Mass Effect: Andromeda Wiki
Melee Weapons.png

Melee weapons are wielded in close-quarters combat. Typically, they are most effective against unarmored and unshielded enemies.

List of melee weapons[]

The following table lists the Tier I stats of each melee weapon for ease of comparison. Augmentation slots appear at Tier II.

Image Name Rarity Technology Type Melee
Weight Augmentation
Angaran Firaan.png
Angaran Firaan Uncommon Heleus Dagger 250 0 2
Asari Sword.png
Asari Sword Ultra Rare Milky Way Sword 400 0 4 Invulnerable biotic blink
Biotic Amplifier.png
Biotic Amplifier Uncommon Milky Way Fist 275 0 2
Angaran Firaan.png
Electric Firaan Rare Heleus Dagger 175 0 3
Kett Carfalon.png
Kett Carfalon Rare Heleus Sword 325 0 3 Restores health on successful strike
Kett Carfalon.png
Kett Vakarsh Ultra Rare Heleus Sword 300 110 Burn Damage per second 0 4 Primes for Fire Combo
Krogan Hammer.png
Krogan Hammer Rare Milky Way Hammer 400 0 3 Knock back on successful strike
Omni-Blade Common Milky Way Fist 275 0 2
Remnant Cryo-Gauntlet.png
Remnant Cryo-Gauntlet Ultra Rare Remnant Fist 200 0 4 Primes for Cryo Combo

Increasing/Decreasing Melee Damage[]

Displayed melee weapon stats do not change even when directly modifying the melee weapons, melee damage, and/or melee function. While melee weapon stats will not show a change in the amount of damage they inflict upon an enemy, melee weapons can increase and/or decrease the amount of melee damage dealt using specific items, skills, and/or profiles.

The following armor increases melee damage:

The following boosters increase melee damage:

The following equipment increase melee damage:

The following fusion mods increase melee damage:

The following fusion mods decrease melee damage:

The following mods increase melee damage:

The following mods decrease melee damage:

The following profiles increase melee damage:

The following skills increase melee damage:


Melee weapons can only be changed at a Loadout station or using the Item Pickup menu.

During development, all melee weapons are limited to the following fourteen General augmentations:

Weapons stats for all gun-type weapons in the player's current loadout can be affected by augmentation bonuses on a melee weapon. These passive buffs are always in place even if the melee weapon isn't actively being used.

Melee weapons are unable to equip weapon mods.

Equipped items have a green check mark Equipped Item Icon.png.

There is a chance that a melee weapon purchased, crafted, found, or recovered by a Strike team Item Loot Box will drop a random augmentation on deconstruction. (See Augmentation Drops for odds of recovery). Researchable augmentations not already known will not be recovered. This drop will not be shown on the deconstruct screen and you will have to compare your inventory before/after to determine if an augmentation was dropped.

The number of melee kills can be tracked on the Accomplishments tab in the statistics menu.

Achievements and trophies[]

The following achievements and trophies can be earned for melee kills: