There are five types of mod for sniper rifles, each providing a different benefit. For each type, there is one basic mod and two upgrades which provide a greater benefit, but with detrimental effects. Only the basic mods are available at the first tier in singleplayer.
Barrel[ | ]
- SR Barrel: Enhances a weapon's barrel, creating greater gunfire velocity and impact.
- SR Reinforced Barrel: Substantially increases damage, but at the cost of increased recoil.
- SR Vented Barrel: Substantially increases damage, but at the cost of fire rate.
Singleplayer | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Effect | Tier | |||||||||||
I | II | III | IV | V | VI | VII | VIII | IX | X | ||||
SR Barrel | •Damage | +9% | +11% | +12% | +14% | +15% | +16% | +17% | +18% | +19% | +21% | ||
SR Reinforced Barrel | •Damage •Stability |
— — |
+12% -15% |
+13% -18% |
+15% -21% |
+17% -24% |
+18% -26% |
+20% -29% |
+22% -32% |
+23% -35% |
+25% -38% | ||
SR Vented Barrel | •Damage •Rate of Fire |
— — |
+12% -3% |
+13% -4% |
+15% -5% |
+17% -6% |
+18% -7% |
+20% -8% |
+22% -8% |
+23% -9% |
+25% -10% |
Multiplayer | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Effect | Tier | |||||||||||
I | II | III | IV | V | VI | VII | VIII | IX | X | ||||
SR Barrel | •Damage | +9% | +11% | +12% | +14% | +15% | +16% | +17% | +18% | +19% | +21% | ||
SR Reinforced Barrel | •Damage •Stability |
+16% -6% |
+18% -7% |
+19% -8% |
+21% -9% |
+23% -10% |
+24% -11% |
+26% -12% |
+28% -13% |
+29% -14% |
+31% -15% | ||
SR Vented Barrel | •Damage •Rate of Fire |
+16% -3% |
+18% -3% |
+19% -4% |
+21% -5% |
+23% -6% |
+24% -7% |
+26% -8% |
+28% -8% |
+29% -9% |
+31% -10% |
An equipped barrel mod changes the silhouette of a weapon.
Clip[ | ]
- SR Spare Thermal Clip: Adds sockets to increase thermal clip capacity, increasing number of spare shots.
- SR Heavy Spare Clip: Substantially increases spare ammo, but at the cost of increased weapon weight.
- SR Light Spare Clip: Substantially increases spare ammo, but at the cost of accuracy.
The Inferno and Shadow cannot be equipped with a spare clip.
Singleplayer | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Effect | Tier | |||||||||||
I | II | III | IV | V | VI | VII | VIII | IX | X | ||||
SR Spare Thermal Clip | •Spare Ammo | +47% | +52% | +55% | +58% | +61% | +63% | +66% | +69% | +71% | +74% | ||
SR Heavy Spare Clip | •Spare Ammo •Weight |
— — |
+54% +3% |
+58% +4% |
+63% +5% |
+68% +6% |
+72% +7% |
+77% +8% |
+81% +8% |
+86% +9% |
+90% +10% | ||
SR Light Spare Clip | •Spare Ammo •Accuracy |
— — |
+54% -10% |
+58% -11% |
+63% -12% |
+68% -13% |
+72% -14% |
+77% -15% |
+81% -17% |
+86% -18% |
+90% -19% |
Multiplayer | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Effect | Tier | |||||||||||
I | II | III | IV | V | VI | VII | VIII | IX | X | ||||
SR Spare Thermal Clip | •Spare Ammo | +47% | +52% | +55% | +58% | +61% | +63% | +66% | +69% | +71% | +74% | ||
SR Heavy Spare Clip | •Spare Ammo •Weight |
+61% +3% |
+65% +3% |
+70% +4% |
+74% +5% |
+79% +6% |
+83% +7% |
+88% +8% |
+92% +8% |
+97% +9% |
+101% +10% |
An equipped spare clip mod changes the color of parts of a weapon to a dull red.
Materials[ | ]
- SR Ultra-Light Materials: Superior lightweight alloys replace weapon parts, making the weapon less obtrusive and easier to handle.
- SR Experimental Materials: Substantially reduces weapon weight, but at the cost of increased recoil.
- SR Latticed Materials: Substantially reduces weapon weight, but at the cost of decreased clip size.
Singleplayer | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Effect | Tier | |||||||||||
I | II | III | IV | V | VI | VII | VIII | IX | X | ||||
SR Ultra-Light Materials | •Weight | -8% | -9% | -9% | -10% | -11% | -11% | -12% | -13% | -13% | -14% | ||
SR Experimental Materials | •Weight •Stability |
— — |
-9% -15% |
-11% -18% |
-12% -21% |
-13% -24% |
-15% -26% |
-16% -29% |
-17% -32% |
-19% -35% |
-20% -38% | ||
SR Latticed Materials | •Weight •Clip Size |
— — |
-9% -9% |
-11% -10% |
-12% -11% |
-13% -12% |
-15% -13% |
-16% -14% |
-17% -15% |
-19% -16% |
-20% -18% |
Multiplayer | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Effect | Tier | |||||||||||
I | II | III | IV | V | VI | VII | VIII | IX | X | ||||
SR Ultra-Light Materials | •Weight | -8% | -9% | -9% | -10% | -11% | -11% | -12% | -13% | -13% | -14% | ||
SR Experimental Materials | •Weight •Stability |
-12% -5% |
-13% -6% |
-15% -7% |
-16% -8% |
-17% -9% |
-19% -10% |
-20% -11% |
-21% -12% |
-24% -13% |
-25% -15% | ||
SR Latticed Materials | •Weight •Clip Size |
-12% -8% |
-13% -9% |
-15% -10% |
-16% -11% |
-17% -12% |
-19% -13% |
-20% -14% |
-21% -15% |
-24% -16% |
-25% -18% |
An equipped materials mod changes the color of parts of a weapon to a dull brown.
Receiver[ | ]
- SR Receiver: Capacitor boosts kinetic coil generators, increasing shot penetration through solid objects.
- SR Calibrated Receiver: Allows shots to significantly penetrate solid objects, but reduces clip size.
- SR Quick Receiver: Allows shots to significantly penetrate solid objects, but reduces headshot/weak point damage.
The Kishock Harpoon Gun, Naladen, and Shadow cannot be equipped with a receiver.
Singleplayer | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Effect | Tier | |||||||||||
I | II | III | IV | V | VI | VII | VIII | IX | X | ||||
SR Receiver | •Penetration Damage •Ammo Penetration Distance (m) |
+48% 0.92 |
+52% 1.08 |
+54% 1.17 |
+57% 1.25 |
+58% 1.33 |
+61% 1.42 |
+63% 1.50 |
+66% 1.58 |
+68% 1.67 |
+70% 1.75 | ||
SR Calibrated Receiver |
•Penetration Damage •Ammo Penetration Distance (m) •Clip Size |
— — — |
+54% 1.17 -9% |
+58% 1.33 -10% |
+63% 1.50 -11% |
+68% 1.67 -12% |
+72% 1.83 -13% |
+77% 2.00 -14% |
+81% 2.17 -15% |
+86% 2.33 -16% |
+90% 2.50 -18% | ||
SR Quick Receiver |
•Penetration Damage •Ammo Penetration Distance (m) •Headshot/Weak Point Bonus |
— — — |
+54% 1.17 -6% |
+58% 1.33 -7% |
+63% 1.50 -8% |
+68% 1.67 -8% |
+72% 1.83 -9% |
+77% 2.00 -10% |
+81% 2.17 -11% |
+86% 2.33 -12% |
+90% 2.50 -13% |
Multiplayer | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Effect | Tier | |||||||||||
I | II | III | IV | V | VI | VII | VIII | IX | X | ||||
SR Receiver | •Penetration Damage •Ammo Penetration Distance (m) |
+48% 0.92 |
+52% 1.08 |
+54% 1.17 |
+57% 1.25 |
+58% 1.33 |
+61% 1.42 |
+63% 1.50 |
+66% 1.58 |
+68% 1.67 |
+70% 1.75 | ||
SR Calibrated Receiver |
•Penetration Damage •Ammo Penetration Distance (m) •Clip Size |
+50% 1.10 -8% |
+54% 1.17 -9% |
+58% 1.33 -10% |
+63% 1.50 -11% |
+68% 1.67 -12% |
+72% 1.83 -13% |
+77% 2.00 -14% |
+81% 2.17 -15% |
+86% 2.33 -16% |
+90% 2.50 -18% | ||
SR Quick Receiver |
•Penetration Damage •Ammo Penetration Distance (m) •Headshot/Weak Point Bonus |
+50% 1.10 -5% |
+54% 1.17 -6% |
+58% 1.33 -7% |
+63% 1.50 -8% |
+68% 1.67 -8% |
+72% 1.83 -9% |
+77% 2.00 -10% |
+81% 2.17 -11% |
+86% 2.33 -12% |
+90% 2.50 -13% |
An equipped receiver mod changes the color of parts of a weapon to a dull blue grey.
Scope[ | ]
- SR Scope: Simple optical scope to enhance stability while zoomed. Also increases accuracy while moving.
- SR Recon Scope: Substantially increases accuracy, but at the cost of increased recoil.
- SR Tactical Scope: Substantially increases accuracy, but at the cost of increased weight.
The SR Tactical Scope VIII is incorrectly named as SR Tactical Scope IX but can be distinguished from the real SR Tactical Scope IX by looking at the stats.
Singleplayer | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Effect | Tier | |||||||||||
I | II | III | IV | V | VI | VII | VIII | IX | X | ||||
SR Scope | •Accuracy | +32% | +38% | +40% | +43% | +46% | +48% | +51% | +54% | +56% | +58% | ||
SR Recon Scope | •Accuracy •Stability |
— — |
+39% -15% |
+44% -18% |
+48% -21% |
+52% -24% |
+57% -26% |
+62% -29% |
+66% -32% |
+71% -35% |
+75% -38% | ||
SR Tactical Scope | •Accuracy •Weight |
— — |
+39% +3% |
+44% +4% |
+48% +5% |
+52% +6% |
+57% +7% |
+62% +8% |
+66% +8% |
+71% +9% |
+75% +10% |
Multiplayer | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mod | Effect | Tier | |||||||||||
I | II | III | IV | V | VI | VII | VIII | IX | X | ||||
SR Scope | •Accuracy | +32% | +38% | +40% | +43% | +46% | +48% | +51% | +54% | +56% | +58% |
An equipped scope mod changes the silhouette of a weapon.
Notes[ | ]
- Mods that increase or decrease weight are all percentage-based reductions. Depending upon the exact mod and weapon, some mods are close to the stated benefits/penalties, some are slightly lower or higher, and a few are not even close to the stated value. For a detailed investigation of weapon weight mechanics, see Weapon Weight Strategy.
- The multiplayer SR Barrel and SR Spare Thermal Clip can be purchased with the DLC Salarian Infiltrator Multiplayer Recruit Pack and Turian Soldier Multiplayer Recruit Pack.
- The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
- Equipped items have a green check mark .
- Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.
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