Trip Mine (multiplayer) | |
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Type | Combat Power |
Base stats | Maximum Damage: 1300 Damage Radius (m): 8 Trigger Radius (m): 0.5 Laser Range (m): 5 Power Cell Capacity: 2 |
Requirements | Angara Insurgent |
Description | |
Deploys an explosive mine that triggers when an enemy comes within proximity of or crosses a sensor laser. Enemies suffer more damage the closer they are to the mine. Activation requires one power cell from Trip Mine's limited power cell supply. The maximum number of active mines equals the current number of maximum power cells. |
This article is about the multiplayer version. For the singleplayer version, see Trip Mine. |
Trip Mine is a combat skill and upgradeable combo detonator or combo primer in multiplayer.
Ranks[ | ]
Rank 4 Sensor Range | Rank 5 Damage & Force | Rank 6 Detonator | |||||||||||||||||||||||||||||||||||||||||||
Rank 1 Trip Mine | Rank 2 Power Cells | Rank 3 Damage & Force | |||||||||||||||||||||||||||||||||||||||||||
Rank 4 Power Cells | Rank 5 Blast Radius | Rank 6 EMP | |||||||||||||||||||||||||||||||||||||||||||
Rank | Icon | Description | Bonus |
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1 - Trip Mine | Deploys an explosive mine that triggers when an enemy comes within proximity of or crosses a sensor laser. Enemies suffer more damage the closer they are to the mine. Activation requires one power cell from Trip Mine's limited power cell supply. The maximum number of active mines equals the current number of maximum power cells. |
Maximum Damage: 1300 Damage Radius (m): 8 Trigger Radius (m): 0.5 Laser Range (m): 5 Power Cell Capacity: 2 | |
2 - Power Cells | +1 Power Cell Capacity | ||
3 - Damage & Force | +15% Damage +15% Force | ||
4 - Sensor Range | Increases proximity trigger radius and laser sensor distance. | +100% Proximity Radius +60% Laser Range (m) | |
4 - Power Cells | +1 Power Cell Capacity | ||
5 - Damage & Force | +30% Damage +30% Force | ||
5 - Blast Radius | +35% Damage Radius | ||
6 - Detonator | Mines act as combo detonators for all affected enemies. | +30% Combo Detonation Damage | |
6 - EMP | Mines deliver an electromagnetic pulse, stunning enemies and causing added damage to shields. Electrified enemies are briefly primed for combo detonations. | Stun Duration (s): 2 +35% Damage vs. Shields |
Challenges[ | ]
Trip Mine is the focus of the following challenges:
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