Charger | |
---|---|
Blueprint Rarity | Common |
Item Rarity | Common |
Type | Pistol |
Firing Mode | Automatic |
Blueprint Source | Milky Way |
Research Data | 100 + 10 per tier |
Icon | |
Development Materials | Omni-Gel Canister Beryllium Cadmium Vanadium |
Augmentation Slots | 2 |
The Charger is a pistol.
Description[ | ]
This sturdy submachine gun is standard-issue inside the Andromeda Initiative's security forces. The Initiative commissioned the automatic Charger from Elanus Risk Control Services. The company heavily customized one of their existing weapons to meet Initiative needs.
Upgrades[ | ]
Name | Damage | Rate of Fire | Max Clip Size | Max Ammo | Accuracy | Weight |
---|---|---|---|---|---|---|
Charger I | 19 | 650 | 50 | 400 | 45 | 15 |
Charger II | 20 | 650 | 50 | 411 | 48 | 14 |
Charger III | 22 | 650 | 50 | 422 | 50 | 13 |
Charger IV | 23 | 650 | 50 | 433 | 52 | 13 |
Charger V | 25 | 650 | 50 | 444 | 53 | 12 |
Charger VI | 26 | 650 | 50 | 456 | 54 | 11 |
Charger VII | 28 | 650 | 50 | 467 | 55 | 10 |
Charger VIII | 29 | 650 | 50 | 478 | 55 | 9 |
Charger IX | 31 | 650 | 50 | 489 | 56 | 8 |
Charger X | 32 | 650 | 50 | 500 | 56 | 8 |
Multiplayer Upgrades[ | ]
Charger Multiplayer[ | ]
Rank | Damage | Rate of Fire | Max Clip Size | Max Ammo | Accuracy | Weight |
---|---|---|---|---|---|---|
I | 36 | 650 | 50 | 400 | 50 | 15 |
II | 37 | 650 | 50 | 411 | 53 | 14 |
III | 39 | 650 | 50 | 422 | 55 | 13 |
IV | 40 | 650 | 50 | 433 | 57 | 13 |
V | 41 | 650 | 50 | 444 | 58 | 12 |
VI | 43 | 650 | 50 | 456 | 59 | 11 |
VII | 44 | 650 | 50 | 467 | 60 | 10 |
VIII | 45 | 650 | 50 | 478 | 60 | 9 |
IX | 47 | 650 | 50 | 489 | 61 | 8 |
X | 48 | 650 | 50 | 500 | 63 | 8 |
Charger S[ | ]
Rank | Damage | Rate of Fire | Max Clip Size | Max Ammo | Accuracy | Weight |
---|---|---|---|---|---|---|
I | 64 | 650 | 50 | 400 | 50 | 15 |
II | 65 | 660 | 50 | 411 | 53 | 14 |
III | 67 | 660 | 50 | 422 | 55 | 13 |
IV | 68 | 670 | 50 | 433 | 57 | 13 |
V | 69 | 670 | 50 | 444 | 58 | 12 |
VI | 70 | 680 | 50 | 456 | 59 | 11 |
VII | 72 | 680 | 50 | 467 | 60 | 10 |
VIII | 73 | 690 | 50 | 478 | 60 | 9 |
IX | 74 | 690 | 50 | 489 | 61 | 8 |
X | 77 | 700 | 50 | 500 | 63 | 8 |
Charger Bulwark[ | ]
Rank | Damage | Rate of Fire | Max Clip Size | Max Ammo | Accuracy | Weight | Damage Resistance Near One Ally |
Damage Resistance Near Two Allies |
Damage Resistance Near Three Allies |
---|---|---|---|---|---|---|---|---|---|
I | 77 | 700 | 50 | 500 | 63 | 8 | 15 | 22 | 30 |
II | 77 | 700 | 50 | 500 | 63 | 8 | 16 | 24 | 32 |
III | 77 | 700 | 50 | 500 | 63 | 8 | 17 | 25 | 34 |
IV | 77 | 700 | 50 | 500 | 63 | 8 | 18 | 27 | 36 |
V | 77 | 700 | 50 | 500 | 63 | 8 | 19 | 29 | 38 |
VI | 77 | 700 | 50 | 500 | 63 | 8 | 20 | 30 | 41 |
VII | 77 | 700 | 50 | 500 | 63 | 8 | 21 | 32 | 43 |
VIII | 77 | 700 | 50 | 500 | 63 | 8 | 22 | 34 | 45 |
IX | 77 | 700 | 50 | 500 | 63 | 8 | 23 | 35 | 47 |
X | 77 | 700 | 50 | 500 | 63 | 8 | 25 | 37 | 50 |
Charger Concussive[ | ]
Rank | Damage | Rate of Fire | Max Clip Size | Max Ammo | Accuracy | Weight | Area Damage | Radius (m) |
---|---|---|---|---|---|---|---|---|
I | 77 | 700 | 50 | 500 | 63 | 8 | 800 | 7.50 |
II | 77 | 700 | 50 | 500 | 63 | 8 | 877 | 7.50 |
III | 77 | 700 | 50 | 500 | 63 | 8 | 955 | 7.50 |
IV | 77 | 700 | 50 | 500 | 63 | 8 | 1033 | 7.50 |
V | 77 | 700 | 50 | 500 | 63 | 8 | 1111 | 7.50 |
VI | 77 | 700 | 50 | 500 | 63 | 8 | 1188 | 7.50 |
VII | 77 | 700 | 50 | 500 | 63 | 8 | 1266 | 7.50 |
VIII | 77 | 700 | 50 | 500 | 63 | 8 | 1344 | 7.50 |
IX | 77 | 700 | 50 | 500 | 63 | 8 | 1422 | 7.50 |
X | 77 | 700 | 50 | 500 | 63 | 8 | 1500 | 7.50 |
Charger Siphon[ | ]
Rank | Damage | Rate of Fire | Max Clip Size | Max Ammo | Accuracy | Weight | % Damage Returned As Health |
% Heal Bonus Per Kill |
Kill Streak Duration (seconds) |
Maximum Kill Bonuses |
---|---|---|---|---|---|---|---|---|---|---|
I | 77 | 700 | 50 | 500 | 63 | 8 | 3.00 | 4.50 | 7 | 3 |
II | 77 | 700 | 50 | 500 | 63 | 8 | 3.08 | 4.50 | 7 | 3 |
III | 77 | 700 | 50 | 500 | 63 | 8 | 3.16 | 4.50 | 7 | 3 |
IV | 77 | 700 | 50 | 500 | 63 | 8 | 3.25 | 4.50 | 7 | 3 |
V | 77 | 700 | 50 | 500 | 63 | 8 | 3.33 | 4.50 | 7 | 3 |
VI | 77 | 700 | 50 | 500 | 63 | 8 | 3.41 | 4.50 | 7 | 3 |
VII | 77 | 700 | 50 | 500 | 63 | 8 | 3.50 | 4.50 | 7 | 3 |
VIII | 77 | 700 | 50 | 500 | 63 | 8 | 3.58 | 4.50 | 7 | 3 |
IX | 77 | 700 | 50 | 500 | 63 | 8 | 3.66 | 4.50 | 7 | 3 |
X | 77 | 700 | 50 | 500 | 63 | 8 | 3.75 | 4.50 | 7 | 3 |
Notes[ | ]
The singleplayer stats shown on this page are baseline: Initiative I armor, no skill points assigned, no profile active.
The following augmentations cannot be applied to the Charger during development:
The Charger X when deconstructed returns incorrect types and quantities of resources of 4 Remnant Polymer, 20 Magnesium, 10 Nickel, and 2 Vanadium.
The Charger is one of three weapons that can be found during the mission Planetside during the objective Optional: Collect ammo and additional weapons. The weapon that will appear is based upon the training selected during character customization. Selecting Security or Biotic training will cause the Charger to appear in the weapon pile.
The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
All multiplayer S variant weapons are Rare and separate weapons compared to the Common version.
All multiplayer specialized variant weapons are separate weapons compared to the Common version.
Due to the different versions of the Charger in multiplayer, it is possible to equip multiple versions at the same time in the Loadout screen.
Challenges[ | ]
The Charger is the focus of the following challenges:
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