There are five types of mod for pistols, each providing a different benefit. For each type, there is one basic mod and two upgrades which provide a greater benefit, but with detrimental effects. Only the basic mods are available at the first tier in singleplayer.
Barrel[ | ]
- Pistol Barrel: Enhances a weapon's barrel, creating greater gunfire velocity and impact.
- Pistol Long Barrel: Substantially increases damage, but reduces clip size.
- Pistol Short Barrel: Substantially increases damage, but at the cost of accuracy.
Singleplayer | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Effect | Tier | |||||||||||
I | II | III | IV | V | VI | VII | VIII | IX | X | ||||
Pistol Barrel | •Damage | +9% | +11% | +12% | +14% | +15% | +16% | +17% | +18% | +19% | +21% | ||
Pistol Long Barrel | •Damage •Clip Size |
— — |
+12% -12% |
+13% -13% |
+15% -15% |
+17% -17% |
+18% -18% |
+20% -20% |
+22% -22% |
+23% -24% |
+25% -25% | ||
Pistol Short Barrel | •Damage •Accuracy |
— — |
+12% -15% |
+13% -18% |
+15% -21% |
+17% -24% |
+18% -26% |
+20% -29% |
+22% -32% |
+23% -35% |
+25% -38% |
Multiplayer | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Effect | Tier | |||||||||||
I | II | III | IV | V | VI | VII | VIII | IX | X | ||||
Pistol Barrel | •Damage | +9% | +11% | +12% | +14% | +15% | +16% | +17% | +18% | +19% | +21% | ||
Pistol Long Barrel | •Damage •Clip Size |
+16% -5% |
+18% -7% |
+19% -7% |
+21% -9% |
+23% -10% |
+24% -11% |
+26% -12% |
+28% -13% |
+29% -14% |
+31% -15% | ||
Pistol Short Barrel | •Damage •Accuracy |
+16% -5% |
+18% -5% |
+19% -7% |
+21% -9% |
+23% -10% |
+24% -11% |
+26% -12% |
+28% -13% |
+29% -14% |
+31% -15% |
An equipped barrel mod changes the silhouette of a weapon.
Magazine[ | ]
- Pistol Magazine: Increases magazine capacity, allowing more shots before reloading.
- Pistol Heavy Magazine: Substantially increases clip size, but at the cost of increased weight.
- Pistol Light Magazine: Substantially increases clip size, but at the cost of reload speed.
Singleplayer | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Effect | Tier | |||||||||||
I | II | III | IV | V | VI | VII | VIII | IX | X | ||||
Pistol Magazine | •Clip Size | +37% | +43% | +47% | +50% | +54% | +57% | +60% | +64% | +67% | +71% | ||
Pistol Heavy Magazine | •Clip Size •Weight |
— — |
+47% +3% |
+54% +4% |
+60% +5% |
+67% +6% |
+74% +7% |
+81% +8% |
+87% +8% |
+94% +9% |
+101% +10% | ||
Pistol Light Magazine | •Clip Size •Reload Speed |
— — |
+47% -3% |
+54% -4% |
+60% -5% |
+67% -6% |
+74% -7% |
+81% -8% |
+87% -8% |
+94% -9% |
+101% -10% |
Multiplayer | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Effect | Tier | |||||||||||
I | II | III | IV | V | VI | VII | VIII | IX | X | ||||
Pistol Magazine | •Clip Size | +37% | +43% | +47% | +50% | +54% | +57% | +60% | +64% | +67% | +71% | ||
Pistol Heavy Magazine | •Clip Size •Weight |
+54% +3% |
+61% +3% |
+68% +4% |
+74% +5% |
+81% +6% |
+88% +7% |
+95% +8% |
+101% +8% |
+108% +9% |
+115% +10% | ||
Pistol Light Magazine | •Clip Size •Reload Speed |
+54% -3% |
+61% -3% |
+68% -4% |
+74% -5% |
+81% -6% |
+88% -7% |
+95% -8% |
+101% -8% |
+108% -9% |
+115% -10% |
An equipped magazine mod changes the color of parts of a weapon to a dull red.
Melee[ | ]
- Pistol Melee Optimizer: Integrated VI improves synergy between melee weapon and firearm computer systems, allowing increased melee damage.
- Pistol Heavy Melee: Substantially increases melee damage, but at the cost of accuracy.
- Pistol Light Melee: Substantially increases melee damage, but at the cost of increased recoil.
Singleplayer | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Effect | Tier | |||||||||||
I | II | III | IV | V | VI | VII | VIII | IX | X | ||||
Pistol Melee Optimizer | •Melee Damage | +8% | +12% | +14% | +16% | +18% | +20% | +23% | +25% | +27% | +29% | ||
Pistol Heavy Melee | •Melee Damage •Accuracy |
— — |
+13% -8% |
+16% -9% |
+18% -10% |
+21% -11% |
+24% -12% |
+27% -13% |
+29% -13% |
+32% -14% |
+35% -15% | ||
Pistol Light Melee | •Melee Damage •Stability |
— — |
+13% -15% |
+16% -18% |
+18% -21% |
+21% -24% |
+24% -26% |
+27% -29% |
+29% -32% |
+32% -35% |
+35% -38% |
Multiplayer | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Effect | Tier | |||||||||||
I | II | III | IV | V | VI | VII | VIII | IX | X | ||||
Pistol Melee Optimizer | •Melee Damage | +8% | +12% | +14% | +16% | +18% | +20% | +23% | +25% | +27% | +29% | ||
Pistol Heavy Melee | •Melee Damage •Accuracy |
+15% -8% |
+18% -8% |
+22% -9% |
+24% -10% |
+28% -11% |
+31% -12% |
+35% -13% |
+37% -13% |
+41% -14% |
+45% -15% | ||
Pistol Light Melee | •Melee Damage •Stability |
+15% -5% |
+18% -6% |
+22% -7% |
+24% -8% |
+28% -9% |
+31% -10% |
+35% -11% |
+37% -12% |
+41% -13% |
+45% -15% |
An equipped melee mod changes the color of parts of a weapon to a dull brown.
Receiver[ | ]
- Pistol Receiver: Capacitor boosts kinetic coil generators, increasing shot penetration through solid objects.
- Pistol Calibrated Receiver: Allows shots to significantly penetrate solid objects, but reduces clip size.
- Pistol Quick Receiver: Allows shots to significantly penetrate solid objects, but reduces headshot/weak point damage.
The Scorpion cannot be equipped with a receiver.
Singleplayer | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Effect | Tier | |||||||||||
I | II | III | IV | V | VI | VII | VIII | IX | X | ||||
Pistol Receiver | •Penetration Damage •Ammo Penetration Distance (m) |
+38% 0.94 |
+42% 1.06 |
+44% 1.11 |
+46% 1.17 |
+48% 1.22 |
+50% 1.28 |
+52% 1.33 |
+54% 1.39 |
+56% 1.44 |
+58% 1.50 | ||
Pistol Calibrated Receiver |
•Penetration Damage •Ammo Penetration Distance (m) •Clip Size |
— — — |
+44% 1.11 -12% |
+48% 1.22 -13% |
+52% 1.33 -15% |
+56% 1.44 -17% |
+58% 1.56 -18% |
+63% 1.67 -20% |
+67% 1.78 -22% |
+71% 1.89 -24% |
+75% 2.00 -25% | ||
Pistol Quick Receiver |
•Penetration Damage •Ammo Penetration Distance (m) •Headshot/Weak Point Bonus |
— — — |
+44% 1.11 -6% |
+48% 1.22 -7% |
+52% 1.33 -8% |
+56% 1.44 -8% |
+58% 1.56 -9% |
+63% 1.67 -10% |
+67% 1.78 -11% |
+71% 1.89 -12% |
+75% 2.00 -13% |
Multiplayer | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Effect | Tier | |||||||||||
I | II | III | IV | V | VI | VII | VIII | IX | X | ||||
Pistol Receiver | •Penetration Damage •Ammo Penetration Distance (m) |
+38% 0.94 |
+42% 1.06 |
+44% 1.11 |
+46% 1.17 |
+48% 1.22 |
+50% 1.28 |
+52% 1.33 |
+54% 1.39 |
+56% 1.44 |
+58% 1.50 |
An equipped receiver mod changes the color of parts of a weapon to a dull blue grey.
Scope[ | ]
- Pistol Scope: Simple optical scope to enhance stability while zoomed. Also increases accuracy while moving.
- Pistol Heavy Scope: Substantially increases accuracy, but at the cost of increased weight.
- Pistol Tactical Scope: Substantially increases accuracy, but at the cost of fire rate.
- Pistol Targeting System: Specialized targeting system that increases accuracy of a modified weapon without using a scope.†
Singleplayer | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Effect | Tier | |||||||||||
I | II | III | IV | V | VI | VII | VIII | IX | X | ||||
Pistol Scope | •Accuracy | +28% | +32% | +34% | +36% | +38% | +40% | +42% | +44% | +46% | +48% | ||
Pistol Heavy Scope | •Accuracy •Weight |
— — |
+33% +3% |
+37% +4% |
+40% +5% |
+43% +6% |
+47% +7% |
+50% +8% |
+52% +8% |
+57% +9% |
+60% +10% | ||
Pistol Tactical Scope | •Accuracy •Rate of Fire |
— — |
+33% -3% |
+37% -4% |
+40% -5% |
+43% -6% |
+47% -7% |
+50% -8% |
+52% -8% |
+57% -9% |
+60% -10% |
Multiplayer | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Effect | Tier | |||||||||||
I | II | III | IV | V | VI | VII | VIII | IX | X | ||||
Pistol Scope | •Accuracy | +28% | +32% | +34% | +36% | +38% | +40% | +42% | +44% | +46% | +48% | ||
Pistol Heavy Scope | •Accuracy •Weight |
+35% +3% |
+38% +3% |
+42% +4% |
+45% +5% |
+48% +6% |
+52% +7% |
+55% +8% |
+58% +8% |
+62% +9% |
+65% +10% | ||
Pistol Tactical Scope | •Accuracy •Rate of Fire |
+35% -3% |
+38% -3% |
+42% -4% |
+45% -5% |
+48% -6% |
+52% -7% |
+55% -8% |
+58% -8% |
+62% -9% |
+65% -10% | ||
Pistol Targeting System† | •Accuracy | +30% | +33% | +37% | +40% | +43% | +47% | +50% | +53% | +57% | +60% |
An equipped scope mod changes the silhouette of a weapon.
Notes[ | ]
- Mods that increase or decrease weight are all percentage-based reductions. Depending upon the exact mod and weapon, some mods are close to the stated benefits/penalties, some are slightly lower or higher, and a few are not even close to the stated value. For a detailed investigation of weapon weight mechanics, see Weapon Weight Strategy.
- The multiplayer Pistol Barrel and Pistol Magazine can be purchased with the DLC Krogan Vanguard Multiplayer Recruit Pack and Salarian Infiltrator Multiplayer Recruit Pack.
- The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
- Equipped items have a green check mark .
- Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.
† The Pistol Targeting System is only available in multiplayer.
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