Energy Drain | |
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Type | Tech Power |
Base stats | Shields Restored: 35% Primary Damage: 160 Energy Drain Shield Damage Bonus: 100% Synthetic Damage Bonus: 15% Recharge Time (s): 15 |
Requirements | Leader Training - Starting Skill |
Description | |
Restores shields by sapping electromagnetic energy around a target. Causes bonus damage to shields and synthetic enemies and detonates combo primers on all primed enemies. |
This article is about the singleplayer version. For Jaal's version, see Energy Drain (Jaal). For the multiplayer version, see Energy Drain (multiplayer). |
Energy Drain is a tech skill, combo detonator, and upgradeable combo primer.
Ranks[]
Rank 4 Effectiveness | Rank 5 Extended Drain | Rank 6 Damage | |||||||||||||||||||||||||||||||||||||||||||
Rank 1 Energy Drain | Rank 2 Recharge Speed | Rank 3 Effectiveness | |||||||||||||||||||||||||||||||||||||||||||
Rank 4 Recharge Speed | Rank 5 Auxiliary Drain | Rank 6 Team Drain | |||||||||||||||||||||||||||||||||||||||||||
Rank | Icon | Description | Bonus |
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1 - Energy Drain | Restores shields by sapping electromagnetic energy around a target. Causes bonus damage to shields and synthetic enemies and detonates combo primers on all primed enemies. | Shields Restored: 35% Primary Damage: 160 Energy Drain Shield Damage Bonus: 100% Synthetic Damage Bonus: 15% Recharge Time (s): 15 | |
2 - Recharge Speed | +10% Recharge Speed | ||
3 - Effectiveness | +15% Damage +15% Shields Restored | ||
4 - Effectiveness | +20% Damage +20% Shields Restored | ||
4 - Recharge Speed | +30% Recharge Speed | ||
5 - Extended Drain | Restores additional shields over time, and the target is primed for combo detonations for the same duration. | Shields Restored per Second: 6% Shield Restore Duration (s): 4 | |
5 - Auxiliary Drain | Affects up to three additional nearby enemies, and grants added delayed shield restoration per additional enemy hit. | Impact Radius (m): 8 Shields Restored per Additional Target 33% | |
6 - Damage | Increases both standard damage and damage bonus against shields and synthetic enemies. | +25% Damage +50% Damage vs. Shields +15% Damage vs. Synthetics | |
6 - Team Drain | Initial draining effect also restores the shields of allies near the user. | Ally Shields Restored: 50% Ally Effect Radius: 8 +25% Shields Restored |
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