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Skills main screen

The Skills menu.

Skills, also known as powers, are character abilities. There are no restrictions on what skills a player can choose. Enemies have specific strengths and weaknesses and the strategic use of different skills will determine the tactical advantage against opponents.

Types of skills

Skill types break down into three main color coded categories: Combat (Red), Biotics (Violet), and Tech (Orange). Each category type has its own set of active (Active Generic Skill Icon) and passive (Passive Generic Skill Icon) skills. Each is designed to facilitate a certain style of play.

  • Combat - For players who want to focus on weapons, gear, and efficiency in battle. These skills focus on improving weapon damage and accuracy, as well as enabling the use of flak cannons, grenades, trip mines, and more.
  • Tech - For players who want to equip their Pathfinder with more experimental weaponry, or focus on strategic improvements for their character and the squad. The Cryo Beam and Flamethrower offer more offensive punch, while skills like Invasion and Energy Drain weaken opponents and soften them up for easier take-downs. If additional firepower is needed, players can deploy their very own assault turret.
  • Biotics - For players who want to control dark energy to manipulate the power of mass and gravity. Biotic skills like Pull and Throw allow players to literally control the battlefield, using their enemies as shields or even weapons. Abilities like Annihilation and Singularity, for example, will damage anything or anyone caught up in their powerful grip.


Combat Biotics Tech
Active Combat Skill Icon Omni Grenade Active Biotic Skill Icon Pull Active Tech Skill Icon Overload
Active Combat Skill Icon Concussive Shot Active Biotic Skill Icon Throw Active Tech Skill Icon Incinerate
Active Combat Skill Icon Barricade Active Biotic Skill Icon Charge Active Tech Skill Icon Assault Turret
Active Combat Skill Icon Turbocharge Active Biotic Skill Icon Nova Active Tech Skill Icon Cryo Beam
Active Combat Skill Icon Trip Mine Active Biotic Skill Icon Shockwave Active Tech Skill Icon Energy Drain
Active Combat Skill Icon Flak Cannon Active Biotic Skill Icon Annihilation Active Tech Skill Icon Tactical Cloak
Passive Combat Skill Icon Pistols Active Biotic Skill Icon Backlash Active Tech Skill Icon Flamethrower
Passive Combat Skill Icon Assault Rifles Active Biotic Skill Icon Singularity Active Tech Skill Icon Unknown (Remnant VI)
Passive Combat Skill Icon Shotguns Active Biotic Skill Icon Lance Active Tech Skill Icon Invasion
Passive Combat Skill Icon Sniper Rifles Passive Biotic Skill Icon Barrier Passive Tech Skill Icon Team Support
Passive Combat Skill Icon Combat Fitness Passive Biotic Skill Icon Offensive Biotics Passive Tech Skill Icon Offensive Tech
Passive Combat Skill Icon Combat Tools Passive Biotic Skill Icon Containment Passive Tech Skill Icon Auxiliary Systems

Skill Points

Skills - Partially Filled Skill Tree

Partially-Filled Skill Tree

Each skill has a skill tree that can be unlocked using skill points, allowing the skill to become more effective.

  • There are a total of six ranks in a skill tree. The first three are pre-determined while the last three will have two options.
  • Each skill rank costs skill points to upgrade. Rank 1 costs one skill point, Rank 2 costs two skill points, and so on up to Rank 6.
  • 21 total skill points are required to completely fill a skill tree.
  • 756 skill points are required to completely fill all skill trees.
  • At Level 132, Ryder will have accumulated 754 skill points from gaining levels which is two skill points short of filling all skill trees (without bonus skill points).
  • A single skill point already spent will be awarded for unlocking the Remnant VI skill. This means that at Level 132 you will have 755 skills points and only be one skill point short of the needed 756 points to max out all skill trees.
  • Bonus skill points can be acquired during gameplay from:

Ryder Skill Points

Skills - Ryder Skills Menu - Biotics

Ryder's Biotic Skills

Skill points are awarded in different amounts based upon Ryder's current level.

Level(s) Skill Points
Per Level
Cumulative
Skill Points
1 1 1 (Level 1)
2 - 3 3 7 (Level 3)
4 - 10 4 35 (Level 10)
11 - 25 5 110 (Level 25)
26 - 131 6 746 (Level 131)
132 8 754 (Level 132)
  • Above Level 81 (where all Tier X items become available), gaining skill points is the only benefit of continuing to raise levels. It should be noted though, that as Ryder increases in level, enemies scale with Ryder.
  • Level 132 is the level cap. Once you reach level 132, the XP to next level changes to negative numbers and there is no level above this final level. This negative number keeps growing and never ends.

Squadmate Skill Points

Skills - Peebee Skills Menu

Squadmate Skills menu

Skill points for squadmates are tied to Ryder's current level. Squadmate levels automatically increase with Ryder's levels.

Level(s) Skill Points
Per Level
Cumulative
Skill Points
1 1 1 (Level 1)
2+ 2 105 (Level 53)
  • All squadmates will be at the same level whether they are part of the active squad or not.
  • It doesn't matter when a squadmate is first acquired as each newly acquired squadmate level will be adjusted to match Ryder's level and all skill points for that level will be available.
  • Above Level 53, each squadmate will continue to acquire skill points but they can't be spent. This will be indicated by the level up icon next to each squadmate name that will not go away.

Multiplayer Skill Points

Multiplayer skill points work much the same way as Ryder's skill points. For details, see the section on multiplayer skills.

Squadmate Skills

Squadmate skill sets are fixed, character-specific, and consist of 3 active and 2 passive skills using a mix of the standard 36 skills available from singleplayer gameplay as well as a few skills shared with multiplayer gameplay. (See: Multiplayer Skills)

Squadmate skill types break down into three main color coded categories: Combat (Red), Biotics (Violet), and Tech (Orange). Each category type has its own set of active (Active Generic Skill Icon) and passive (Passive Generic Skill Icon) skills.

Cora Harper Jaal Ama Darav Vetra Nyx Nakmor Drack Pelessaria B'Sayle Liam Kosta
Active Biotic Skill Icon Charge Active Tech Skill Icon Energy Drain Active Tech Skill Icon Power Armor Active Combat Skill Icon Blood Rage Active Tech Skill Icon Invasion Active Combat Skill Icon Frag Grenade
Active Biotic Skill Icon Nova Active Tech Skill Icon Sticky Grenade Active Combat Skill Icon Concussive Shot Active Tech Skill Icon Incinerate Active Biotic Skill Icon Pull Active Combat Skill Icon Havoc Strike
Active Tech Skill Icon Shield Boost Active Tech Skill Icon Avenger Strike Active Combat Skill Icon Turbocharge Active Combat Skill Icon Flak Cannon Active Biotic Skill Icon Shockwave Active Tech Skill Icon Overload
Passive Combat Skill Icon Asari Commando Passive Combat Skill Icon Rebel Soldier Passive Combat Skill Icon Turian Smuggler Passive Combat Skill Icon Krogan Warrior Passive Biotic Skill Icon Duelist Passive Combat Skill Icon Military Training
Passive Combat Skill Icon Defensive Training Passive Combat Skill Icon Resilience Passive Tech Skill Icon Defensive Expert Passive Combat Skill Icon Grizzled Veteran Passive Biotic Skill Icon Survivalist Passive Tech Skill Icon Defense
Skills Cora
Skills Jaal
Skills Vetra
Skills Drack
Skills Peebee
Skills Liam

Resetting skills

Skill points can be reset at any time at the Re-Spec Station in the Med Bay on the Tempest.

The first reset costs 20 credits and the price increases for each subsequent use.

Resetting skill points also resets all profiles except the corresponding profile chosen during Character customization, which returns to Rank 1. Further ranks and all of the other previously attained profiles will need to be unlocked again by spending skill points.

Power cells

Certain skills consume power cells Supply Cache Power Cells Symbol when used. Replenish power cells at a supply cache.

Squadmates skills do not use power cells but instead are replaced with recharge times.

Singleplayer

The following armor when equipped increases power cells:

The following skills in singleplayer mode use, can be upgraded to use, or modify the use of power cells:

Multiplayer

The following boosters increase the amount of power cells available:

The following equipment increase the amount of power cells available:

The following skills in multiplayer mode use, can be upgraded to use, or modify the use of power cells:

The following supplies restore power cells:

Statistics

General Stats

Statistics menu

The Statistics menu can be accessed from the Skills menu. Four types of detailed statistics can be viewed: General, Nomad, Narrative, and Accomplishments.

During a New Game +, all statistics are reset back to zero or the default state.

External links


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