Training is a character customization feature.
Overview[]
Creating a character will always begin with the selection of a Training.
- Choosing a Training will determine the initial abilities of the protagonist and which skills will be available early in the game.
- Choosing a default Scott or Sara Ryder will have Security as their default training.
- Creating a custom character will allow access to all six Trainings.
- If the desire is to create a default Ryder but not a default Training, create a custom character and simply leave the appearance and name as default.
Corresponding Profile[]
Each Training has a corresponding Profile. When you select a specific training, you unlock the corresponding profile at Rank 1.
Training | Corresponding Profile |
---|---|
Security | Soldier |
Biotic | Adept |
Technician | Engineer |
Leader | Sentinel |
Scrapper | Vanguard |
Operative | Infiltrator |
Selecting your training gives the side benefit of getting to choose your starting profile versus taking the default Security training which awards the Soldier profile.
The corresponding profile will be unlocked and available at Rank 1 for the entire game.
None of the training choices correspond with the Explorer profile. You can only unlock the Explorer profile by spending the required skill points.
Your corresponding profile will always be available at Rank 1 even if you reset your skill points at the Re-Spec Station in the Med Bay on the Tempest.
Security[]
During your Alliance military service, you focused on learning everything you could about weapons and tactics.
Starting Power:
- Concussive Shot - Fires a heat-seeking, high-impact round to knock down opponents.
Unlocked Skills:
- Turbocharge - Grants a massive short-term boost to weapon fire rate and thermal clip efficiency.
- Combat Fitness - Grants increased durability and the option to carry more weapons into battle.
Biotic[]
You were effectively 'designated biotic' during your Alliance military tenure, assisting your cohorts with your ability to control mass effect fields.
Starting Power:
- Throw - Use your biotic powers to hurl an opponent through the air.
Unlocked Skills:
- Singularity - Create a vortex that will trap and disable enemies caught in its field.
- Barrier - Bolster your defenses with a powerful biotic barrier.
Technician[]
As a technician in the Systems Alliance military, you learned to operate drones and hack enemy systems.
Starting Power:
- Overload - Unleash an electrostatic discharge that deals high damage to shields and synthetic enemies. Can chain to multiple targets.
Unlocked Skills:
- Invasion - Hack into your opponent's armor and weapons, infecting them with a computer virus to weaken their defenses and even spread to nearby foes.
- Team Support - Develop specialized technology to bolster the survivability of your entire squad.
Leader[]
You were a team player and a natural leader in the Alliance military, working closely with your cohorts for their safety and the safety of others.
Starting Power:
- Energy Drain - Drain your target's shields to replenish your own. Especially effective against synthetic enemies.
Unlocked Skills:
- Annihilation - Weave a shifting aura of mass effect fields around you to slowly damage nearby foes.
- Team Support - Develop specialized technology to bolster the survivability of your entire squad.
Scrapper[]
When a fight broke out, you were always the first soldier in the thick of it—mostly according to Alliance military protocol, and occasionally not.
Starting Power:
Unlocked Skills:
- Combat Fitness - Grants increased durability and the option to carry more weapons into battle.
- Charge - See above.
Operative[]
In the Alliance Military, you studied covert operations and the tech used by special forces—knowledge you rarely found a use for until the Andromeda Initiative.
Starting Power:
- Tactical Cloak - Employ light-bending technology to become invisible for a short duration. Gain a large damage bonus when you break cloak to attack.
Unlocked Skills:
- Combat Fitness - Grants increased durability and the option to carry more weapons into battle.
- Tactical Cloak - See above.
Notes[]
The specific weapon found during the objective Optional: Collect ammo and additional weapons during the mission Planetside is tied to the training selected during character customization.
Training | Weapon |
---|---|
Security | Charger |
Biotic | Charger |
Technician | Viper |
Leader | M-23 Katana |
Scrapper | M-23 Katana |
Operative | Viper |