|Base stats||+2% Pistol Damage|
|Improves sidearm training for pistols (including submachine guns). Pistols are designed largely for short to mid-range combat and shooting on the move.|
|This article is about the combat skill. For the weapon type, see Pistol.|
Pistols is a passive combat skill.
Augmented Targeting Assistance
|1 - Pistols||Increases pistol damage with each skill point invested in the Combat Skill Group.||+2% Pistol Damage|
|2 - Accuracy||Increases pistol accuracy with each skill point invested in the Combat Skill Group.||+2% Pistol Accuracy|
|3 - Mobility||Reduces the accuracy penalty when firing pistols while moving with each skill point invested in the Combat Skill Group.||+5% Movement Pistol Accuracy|
|4 - Weight||-30% Pistol Weight|
|4 - Spare Ammo||+20% Pistol Spare Ammo|
|5 - Reload||+15% Pistol Reload Speed|
|5 - Clip Size||+20% Pistol Clip Size|
|6 - Unassisted Targeting||Increases pistol damage, and also increases accuracy and stability by 20% when firing without using the aim function.||+20% Pistol Damage|
|6 - Augmented Targeting Assistance||Increases pistol damage, and also increases accuracy and weak point bonus damage by 20% when using the aim function to shoot.||+20% Pistol Damage|
Rank 4A is incorrect and is not a 30% decrease but a 23-24% decrease (depending upon the exact pistol and weapon rank). For a detailed investigation of weapon weight mechanics, see Weapon Weight Strategy.
Ranks 1, 2, & 3 do not increase by +2%/+5% for each point invested.
The base values listed in the table above are the starting values with no points spent on any combat skill. This is a cumulative value that increases with each point spent on a combat skill. It takes 252 points to fully fill the combat skill tree. Any points spent in combat skills - active () or passive () - will increase the value.
The maximum values available for spending all 252 points are listed below:
- Rank 1 +40% Pistol Damage
- Rank 2 +40% Pistol Accuracy
- Rank 3 +43% Movement Pistol Accuracy
The maximum values listed are with no points spent on any other tech skills or biotic skills. A full set of Rank I Initiative Armor with no augmentations or fusion mods was worn to ensure that there is no influence by the armor.