Throw | |
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Type | Biotic Power |
Base stats | Force: 850 Damage on World Collision: 250 Recharge Time (s): 10 |
Requirements | Biotic Training - Starting Skill |
Description | |
Hurls a gravity field projectile to throw unshielded and unarmored targets away and detonate combo primers. Combine with the Pull power to hurl held targets. |
This article is about the singleplayer version. For the multiplayer version, see Throw (multiplayer). |
Throw is a biotic skill, combo detonator, and upgradeable combo primer.
Ranks[]
Rank 4 Damage & Force | Rank 5 Duration | Rank 6 Double Throw | |||||||||||||||||||||||||||||||||||||||||||
Rank 1 Throw | Rank 2 Recharge Speed | Rank 3 Damage & Force | |||||||||||||||||||||||||||||||||||||||||||
Rank 4 Radius | Rank 5 Recharge Speed | Rank 6 Swift Detonation | |||||||||||||||||||||||||||||||||||||||||||
Rank | Icon | Description | Bonus |
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1 - Throw | Hurls a gravity field projectile to throw unshielded and unarmored targets away and detonate combo primers. Combine with the Pull power to hurl held targets. |
Force: 850 Damage on World Collision: 250 Recharge Time (s): 10 | |
2 - Recharge Speed | +25% Recharge Speed | ||
3 - Damage & Force | +20% All Damage +20% All Force | ||
4 - Damage & Force | +30% All Damage +30% All Force | ||
4 - Radius | Throw affects nearby enemies in a radius. | Radius (m): 2.5 | |
5 - Duration | Extends float duration and length of time targets are primed for combo detonations. | +400% Duration | |
5 - Recharge Speed | +30% Recharge Speed | ||
6 - Double Throw | Launches two projectiles that seek separate targets. | ||
6 - Swift Detonation | +30% Combo Detonation Damage +50% Recharge Speed |
Achievements and trophies[]
The following achievements and trophies can be earned for killing enemies in a particular fashion with Throw:
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