automatic 540 100 12 150 85 18
Scattershot Siphon
Scattershot (Siphon) Rare Shotgun Semi-automatic 520 150 12 75 18
Scorpion Siphon
Scorpion (Siphon) Rare Pistol Semi-automatic 739 75 4 35 50 15
Shadow Siphon
Shadow (Siphon) Rare Sniper Rifle Continuous beam 112 600 30 81 28
Shorty Siphon
Shorty (Siphon) Ultra Rare Shotgun Three-shot burst 360 400 15 150 38 21
Sidewinder Siphon
Sidewinder (Siphon) Rare Pistol Semi-automatic 200 380 6 81 56 5
Silhesh Siphon
Silhesh (Siphon) Ultra Rare Pistol Automatic 105 800 50 500 50 8
Soned Siphon
Soned (Siphon) Ultra Rare Assault Rifle Automatic 83 850 125 450 38 30
Sovoa Siphon
Sovoa (Siphon) Ultra Rare Assault Rifle Semi-automatic 302 300 10 113 75 15
Sweeper Siphon
Sweeper (Siphon) Rare Assault Rifle Three-shot burst 150 450 28 88 13
Talon Siphon
Talon (Siphon) Rare Pistol Semi-automatic 707 75 4 35 50 15
Thokin Siphon
Thokin (Siphon) Rare Assault Rifle Automatic 76 750 54 400 63 15
Ushior Siphon
Ushior (Siphon) Ultra Rare Pistol Semi-automatic 1070 80 2 33 75 10
Vanquisher Siphon
Vanquisher (Siphon) Rare Sniper Rifle Semi-automatic 732 95 4 40 81 23
Venom Siphon
Venom (Siphon) Rare Shotgun Semi-automatic 422 80 5 31 31 23
Viper Siphon
Viper (Siphon) Rare Sniper Rifle Semi-automatic 780 93 3 38 88 25
Widow Siphon
Widow (Siphon) Uncommon Sniper Rifle Single-shot 1309 60 1 20 81 33
X5 Ghost Siphon
X5 Ghost (Siphon) Rare Assault Rifle Automatic 89 600 75 563 65 10
Zalkin Siphon
Zalkin (Siphon) Uncommon Assault Rifle Three-shot burst 117 475 24 240 60 13

Mods[ | ]

Character Customization - Mods

Mods

The same types of mods that are used in the singleplayer portion of the game are available in the multiplayer portion as well. There are also a few multiplayer-only mods but some of the singleplayer mods are unavailable.

Type Common Uncommon Rare
Assault Rifles

Assault Rifle Mods
Icon Common Mod Scope AR Scope
Icon Common Mod Scope AR Recon Scope
Icon Common Mod Scope AR Tactical Scope
Icon Common Mod Scope AR Targeting System

Icon Common Mod Stock AR Stock
Icon Common Mod Stock AR Heavy Stock
Icon Common Mod Stock AR Light Stock
Icon Uncommon Mod Magazine AR Magazine
Icon Uncommon Mod Magazine AR Heavy Magazine
Icon Uncommon Mod Magazine AR Light Magazine

Icon Uncommon Mod Receiver AR Receiver
Icon Rare Mod Barrel AR Barrel
Icon Rare Mod Barrel AR Long Barrel
Icon Rare Mod Barrel AR Short Barrel
Pistols

Pistol Mods
Icon Common Mod Melee Pistol Melee Optimizer
Icon Common Mod Melee Pistol Heavy Melee
Icon Common Mod Melee Pistol Light Melee

Icon Common Mod Scope Pistol Scope
Icon Common Mod Scope Pistol Heavy Scope
Icon Common Mod Scope Pistol Tactical Scope
Icon Common Mod Scope Pistol Targeting System
Icon Uncommon Mod Magazine Pistol Magazine
Icon Uncommon Mod Magazine Pistol Heavy Magazine
Icon Uncommon Mod Magazine Pistol Light Magazine

Icon Uncommon Mod Receiver Pistol Receiver
Icon Rare Mod Barrel Pistol Barrel
Icon Rare Mod Barrel Pistol Long Barrel
Icon Rare Mod Barrel Pistol Short Barrel
Shotguns

Shotgun Mods
Icon Common Mod Melee Shotgun Melee Optimizer
Icon Common Mod Melee Shotgun Heavy Melee
Icon Common Mod Melee Shotgun Light Melee

Icon Common Mod Choke Shotgun Smart Choke
Icon Common Mod Choke Shotgun Heavy Choke
Icon Common Mod Choke Shotgun Light Choke
Icon Uncommon Mod Clip Shotgun Spare Clip
Icon Uncommon Mod Clip Shotgun Asymmetric Clip
Icon Uncommon Mod Clip Shotgun Heavy Spare Clip

Icon Uncommon Mod Receiver Shotgun Receiver
Icon Rare Mod Barrel Shotgun Barrel
Icon Rare Mod Barrel Shotgun Long Barrel
Icon Rare Mod Barrel Shotgun Short Barrel
Sniper Rifles

Sniper Rifle Mods
Icon Common Mod Materials SR Ultra-Light Materials
Icon Common Mod Materials SR Experimental Materials
Icon Common Mod Materials SR Latticed Materials

Icon Common Mod Scope SR Scope
Icon Uncommon Mod Clip SR Spare Thermal Clip
Icon Uncommon Mod Clip SR Heavy Spare Clip

Icon Uncommon Mod Receiver SR Receiver
Icon Uncommon Mod Receiver SR Calibrated Receiver
Icon Uncommon Mod Receiver SR Quick Receiver
Icon Rare Mod Barrel SR Barrel
Icon Rare Mod Barrel SR Reinforced Barrel
Icon Rare Mod Barrel SR Vented Barrel

† Multiplayer-Only Mod

Be aware that the stats for the multiplayer versions of mods have been changed (some multiple times) with patches and updates. Consult the Patches and Updates article for more details.

The only way to acquire the enhanced weapon mods (which have increased benefits/penalties) is to purchase the appropriate weapon mod rarity level using Mission Funds in the item store. Only basic weapon mods will show up randomly in packs.

Equipment[ | ]

Loadout - Equipment Menu

Equipment

Equipment are permanent items that can be used during multiplayer gameplay.

  • One equipment can be equipped per mission.
  • Equipment can be used repeatedly and does not disappear after the match.


Uncommon Rare
Adaptive War Amp Icon Adaptive War Amp Armored Compartments Icon Armored Compartments
Assault Rifle Amp Icon Assault Rifle Amp Assault Loadout Icon Assault Loadout
Densified Ammunition Icon Densified Ammunition Berserker Package Icon Berserker Package
Engineering Kit Icon Engineering Kit Combatives Upgrade Icon Combatives Upgrade
Enhanced Munitions Icon Enhanced Munitions Commando Package Icon Commando Package
Grenade Capacity Icon Grenade Capacity Expert Package Icon Expert Package
Hydraulic Joints Icon Hydraulic Joints Guerrilla Upgrade Icon Guerrilla Upgrade
Mental Focuser Icon Mental Focuser Juggernaut Shield Icon Juggernaut Shield
Multicapacitor Icon Multicapacitor Martial Biotic Amp Icon Martial Biotic Amp
Pistol SMG Amp Icon Pistol / SMG Amp Omni-Capacitors Icon Omni-Capacitors
Shield Enhancer Icon Shield Enhancer Operative Package Icon Operative Package
Shotgun Amp Icon Shotgun Amp Shock Trooper Upgrade Icon Shock Trooper Upgrade
Sniper Rifle Amp Icon Sniper Rifle Amp Stronghold Package Icon Stronghold Package
Structural Ergonomics Icon Structural Ergonomics Supply Pack Transmitter Icon Supply Pack Transmitter
Thermal Clip Storage Icon Thermal Clip Storage Survivor Loadout Icon Survivor Loadout
Vulnerability VI Icon Vulnerability VI Warfighter Package Icon Warfighter Package

Consumables[ | ]

Character Customization - Consumables Menu

Consumables

The Consumables Menu allows up to two boosters to be equipped before a multiplayer match. The Consumables Menu also displays the amounts of supply items available for use during a match.

Boosters[ | ]

Consumables - Booster Menu

Boosters

Boosters are consumable items applied before multiplayer gameplay.

  • Boosters are equipped in the Consumables Menu and up to two can be equipped per mission.
  • There are 6 Booster Classes that can be used in multiplayer. Ammo, Weapon, Offensive, Defensive, Power, and Progression.
  • Only one booster from a class can be equipped at a time.
  • Boosters are consumed when the mission ends but last for the entire duration of the mission.

No boosters are available at the start of multiplayer gameplay. Boosters can be found in packs that have been purchased and/or claimed from the store. Certain boosters can also be purchased from the item store.


Class Common Uncommon Rare Ultra Rare
Ammo

Ammo Booster Crate

Cryo Ammo I Icon Cryo Ammo I
Disruptor Ammo I Icon Disruptor Ammo I
Incendiary Ammo I Icon Incendiary Ammo I
Cryo Ammo II Icon Cryo Ammo II
Disruptor Ammo II Icon Disruptor Ammo II
Incendiary Ammo II Icon Incendiary Ammo II
Cryo Ammo III Icon Cryo Ammo III
Disruptor Ammo III Icon Disruptor Ammo III
Incendiary Ammo III Icon Incendiary Ammo III
Cryo Ammo IV Icon Cryo Ammo IV
Disruptor Ammo IV Icon Disruptor Ammo IV
Incendiary Ammo IV Icon Incendiary Ammo IV
Weapon

Weapon Booster Crate

Assault Rifle Rail Amp I Icon Assault Rifle Rail Amp I
Pistol Rail Amp I Icon Pistol Rail Amp I
Shotgun Rail Amp I Icon Shotgun Rail Amp I
Sniper Rifle Rail Amp I Icon Sniper Rifle Rail Amp I
Assault Rifle Rail Amp II Icon Assault Rifle Rail Amp II
Pistol Rail Amp II Icon Pistol Rail Amp II
Shotgun Rail Amp II Icon Shotgun Rail Amp II
Sniper Rifle Rail Amp II Icon Sniper Rifle Rail Amp II
Assault Rifle Rail Amp III Icon Assault Rifle Rail Amp III
Pistol Rail Amp III Icon Pistol Rail Amp III
Shotgun Rail Amp III Icon Shotgun Rail Amp III
Sniper Rifle Rail Amp III Icon Sniper Rifle Rail Amp III
Assault Rifle Rail Amp IV Icon Assault Rifle Rail Amp IV
Pistol Rail Amp IV Icon Pistol Rail Amp IV
Shotgun Rail Amp IV Icon Shotgun Rail Amp IV
Sniper Rifle Rail Amp IV Icon Sniper Rifle Rail Amp IV
Offensive

Offensive Booster Crate

Ammo Capacity Mod I Icon Ammo Capacity Mod I
Strength Enhancer I Icon Strength Enhancer I
Targeting VI I Icon Targeting VI I
Ammo Capacity Mod II Icon Ammo Capacity Mod II
Strength Enhancer II Icon Strength Enhancer II
Targeting VI II Icon Targeting VI II
Ammo Capacity Mod III Icon Ammo Capacity Mod III
Strength Enhancer III Icon Strength Enhancer III
Targeting VI III Icon Targeting VI III
Ammo Capacity Mod IV Icon Ammo Capacity Mod IV
Strength Enhancer IV Icon Strength Enhancer IV
Targeting VI IV Icon Targeting VI IV
Defensive

Defensive Booster Crate

Cyclonic Mod I Icon Cyclonic Mod I Cyclonic Mod II Icon Cyclonic Mod II Cyclonic Mod III Icon Cyclonic Mod III Cyclonic Mod IV Icon Cyclonic Mod IV
Power

Power Booster Crate
Biotic Power Amp I Icon Biotic Power Amp I
Combat Power Amp I Icon Combat Power Amp I
Power Capacity Mod I Icon Power Capacity Mod I
Power Efficiency Mod I Icon Power Efficiency Mod I
Tech Power Amp I Icon Tech Power Amp I
Universal Power Amp I Icon Universal Power Amp I
Biotic Power Amp II Icon Biotic Power Amp II
Combat Power Amp II Icon Combat Power Amp II
Power Capacity Mod II Icon Power Capacity Mod II
Power Efficiency Mod II Icon Power Efficiency Mod II
Tech Power Amp II Icon Tech Power Amp II
Universal Power Amp II Icon Universal Power Amp II
Biotic Power Amp III Icon Biotic Power Amp III
Combat Power Amp III Icon Combat Power Amp III
Power Capacity Mod III Icon Power Capacity Mod III
Power Efficiency Mod III Icon Power Efficiency Mod III
Tech Power Amp III Icon Tech Power Amp III
Universal Power Amp III Icon Universal Power Amp III
Biotic Power Amp IV Icon Biotic Power Amp IV
Combat Power Amp IV Icon Combat Power Amp IV
Power Capacity Mod IV Icon Power Capacity Mod IV
Power Efficiency Mod IV Icon Power Efficiency Mod IV
Tech Power Amp IV Icon Tech Power Amp IV
Universal Power Amp IV Icon Universal Power Amp IV
Progression

Progression Booster Crate

Experience Enhancer I Icon Experience Enhancer I Experience Enhancer II Icon Experience Enhancer II Experience Enhancer III Icon Experience Enhancer III Experience Enhancer IV Icon Experience Enhancer IV

Supplies[ | ]

Consumables - Supplies Menu

Supplies are single use consumable items used during multiplayer gameplay. There are five supplies available but only four can be used during combat.


Image Supply Cost Mission Funds Icon Description
First Aid Pack First Aid Pack 5 Instantly and fully restores health and shield strength with a mix of medicine and machinery.
Revive Pack Revive Pack 5 An emergency dose of medi-gel to revive yourself when you're down and out.
Ammo Pack Ammo Pack 5 Instantly reloads all weapons and fills all reserves with thermal clips and power cells.
Cobra RPG Card Cobra RPG 5 An explosive projectile launched from an omni-tool that deals massive damage.
Character Respec Character Respec 15 Reset a character's skill selections.

Starting players have the capacity to take two of each combat supply available to use in each multiplayer match. This is shown on the Booster Screen as (2/2).

Supply capacity can be increased for combat supplies by purchasing packs in the store and getting Capacity Increase cards. The maximum level that each combat supply can be increased to is five (5/5).


Image Capacity Increase Rarity Description
Ammo Pack Capacity Increase Ammo Pack Capacity Increase Uncommon Increase the amount of Ammo Packs carried in a mission
Cobra RPG Capacity Increase Cobra RPG Capacity Increase Uncommon Increase the amount of Cobra RPGs carried in a mission
First Aid Capacity Increase First Aid Capacity Increase Uncommon Increase the amount of First Aid carried in a mission
Revive Pack Capacity Increase Revive Pack Capacity Increase Uncommon Increase the amount of Revive Packs carried in a mission

Character Respec cards can't be used during combat and can only reset skills between matches. There is no known limit on the amount that can be collected.

Supplies can be found in packs that have been purchased and/or claimed from the store. Supplies can also be purchased from the item store.

Skills[ | ]

Character Customization - Skills Menu

Skills

Multiplayer gameplay uses the class system found in previous Mass Effect games.

Skill sets are fixed, character-specific, and consist of 3 active and 2 passive skills using a mix of the standard 36 skills available from singleplayer gameplay, squadmate skills, and new multiplayer-only skills.

Most multiplayer versions of standard skills have small changes in the numbers. A few skills have slightly different rank orders or have ranks that function in a different fashion. Refer to each multiplayer skill page for the exact details.

Skill points can be spent in the same fashion as singleplayer gameplay. As character level increases, additional skill points are made available to spend on the character kit. To reset already spent skill points for a specific character kit, a Character Respec card needs to be used to reset skill points.

The multiplayer skill types break down into three main color coded categories: Combat (Red), Biotics (Violet), and Tech (Orange). Each category type has its own set of active (Active Generic Skill Icon) and passive (Passive Generic Skill Icon) skills.

Combat Biotics Tech
Active Combat Skill Icon Avenger Strike Active Biotic Skill Icon Annihilation Active Tech Skill Icon Assault Turret
Active Combat Skill Icon Barricade Active Biotic Skill Icon Backlash Active Tech Skill Icon Cryo Beam
Active Combat Skill Icon Concussive Shot Active Biotic Skill Icon Charge Active Tech Skill Icon Energy Drain
Active Combat Skill Icon Flak Cannon Active Biotic Skill Icon Lance Active Tech Skill Icon Flamethrower
Active Combat Skill Icon Fortify Active Biotic Skill Icon Nova Active Tech Skill Icon Incinerate
Active Combat Skill Icon Frag Grenade Active Biotic Skill Icon Pull Active Tech Skill Icon Invasion
Active Combat Skill Icon Sticky Grenade Active Biotic Skill Icon Shockwave Active Tech Skill Icon Overload
Active Combat Skill Icon Trip Mine Active Biotic Skill Icon Singularity Active Tech Skill Icon Recon Visor
Active Combat Skill Icon Turbocharge Active Biotic Skill Icon Throw Active Tech Skill Icon Remnant VI
Passive Combat Skill Icon Aerial Assault Active Biotic Skill Icon Warp Active Tech Skill Icon Shield Boost
Passive Combat Skill Icon APEX Training Passive Biotic Skill Icon Barrier Active Tech Skill Icon Snap Freeze
Passive Combat Skill Icon Combat Fitness Passive Biotic Skill Icon Biotic Ascension Active Tech Skill Icon Stealth Grid
Passive Combat Skill Icon Munitions Training Passive Biotic Skill Icon Offensive Biotics Active Tech Skill Icon Tactical Cloak
Passive Combat Skill Icon Rage Passive Tech Skill Icon Bioelectric Defense
Passive Combat Skill Icon Weapon Training Passive Tech Skill Icon Bioelectric Focus
Passive Tech Skill Icon Defense Drone
Passive Tech Skill Icon Offensive Tech
Passive Tech Skill Icon Remnant Armor
Passive Tech Skill Icon Support Systems
Passive Tech Skill Icon Tech Armor

Skill Points[ | ]

As in singleplayer, skill points are used to purchase skill ranks.

  • Each character at Level 1 and Rank I starts with five skill points. Three points are already spent—one point per active skill. The remaining two points are available to be spent.
  • Leveling up a character adds skill points.
  • Increasing character rank adds skill points.
  • Character cards award the same skill point amounts regardless of the rarity of the character kit.
  • There are 85 skill points available.
  • It takes 21 skill points to fully develop a skill. With 85 points, only four skills can be fully developed, with a single point assigned to a fifth. Distributing the points evenly allows the development of four skills through Rank 5, with a single skill fully developed, with four points unassigned.


Skill Points Total
Level 1 5 points 5
Level 2 - 20 3 points per level 57
Character Cards II & IV 4 points per card 8
Character Cards VI, VIII, & X 5 points per card 15
Grand Total 85

Veteran Bonus Skill[ | ]

Character Customization - Veteran Bonus

Veteran Bonus Skill

With Patch 1.09, additional Ranks (XI-XX) for Character Cards were added to the store. An additional passive skill VETERAN BONUS was also added to all multiplayer character kits.

Each Veteran Bonus tier increases your power, combo, and melee damage.

Gain Veteran Bonus tiers by collecting Character Cards above Rank X. Gain one tier for each Character Rank above X.

This passive skill remains LOCKED until a Rank XI Character Card is received from the store. Veteran Rank cards of characters will only drop after all characters of that rarity have been unlocked to Rank X. (Update 1.10)

Once a Rank XI Character Card is received in the store, the passive skill becomes available for the specific character kit and the bonus text will be listed.

TIER 1 BONUS:
+4% Power Damage Bonus
+4% Combo Detonation Damage
+4% Melee Damage Bonus

Each Rank above X has its own Tier bonus.

Character
Rank
Tier Power Damage
Bonus
Combo Detonation
Damage
Melee Damage
Bonus
XI 1 +4% +4% +4%
XII 2 +8% +8% +8%
XIII 3 +12% +12% +12%
XIV 4 +16% +16% +16%
XV 5 +19% +19% +19%
XVI 6 +24% +24% +24%
XVII 7 +28% +28% +28%
XVIII 8 +32% +32% +32%
XIX 9 +36% +36% +36%
XX 10 +39% +39% +39%

Respec Power Points[ | ]

Character Customization - Respec Power Points

Respec Power Points

Skill Re-Spec Confirmation (multiplayer)

Confirm Re-Spec Power Points

Once a Character Respec card has been obtained, a new choice called "Respec Power Points" will be added to the bottom of the Skills sub-menu. Selecting this choice allows skill points to be refunded and spent again. This does not reset the rank (I-XX) of a character. This does not reset the level of the character. Resetting a character level can only be done once the character reaches Level 20 in the Character Selection menu with the Reset Level choice.

Next to the choice "Respec Power Points" is a number in parenthesis (). This is the current number of Character Respec cards the player has.

Appearance[ | ]

Character Customization - Appearance Menu

Appearance

The Appearance Menu allows the changing of colors and patterns to the currently selected character. Character ranks III, V, VII, IX, & X unlock the ability to change more colors, patterns, and lights. Gain higher ranks of characters by purchasing packs in the Store.

Five of the following items can be changed for each character using an RGB dial. Pattern selection and skin tone use a slider.

  • Color Tint 1
  • Color Tint 2
  • Color Tint 3
  • Pattern Select
  • Pattern Color
  • Light Color
Character Customization - Skin Tone

Skin Tone

  • Skin Tone - Certain characters have a final appearance choice that allows the changing of skin tone. Although it is the last appearance changing option, skin tone can be changed at Rank I.
Character Customization - Rename Character Menu

Rename Character

The Appearance Menu also allows the name of the specific character kit to be changed. This name is only visible to the player and will not be shown to other individuals in the lobby or during multiplayer gameplay. There is a limit of 19 characters for the name.

The option to reset the character kit to default name and default appearance can be selected from the Appearance Menu.

Achievements and trophies[ | ]

The following achievements and trophies can be earned related to Character Customization: