This article is about the weapon type. For the combat skill, see Shotguns. |
Shotguns are a close range weapon. They are a great choice for large targets, grouping, or for extra kick. They hit hard with a wide shot pattern.
List of shotguns[ | ]
The following table lists the Tier I stats of each shotgun for ease of comparison. Augmentation slots appear at Tier II.
Image | Name | Rarity | Technology | Fire Mode | Damage | Rate of Fire |
Max Clip Size |
Max Ammo |
Accuracy | Weight | Augmentation Slots |
---|---|---|---|---|---|---|---|---|---|---|---|
Dhan | Ultra Rare | Heleus | Semi-automatic | 614 | 95 | 3 | 21 | 42 | 30 | 4 | |
Disciple | Uncommon | Milky Way | Semi-automatic | 432 | 85 | 6 | 42 | 34 | 35 | 2 | |
Hesh | Rare | Heleus | Semi-automatic | 260 | 220 | 10 | 60 | 16 | 40 | 3 | |
M-23 Katana | Common | Milky Way | Semi-automatic | 322 | 85 | 5 | 40 | 22 | 40 | 2 | |
N7 Crusader | Ultra Rare | Milky Way | Semi-automatic | 360 | 80 | 4 | 28 | 44 | 35 | 4 | |
N7 Piranha3 | Ultra Rare | Milky Way | Automatic | 328 | 165 | 8 | 48 | 22 | 50 | 3 | |
Pathfinder Deep Impact | Rare | Milky Way | Semi-automatic | 255 | 85 | 6 | 24 | 35 | 30 | 2 | |
Reegar Carbine | Rare | Milky Way | Automatic | 52 | 525 | 36 | 216 | 50 | 30 | 3 | |
Ruzad | Uncommon | Milky Way | Semi-automatic | 355 | 70 | 3 | 27 | 28 | 45 | 2 | |
Scattershot1, 4 | Rare | Remnant | Semi-automatic | 135 | 150 | 8 | ∞ | 60 | 35 | 4 | |
Venom | Rare | Milky Way | Semi-automatic | 233 | 80 | 5 | 25 | 25 | 45 | 3 |
List of multiplayer shotguns[ | ]
The following table lists the multiplayer Tier I stats of each shotgun for ease of comparison.
Image | Name | Rarity | Technology | Fire Mode | Damage | Rate of Fire |
Max Clip Size |
Max Ammo |
Accuracy | Weight |
---|---|---|---|---|---|---|---|---|---|---|
Dhan | Ultra Rare | Heleus | Semi-automatic | 880 | 95 | 5 | 28 | 42 | 30 | |
Disciple | Uncommon | Milky Way | Semi-automatic | 632 | 85 | 6 | 42 | 34 | 35 | |
Hesh | Rare | Heleus | Semi-automatic | 330 | 220 | 10 | 60 | 16 | 40 | |
M-23 Katana | Common | Milky Way | Semi-automatic | 448 | 85 | 5 | 40 | 22 | 40 | |
M-23 Katana S2 | Rare | Milky Way | Semi-automatic | 714 | 85 | 5 | 40 | 22 | 40 | |
N7 Crusader | Ultra Rare | Milky Way | Semi-automatic | 702 | 100 | 8 | 34 | 44 | 35 | |
N7 Piranha3 | Ultra Rare | Milky Way | Automatic | 632 | 165 | 12 | 96 | 22 | 50 | |
Reegar Carbine | Rare | Milky Way | Automatic | 105 | 580 | 38 | 216 | 50 | 30 | |
Ruzad | Uncommon | Milky Way | Semi-automatic | 855 | 70 | 3 | 27 | 28 | 45 | |
Scattershot1, 4 | Rare | Remnant | Semi-automatic | 435 | 150 | 8 | ∞ | 60 | 35 | |
Shorty2 | Ultra Rare | Heleus | Three-shot burst | 310 | 400 | 15 | 120 | 30 | 42 | |
Venom | Rare | Milky Way | Semi-automatic | 352 | 80 | 5 | 25 | 25 | 45 |
Notes[ | ]
Weapons stats can be affected by a number of factors. Obvious factors include:
- Weapon mods (spare clips, scopes, barrels, etc.)
- Augmentations to weapons (kinetic coils, aerial lubricant, aerial stabilizers, etc.)
- Weapon Skills such as (Pistols, Assault Rifles, Sniper Rifles, Shotguns)
Changes to a specific weapon, either through development with augmentations or through weapon mods, are reflected in the inventory entry for that specific item. They don’t appear on the blueprints.
Other explicit but perhaps less obvious factors include:
- Profiles
- Skill points invested in Combat Skills (other than the weapon skills) increase the bonuses from weapon skills
- Equipped armor
- Passive buffs from melee weapon augmentations are always active even if the melee weapon isn't in use
These effects are reflected in the blueprint stats without explicit notation.
The singleplayer stats shown on this page are baseline: Initiative I armor, no skill points assigned, no profile active.
Despite being classified as Rare, the singleplayer Pathfinder Deep Impact only has 2 augmentation slots.
Equipped items have a green check mark .
Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.
There is a chance that a shotgun purchased, crafted, found, or recovered by a Strike team Item Loot Box will drop a random augmentation on deconstruction. (See Augmentation Drops for odds of recovery). Researchable augmentations not already known will not be recovered. This drop will not be shown on the deconstruct screen and you will have to compare your inventory before/after to determine if an augmentation was dropped.
The number of shotgun kills can be tracked on the Accomplishments tab in the statistics menu.
The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
1 The Remnant Scattershot doesn't require reloading; the real firing limitation comes from overheating.
2 The M-23 Katana S and Shorty are multiplayer only weapons and can't be crafted.
3 The rarity for the N7 Piranha is a Rare blueprint but changes to Ultra Rare in singleplayer Inventory and multiplayer.
4 The rarity for the Scattershot is an Ultra Rare blueprint but changes to Rare in singleplayer Inventory and multiplayer.
See also[ | ]
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