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Mass Effect: Andromeda Wiki
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Patch 1.08
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Patch 1.08
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===Enemies=== *[[Fiend]]s, [[Hydra]], [[Adhi]], and [[Ascendant]]s now wait at least two seconds to initiate a sync attack after jumping up from a lower level *Bronze enemies now do 5% more damage with all attacks *Silver enemies now do 10% more damage with all attacks *Gold enemies now do 10% more damage with all attacks *Decreased enemy shield gate duration from 0.25 seconds to 0.1 second *[SP] Increased enemy shield gate amount by 50% *[MP] Increased enemy shield gate amount on Bronze/Silver/Gold from 330/640/950 to 495/1152/1995 *[MP] Enemies in cover take less time to attack targets that are in the open *Increased the distance enemies are willing to travel to execute a downed player from 9 meters to 12 meters *Reduced distance from which downed player can be executed *[[Kett]] **Slowed the wind-up for the Fiend and Ascendant’s sync attack by 20% **[MP] Fiend no longer sprints when within 10 meters of target, and will decelerate to base speed *[[Remnant]] **Increased [[Assembler]] weapon damage by 10%. **Changed Assembler firing pattern from 4–8 shots per salvo to 4–9. **Damage spike at the end of the [[Destroyer]] damage field now ignores player’s health gate. **[[Observer]]s now have a short charge-up time before attacking. *[[Outlaw]]s **Converted the [[Pariah]]’s armor bar evenly into [[Combat#Health|health]] and [[Combat#Shields|shields]] **Hydra’s sync attack wind-up is 20% faster and kills the target if successful
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