Mass Effect: Andromeda Wiki
Pathfinder Observer
Pathfinder Observer
Blueprint Rarity Rare
Item Rarity Rare
Type Sniper rifle
Firing Mode Semi-automatic
Blueprint Source Milky Way
Icon SR Rare.png
Development Materials Omni-Gel Canister
Element Zero
Augmentation Slots 2

The Pathfinder Observer is a sniper rifle. It is available to players who purchased the Deluxe or Super Deluxe Edition. Tier V is the highest available for any Pathfinder firearm.


This semi-automatic sniper rifle feeds data directly to a Pathfinder's SAM, allowing adjustments to the weapon's balance, recoil, and heat buildup. The Observer records all scope data, even beyond the visual spectrum. It is a scientific tool as much as a deadly weapon.

Pathfinder Observer angle.png


Name Damage Icon.png Damage Rate of Fire Icon.png Rate of Fire Max Clip Size Icon.png Max Clip Size Max Ammo Icon.png Max Ammo Accuracy Icon.png Accuracy Weight Icon.png Weight
Pathfinder Observer I 190 110 6 24 70 50
Pathfinder Observer II 203 110 6 25 75 47
Pathfinder Observer III 217 110 6 25 78 44
Pathfinder Observer IV 230 110 6 26 81 42
Pathfinder Observer V 244 110 6 27 82 39


The singleplayer stats shown on this page are baseline: Initiative I armor, no skill points assigned, no profile active.

The following augmentations cannot be applied to the Pathfinder Observer during development:

It is advised not to apply the Electrical Conduits augmentation to the Pathfinder Observer due to an automatic firing problem. (See here for details.)

As the Pathfinder Observer is already a semi-automatic weapon by default, do not apply the Single Fire System augmentation to this weapon during development. This only wastes an augmentation slot.

Despite being classified as Rare, the Pathfinder Observer only has 2 augmentation slots.

During a New Game +, the Special Delivery Cache terminal resets and another copy of this weapon at Tier I is awarded. This weapon will not be level-dependent.

All weapons in the Pathfinder Elite Weapon Set have a naming bug that occurs when developing these weapons. If you develop weapons at Tiers II-V, and do not rename the weapon, the weapon will default to Tier I in the name. The Tier II-V weapons are correct for stats/functionality, they just have the wrong name. If you want the name to display correctly, you will have to change the name.

There is no multiplayer version of this weapon.