Offensive Tech | |
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Type | Tech Passive |
Base stats | +2% Tech Power Damage |
Description | |
Maximizes the offensive capabilities of tech powers through specialized omni-tool software and hardware. |
This article is about the singleplayer version. For the multiplayer version, see Offensive Tech (multiplayer). |
Offensive Tech is a passive tech skill.
Ranks[]
Rank 4 Anti-Armor | Rank 5 Detonators | Rank 6 Elemental Tech | |||||||||||||||||||||||||||||||||||||||||||
Rank 1 Damage | Rank 2 Recharge Speed | Rank 3 Detonators | |||||||||||||||||||||||||||||||||||||||||||
Rank 4 Anti-Shield | Rank 5 Anti-Synthetic | Rank 6 Technical Rounds | |||||||||||||||||||||||||||||||||||||||||||
Rank | Icon | Description | Bonus |
---|---|---|---|
1 - Damage | Increases tech power damage with each skill point invested in the Tech Skill Group. | +2% Tech Power Damage | |
2 - Recharge Speed | Improves tech power recharge speeds with each skill point invested in the Tech Skill Group. | +2% Tech Recharge Speed | |
3 - Detonators | Increases combo detonation damage from tech detonators with each skill point invested in the Tech Skill Group. | +2% Tech Detonator Damage Bonus | |
4 - Anti-Armor | +20% Tech Damage Bonus to Armor | ||
4 - Anti-Shield | +20% Tech Damage Bonus to Shields | ||
5 - Detonators | Increased combo detonation damage from tech detonators. | +30% Tech Detonator Damage Bonus | |
5 - Anti-Synthetic | Improves existing damage bonuses against synthetic enemies for electric powers. | +25% Electric Damage Bonus to Synthetics | |
6 - Elemental Tech | Enemies suffering ongoing effects of the user's tech powers take increased damage from heat, cold, and electricity. | Elemental Defense Debuff: 35% | |
6 - Technical Rounds | Increases gun damage for a short period after using a tech power. | Weapon Damage Bonus: 30% Weapon Damage Bonus Duration: 5 |
Notes[]
Ranks 1, 2, & 3 do not increase by +2% for each point invested.
The base values listed in the table above are the starting values with no points spent on any tech skill. This is a cumulative value that increases with each point spent on a tech skill. It takes 252 points to fully fill the tech skill tree. Any points spent in tech skills - active () or passive () - will increase the value.
The maximum values available for spending all 252 points are listed below:
- Rank 1 +40% Tech Power Damage
- Rank 2 +40% Tech Recharge Speed
- Rank 3 +40% Tech Detonator Damage Bonus
The maximum values listed are with no points spent on any other combat skills or biotic skills. A full set of Rank I Initiative Armor with no augmentations or fusion mods was worn to ensure that there is no influence by the armor.
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