Inferno | |
---|---|
Blueprint Rarity | Ultra Rare |
Item Rarity | Ultra Rare |
Type | Sniper rifle |
Firing Mode | Semi-automatic |
Mod Restrictions | No clip |
Blueprint Source | Remnant |
Research Data | 150 + 25 per tier |
Icon | |
Development Materials | Remnant Polymer Magnesium Cadmium Vanadium/Scale Fibers |
Augmentation Slots | 4 |
The Inferno is a sniper rifle.
Description[ | ]
The Inferno began as a failed design for a Remnant particle beam shotgun, then was reconfigured into a semi-automatic sniper weapon. It fires short, high-energy particle bursts and requires no reloading. This allows a sniper to continue firing until the weapon overheats.
Upgrades[ | ]
Name | Damage | Rate of Fire | Max Clip Size | Max Ammo | Accuracy | Weight |
---|---|---|---|---|---|---|
Inferno I | 198 | 180 | 5 | ∞ | 65 | 45 |
Inferno II | 210 | 180 | 5 | ∞ | 70 | 43 |
Inferno III | 222 | 180 | 6 | ∞ | 73 | 40 |
Inferno IV | 234 | 180 | 6 | ∞ | 75 | 38 |
Inferno V | 245 | 180 | 6 | ∞ | 76 | 35 |
Inferno VI | 257 | 180 | 6 | ∞ | 78 | 33 |
Inferno VII | 269 | 180 | 7 | ∞ | 79 | 30 |
Inferno VIII | 281 | 180 | 7 | ∞ | 80 | 28 |
Inferno IX | 293 | 180 | 7 | ∞ | 81 | 25 |
Inferno X | 305 | 180 | 7 | ∞ | 81 | 23 |
Multiplayer Upgrades[ | ]
Inferno Multiplayer[ | ]
Rank | Damage | Rate of Fire | Max Clip Size | Max Ammo | Accuracy | Weight |
---|---|---|---|---|---|---|
I | 430 | 210 | 7 | ∞ | 65 | 45 |
II | 437 | 210 | 7 | ∞ | 70 | 43 |
III | 444 | 210 | 8 | ∞ | 73 | 40 |
IV | 451 | 210 | 8 | ∞ | 75 | 38 |
V | 458 | 210 | 8 | ∞ | 76 | 35 |
VI | 464 | 210 | 8 | ∞ | 78 | 33 |
VII | 471 | 210 | 9 | ∞ | 79 | 30 |
VIII | 478 | 210 | 9 | ∞ | 80 | 28 |
IX | 485 | 210 | 9 | ∞ | 81 | 25 |
X | 497 | 210 | 10 | ∞ | 81 | 23 |
Inferno Bulwark[ | ]
Rank | Damage | Rate of Fire | Max Clip Size | Max Ammo | Accuracy | Weight | Damage Resistance Near One Ally |
Damage Resistance Near Two Allies |
Damage Resistance Near Three Allies |
---|---|---|---|---|---|---|---|---|---|
I | 497 | 210 | 10 | ∞ | 81 | 23 | 15 | 22 | 30 |
II | 497 | 210 | 10 | ∞ | 81 | 23 | 16 | 24 | 32 |
III | 497 | 210 | 10 | ∞ | 81 | 23 | 17 | 25 | 34 |
IV | 497 | 210 | 10 | ∞ | 81 | 23 | 18 | 27 | 36 |
V | 497 | 210 | 10 | ∞ | 81 | 23 | 19 | 29 | 38 |
VI | 497 | 210 | 10 | ∞ | 81 | 23 | 20 | 30 | 41 |
VII | 497 | 210 | 10 | ∞ | 81 | 23 | 21 | 32 | 43 |
VIII | 497 | 210 | 10 | ∞ | 81 | 23 | 22 | 34 | 45 |
IX | 497 | 210 | 10 | ∞ | 81 | 23 | 23 | 35 | 47 |
X | 497 | 210 | 10 | ∞ | 81 | 23 | 25 | 37 | 50 |
Inferno Concussive[ | ]
Rank | Damage | Rate of Fire | Max Clip Size | Max Ammo | Accuracy | Weight | Area Damage | Radius (m) |
---|---|---|---|---|---|---|---|---|
I | 497 | 210 | 10 | ∞ | 81 | 23 | 800 | 7.50 |
II | 497 | 210 | 10 | ∞ | 81 | 23 | 877 | 7.50 |
III | 497 | 210 | 10 | ∞ | 81 | 23 | 955 | 7.50 |
IV | 497 | 210 | 10 | ∞ | 81 | 23 | 1033 | 7.50 |
V | 497 | 210 | 10 | ∞ | 81 | 23 | 1111 | 7.50 |
VI | 497 | 210 | 10 | ∞ | 81 | 23 | 1188 | 7.50 |
VII | 497 | 210 | 10 | ∞ | 81 | 23 | 1266 | 7.50 |
VIII | 497 | 210 | 10 | ∞ | 81 | 23 | 1344 | 7.50 |
IX | 497 | 210 | 10 | ∞ | 81 | 23 | 1422 | 7.50 |
X | 497 | 210 | 10 | ∞ | 81 | 23 | 1500 | 7.50 |
Inferno Siphon[ | ]
Rank | Damage | Rate of Fire | Max Clip Size | Max Ammo | Accuracy | Weight | % Damage Returned As Health |
% Heal Bonus Per Kill |
Kill Streak Duration (seconds) |
Maximum Kill Bonuses |
---|---|---|---|---|---|---|---|---|---|---|
I | 497 | 210 | 10 | ∞ | 81 | 23 | 3.00 | 4.50 | 7 | 3 |
II | 497 | 210 | 10 | ∞ | 81 | 23 | 3.08 | 4.50 | 7 | 3 |
III | 497 | 210 | 10 | ∞ | 81 | 23 | 3.16 | 4.50 | 7 | 3 |
IV | 497 | 210 | 10 | ∞ | 81 | 23 | 3.25 | 4.50 | 7 | 3 |
V | 497 | 210 | 10 | ∞ | 81 | 23 | 3.33 | 4.50 | 7 | 3 |
VI | 497 | 210 | 10 | ∞ | 81 | 23 | 3.41 | 4.50 | 7 | 3 |
VII | 497 | 210 | 10 | ∞ | 81 | 23 | 3.50 | 4.50 | 7 | 3 |
VIII | 497 | 210 | 10 | ∞ | 81 | 23 | 3.58 | 4.50 | 7 | 3 |
IX | 497 | 210 | 10 | ∞ | 81 | 23 | 3.66 | 4.50 | 7 | 3 |
X | 497 | 210 | 10 | ∞ | 81 | 23 | 3.75 | 4.50 | 7 | 3 |
Notes[ | ]
The singleplayer stats shown on this page are baseline: Initiative I armor, no skill points assigned, no profile active.
The following augmentations cannot be applied to the Inferno during development:
It is advised not to apply the Electrical Conduits augmentation to the Inferno due to an automatic firing problem. (See here for details.)
The Inferno is unable to equip a clip mod.
The Inferno Tiers I-IV use the Rare resource Vanadium. At Tier V and above, the requirement changes to the Common resource Scale Fibers.
The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
All multiplayer specialized variant weapons are separate weapons compared to the Ultra Rare version.
Due to the different versions of the Inferno in multiplayer, it is possible to equip multiple versions at the same time in the Loadout screen.
Challenges[ | ]
The Inferno is the focus of the following challenges:
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