You can help Mass Effect: Andromeda Wiki by uploading an image for this article: Reminder placeholder to move top right pic and detailed research pic
If the image request has been addressed, please edit this page and remove this notice. It will start with |
If the image request has been addressed, please edit this page and remove this notice. It will start with
{{Imageneeded
and end with }}
.Crafting consists of two concepts: Research and Development. The key component in both is the blueprint.
Blueprints[ | ]
Blueprints are used for developing new weapons, armor, augmentations, ND1 Nomad upgrades, and special items.
Blueprints can be unlocked by:
- Spending research data in a Research Center
- Purchasing from merchants (Nomad upgrades only)
- Receiving as a mission requirement (e.g., Cybernetic Device)
- Completing a mission (e.g., Epilogue: Home and Away)
- Automatically as Ryder reaches certain levels (see table)
Most Milky Way items and augmentations and all Heleus and Remnant items require research to unlock. Tier I blueprints can be researched as soon as Ryder activates a Research Center. Blueprints for Tier II and above can be unlocked as Ryder levels up. Tiers cannot be researched out of order: Tier II requires having researched Tier I, Tier III requires having researched Tier II, etc.
Blueprints for Andromeda Initiative-issued items, ND1 Nomad upgrades, and special items do not require research and do not appear in the Research screen. Blueprints for Tier I Andromeda Initiative-issued items are available as soon as Ryder activates a Research Center. Successive tiers unlock automatically when Ryder levels up.
Blueprints will list unmet requirements for Ryder's level and prior research.
All acquired blueprints are also listed under the Research tab in the Inventory screen. Blueprints do not count towards the Inventory item limit.
Blueprint availability levels[ | ]
I | II | III | IV | V | VI | VII | VIII | IX | X | |
---|---|---|---|---|---|---|---|---|---|---|
Researchable Items | immediate | 5 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 |
Andromeda Initiative Issued Items |
immediate | 6 | 11 | 21 | 31 | 41 | 51 | 61 | 71 | 81 |
Blueprint rarity[ | ]
Blueprints fall into one of five categories: common, uncommon, rare, ultra rare, or special item. Each blueprint rarity icon corresponds to a color coding.
Blueprint | Common | Uncommon | Rare | Ultra Rare | Special Item |
---|---|---|---|---|---|
Arms | N/A | N/A | |||
Assault Rifles | N/A | ||||
Chests | N/A | ||||
Helmets | N/A | ||||
Legs | N/A | N/A | |||
Melee Weapons | N/A | ||||
Nomad | N/A | ||||
Pistols | N/A | ||||
Shotguns | N/A | ||||
Sniper Rifles | N/A | ||||
Special Items | N/A | N/A | N/A | N/A |
Research[ | ]
On the Research screen, players can spend the Research Data (RD) they've acquired through scanning to unlock new blueprints for weapons and armor, or augmentations that can make creations unique and powerful. To access the Research menu, interact with any Research Center, such as the one on the Tempest, and select "Research."
Development[ | ]
When a new blueprint is unlocked it will appear on the Development screen. It can then be crafted, provided the necessary resources are available.
Players can craft new weapons, armor, and ND1 Nomad upgrades using blueprints and resources on the Development screen. To access the Development screen, interact with any Research Center, such as the one on the Tempest, and select "Development."
Crafting items[ | ]
Navigate to an item to build and, if the required resources are available, press the appropriate button to create it. If all the resources aren't available, press the appropriate button to get information on how to obtain them. When an item is created, there is an opportunity to give it a custom name.
You must have enough space in your inventory to craft an item. If you are at your Inventory item limit and attempt to develop an item, a onscreen prompt will inform you that "Development Failed". Make space for the new item by either selling or deconstructing an item to get below the Inventory item limit.
Almost all crafted items use an item specific light blue colored icon, no matter the rarity.
Crafted special items use a special set of black icons instead of light blue icons.
Using augmentations[ | ]
Armor blueprints at Tier I or higher and Weapon blueprints at Tier II or higher have augmentation slots for special devices that can be incorporated into a gun or armor piece during the crafting process. These augmentations boost stats or profoundly change an item's behavior. To use an augmentation, press the appropriate button to select an augmentation slot and choose which one to use. Only augmentations that work with the item will be shown (i.e., augmentations that only work with armor won't be available while developing a weapon, those that only work with weapons won't be available while developing armor). Once the augmentations are set, press the appropriate button to craft the item. The number of augmentations allowed can be increased by one with the Innovation cryo pod perk.
It should be noted that the only time you will be able to see the icons of the augmentations you are adding will be during the development process. Once an item has been successfully crafted, only the effects and changes to the item can be found in the description of the item. There is no visual display of which / how many augmentations slots were / were not filled for an item.
Deconstruction[ | ]
Crafted weapons and armor can be deconstructed. Any augmentations used in crafting the item are recovered, as well a portion of the resources used (one-fifth for weapons and armor chest pieces, one-half for armor extremities). (Remnant cores are only returned from Heleus Icon Armor X and the remaining items using this material will not return remnant core.)
There is a chance that a weapon purchased, crafted, found, or recovered by a Strike team Item Loot Box will drop a random augmentation on deconstruction. (See Augmentation Drops for odds of recovery). Researchable augmentations not already known will not be recovered. This drop will not be shown on the deconstruct screen and you will have to compare your inventory before/after to determine if an augmentation was dropped.
Crafting missions[ | ]
There are a number of optional missions that specifically deal with the crafting of items that can be easily completed for free rewards:
- Task: Augmentation Crafting - This mission can be lost. See Notes.
- Task: Outlaw Weapon Crafting
- Task: Pathfinder Armor Crafting
- Task: Researching Remnant
- Temporary Crafting Quest
Notes[ | ]
The mission Task: Augmentation Crafting can be lost if you craft an item with augmentations before meeting with the Krogan engineer on Elaaden. If you have crafted an item with augmentations, the krogan engineer won't be at The Paradise, the mission will not be available, and the mission will not show up as autocompleted in the Journal.
The mission Temporary Crafting Quest can be acquired and completed at the same time by developing a Zalkin I at any research center. This mission never appears anywhere other than the Completed Missions section of the Journal with a symbol.
All weapons in the Pathfinder Elite Weapon Set have a naming bug that occurs when developing these weapons. If you develop weapons at Tiers II-V, and do not rename the weapon, the weapon will default to Tier I in the name. The Tier II-V weapons are correct for stats/functionality, they just have the wrong name. If you want the name to display correctly, you will have to change the name.
Achievements and trophies[ | ]
The following achievements and trophies can be earned for crafting:
External links[ | ]