Remnant VI | |
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Type | Tech Power |
Base stats | VI Health: 800 Beam Damage per Second: 66 Recharge Time (s): 24 |
Description | |
Deploys a retrofitted Remnant Observer that repairs itself over time, cloaks when critically damaged and counts as a tech construct. TAP BUTTON: Directs the VI to attack a particular target. HOLD BUTTON: Deactivates the VI. |
This article is about the singleplayer version. For the multiplayer version, see Remnant VI (multiplayer). |
Remnant VI is a tech skill and upgradeable combo primer or combo detonator. It is unlocked by progressing the Peebee: Secret Project mission.
Ranks[ | ]
Rank 4 Expedited Repairs | Rank 5 Focus Module | Rank 6 Detonating Missiles | |||||||||||||||||||||||||||||||||||||||||||
Rank 1 Remnant VI | Rank 2 Durability | Rank 3 Beam Damage | |||||||||||||||||||||||||||||||||||||||||||
Rank 4 Recharge Speed | Rank 5 Close Combat Module | Rank 6 Electric Beam | |||||||||||||||||||||||||||||||||||||||||||
Rank | Icon | Description | Bonus |
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1 - Remnant VI | Deploys a retrofitted Remnant Observer that repairs itself over time, cloaks when critically damaged and counts as a tech construct. TAP BUTTON: Directs the VI to attack a particular target. HOLD BUTTON: Deactivates the VI. |
VI Health: 800 Beam Damage per Second: 66 Recharge Time (s): 24 | |
2 - Durability | +50 VI Health | ||
3 - Beam Damage | +25% VI Beam Damage | ||
4 - Expedited Repairs | +50% VI Health Regen +80% VI Health Regen Delay Reduction | ||
4 - Recharge Speed | +40% Recharge Speed | ||
5 - Focus Module | +50% VI Beam Damage | ||
5 - Close Combat Module | The VI engages enemies at a closer range, demanding foes' attention. Also improves VI health. | +200% VI Health | |
6 - Detonating Missiles | Adds explosive missiles to the VI's arsenal (in addition to its beam weapon). Missiles trigger combo detonations. | Missile Damage: 90 Missile Damage Radius (m): 2.5 Missile Frequency (s): 6 | |
6 - Electric Beam | The VI's beam attack has a chance to electrically prime enemies for combo detonations and stun them. Increases damage to shields and synthetic enemies. | Shield Damage Bonus: 75% Synthetic Damage Bonus: 15% Stun Duration (s): 1 +50% VI Beam Damage |
Notes[ | ]
This skill will show as UNKNOWN in the Skills menu and be locked until the required game progression has been made.
While it seems counter intuitive, it is possible using the Kett Carfalon to melee strike a friendly construct like an Assault Turret or Remnant VI and this will restore health the same as striking an enemy. No damage appears to take place to the construct from repeatedly performing this action.
Achievements and trophies[ | ]
The following achievements and trophies can be earned for using the Remnant VI to kill Remnant enemies:
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