This article is about the weapon type. For the combat skill, see Sniper Rifles. |
Sniper rifles are a long range weapon that allows players to hang back and pick off enemies one-by-one. They are heavy hitters, high-powered and accurate.
List of sniper rifles[ | ]
The following table lists the Tier I stats of each sniper rifle for ease of comparison. Augmentation slots appear at Tier II.
Image | Name | Rarity | Technology | Fire Mode | Damage | Rate of Fire |
Max Clip Size |
Max Ammo |
Accuracy | Weight | Augmentation Slots |
---|---|---|---|---|---|---|---|---|---|---|---|
Black Widow | Ultra Rare | Milky Way | Semi-automatic | 465 | 65 | 3 | 24 | 68 | 55 | 4 | |
Incisor | Uncommon | Milky Way | Three-shot burst | 82 | 585 | 15 | 120 | 75 | 50 | 2 | |
Inferno1 | Ultra Rare | Remnant | Semi-automatic | 198 | 180 | 5 | ∞ | 65 | 45 | 4 | |
Isharay | Rare | Heleus | Single-shot3 | 615 | 75 | 1 | 14 | 74 | 60 | 3 | |
Lanat | Rare | Heleus | Semi-automatic | 260 | 60 | 2 | 20 | 61 | 50 | 3 | |
M-90 Indra | Rare | Milky Way | Automatic | 48 | 500 | 25 | 175 | 61 | 45 | 3 | |
N7 Valiant | Ultra Rare | Milky Way | Semi-automatic | 295 | 125 | 5 | 45 | 79 | 45 | 4 | |
Naladen | Ultra Rare | Heleus | Semi-automatic | 288 | 95 | 4 | 28 | 60 | 55 | 4 | |
Pathfinder Observer | Rare | Milky Way | Semi-automatic | 190 | 110 | 6 | 24 | 70 | 50 | 2 | |
Raptor | Uncommon | Milky Way | Automatic | 49 | 550 | 15 | 135 | 70 | 40 | 2 | |
Shadow1 | Rare | Remnant | Continuous beam | 64 | 600 | 20 | ∞ | 65 | 55 | 3 | |
Vanquisher | Rare | Milky Way | Semi-automatic | 278 | 90 | 4 | 32 | 65 | 45 | 3 | |
Viper | Common | Milky Way | Semi-automatic | 249 | 90 | 3 | 24 | 70 | 50 | 2 | |
Widow | Uncommon | Milky Way | Single-shot3 | 495 | 60 | 1 | 16 | 65 | 65 | 2 |
List of multiplayer sniper rifles[ | ]
The following table lists the multiplayer Tier I stats of each sniper rifle for ease of comparison.
Image | Name | Rarity | Technology | Fire Mode | Damage | Rate of Fire |
Max Clip Size |
Max Ammo |
Accuracy | Weight |
---|---|---|---|---|---|---|---|---|---|---|
Black Widow | Ultra Rare | Milky Way | Semi-automatic | 905 | 100 | 4 | 28 | 68 | 55 | |
Incisor | Uncommon | Milky Way | Three-shot burst | 144 | 585 | 15 | 120 | 75 | 50 | |
Inferno1 | Ultra Rare | Remnant | Semi-automatic | 430 | 210 | 7 | ∞ | 65 | 45 | |
Isharay | Rare | Heleus | Single-shot3 | 1214 | 75 | 1 | 16 | 74 | 60 | |
Kishock Harpoon Gun2 | Ultra Rare | Milky Way | Single-shot | 1320 | 100 | 1 | 20 | 62 | 55 | |
Lanat | Rare | Heleus | Semi-automatic | 880 | 60 | 2 | 22 | 61 | 50 | |
M-90 Indra | Rare | Milky Way | Automatic | 110 | 500 | 25 | 198 | 61 | 45 | |
N7 Valiant | Ultra Rare | Milky Way | Semi-automatic | 595 | 145 | 6 | 45 | 79 | 45 | |
Naladen | Ultra Rare | Heleus | Semi-automatic | 695 | 137 | 5 | 36 | 60 | 55 | |
Raptor | Uncommon | Milky Way | Automatic | 100 | 550 | 15 | 135 | 70 | 40 | |
Shadow1 | Rare | Remnant | Continuous beam | 93 | 600 | 20 | ∞ | 65 | 55 | |
Vanquisher | Rare | Milky Way | Semi-automatic | 610 | 92 | 4 | 32 | 65 | 45 | |
Viper | Common | Milky Way | Semi-automatic | 321 | 90 | 3 | 24 | 70 | 50 | |
Viper S2 | Rare | Milky Way | Semi-automatic | 650 | 90 | 3 | 30 | 70 | 50 | |
Widow | Uncommon | Milky Way | Single-shot3 | 1040 | 60 | 1 | 16 | 65 | 65 |
Notes[ | ]
Weapons stats can be affected by a number of factors. Obvious factors include:
- Weapon mods (spare clips, scopes, barrels, etc.)
- Augmentations to weapons (kinetic coils, aerial lubricant, aerial stabilizers, etc.)
- Weapon Skills such as (Pistols, Assault Rifles, Sniper Rifles, Shotguns)
Changes to a specific weapon, either through development with augmentations or through weapon mods, are reflected in the inventory entry for that specific item. They don’t appear on the blueprints.
Other explicit but perhaps less obvious factors include:
- Profiles
- Skill points invested in Combat Skills (other than the weapon skills) increase the bonuses from weapon skills
- Equipped armor
- Passive buffs from melee weapon augmentations are always active even if the melee weapon isn't in use
These effects are reflected in the blueprint stats without explicit notation.
The singleplayer stats shown on this page are baseline: Initiative I armor, no skill points assigned, no profile active.
Despite being classified as Rare, the singleplayer Pathfinder Observer only has 2 augmentation slots.
Equipped items have a green check mark .
Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.
There is a chance that a sniper rifle purchased, crafted, found, or recovered by a Strike team Item Loot Box will drop a random augmentation on deconstruction. (See Augmentation Drops for odds of recovery). Researchable augmentations not already known will not be recovered. This drop will not be shown on the deconstruct screen and you will have to compare your inventory before/after to determine if an augmentation was dropped.
The number of sniper rifle kills can be tracked on the Accomplishments tab in the statistics menu.
The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
1 The Remnant weapons (Shadow and Inferno) do not require reloading; the real firing limitation comes from overheating.
2 The Kishock Harpoon Gun and Viper S are multiplayer only weapons and can't be crafted.
3 Despite what the description says, the Isharay and Widow are not single-shot weapons but semi-automatic. Using skills to increase clip size, it is possible to get more than one shot per thermal clip.
See also[ | ]
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