Team Support | |
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Type | Tech Passive |
Base stats | +2% Team Shields |
Requirements | Technician Training - Unlocked Skill, Leader Training - Unlocked Skill or 9 skill points invested in Tech |
Description | |
Improves defenses and support for the whole squad through kinetic barrier generator and hardsuit enhancements. |
Team Support is a passive tech skill.
Ranks[]
Rank 4 Squad Offense | Rank 5 Team Recovery | Rank 6 Defense Grid | |||||||||||||||||||||||||||||||||||||||||||
Rank 1 Shields | Rank 2 Shield Recovery | Rank 3 Support | |||||||||||||||||||||||||||||||||||||||||||
Rank 4 Support | Rank 5 Tactical Revive | Rank 6 Life Support | |||||||||||||||||||||||||||||||||||||||||||
Rank | Icon | Description | Bonus |
---|---|---|---|
1 - Shields | Improves maximum shields for the user and all squadmates with each skill point invested in the Tech Skill Group. | +2% Team Shields | |
2 - Shield Recovery | Improves shield regeneration speed for the user and squadmates, as well as health recovery speed for tech constructs, with each skill point invested in the Tech Skill Group. | +2% Team Shield Delay Reduction +2% Team Shield Regeneration +2% Tech Construct Health Regeneration | |
3 - Support | Improves shield restoration and defensive effects from powers with each skill point invested in the Tech Skill Group. | +2% Power Restoration & Defense | |
4 - Squad Offense | Increases damage from tech constructs and squadmate powers. | +20% Squadmate Power Damage +20% Tech Construct Damage | |
4 - Support | Improves all shield restoration and defensive effects. | +20% Power Restoration & Defense | |
5 - Team Recovery | Reduces shield regeneration delay and improves shield regeneration rate for the user and squadmates. Increases health recovery rate for tech constructs. | +15% Team Shield Delay Reduction +15% Team Shield Regeneration 15% Tech Construct Health Regeneration | |
5 - Tactical Revive | Grants Damage Resistance during squadmate revival and for 5 sec afterwards. Restores shields to maximum upon reviving a squadmate. Both effects also apply to successfully revived squadmates. | Damage Resistance During Revive: 120 Damage Resistance after Revive: 120 | |
6 - Defense Grid | Increases Damage Resistance for each conscious squadmate or tech construct within 8 m. The increase applies to the user and those squadmates and tech constructs. | Damage Resistance per Ally: 6 | |
6 - Life Support | Improves health regeneration rate for the user and nearby squadmates and tech constructs for 3 sec after using a tech power. | Health Regeneration Bonus: 150% Health Regeneration Cap: 50% Life Support Cooldown (s): 8 |
Notes[]
Ranks 1, 2, & 3 do not increase by +2% for each point invested.
The base values listed in the table above are the starting values with no points spent on any tech skill. This is a cumulative value that increases with each point spent on a tech skill. It takes 252 points to fully fill the tech skill tree. Any points spent in tech skills - active () or passive () - will increase the value.
The maximum values available for spending all 252 points are listed below:
- Rank 1 +40% Team Shields
- Rank 2 +40% Team Shield Regeneration Delay Reduction, +40% Team Shield Regeneration, +40% Tech Construct Health Regeneration
- Rank 3 +40% Power Restoration & Defense
The maximum values listed are with no points spent on any other combat skills or biotic skills. A full set of Rank I Initiative Armor with no augmentations or fusion mods was worn to ensure that there is no influence by the armor.
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