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[[File:Custom Match Menu.png|thumb|400px|The Custom Match Menu]] '''Custom Match''' is used to create your own lobby and invite some friends, or search for a match with specific settings. ==Overview== The custom match menu is the main menu for missions in [[multiplayer]] gameplay. From here, the player can choose to play one of the current [[APEX]] [[Strike team|strike team mission]], the current Platinum [[File:STC APEX Platinum Mission Icon.png|22px]] mission, or customized matches based on a number of settings. All settings may be changed in this menu, while [[Quick Match]] only allows the selection of difficulty. ==Match Settings== The Custom Match screen shows the current match settings. The default is a custom mission is Bronze [[File:STC Bronze Mission Icon.png|22px]] difficulty with a random map and enemy type, open to any player searching for a match. There are two types of match, custom and APEX missions. ===Custom Match=== [[File:Custom Match Menu - default settings.png|thumb|Custom Match]] To define a custom match, select map, difficulty, enemy type, and privacy from this screen. The mission name will remain as ''Custom''. Modifiers are not available for custom matches. * [[Custom Match#Map|Map]]: Map Settings lists Random and the nine available firebases. * [[Custom Match#Difficulty|Difficulty]]: Difficulty Settings lists the four available difficulties and Random. * [[Custom Match#Enemy Type|Enemy Type]]: Enemy Type Settings lists Random and the three available enemy types. * [[Custom Match#Match Privacy|Match Privacy]]: Selecting this toggles the setting between public and private. Select '''Create Match''' to create a lobby with the chosen match settings. Select '''Join Match''' to search for an open public match with the chosen match settings. {{clear}} ===APEX Missions=== [[File:Custom Match - Mission Type Menu.png|thumb|Mission List]] To play one of the current [[Strike team#APEX Strike Team Missions|APEX strike team missions]] or the current Platinum [[File:STC APEX Platinum Mission Icon.png|22px]] mission, select Mission: Custom to bring up the Mission List. Highlight a mission to see the details and status. As on the [[Strike team console]], the firebase, difficulty, and enemy are indicated in the center image. The right side of the screen shows the mission description, the mission [[Custom Match#Modifiers|modifier]], the mission rewards, and a countdown to mission expiration. Select a mission to return to the Match Settings. Mission will now show the name of the APEX mission. The specified map, difficulty, and enemy type will be displayed and tagged with a {{MapIcons|lock1}} lock. Match privacy defaults to public, but may be changed to private. *Mission difficulty is indicated by a color coded icon - Bronze [[File:STC Bronze Mission Icon.png|22px]], Silver [[File:STC Silver Mission Icon.png|22px]], Gold [[File:STC Gold Mission Icon.png|22px]], or Platinum [[File:Platinum Mission Icon.png|22px]]. *New missions are tagged with the new item icon {{MapIcons|item}}. *Missions in progress with [[strike team]]s are tagged with a clock [[File:STC Team Clock.png|25px]]. *Missions that have been completed using a strike team have a green check box [[File:STC Mission Complete.png|18px]]. The mission will still show on the list until the time expires but the following message will show over the center mission picture: "COMPLETED - This mission is already completed. You can still play the mission, but you won't receive additional rewards." *[[APEX]] missions are indicated by an APEX icon [[File:STC APEX Mission Icon.png|15px]] in the center of a mission icon - Bronze [[File:STC APEX Bronze Mission Icon.png|22px]], Silver [[File:STC APEX Silver Mission Icon.png|22px]], Gold [[File:STC APEX Gold Mission Icon.png|22px]], or Platinum [[File:STC APEX Platinum Mission Icon.png|22px]]. **The only Platinum level APEX mission is the [[Celebratory Mission]]. No other missions will appear as Platinum level APEX missions. Select ''Custom'' from the top of the list to return to Match Settings without choosing an APEX mission. {{clear}} ====Modifiers==== [[File:ST - APEX mission details.png|thumb|Mission Details - Modifiers]] Some modifiers come with bonuses to player [[XP (multiplayer)|XP]] and [[MP Credits]] [[File:Credits Icon.png|22px]]. The more difficult a modifier makes a mission, the higher the bonus. {| class="wikitable sortable" ! Modifier ! Bonus ! Penalty ! XP / <br>[[File:Credits Icon.png|22px]] Bonus |- | Assault Rifle Skirmish | +50% Assault Rifle Damage | -50% Sniper Rifle Damage<br>-50% Shotgun Damage<br>-50% Pistol Damage | data-sort-value="0" | None |- | Combo-tastic | +100% Detonation Damage<br>+50% Detonation Radius | — | data-sort-value="0" | None, -25%<sup>[[#combo|1]]</sup> |- | Dampened Powers | — | -25% Power Damage<br>-25% Maximum Power Resources | 10%, 10% |- | Dampened Weapons | — | -25% Weapon Damage<br>-25% [[Weapon#Ammunition|Magazine Size]] | 10%, 10% |- | Dwindling Supplies | — | [[Combat#Suply caches|Ammo boxes]] will not replenish over time. | 10%, 10%<sup>[[#supplies|2]]</sup> |- | Empty Resupply | +800% Maximum [[Weapon#Ammunition|Ammo]]<br>+8 [[Skill#Power cells|Power Resources]] | Ammo Boxes Do Not Give Ammo or Resources | 15%, 15% |- | Glass Jaw | — | +1000% Enemy Melee Damage | 15%, 15% |- | Go For the Eyes | +200% Weapon [[Combat#Headshots/Weak Points|Weak Point]] Bonus | -50% Weapon Damage | 10%, 10% |- | Hand-to-Hand | +100% Melee Damage | -25% Weapon Damage<br>-25% Power Damage | 10%, 10% |- | Hyper Shields | +100% Maximum [[Combat#Shields|Shields]] | -75% Maximum [[Combat#Health|Health]] | 15%, 15% |- | Jammed Weapons | — | -25% Rate of Fire<br>+50% [[Loadout#Weapon weight|Weight Recharge Penalty]] | 10%, 10% |- | One Life to Live | — | No One Revives During the Wave | 20%, 20% |- | Pistol Skirmish | +50% Pistol Damage | -50% Assault Rifle Damage<br>-50% Shotgun Damage<br>-50% Sniper Rifle Damage | data-sort-value="0" | None |- | Shotgun Skirmish | +50% Shotgun Damage | -50% Assault Rifle Damage<br>-50% Sniper Rifle Damage<br>-50% Pistol Damage | data-sort-value="0" | None |- | Sniper Rifle Skirmish | +50% Sniper Rifle Damage | -50% Assault Rifle Damage<br>-50% Shotgun Damage<br>-50% Pistol Damage | data-sort-value="0" | None |- | Weakened Assault Team | — | -25% Maximum [[Combat#Health|Health]]<br>-25% Maximum [[Combat#Shields|Shields]] | 15%, 15% |- | Wounded Apex Team | — | -50% Maximum [[Combat#Health|Health]]<br>-50% Maximum [[Combat#Shields|Shields]] | 25%, 25% |- |} <span id="combo"></span><sup>1</sup> While there are no changes to the XP earned with the Combo-tastic modifier, the MP Credit award is only 75% of the unmodified amount.<br> <span id="supplies"></span><sup>2</sup> The bonus shown in-game for the Dwindling Supplies modifier is 25% credits, 25% XP, but the actual bonus is 10% each. ====APEX Mission Rewards==== Defined missions are rewarded with [[Mission Funds]] [[File:Mission Funds Icon.png|24px]] in addition to the experience and credit rewards received for custom missions. {| class="wikitable" ! Difficulty ! [[File:Mission Funds Icon.png|24px]] |- | [[File:STC APEX Bronze Mission Icon.png|22px]] Bronze || +10 |- | [[File:STC APEX Silver Mission Icon.png|22px]] Silver || +10 |- | [[File:STC APEX Gold Mission Icon.png|22px]] Gold || +10 |- | [[File:STC APEX Platinum Mission Icon.png|22px]] Platinum || +15 |- |} ==Map== [[File:Custom Match - Map Menu.png|thumb|Map]] There are nine multiplayer maps available to choose from, or one can be selected at random. The selected map will have a green check mark [[File:Equipped Item Icon.png|18px]]. The Remnant Ruins map is used for the [[Celebratory Challenge]] only. This map isn't available to create a custom match. {{clear}} ;Random A level is assigned at random. ;[[Firebase Zero]] [[File:Firebase Zero.png|thumb|Firebase Zero]] Firebase Zero is one of the first productive eezo mining facilities in Andromeda, and its output is critical to the Andromeda Initiative's mission. Its strategic value has attracted the attention of kett troops and profiteers alike. {{clear}} ;[[Firebase Sandstorm]] [[File:Firebase Sandstorm.png|thumb|Firebase Sandstorm]] Researchers at this sweltering outpost develop strategies and equipment to mitigate the desert's damaging effects on armor, weapons, and shuttles. Their collected data would provide a valuable strategic advantage to anyone operating in the searing heat and coarse sand of the Heleus Cluster's desert worlds. {{clear}} ;[[Firebase Icebreaker]] [[File:Firebase Icebreaker.png|thumb|Firebase Icebreaker]] Outlaws built this facility to crack thick ice fields and obtain cheap fuel and ingredients for rare narcotics. Enemy factions want that factory up and running - the kett want its fuel, the outlaws want the profits, and more Remnant are reaching the surface through the cracked ice. The militia wants this facility shut down for good. {{clear}} ;[[Firebase Derelict]] [[File:Firebase Derelict.png|thumb|Firebase Derelict]] This kett ship is adrift in the Scourge. Symbolically important to the kett, its databanks are also full of valuable information to those who can decipher it. Damage to the ship requires sections to be sealed off and re-opened for the militia to proceed, gathering information before they meet an extraction shuttle. {{clear}} ;[[Firebase Magma]] [[File:Firebase Magma.png|thumb|Firebase Magma]] A lava field isn't the likeliest place for an industrial outpost, but outlaws built a facility here to harness its massive amounts of geothermal energy. This power then fuels advanced factories that create experimental weapons and incendiary munitions. {{clear}} ;[[Firebase Paradox]] [[File:Firebase Paradox.png|thumb|Firebase Paradox]] The kett uncovered an invaluable and mysterious Remnant artifact on this uncharted world. Its power could allow them -or anyone who controls it- to dominate this system. With such high stakes, even the kett's defense can't keep intruders out, or contain the Remnant. Battles erupt on the various research platforms on the artifact as the militia fights against any enemy footholds. {{clear}} ;[[Firebase Aqua]] [[File:Firebase Aqua.png|thumb|Firebase Aqua]] The angara—and their Resistance—have long relied on this once-hidden clean water source for survival. Now that their water-processing plant's location is no longer a secret, we need to make any invaders think twice about attempting to occupy it. {{clear}} ;[[Firebase Vertigo]] [[File:Firebase Vertigo.png|thumb|Firebase Vertigo]] Scattered around Voeld, these towers function as Kett outposts and surface-level entrances to underground facilities that produce and store geothermal energy, making them excellent strategic targets. {{clear}} ;[[Firebase Nimbus]] [[File:Firebase Nimbus.png|thumb|Firebase Nimbus]] Situated in a low orbit over Irivosna, this kett observatory collects data on the gas giant that could prove crucial in understanding the development of the cluster. {{clear}} ;[[Remnant Ruins]] [[File:Remnant Ruins 2 (multiplayer map).png|thumb|Remnant Ruins]] A dark and dangerous cave network where the Archon keeps a collection of Remnant. {{clear}} ==Difficulty== [[File:Custom Match - Difficulty Menu.png|thumb|Difficulty]] Difficulty can be selected from Bronze, Silver, Gold, Platinum, or Random. The selected difficulty will have a green check mark [[File:Equipped Item Icon.png|18px]]. {{clear}} ;Bronze [[File:Custom Match - Bronze Difficulty.png|right|175px]] Suited for characters of any level. Reward levels are moderate. '''Recommended level: 1 or above''' <!--This is the exact text from game please keep as is. --> {{clear}} ;Silver [[File:Custom Match - Silver Difficulty.png|right|175px]] Suited for medium-level characters. Reward levels are increased. '''Recommended level: 10 or above''' <!--This is the exact text from game please keep as is. --> {{clear}} ;Gold [[File:Custom Match - Gold Difficulty.png|right|175px]] Suited for high-level characters. Reward levels are maximized. '''Recommended level: 18 or above''' <!--This is the exact text from game please keep as is. --> {{clear}} ;Platinum [[File:Custom Match - Platinum Difficulty.png|right|175px]] Platinum difficulty provides a challenge for even the strongest players. Reward levels are very high. '''Recommended level: 20''' <!--This is the exact text from game please keep as is. --> Selecting the Platinum difficulty level mixes enemies from all three enemy types automatically. {{clear}} ;Random [[File:Custom Match - Random Difficulty.png|right|175px]] The difficulty level is assigned at random. <!--This is the exact text from game please keep as is. --> {{clear}} ==Enemy Type== [[File:Custom Match - Enemy Type Menu.png|thumb|Enemy Type]] There are three enemy types available to choose from, or one can be selected at random. The selected enemy type will have a green check mark [[File:Equipped Item Icon.png|18px]]. Selecting the Platinum difficulty level mixes enemies from all three enemy types automatically. {{clear}} ===Random=== [[File:Custom Match - Random Enemy.png|right|175px]] An enemy faction is assigned at random. <!--This is the exact text from game please keep as is. --> {{clear}} ===Kett=== [[File:Custom Match - Kett Enemy.png|right|175px]] The kett are brutal conquerors from an unknown area of Andromeda beyond the borders of the Heleus Cluster. Seemingly genderless, they prize physical supremacy and genetic dominance. The kett believe their species is superior to all others. <!--This is the exact text from game please keep as is. --> {{clear}} ===Remnant=== [[File:Custom Match - Remnant Enemy.png|right|175px]] The Remnant are the technological remains of an advanced, mysterious creator species that abandoned the Heleus Cluster about 600 years ago. Often, the Remnant - ranging from small [[Observer]]s to gigantic [[Architect]]s - guard [[vault]]s and ruins, defending and keeping vigil over devices that can alter entire planets. <!--This is the exact text from game please keep as is. --> {{clear}} ===Outlaw=== [[File:Custom Match - Outlaw Enemy.png|right|175px]] Outlaws are a loosely organized, ragtag group who are out for themselves in the Heleus Cluster. Some were exiled from the original [[Nexus]] crew; some lost faith in Initiative leadership and broke away. Most though, are brigands and pirates who are only concerned about grinding out profit and personal gain in the lawless cluster. <!--This is the exact text from game please keep as is. --> {{clear}} ==Match Privacy== [[File:Custom Match - Match Privacy.png|thumb|Match Privacy]] There are two choices available for this match setting: Public and Private. * Public - This match is open for matchmaking. * Private - This match is closed to matchmaking. With privacy set to '''Public''', a player may select '''Create Match''' or '''Join Match'''. Create Match creates a lobby with selected match settings. Join Match searches for an open public match with the selected match settings. If a match is not found, the lobby will be created. Any player can join an open public match. With privacy set to '''Private''', only Create Match is available. A private match is only available to players on the player's friends list and friends of players who have joined the match. [[Category:Multiplayer]] {{Multiplayer menu nav}}
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