Mass Effect: Andromeda Wiki
Advertisement
Shotguns
Disambig This article is about the weapon type. For the combat skill, see Shotguns.

Shotguns are a close range weapon. They are a great choice for large targets, grouping, or for extra kick. They hit hard with a wide shot pattern.

List of shotguns[ | ]

The following table lists the Tier I stats of each shotgun for ease of comparison. Augmentation slots appear at Tier II.

Image Name Rarity Technology Fire Mode Damage Icon Damage Rate of Fire Icon Rate
of Fire
Max Clip Size Icon Max
Clip Size
Max Ammo Icon Max
Ammo
Accuracy Icon Accuracy Weight Icon Weight Augmentation
Slots
Dhan MP
Dhan Ultra Rare Heleus Semi-automatic 614 95 3 21 42 30 4
Disciple MP
Disciple Uncommon Milky Way Semi-automatic 432 85 6 42 34 35 2
Hesh MP
Hesh Rare Heleus Semi-automatic 260 220 10 60 16 40 3
M-23 Katana MP
M-23 Katana Common Milky Way Semi-automatic 322 85 5 40 22 40 2
N7 Crusader MP
N7 Crusader Ultra Rare Milky Way Semi-automatic 360 80 4 28 44 35 4
N7 Piranha MP
N7 Piranha3 Ultra Rare Milky Way Automatic 328 165 8 48 22 50 3
Pathfinder Deep Impact Icon
Pathfinder Deep Impact Rare Milky Way Semi-automatic 255 85 6 24 35 30 2
Reegar Carbine MP
Reegar Carbine Rare Milky Way Automatic 52 525 36 216 50 30 3
Ruzad MP
Ruzad Uncommon Milky Way Semi-automatic 355 70 3 27 28 45 2
Scattershot MP
Scattershot1, 4 Rare Remnant Semi-automatic 135 150 8 60 35 4
Venom MP
Venom Rare Milky Way Semi-automatic 233 80 5 25 25 45 3

List of multiplayer shotguns[ | ]

The following table lists the multiplayer Tier I stats of each shotgun for ease of comparison.

Image Name Rarity Technology Fire Mode Damage Icon Damage Rate of Fire Icon Rate
of Fire
Max Clip Size Icon Max
Clip Size
Max Ammo Icon Max
Ammo
Accuracy Icon Accuracy Weight Icon Weight
Dhan MP
Dhan Ultra Rare Heleus Semi-automatic 880 95 5 28 42 30
Disciple MP
Disciple Uncommon Milky Way Semi-automatic 632 85 6 42 34 35
Hesh MP
Hesh Rare Heleus Semi-automatic 330 220 10 60 16 40
M-23 Katana MP
M-23 Katana Common Milky Way Semi-automatic 448 85 5 40 22 40
M-23 Katana S MP
M-23 Katana S2 Rare Milky Way Semi-automatic 714 85 5 40 22 40
N7 Crusader MP
N7 Crusader Ultra Rare Milky Way Semi-automatic 702 100 8 34 44 35
N7 Piranha MP
N7 Piranha3 Ultra Rare Milky Way Automatic 632 165 12 96 22 50
Reegar Carbine MP
Reegar Carbine Rare Milky Way Automatic 105 580 38 216 50 30
Ruzad MP
Ruzad Uncommon Milky Way Semi-automatic 855 70 3 27 28 45
Scattershot MP
Scattershot1, 4 Rare Remnant Semi-automatic 435 150 8 60 35
Shorty MP
Shorty2 Ultra Rare Heleus Three-shot burst 310 400 15 120 30 42
Venom MP
Venom Rare Milky Way Semi-automatic 352 80 5 25 25 45

Notes[ | ]

Weapons stats can be affected by a number of factors. Obvious factors include:

Changes to a specific weapon, either through development with augmentations or through weapon mods, are reflected in the inventory entry for that specific item. They don’t appear on the blueprints.

Other explicit but perhaps less obvious factors include:

  • Profiles
  • Skill points invested in Combat Skills (other than the weapon skills) increase the bonuses from weapon skills
  • Equipped armor
  • Passive buffs from melee weapon augmentations are always active even if the melee weapon isn't in use

These effects are reflected in the blueprint stats without explicit notation.

The singleplayer stats shown on this page are baseline: Initiative I armor, no skill points assigned, no profile active.

Despite being classified as Rare, the singleplayer Pathfinder Deep Impact only has 2 augmentation slots.

Equipped items have a green check mark Equipped Item Icon.

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

There is a chance that a shotgun purchased, crafted, found, or recovered by a Strike team Item Loot Box will drop a random augmentation on deconstruction. (See Augmentation Drops for odds of recovery). Researchable augmentations not already known will not be recovered. This drop will not be shown on the deconstruct screen and you will have to compare your inventory before/after to determine if an augmentation was dropped.

The number of shotgun kills can be tracked on the Accomplishments tab in the statistics menu.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.

1 The Remnant Scattershot doesn't require reloading; the real firing limitation comes from overheating.

2 The M-23 Katana S and Shorty are multiplayer only weapons and can't be crafted.

3 The rarity for the N7 Piranha is a Rare blueprint but changes to Ultra Rare in singleplayer Inventory and multiplayer.

4 The rarity for the Scattershot is an Ultra Rare blueprint but changes to Rare in singleplayer Inventory and multiplayer.

See also[ | ]


Advertisement