|Base stats||+2% Shotgun Damage|
+2% Shotgun Force
|Specialized training for close-quarters combatants. Shotguns deal high damage at short range at the expense of poor accuracy at long distances.|
|This article is about the combat skill. For the weapon type, see Shotgun.|
Shotguns is a passive combat skill.
Damage & Force
|1 - Shotguns||Increases shotgun damage and force with each skill point invested in the Combat Skill Group.||+2% Shotgun Damage|
+2% Shotgun Force
|2 - Stability||Decreases shotgun recoil and climb with each skill point invested in the Combat Skill Group.||+5% Shotgun Stability|
|3 - Precision||Increases shotgun accuracy and reduces spread with each skill point invested in the Combat Skill Group.||+2% Shotgun Accuracy|
|4 - Weight||-25% Shotgun Weight|
|4 - Spare Ammo||+15% Shotgun Spare Ammo|
|5 - Reload||+15% Shotgun Reload Speed|
|5 - Clip Size||+25% Shotgun Clip Size|
|6 - Damage & Force||+20% Shotgun Damage|
+30% Shotgun Force
|6 - Melee Synergy||Melee hits boost shotgun damage for 3 sec. Shotgun hits boost melee damage for 3 sec.||Shotgun Damage Boost: 25%|
Melee Damage Boost: 40%
Rank 4A is incorrect and is not a 25% decrease but a 20% decrease. For a detailed investigation of weapon weight mechanics, see Weapon Weight Strategy.
Ranks 1, 2, & 3 do not increase by +2%/+5% for each point invested.
The base values listed in the table above are the starting values with no points spent on any combat skill. This is a cumulative value that increases with each point spent on a combat skill. It takes 252 points to fully fill the combat skill tree. Any points spent in combat skills - active () or passive () - will increase the value.
The maximum values available for spending all 252 points are listed below:
- Rank 1 +40% Shotgun Damage, +40% Shotgun Force
- Rank 2 +40% Shotgun Stability
- Rank 3 +40% Shotgun Accuracy
The maximum values listed are with no points spent on any other tech skills or biotic skills. A full set of Rank I Initiative Armor with no augmentations or fusion mods was worn to ensure that there is no influence by the armor.