Fusion mods are used to enhance armor. Each is far more powerful than the otherwise comparable armor augmentation, but each comes with a major penalty. As with weapon mods, fusion mods can be swapped out during loadout.
List of armor fusion mods[ | ]
Icon | Name | Rarity | Bonus | Penalty | Location | Acquisition |
---|---|---|---|---|---|---|
Fusion Mod of Adrenaline | Ultra Rare | +100% On Kill: Recharge All Active Powers | -50% All Power Recharge Speeds | Havarl | Puzzle-locked container, See Location and Acquisition | |
Fusion Mod of Battering | Ultra Rare | +30% Melee Damage | -20% Tech Power Damage -20% Biotic Power Damage -20% Weapon Damage -20% Combat Power Damage |
Kadara | Neutralize the Architect | |
Fusion Mod of Biotic Mastery | Ultra Rare | +30% Biotic Power Damage | -20% Melee Damage -20% Weapon Damage -20% Tech Power Damage -20% Combat Power Damage |
Eos | Neutralize the Architect | |
Fusion Mod of Health | Ultra Rare | +100% Max Health | -50% Max Shields | Khi Tasira | Defeat the Archon's Sword during The Journey to Meridian | |
Fusion Mod of Hovering | Ultra Rare | +100% Hover Duration | -30% Weapon Damage | Voeld | Neutralize the Architect | |
Fusion Mod of Rapid Deployment | Ultra Rare | +50% All Power Recharge Speeds | -30% Weapon Damage | Kadara | Activate the Vault | |
Fusion Mod of Resistance | Ultra Rare | +20 Damage Resistance | -10% Weapon Damage -10% Power Damage -10% Melee Damage |
Voeld | Activate the Vault | |
Fusion Mod of Robotics | Ultra Rare | +25% Tech Construct Health +25% Tech Construct Damage |
-50% Max Shields | Havarl | Activate the Vault | |
Fusion Mod of Rupture | Ultra Rare | +25% Weapon Headshot/Weak Point Bonus | -70% Weapon Clip Size | Elaaden | Activate the Vault | |
Fusion Mod of Shielding | Ultra Rare | +50% Max Shields | -50% Max Health | Eos | Activate the Vault | |
Fusion Mod of Tech Mastery | Ultra Rare | +30% Tech Power Damage | -20% Biotic Power -20% Weapon Damage -20% Melee Damage -20% Combat Power Damage |
Elaaden | Neutralize the Architect |
Notes[ | ]
- Only chest armor pieces for Ryder can use fusion mods.
- Equipped fusion mods have a green check mark .
- The Deep Space Explorer Armor and Scavenger Armor cannot be equipped with fusion mods.
- The penalty of the mods can be cut in half with the Commerce Cryo Pod perk Fusion Mod Support.
- Save for two, all fusion mods are obtained by activating Vaults or killing Architects.
- Fusion mods do not count towards the inventory item limit.
- These items will not show up in the "Armor" screen at a merchant but only in the "All Items" screen.
- These are unique items that can't be found again during the same playthrough. While it is possible to sell a fusion mod to a merchant, it is HIGHLY advised not to do so.
- New Game + Ryders will retain the fusion mods from their predecessor and could reasonably sell duplicates as they acquire their own.
See also[ | ]
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