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[[File:Points - Damage 3.png|thumb|350px|Earning XP in Multiplayer]]
 
[[File:Points - Damage 3.png|thumb|350px|Earning XP in Multiplayer]]
 
[[File:Points - Kill - Tech Combo.png|thumb|350px|Earning XP in Multiplayer]]
 
[[File:Points - Kill - Tech Combo.png|thumb|350px|Earning XP in Multiplayer]]
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[[File:Points - Support - Fire Combo.png|thumb|350px|Earning XP in Multiplayer]]
 
{{DisambigMsg|XP in multiplayer|XP in single player|XP}}
 
{{DisambigMsg|XP in multiplayer|XP in single player|XP}}
 
'''XP''' is a measure of an APEX Strike team member's combat skills and experience in [[multiplayer]] gameplay.
 
'''XP''' is a measure of an APEX Strike team member's combat skills and experience in [[multiplayer]] gameplay.

Revision as of 01:14, 19 February 2019

File:Points - Damage 3.png

Earning XP in Multiplayer

File:Points - Kill - Tech Combo.png

Earning XP in Multiplayer

File:Points - Support - Fire Combo.png

Earning XP in Multiplayer

Disambig This article is about XP in multiplayer. For XP in single player, see XP.

XP is a measure of an APEX Strike team member's combat skills and experience in multiplayer gameplay.

Overview

XP in multiplayer functions with a number of differences to XP in singleplayer mode. Instead of XP being granted at the end of combat after a mob of enemies is killed, XP in multiplayer is awarded in real time.

Mechanics

XP Multiplayer - Post Mission Results

Post Mission Results

  • XP is not only awarded for killing enemies but for other mission related actions like deactivating devices or using skills to heal other squadmates and so on.
  • Each action that is completed has the potential to award XP. There will be text in the middle of the screen describing the action completed and the amount of XP earned. +40 Support or +100 Kill are examples.
  • If a number of actions are completed very quickly, the most current award is shown first and then it will fade and the next award is displayed and so on until all awards are displayed.
  • Actions award the same amount of XP. Killing a bronze level Chosen with a weapon will always award +100 Kill. Combining actions such as using a skill and then a weapon to kill an enemy may increase the number slightly but will be in the same range.
  • Performing enough of the same action in the same match that awards XP will award a "medal". Assault Rifle Kills or a Silver Extraction are examples. Medals come in Bronze, Silver, and Gold levels. Bronze medals are always worth +250 XP, Silver are worth +500 XP, and Gold medals are worth +1000 XP. These medals also count towards the Waves Completed minor challenge for the Apex Mastery - Bronze, Silver, and Gold major challenges.
  • The more difficult the enemy, the higher the XP value awarded for eliminating the enemy.
  • Unless the gameplay is a solo match with only one player, the amount of displayed XP awarded can change for an action. If one player starts damaging an enemy but another one finishes off the enemy, the amount of XP will be split between the players. This is done automatically. The system keeps track and gives a ratio of XP depending upon how much of the "action" each player performed. There are no kill steals in multiplayer.
  • Once a match is completed, each player is awarded a combined total XP for the match. This is based on all of the actions and XP awards. If Player A only earned 5,000 XP for the match but the entire team together earned 50,000 XP, Player A will be awarded 50,000 XP.
  • Applying the Progression Booster - Experience Enhancer before the match will increase the amount of XP gained from the match. There are four different levels that award 25%, 50%, 75%, or 100%. Only one may be applied at a time.
  • XP that is awarded will count towards the specific challenges it was awarded for. Killing an enemy with an M-3 Predator will increase the amount of points earned for that minor challenge by the amount shown on screen. Only points that the actual player earns are awarded towards the challenges. Current challenge status for all of the challenges can be found under the Prestige menu and is located on the Challenges sub-menu.
    • On some very rare occasions, a very small amount of XP is awarded towards a challenge the player didn't earn. 5 XP points showing up for a weapon challenge with a weapon the player doesn't have is an example. The system awards these points on accident likely due to a large amount of action taking place on the screen. Another player is using that weapon and the system mistakenly gives a tiny amount to the wrong player. This can't be relied upon in any fashion.
  • XP that is earned towards a bonus stat is based on what the what the entire team earns. If Player B only earned 10,000 XP for the match but the entire team together earned 100,000 XP, Player B will be awarded 100,000 XP towards the appropriate bonus stat.

Levels

Each character kit has the same XP requirements to go up a level regardless of the character and/or the rarity of the character. Current XP to next level for each character can be viewed in the Skills sub-menu on the Character Customization menu.

Level XP Required
1 0
2 11000
3 33000
4 66000
5 111000
6 167000
7 234000
8 312000
9 401000
10 502000
11 614000
12 737000
13 871000
14 1017000
15 1174000
16 1342000
17 1521000
18 1712000
19 1914000
20 2127000

Notes

Using a Character Respec card will only reset the skill points currently spent for the character. The current level of the character can't be "undone" or sent back to level 1.