Equalizer | |
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Blueprint Rarity | Rare |
Item Rarity | Rare |
Type | Pistol |
Firing Mode | Automatic |
Blueprint Source | Remnant |
Research Data | 125 + 15 per tier |
Icon | ![]() |
Development Materials | Remnant Polymer Magnesium Nickel Vanadium |
Augmentation Slots | 3 |
The Equalizer is a pistol.
Contents
Description[]
A simple but powerful merger of Remnant and Initiative technology, the Equalizer fires high-energy particle blasts that lose coherence and become ineffectual over distances. The short-range Equalizer does not require reloading, but will overheat from continuous use. Initiative researchers are eager to see more field-test data.
Upgrades[]
Name | ![]() |
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Equalizer I | 36 | 600 | 35 | ∞ | 64 | 20 |
Equalizer II | 38 | 600 | 37 | ∞ | 69 | 19 |
Equalizer III | 41 | 600 | 39 | ∞ | 72 | 18 |
Equalizer IV | 43 | 600 | 40 | ∞ | 74 | 17 |
Equalizer V | 45 | 600 | 42 | ∞ | 75 | 16 |
Equalizer VI | 48 | 600 | 44 | ∞ | 76 | 14 |
Equalizer VII | 50 | 600 | 47 | ∞ | 78 | 13 |
Equalizer VIII | 52 | 600 | 48 | ∞ | 78 | 12 |
Equalizer IX | 55 | 600 | 50 | ∞ | 79 | 11 |
Equalizer X | 57 | 600 | 53 | ∞ | 80 | 10 |
Multiplayer Upgrades[]
Equalizer Multiplayer[]
Rank | ![]() |
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I | 74 | 600 | 35 | ∞ | 64 | 20 |
II | 76 | 600 | 37 | ∞ | 69 | 19 |
III | 77 | 600 | 39 | ∞ | 72 | 18 |
IV | 79 | 600 | 40 | ∞ | 74 | 17 |
V | 80 | 600 | 42 | ∞ | 75 | 16 |
VI | 82 | 600 | 44 | ∞ | 76 | 14 |
VII | 83 | 600 | 47 | ∞ | 78 | 13 |
VIII | 85 | 600 | 48 | ∞ | 78 | 12 |
IX | 87 | 600 | 50 | ∞ | 79 | 11 |
X | 89 | 600 | 53 | ∞ | 80 | 10 |
Equalizer Bulwark[]
Rank | ![]() |
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Damage Resistance Near One Ally |
Damage Resistance Near Two Allies |
Damage Resistance Near Three Allies |
---|---|---|---|---|---|---|---|---|---|
I | 89 | 600 | 53 | ∞ | 80 | 10 | 15 | 22 | 30 |
II | 89 | 600 | 53 | ∞ | 80 | 10 | 16 | 24 | 32 |
III | 89 | 600 | 53 | ∞ | 80 | 10 | 17 | 25 | 34 |
IV | 89 | 600 | 53 | ∞ | 80 | 10 | 18 | 27 | 36 |
V | 89 | 600 | 53 | ∞ | 80 | 10 | 19 | 29 | 38 |
VI | 89 | 600 | 53 | ∞ | 80 | 10 | 20 | 30 | 41 |
VII | 89 | 600 | 53 | ∞ | 80 | 10 | 21 | 32 | 43 |
VIII | 89 | 600 | 53 | ∞ | 80 | 10 | 22 | 34 | 45 |
IX | 89 | 600 | 53 | ∞ | 80 | 10 | 23 | 35 | 47 |
X | 89 | 600 | 53 | ∞ | 80 | 10 | 25 | 37 | 50 |
Equalizer Concussive[]
Rank | ![]() |
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Area Damage | Radius (m) |
---|---|---|---|---|---|---|---|---|
I | 89 | 600 | 53 | ∞ | 80 | 10 | 800 | 7.50 |
II | 89 | 600 | 53 | ∞ | 80 | 10 | 877 | 7.50 |
III | 89 | 600 | 53 | ∞ | 80 | 10 | 955 | 7.50 |
IV | 89 | 600 | 53 | ∞ | 80 | 10 | 1033 | 7.50 |
V | 89 | 600 | 53 | ∞ | 80 | 10 | 1111 | 7.50 |
VI | 89 | 600 | 53 | ∞ | 80 | 10 | 1188 | 7.50 |
VII | 89 | 600 | 53 | ∞ | 80 | 10 | 1266 | 7.50 |
VIII | 89 | 600 | 53 | ∞ | 80 | 10 | 1344 | 7.50 |
IX | 89 | 600 | 53 | ∞ | 80 | 10 | 1422 | 7.50 |
X | 89 | 600 | 53 | ∞ | 80 | 10 | 1500 | 7.50 |
Equalizer Siphon[]
Rank | ![]() |
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% Damage Returned As Health |
% Heal Bonus Per Kill |
Kill Streak Duration (seconds) |
Maximum Kill Bonuses |
---|---|---|---|---|---|---|---|---|---|---|
I | 89 | 600 | 53 | ∞ | 80 | 10 | 3.00 | 4.50 | 7 | 3 |
II | 89 | 600 | 53 | ∞ | 80 | 10 | 3.08 | 4.50 | 7 | 3 |
III | 89 | 600 | 53 | ∞ | 80 | 10 | 3.16 | 4.50 | 7 | 3 |
IV | 89 | 600 | 53 | ∞ | 80 | 10 | 3.25 | 4.50 | 7 | 3 |
V | 89 | 600 | 53 | ∞ | 80 | 10 | 3.33 | 4.50 | 7 | 3 |
VI | 89 | 600 | 53 | ∞ | 80 | 10 | 3.41 | 4.50 | 7 | 3 |
VII | 89 | 600 | 53 | ∞ | 80 | 10 | 3.50 | 4.50 | 7 | 3 |
VIII | 89 | 600 | 53 | ∞ | 80 | 10 | 3.58 | 4.50 | 7 | 3 |
IX | 89 | 600 | 53 | ∞ | 80 | 10 | 3.66 | 4.50 | 7 | 3 |
X | 89 | 600 | 53 | ∞ | 80 | 10 | 3.75 | 4.50 | 7 | 3 |
Notes[]
The singleplayer stats shown on this page are baseline: Initiative I armor, no skill points assigned, no profile active.
The following augmentations cannot be applied to the Equalizer during development:
The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
All multiplayer specialized variant weapons are separate weapons compared to the Rare version.
Due to the different versions of the Equalizer in multiplayer, it is possible to equip multiple versions at the same time in the Loadout screen.
Challenges[]
The Equalizer is the focus of the following challenges:
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