Shadow | |
---|---|
Blueprint Rarity | Rare |
Item Rarity | Rare |
Type | Sniper rifle |
Firing Mode | Continuous beam |
Mod Restrictions | No receiver, No clip |
Blueprint Source | Remnant |
Research Data | 125 + 15 per tier |
Icon | |
Development Materials | Remnant Polymer Silicon Lithium Element Zero |
Augmentation Slots | 3 |
The Shadow is a sniper rifle.
Description[ | ]
Remnant particle technology is the cornerstone of the Shadow's design, though the Andromeda Initiative is responsible for the rest. This scoped rifle fires a continuous beam with pinpoint precision, only stopping if it overheats. As with all reverse-engineered Remnant tech, the Shadow should be considered experimental.
Upgrades[ | ]
Name | Damage | Rate of Fire | Max Clip Size | Max Ammo | Accuracy | Weight |
---|---|---|---|---|---|---|
Shadow I | 64 | 600 | 20 | ∞ | 65 | 55 |
Shadow II | 68 | 600 | 21 | ∞ | 70 | 52 |
Shadow III | 72 | 600 | 22 | ∞ | 73 | 49 |
Shadow IV | 76 | 600 | 23 | ∞ | 75 | 46 |
Shadow V | 81 | 600 | 24 | ∞ | 76 | 43 |
Shadow VI | 85 | 600 | 25 | ∞ | 78 | 40 |
Shadow VII | 89 | 600 | 26 | ∞ | 79 | 37 |
Shadow VIII | 93 | 600 | 28 | ∞ | 80 | 34 |
Shadow IX | 97 | 600 | 29 | ∞ | 81 | 31 |
Shadow X | 101 | 600 | 30 | ∞ | 81 | 28 |
Multiplayer Upgrades[ | ]
Shadow Multiplayer[ | ]
Rank | Damage | Rate of Fire | Max Clip Size | Max Ammo | Accuracy | Weight |
---|---|---|---|---|---|---|
I | 93 | 600 | 20 | ∞ | 65 | 55 |
II | 95 | 600 | 21 | ∞ | 70 | 52 |
III | 97 | 600 | 22 | ∞ | 73 | 49 |
IV | 99 | 600 | 23 | ∞ | 75 | 46 |
V | 101 | 600 | 24 | ∞ | 76 | 43 |
VI | 102 | 600 | 25 | ∞ | 78 | 40 |
VII | 104 | 600 | 26 | ∞ | 79 | 37 |
VIII | 106 | 600 | 28 | ∞ | 80 | 34 |
IX | 108 | 600 | 29 | ∞ | 81 | 31 |
X | 112 | 600 | 30 | ∞ | 81 | 28 |
Shadow Bulwark[ | ]
Rank | Damage | Rate of Fire | Max Clip Size | Max Ammo | Accuracy | Weight | Damage Resistance Near One Ally |
Damage Resistance Near Two Allies |
Damage Resistance Near Three Allies |
---|---|---|---|---|---|---|---|---|---|
I | 112 | 600 | 30 | ∞ | 81 | 28 | 15 | 22 | 30 |
II | 112 | 600 | 30 | ∞ | 81 | 28 | 16 | 24 | 32 |
III | 112 | 600 | 30 | ∞ | 81 | 28 | 17 | 25 | 34 |
IV | 112 | 600 | 30 | ∞ | 81 | 28 | 18 | 27 | 36 |
V | 112 | 600 | 30 | ∞ | 81 | 28 | 19 | 29 | 38 |
VI | 112 | 600 | 30 | ∞ | 81 | 28 | 20 | 30 | 41 |
VII | 112 | 600 | 30 | ∞ | 81 | 28 | 21 | 32 | 43 |
VIII | 112 | 600 | 30 | ∞ | 81 | 28 | 22 | 34 | 45 |
IX | 112 | 600 | 30 | ∞ | 81 | 28 | 23 | 35 | 47 |
X | 112 | 600 | 30 | ∞ | 81 | 28 | 25 | 37 | 50 |
Shadow Concussive[ | ]
Rank | Damage | Rate of Fire | Max Clip Size | Max Ammo | Accuracy | Weight | Area Damage | Radius (m) |
---|---|---|---|---|---|---|---|---|
I | 112 | 600 | 30 | ∞ | 81 | 28 | 800 | 7.50 |
II | 112 | 600 | 30 | ∞ | 81 | 28 | 877 | 7.50 |
III | 112 | 600 | 30 | ∞ | 81 | 28 | 955 | 7.50 |
IV | 112 | 600 | 30 | ∞ | 81 | 28 | 1033 | 7.50 |
V | 112 | 600 | 30 | ∞ | 81 | 28 | 1111 | 7.50 |
VI | 112 | 600 | 30 | ∞ | 81 | 28 | 1188 | 7.50 |
VII | 112 | 600 | 30 | ∞ | 81 | 28 | 1266 | 7.50 |
VIII | 112 | 600 | 30 | ∞ | 81 | 28 | 1344 | 7.50 |
IX | 112 | 600 | 30 | ∞ | 81 | 28 | 1422 | 7.50 |
X | 112 | 600 | 30 | ∞ | 81 | 28 | 1500 | 7.50 |
Shadow Siphon[ | ]
Rank | Damage | Rate of Fire | Max Clip Size | Max Ammo | Accuracy | Weight | % Damage Returned As Health |
% Heal Bonus Per Kill |
Kill Streak Duration (seconds) |
Maximum Kill Bonuses |
---|---|---|---|---|---|---|---|---|---|---|
I | 112 | 600 | 30 | ∞ | 81 | 28 | 3.00 | 4.50 | 7 | 3 |
II | 112 | 600 | 30 | ∞ | 81 | 28 | 3.08 | 4.50 | 7 | 3 |
III | 112 | 600 | 30 | ∞ | 81 | 28 | 3.16 | 4.50 | 7 | 3 |
IV | 112 | 600 | 30 | ∞ | 81 | 28 | 3.25 | 4.50 | 7 | 3 |
V | 112 | 600 | 30 | ∞ | 81 | 28 | 3.33 | 4.50 | 7 | 3 |
VI | 112 | 600 | 30 | ∞ | 81 | 28 | 3.41 | 4.50 | 7 | 3 |
VII | 112 | 600 | 30 | ∞ | 81 | 28 | 3.50 | 4.50 | 7 | 3 |
VIII | 112 | 600 | 30 | ∞ | 81 | 28 | 3.58 | 4.50 | 7 | 3 |
IX | 112 | 600 | 30 | ∞ | 81 | 28 | 3.66 | 4.50 | 7 | 3 |
X | 112 | 600 | 30 | ∞ | 81 | 28 | 3.75 | 4.50 | 7 | 3 |
Notes[ | ]
The singleplayer stats shown on this page are baseline: Initiative I armor, no skill points assigned, no profile active.
The following augmentations cannot be applied to the Shadow during development:
Because there are only five sniper rifle mods in singleplayer, and the Shadow cannot use either a receiver mod or a clip mod, adding a Double Mod Extension is a waste of an augmentation slot.
Task: Researching Remnant can be completed by developing a Shadow of any tier.
The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
All multiplayer specialized variant weapons are separate weapons compared to the Rare version.
Due to the different versions of the Shadow in multiplayer, it is possible to equip multiple versions at the same time in the Loadout screen.
Challenges[ | ]
The Shadow is the focus of the following challenges:
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