There are five types of mod for shotguns, each providing a different benefit. Four are available in singleplayer and one is exclusive to multiplayer. For each type, there is one basic mod and two upgrades which provide a greater benefit, but with detrimental effects. Only the basic mods are available at the first tier in singleplayer.
With the exception of the Scattershot and Venom, a shotgun developed with a Double Mod Extension can take one of every type of mod.
Barrel[ | ]
- Shotgun Barrel: Enhances a weapon's barrel, creating greater gunfire velocity and impact.
- Shotgun Long Barrel: Substantially increases damage, but at the cost of accuracy.
- Shotgun Short Barrel: Substantially increases damage, but at the cost of increased recoil.
Singleplayer | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Effect | Tier | |||||||||||
I | II | III | IV | V | VI | VII | VIII | IX | X | ||||
Shotgun Barrel | •Damage | +9% | +11% | +12% | +12% | +13% | +14% | +15% | +15% | +16% | +17% | ||
Shotgun Long Barrel | •Damage •Accuracy |
— — |
+11% -10% |
+12% -11% |
+13% -12% |
+14% -13% |
+16% -14% |
+17% -15% |
+18% -17% |
+19% -18% |
+20% -19% | ||
Shotgun Short Barrel | •Damage •Stability |
— — |
+11% -15% |
+12% -18% |
+13% -21% |
+14% -24% |
+16% -26% |
+17% -29% |
+18% -32% |
+19% -35% |
+20% -38% |
Multiplayer | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Effect | Tier | |||||||||||
I | II | III | IV | V | VI | VII | VIII | IX | X | ||||
Shotgun Barrel | •Damage | +9% | +11% | +12% | +12% | +13% | +14% | +15% | +15% | +16% | +17% | ||
Shotgun Long Barrel | •Damage •Accuracy |
+15% -6% |
+16% -7% |
+17% -8% |
+18% -9% |
+19% -10% |
+21% -11% |
+22% -12% |
+23% -13% |
+24% -13% |
+25% -14% | ||
Shotgun Short Barrel | •Damage •Stability |
+15% -5% |
+16% -6% |
+17% -7% |
+18% -8% |
+19% -9% |
+21% -10% |
+22% -11% |
+23% -12% |
+24% -13% |
+25% -15% |
An equipped barrel mod changes the silhouette of a weapon.
Choke[ | ]
Shotgun Chokes are only available for use in multiplayer.
- Shotgun Smart Choke: Adjustable servo motors tighten or loosen pellet spread for maximum accuracy.
- Shotgun Heavy Choke: Substantially increases accuracy, but at the cost of fire rate.
- Shotgun Light Choke: Substantially increases accuracy, but at the cost of reload speed.
The Dhan and N7 Crusader cannot be equipped with a choke.
Singleplayer | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Effect | Tier | |||||||||||
I | II | III | IV | V | VI | VII | VIII | IX | X |
Multiplayer | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Effect | Tier | |||||||||||
I | II | III | IV | V | VI | VII | VIII | IX | X | ||||
Shotgun Smart Choke | •Accuracy | +29% | +31% | +32% | +33% | +34% | +36% | +37% | +38% | +39% | +40% | ||
Shotgun Heavy Choke | •Accuracy •Rate of Fire |
+30% -3% |
+32% -3% |
+34% -4% |
+37% -5% |
+39% -6% |
+41% -7% |
+43% -8% |
+46% -8% |
+48% -9% |
+50% -10% | ||
Shotgun Light Choke | •Accuracy •Reload Speed |
+30% -3% |
+32% -3% |
+34% -4% |
+37% -5% |
+39% -6% |
+41% -7% |
+43% -8% |
+46% -8% |
+48% -9% |
+50% -10% |
An equipped choke mod changes the color of parts of a weapon to a dull brown.
Clip[ | ]
- Shotgun Spare Clip: Adds sockets to increase thermal clip capacity, increasing number of spare shots.
- Shotgun Asymmetric Spare Clip: Substantially increases ammo capacity, but at the cost of reduced melee damage.
- Shotgun Heavy Spare Clip: Substantially increases spare ammo, but at the cost of accuracy.
The Scattershot cannot be equipped with a spare clip.
Singleplayer | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Effect | Tier | |||||||||||
I | II | III | IV | V | VI | VII | VIII | IX | X | ||||
Shotgun Spare Clip | •Spare Ammo | +47% | +52% | +55% | +58% | +61% | +63% | +66% | +69% | +71% | +74% | ||
Shotgun Asymmetric Spare Clip | •Spare Ammo •Melee Damage |
— — |
+54% -3% |
+58% -4% |
+63% -5% |
+68% -6% |
+72% -7% |
+77% -8% |
+81% -8% |
+86% -9% |
+90% -10% | ||
Shotgun Heavy Spare Clip | •Spare Ammo •Accuracy |
— — |
+54% -10% |
+58% -11% |
+63% -12% |
+68% -13% |
+72% -14% |
+77% -15% |
+81% -17% |
+86% -18% |
+90% -19% |
Multiplayer | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Effect | Tier | |||||||||||
I | II | III | IV | V | VI | VII | VIII | IX | X | ||||
Shotgun Spare Clip | •Spare Ammo | +47% | +52% | +55% | +58% | +61% | +63% | +66% | +69% | +71% | +74% | ||
Shotgun Asymmetric Spare Clip | •Spare Ammo •Melee Damage |
+55% -3% |
+59% -3% |
+64% -4% |
+68% -5% |
+73% -6% |
+77% -7% |
+82% -8% |
+86% -8% |
+91% -9% |
+95% -10% | ||
Shotgun Heavy Spare Clip | •Spare Ammo •Accuracy |
+55% -6% |
+59% -7% |
+64% -8% |
+68% -9% |
+73% -10% |
+77% -11% |
+82% -12% |
+86% -13% |
+91% -13% |
+95% -14% |
An equipped spare clip mod changes the color of parts of a weapon to a dull red.
Melee[ | ]
- Shotgun Melee Optimizer: Integrated VI improves synergy between melee weapon and firearm computer systems, allowing increased melee damage.
- Shotgun Heavy Melee: Substantially increases melee damage, but at the cost of weapon weight.
- Shotgun Light Melee: Substantially increases melee damage, but at the cost of clip size.
Singleplayer | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Effect | Tier | |||||||||||
I | II | III | IV | V | VI | VII | VIII | IX | X | ||||
Shotgun Melee Optimizer | •Melee Damage | +8% | +13% | +15% | +18% | +20% | +23% | +25% | +28% | +30% | +33% | ||
Shotgun Heavy Melee | •Melee Damage •Weight |
— — |
+13% +3% |
+17% +4% |
+20% +5% |
+23% +6% |
+27% +7% |
+30% +8% |
+33% +8% |
+37% +9% |
+40% +10% | ||
Shotgun Light Melee | •Melee Damage •Clip Size |
— — |
+13% -12% |
+17% -13% |
+20% -15% |
+23% -17% |
+27% -18% |
+30% -20% |
+33% -22% |
+37% -24% |
+40% -25% |
Multiplayer | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Effect | Tier | |||||||||||
I | II | III | IV | V | VI | VII | VIII | IX | X | ||||
Shotgun Melee Optimizer | •Melee Damage | +8% | +13% | +15% | +18% | +20% | +23% | +25% | +28% | +30% | +33% | ||
Shotgun Heavy Melee | •Melee Damage •Weight |
+15% +3% |
+18% +3% |
+22% +4% |
+25% +5% |
+28% +6% |
+32% +7% |
+35% +8% |
+38% +8% |
+42% +9% |
+45% +10% | ||
Shotgun Light Melee | •Melee Damage •Clip Size |
+15% -10% |
+18% -12% |
+22% -13% |
+25% -15% |
+28% -17% |
+32% -18% |
+35% -20% |
+38% -22% |
+42% -24% |
+45% -25% |
An equipped melee mod changes the silhouette of a weapon.
Receiver[ | ]
- Shotgun Receiver: Capacitor boosts kinetic coil generators, increasing shot penetration through solid objects.
- Shotgun Calibrated Receiver: Allows shots to significantly penetrate solid objects, but reduces clip size.
- Shotgun Quick Receiver: Allows shots to significantly penetrate solid objects, but reduces headshot/weak point damage.
The Venom cannot be equipped with a receiver.
Singleplayer | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Effect | Tier | |||||||||||
I | II | III | IV | V | VI | VII | VIII | IX | X | ||||
Shotgun Receiver | •Penetration Damage •Ammo Penetration Distance (m) |
+38% +0.46 |
+42% +0.54 |
+44% +0.58 |
+46% +0.63 |
+48% +0.67 |
+50% +0.71 |
+52% +0.75 |
+54% +0.79 |
+56% +0.83 |
+58% +0.88 | ||
Shotgun Calibrated Receiver | •Penetration Damage •Ammo Penetration Distance (m) •Clip Size |
— — — |
+44% +0.58 -12% |
+48% +0.67 -13% |
+52% +0.75 -15% |
+56% +0.83 -17% |
+58% +0.92 -18% |
+63% +1.00 -20% |
+67% +1.08 -22% |
+71% +1.17 -24% |
+75% +1.25 -25% | ||
Shotgun Quick Receiver | •Penetration Damage •Ammo Penetration Distance (m) •Headshot/Weak Point Bonus |
— — — |
+44% +0.58 -6% |
+48% +0.67 -6% |
+52% +0.75 -7% |
+56% +0.83 -7% |
+58% +0.92 -8% |
+63% +1.00 -8% |
+67% +1.08 -9% |
+71% +1.17 -9% |
+75% +1.25 -10% |
Multiplayer | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Effect | Tier | |||||||||||
I | II | III | IV | V | VI | VII | VIII | IX | X | ||||
Shotgun Receiver | •Penetration Damage •Ammo Penetration Distance (m) |
+38% +0.46 |
+42% +0.54 |
+44% +0.58 |
+46% +0.63 |
+48% +0.67 |
+50% +0.71 |
+52% +0.75 |
+54% +0.79 |
+56% +0.83 |
+58% +0.88 |
An equipped receiver mod changes the color of parts of a weapon to a dull blue grey.
Notes[ | ]
- Mods that increase or decrease weight are all percentage-based reductions. Depending upon the exact mod and weapon, some mods are close to the stated benefits/penalties, some are slightly lower or higher, and a few are not even close to the stated value. For a detailed investigation of weapon weight mechanics, see Weapon Weight Strategy.
- The multiplayer Shotgun Barrel and Shotgun Spare Clip can be purchased with the DLC Asari Adept Multiplayer Recruit Pack and Krogan Vanguard Multiplayer Recruit Pack.
- The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
- Equipped items have a green check mark .
- Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.
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