Remnant Armor (multiplayer) | |
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Type | Tech Passive |
Base stats | Maximum Damage Resistance Buff: 50 Maximum Melee Damage Buff: 50% Maximum Movement Speed Buff: 15% Time Before Bonuses Falloff (s): 3 |
Requirements | Human Juggernaut |
Description | |
Experimental power armor that enhances mobility, melee attacks, and defense. Remnant Armor converts "wasted" energy from weapons, powers, and melee attacks to improve its augmentations as you deal damage. |
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This article is about the multiplayer tech skill. For the armor set, see Remnant Armor. |
Remnant Armor is a passive tech skill in multiplayer.
Ranks[]
Rank 4 Regeneration ![]() | Rank 5 Ramping Defense ![]() | Rank 6 Invulnerability ![]() | |||||||||||||||||||||||||||||||||||||||||||
Rank 1 Experimental Armor ![]() | Rank 2 Regeneration ![]() | Rank 3 Defense Systems ![]() | |||||||||||||||||||||||||||||||||||||||||||
Rank 4 Power Armor ![]() | Rank 5 Evasion ![]() | Rank 6 Maximum Efficiency ![]() | |||||||||||||||||||||||||||||||||||||||||||
Rank | Icon | Description | Bonus |
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1 - Experimental Armor | ![]() |
Damage Resistance, melee damage, and movement speed bonuses increase as you damage enemies with weapons, powers, and melee attacks. Without successful attacks, these bonuses decrease over time. | Maximum Damage Resistance Buff: 50 Maximum Melee Damage Buff: 50% Maximum Movement Speed Buff: 15% Time Before Bonuses Falloff (s): 3 |
2 - Regeneration | ![]() |
+25% Shield Regeneration +25% Health Regeneration +25% Health & Shield Regeneration Delay Reduction | |
3 - Defense Systems | ![]() |
+25% Max Health +25% Max Shields | |
4 - Regeneration | ![]() |
+50% Health Regeneration Cap +50% Health Regeneration +25% Health & Shield Regeneration Delay Reduction | |
4 - Power Armor | ![]() |
+30% Weapon Weight Capacity +50% Maximum Melee Damage Buff | |
5 - Ramping Defense | ![]() |
+40 Maximum Damage Resistance Buff | |
5 - Evasion | ![]() |
+15% Maximum Movement Speed Buff +100% Damage Resistance While Evading +50% Damage Resistance While Airborne | |
6 - Invulnerability | ![]() |
+1.5 Length of invulnerability after you kill an enemy (s) | |
6 - Maximum Efficiency | ![]() |
+100% Falloff Time |
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