Concussive Shot | |
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Type | Combat Power |
Base stats | Damage: 350 Force: 250 Recharge Time (s): 12 |
Requirements | Security Training - Starting Skill |
Description | |
Fires a target-seeking high-impact round that knocks down unarmored, unshielded, normal-sized enemies and detonates combo primers. |
This article is about the singleplayer version. For Vetra's version, see Concussive Shot (Vetra). For the multiplayer version, see Concussive Shot (multiplayer). |
Concussive Shot is a combat skill and combo detonator.
Ranks[]
Rank 4 Recharge Speed | Rank 5 Radius | Rank 6 Anti-Armor | |||||||||||||||||||||||||||||||||||||||||||
Rank 1 Concussive Shot | Rank 2 Force | Rank 3 Damage | |||||||||||||||||||||||||||||||||||||||||||
Rank 4 Repeat Concussion | Rank 5 Damage & Force | Rank 6 Anti-Shield | |||||||||||||||||||||||||||||||||||||||||||
Rank | Icon | Description | Bonus |
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1 - Concussive Shot | Fires a target-seeking high-impact round that knocks down unarmored, unshielded, normal-sized enemies and detonates combo primers. | Damage: 350 Force: 250 Recharge Time (s): 12 | |
2 - Force | +25% Direct Force | ||
3 - Damage | +15% Direct Damage | ||
4 - Recharge Speed | +30% Recharge Speed | ||
4 - Repeat Concussion | Concussive Shot has no recharge time but requires one power cell from a limited power cell supply to activate. The shot also inflicts bonus damage on knocked down or floating enemies. | Power Cell Capacity: 5 Damage vs. Knocked Down Enemies: 100% | |
5 - Radius | The shot damages enemies within a radius. | Radius (m): 2.5 | |
5 - Damage & Force | +25% Direct Damage +25% Direct Force | ||
6 - Anti-Armor | +125% Damage vs. Armor | ||
6 - Anti-Shield | +100% Damage vs. Shields |
Achievements and trophies[]
The following achievements and trophies can be earned for kills with Concussive Shot:
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