|Base stats||+2% Team Shields|
|Requirements||Technician Training - Unlocked Skill, Leader Training - Unlocked Skill or 9 skill points invested in Tech|
|Improves defenses and support for the whole squad through kinetic barrier generator and hardsuit enhancements.|
Team Support is a passive tech skill.
|1 - Shields||Improves maximum shields for the user and all squadmates with each skill point invested in the Tech Skill Group.||+2% Team Shields|
|2 - Shield Recovery||Improves shield regeneration speed for the user and squadmates, as well as health recovery speed for tech constructs, with each skill point invested in the Tech Skill Group.||+2% Team Shield Delay Reduction|
+2% Team Shield Regeneration
+2% Tech Construct Health Regeneration
|3 - Support||Improves shield restoration and defensive effects from powers with each skill point invested in the Tech Skill Group.||+2% Power Restoration & Defense|
|4 - Squad Offense||Increases damage from tech constructs and squadmate powers.||+20% Squadmate Power Damage|
+20% Tech Construct Damage
|4 - Support||Improves all shield restoration and defensive effects.||+20% Power Restoration & Defense|
|5 - Team Recovery||Reduces shield regeneration delay and improves shield regeneration rate for the user and squadmates. Increases health recovery rate for tech constructs.||+15% Team Shield Delay Reduction|
+15% Team Shield Regeneration
15% Tech Construct Health Regeneration
|5 - Tactical Revive||Grants Damage Resistance during squadmate revival and for 5 sec afterwards. Restores shields to maximum upon reviving a squadmate. Both effects also apply to successfully revived squadmates.||Damage Resistance During Revive: 120|
Damage Resistance after Revive: 120
|6 - Defense Grid||Increases Damage Resistance for each conscious squadmate or tech construct within 8 m. The increase applies to the user and those squadmates and tech constructs.||Damage Resistance per Ally: 6|
|6 - Life Support||Improves health regeneration rate for the user and nearby squadmates and tech constructs for 3 sec after using a tech power.||Health Regeneration Bonus: 150%|
Health Regeneration Cap: 50%
Life Support Cooldown (s): 8
Ranks 1, 2, & 3 do not increase by +2% for each point invested.
The base values listed in the table above are the starting values with no points spent on any tech skill. This is a cumulative value that increases with each point spent on a tech skill. It takes 252 points to fully fill the tech skill tree. Any points spent in tech skills - active () or passive () - will increase the value.
The maximum values available for spending all 252 points are listed below:
- Rank 1 +40% Team Shields
- Rank 2 +40% Team Shield Regeneration Delay Reduction, +40% Team Shield Regeneration, +40% Tech Construct Health Regeneration
- Rank 3 +40% Power Restoration & Defense
The maximum values listed are with no points spent on any other combat skills or biotic skills. A full set of Rank I Initiative Armor with no augmentations or fusion mods was worn to ensure that there is no influence by the armor.