Venom | |
---|---|
Blueprint Rarity | Rare |
Item Rarity | Rare |
Type | Shotgun |
Firing Mode | Semi-automatic |
Special | Fires cluster grenades when charged |
Mod Restrictions | No receiver |
Blueprint Source | Milky Way |
Research Data | 125 + 15 per tier |
Icon | |
Development Materials | Omni-Gel Canister Beryllium Cadmium Vanadium |
Augmentation Slots | 3 |
The Venom is a shotgun.
Description[ | ]
This powerful semi-automatic shotgun fires explosive rounds and—after a short charging period—unleashes clusters of microgrenades that rebound off obstacles. The salarian Special Tasks Group designed the Venom for missions into hostile territory and extraction operations.
Upgrades[ | ]
Name | Damage | Rate of Fire | Max Clip Size | Max Ammo | Accuracy | Weight |
---|---|---|---|---|---|---|
Venom I | 233 | 80 | 5 | 25 | 25 | 45 |
Venom II | 248 | 80 | 5 | 26 | 27 | 43 |
Venom III | 263 | 80 | 5 | 26 | 28 | 40 |
Venom IV | 278 | 80 | 5 | 27 | 29 | 38 |
Venom V | 293 | 80 | 5 | 28 | 29 | 35 |
Venom VI | 309 | 80 | 5 | 28 | 30 | 33 |
Venom VII | 324 | 80 | 5 | 29 | 30 | 30 |
Venom VIII | 339 | 80 | 5 | 30 | 31 | 28 |
Venom IX | 354 | 80 | 5 | 30 | 31 | 25 |
Venom X | 369 | 80 | 5 | 31 | 31 | 23 |
Multiplayer Upgrades[ | ]
Venom Multiplayer[ | ]
Rank | Damage | Rate of Fire | Max Clip Size | Max Ammo | Accuracy | Weight |
---|---|---|---|---|---|---|
I | 352 | 80 | 5 | 25 | 25 | 45 |
II | 360 | 80 | 5 | 26 | 27 | 43 |
III | 368 | 80 | 5 | 26 | 28 | 40 |
IV | 375 | 80 | 5 | 27 | 29 | 38 |
V | 383 | 80 | 5 | 28 | 29 | 35 |
VI | 391 | 80 | 5 | 28 | 30 | 33 |
VII | 399 | 80 | 5 | 29 | 30 | 30 |
VIII | 407 | 80 | 5 | 30 | 31 | 28 |
IX | 415 | 80 | 5 | 30 | 31 | 25 |
X | 422 | 80 | 5 | 31 | 31 | 23 |
Venom Bulwark[ | ]
Rank | Damage | Rate of Fire | Max Clip Size | Max Ammo | Accuracy | Weight | Damage Resistance Near One Ally |
Damage Resistance Near Two Allies |
Damage Resistance Near Three Allies |
---|---|---|---|---|---|---|---|---|---|
I | 422 | 80 | 5 | 31 | 31 | 23 | 15 | 22 | 30 |
II | 422 | 80 | 5 | 31 | 31 | 23 | 16 | 24 | 32 |
III | 422 | 80 | 5 | 31 | 31 | 23 | 17 | 25 | 34 |
IV | 422 | 80 | 5 | 31 | 31 | 23 | 18 | 27 | 36 |
V | 422 | 80 | 5 | 31 | 31 | 23 | 19 | 29 | 38 |
VI | 422 | 80 | 5 | 31 | 31 | 23 | 20 | 30 | 41 |
VII | 422 | 80 | 5 | 31 | 31 | 23 | 21 | 32 | 43 |
VIII | 422 | 80 | 5 | 31 | 31 | 23 | 22 | 34 | 45 |
IX | 422 | 80 | 5 | 31 | 31 | 23 | 23 | 35 | 47 |
X | 422 | 80 | 5 | 31 | 31 | 23 | 25 | 37 | 50 |
Venom Concussive[ | ]
Due to the mechanics of the Venom, the Concussive variant isn't available.
Venom Siphon[ | ]
Rank | Damage | Rate of Fire | Max Clip Size | Max Ammo | Accuracy | Weight | % Damage Returned As Health |
% Heal Bonus Per Kill |
Kill Streak Duration (seconds) |
Maximum Kill Bonuses |
---|---|---|---|---|---|---|---|---|---|---|
I | 422 | 80 | 5 | 31 | 31 | 23 | 3.00 | 4.50 | 7 | 3 |
II | 422 | 80 | 5 | 31 | 31 | 23 | 3.08 | 4.50 | 7 | 3 |
III | 422 | 80 | 5 | 31 | 31 | 23 | 3.16 | 4.50 | 7 | 3 |
IV | 422 | 80 | 5 | 31 | 31 | 23 | 3.25 | 4.50 | 7 | 3 |
V | 422 | 80 | 5 | 31 | 31 | 23 | 3.33 | 4.50 | 7 | 3 |
VI | 422 | 80 | 5 | 31 | 31 | 23 | 3.41 | 4.50 | 7 | 3 |
VII | 422 | 80 | 5 | 31 | 31 | 23 | 3.50 | 4.50 | 7 | 3 |
VIII | 422 | 80 | 5 | 31 | 31 | 23 | 3.58 | 4.50 | 7 | 3 |
IX | 422 | 80 | 5 | 31 | 31 | 23 | 3.66 | 4.50 | 7 | 3 |
X | 422 | 80 | 5 | 31 | 31 | 23 | 3.75 | 4.50 | 7 | 3 |
Notes[ | ]
The Venom can be purchased from the following merchants:
The singleplayer stats shown on this page are baseline: Initiative I armor, no skill points assigned, no profile active.
The following augmentations cannot be applied to the Venom during development:
It is advised not to apply the Electrical Conduits augmentation to the Venom due to an automatic firing problem. (See here for details.)
As the Venom already has an inherent feature that causes the projectiles to bounce before exploding, do not apply the Ricochet System augmentation to this weapon during development. This only wastes an augmentation slot.
The Venom will not function correctly with the Beam Emitter augmentation. Instead of a constant beam like all other weapons using this augmentation, the weapon shoots what appears to be a projectile.
Because there are only four shotgun mods in singleplayer, and the Venom cannot use a receiver mod, adding a Double Mod Extension is a waste of an augmentation slot.
The singleplayer uncrafted Venom will always drop a random augmentation on deconstruction. (See Augmentation Drops for odds of recovery).
The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
All multiplayer specialized variant weapons are separate weapons compared to the Rare version.
Due to the different versions of the Venom in multiplayer, it is possible to equip multiple versions at the same time in the Loadout screen.
Challenges[ | ]
The Venom is the focus of the following challenges:
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