Mass Effect: Andromeda Wiki
Pathfinder Pioneer
Pathfinder Pioneer
Blueprint Rarity Rare
Item Rarity Rare
Type Assault rifle
Firing Mode Three-shot burst
Blueprint Source Milky Way
Icon AR Rare.png
Development Materials Omni-Gel Canister
Element Zero
Augmentation Slots 2

The Pathfinder Pioneer is an assault rifle. It is available to players who purchased the Deluxe or Super Deluxe Edition. Tier V is the highest available for any Pathfinder firearm.


The Pioneer feeds data directly to a Pathfinder's SAM, allowing adjustments to the automatic weapon's balance, recoil, and heat buildup. The first Pathfinder weapon was developed by Andromeda Initiative scientists to serve as a virtual extension of its user's body.

Pathfinder Pioneer angle.png


Name Damage Icon.png Damage Rate of Fire Icon.png Rate of Fire Max Clip Size Icon.png Max Clip Size Max Ammo Icon.png Max Ammo Accuracy Icon.png Accuracy Weight Icon.png Weight
Pathfinder Pioneer I 63 600 24 168 55 25
Pathfinder Pioneer II 67 600 24 173 59 24
Pathfinder Pioneer III 72 600 24 177 62 22
Pathfinder Pioneer IV 76 600 24 182 63 21
Pathfinder Pioneer V 81 600 24 187 65 19


The singleplayer stats shown on this page are baseline: Initiative I armor, no skill points assigned, no profile active.

The following augmentations cannot be applied to the Pathfinder Pioneer during development:

It is advised not to apply the Electrical Conduits augmentation to the Pathfinder Pioneer due to an automatic firing problem. (See here for details.)

As the Pathfinder Pioneer is already a burst-fire weapon by default, do not apply the Burst Fire System augmentation to this weapon during development. This only wastes an augmentation slot.

Despite being classified as Rare, the Pathfinder Pioneer only has 2 augmentation slots.

During a New Game +, the Special Delivery Cache terminal resets and another copy of this weapon at Tier I is awarded. This weapon will not be level-dependent.

All weapons in the Pathfinder Elite Weapon Set have a naming bug that occurs when developing these weapons. If you develop weapons at Tiers II-V, and do not rename the weapon, the weapon will default to Tier I in the name. The Tier II-V weapons are correct for stats/functionality, they just have the wrong name. If you want the name to display correctly, you will have to change the name.

There is no multiplayer version of this weapon.